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You need to install the plugin before running the example.
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<?xml version='1.0' encoding='utf-8'?>
<widget id="com.mesmotronic.fullscreen.test" version="0.0.2" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>Cordova Full Screen Test</name>
<description>
A sample Apache Cordova application that responds to the deviceready event.
</description>
<author email="dev@cordova.apache.org" href="http://cordova.io">
Apache Cordova Team
</author>
<content src="index.html" />
<access origin="*" />
<!-- <preference name="Fullscreen" value="false" /> -->
</widget>
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<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Cordova Hooks
This directory may contain scripts used to customize cordova commands. This
directory used to exist at `.cordova/hooks`, but has now been moved to the
project root. Any scripts you add to these directories will be executed before
and after the commands corresponding to the directory name. Useful for
integrating your own build systems or integrating with version control systems.
__Remember__: Make your scripts executable.
## Hook Directories
The following subdirectories will be used for hooks:
after_build/
after_compile/
after_docs/
after_emulate/
after_platform_add/
after_platform_rm/
after_platform_ls/
after_plugin_add/
after_plugin_ls/
after_plugin_rm/
after_plugin_search/
after_prepare/
after_run/
after_serve/
before_build/
before_compile/
before_docs/
before_emulate/
before_platform_add/
before_platform_rm/
before_platform_ls/
before_plugin_add/
before_plugin_ls/
before_plugin_rm/
before_plugin_search/
before_prepare/
before_run/
before_serve/
pre_package/ <-- Windows 8 and Windows Phone only.
## Script Interface
All scripts are run from the project's root directory and have the root directory passes as the first argument. All other options are passed to the script using environment variables:
* CORDOVA_VERSION - The version of the Cordova-CLI.
* CORDOVA_PLATFORMS - Comma separated list of platforms that the command applies to (e.g.: android, ios).
* CORDOVA_PLUGINS - Comma separated list of plugin IDs that the command applies to (e.g.: org.apache.cordova.file, org.apache.cordova.file-transfer)
* CORDOVA_HOOK - Path to the hook that is being executed.
* CORDOVA_CMDLINE - The exact command-line arguments passed to cordova (e.g.: cordova run ios --emulate)
If a script returns a non-zero exit code, then the parent cordova command will be aborted.
## Writing hooks
We highly recommend writting your hooks using Node.js so that they are
cross-platform. Some good examples are shown here:
[http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/](http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/)
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<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<meta name="msapplication-tap-highlight" content="no" />
<title>Full Screen Example</title>
<style type="text/css">
body, html
{
margin: 4px;
padding: 0;
position: relative;
}
button
{
display: block;
width: 100%;
height: 42px;
margin-bottom: 4px;
font-size: 18px;
}
</style>
</head>
<body>
<h1>Android 4.0+</h1>
<button id="leanModeButton">Lean Mode</button>
<button id="showUiButton">Show UI</button>
<button id="customButton">Custom Mode</button>
<h1>Android 4.4+</h1>
<button id="immersiveModeButton">Immersive Mode</button>
<button id="showUnderUiButton">Show Under UI</button>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript">
function successFunction()
{
console.log("It worked!");
}
function errorFunction(error)
{
console.error(error);
}
function leanMode()
{
AndroidFullScreen.leanMode(successFunction, errorFunction);
}
function immersiveMode()
{
AndroidFullScreen.immersiveMode(successFunction, errorFunction);
}
function showUnderSystemUI()
{
AndroidFullScreen.showUnderSystemUI(successFunction, errorFunction);
}
function showSystemUI()
{
AndroidFullScreen.showSystemUI(successFunction, errorFunction);
}
function setSystemUiVisibility()
{
AndroidFullScreen.setSystemUiVisibility(AndroidFullScreen.SYSTEM_UI_FLAG_FULLSCREEN | AndroidFullScreen.SYSTEM_UI_FLAG_LOW_PROFILE, successFunction, errorFunction);
}
function deviceReady()
{
document.getElementById('leanModeButton').addEventListener('click', leanMode);
document.getElementById('immersiveModeButton').addEventListener('click', immersiveMode)
document.getElementById('showUnderUiButton').addEventListener('click', showUnderSystemUI);
document.getElementById('showUiButton').addEventListener('click', showSystemUI);
document.getElementById('customButton').addEventListener('click', setSystemUiVisibility);
}
document.addEventListener('deviceready', deviceReady);
</script>
</body>
</html>