Switch spaces for tabs in indentation

This commit is contained in:
QuentinArguillere
2020-08-25 15:03:41 +02:00
parent 50560956d7
commit 0ab2f9db7a
5 changed files with 424 additions and 453 deletions

View File

@@ -11,27 +11,22 @@ import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

View File

@@ -11,209 +11,194 @@ import AVFoundation
class CallExampleContext : ObservableObject
{
var mCore: Core! // We need a Core for... anything, basically
@Published var coreVersion: String = Core.getVersion
/*------------ Logs related variables ------------------------*/
var loggingUnit = LoggingUnit()
/*------------ Call tutorial related variables ---------------*/
let mCallStateTracer = CallStateDelegate()
var mCall: Call!
var proxy_cfg : ProxyConfig!
var mVideoDevices : [String] = []
var mUsedVideoDeviceId : Int = 0
var callAlreadyStopped = false;
@Published var audioEnabled : Bool = true
@Published var videoEnabled : Bool = false
@Published var speakerEnabled : Bool = false
@Published var callRunning : Bool = false
@Published var isCallIncoming : Bool = false
@Published var dest : String = "sip:arguillq@sip.linphone.org"
let mRegistrationDelegate = LinphoneRegistrationDelegate()
@Published var id : String = "sip:peche5@sip.linphone.org"
@Published var passwd : String = "peche5"
@Published var loggedIn: Bool = false
var mCore: Core! // We need a Core for... anything, basically
@Published var coreVersion: String = Core.getVersion
init()
{
mCallStateTracer.tutorialContext = self
mRegistrationDelegate.tutorialContext = self
// Initialize Linphone Core
try? mCore = Factory.Instance.createCore(configPath: "", factoryConfigPath: "", systemContext: nil)
/*------------ Logs related variables ------------------------*/
var loggingUnit = LoggingUnit()
// main loop for receiving notifications and doing background linphonecore work:
mCore.autoIterateEnabled = true
mCore.callkitEnabled = true
mCore.pushNotificationEnabled = true
try? mCore.start()
mVideoDevices = mCore.videoDevicesList
/*------------ Call tutorial related variables ---------------*/
let mCallStateTracer = CallStateDelegate()
var mCall: Call!
var proxy_cfg : ProxyConfig!
var mVideoDevices : [String] = []
var mUsedVideoDeviceId : Int = 0
var callAlreadyStopped = false;
mCore.addDelegate(delegate: mCallStateTracer)
mCore.addDelegate(delegate: mRegistrationDelegate)
}
func registrationExample()
{
if (!loggedIn)
{
do {
proxy_cfg = try createAndInitializeProxyConfig(core : mCore, identity: id, password: passwd)
try mCore.addProxyConfig(config: proxy_cfg!)
if ( mCore.defaultProxyConfig == nil)
{
// IMPORTANT : default proxy config setting MUST be done AFTER adding the config to the core !
mCore.defaultProxyConfig = proxy_cfg
}
} catch {
print(error)
}
}
}
func createCallParams() throws -> CallParams
{
let callParams = try mCore.createCallParams(call: nil)
callParams.videoEnabled = videoEnabled;
callParams.audioEnabled = audioEnabled;
return callParams
}
// Initiate a call
func outgoingCallExample()
{
do {
if (!callRunning)
{
let callDest = try Factory.Instance.createAddress(addr: dest)
// Place an outgoing call
mCall = mCore.inviteAddressWithParams(addr: callDest, params: try createCallParams())
if (mCall == nil) {
print("Could not place call to \(dest)\n")
} else {
print("Call to \(dest) is in progress...")
}
}
else
{
try mCall.update(params: createCallParams())
}
} catch {
print(error)
}
}
// Terminate a call
func stopCall()
{
if ((callRunning || isCallIncoming) && mCall.state != Call.State.End)
{
callAlreadyStopped = true;
// terminate the call
print("Terminating the call...\n")
do {
try mCall.terminate()
} catch
{
print(error)
}
}
}
func microphoneMuteToggle()
{
if (callRunning)
{
mCall.microphoneMuted = !mCall.microphoneMuted
}
}
func speaker()
{
speakerEnabled = !speakerEnabled
do {
try AVAudioSession.sharedInstance().overrideOutputAudioPort(
speakerEnabled ?
AVAudioSession.PortOverride.speaker : AVAudioSession.PortOverride.none
)
} catch {
print(error)
}
}
func changeVideoDevice()
{
mUsedVideoDeviceId = (mUsedVideoDeviceId + 1) % mVideoDevices.count
@Published var audioEnabled : Bool = true
@Published var videoEnabled : Bool = false
@Published var speakerEnabled : Bool = false
@Published var callRunning : Bool = false
@Published var isCallIncoming : Bool = false
@Published var dest : String = "sip:arguillq@sip.linphone.org"
do {
try mCore.setVideodevice(newValue: mVideoDevices[mUsedVideoDeviceId])
} catch {
print(error)
}
}
func acceptCall()
{
do {
try mCall.accept()
} catch {
print(error)
}
}
let mRegistrationDelegate = LinphoneRegistrationDelegate()
@Published var id : String = "sip:peche5@sip.linphone.org"
@Published var passwd : String = "peche5"
@Published var loggedIn: Bool = false
init()
{
mCallStateTracer.tutorialContext = self
mRegistrationDelegate.tutorialContext = self
// Initialize Linphone Core
try? mCore = Factory.Instance.createCore(configPath: "", factoryConfigPath: "", systemContext: nil)
// main loop for receiving notifications and doing background linphonecore work:
mCore.autoIterateEnabled = true
mCore.callkitEnabled = true
mCore.pushNotificationEnabled = true
mCore.disableRecordOnMute = true
try? mCore.start()
mVideoDevices = mCore.videoDevicesList
mCore.addDelegate(delegate: mCallStateTracer)
mCore.addDelegate(delegate: mRegistrationDelegate)
}
func registrationExample()
{
if (!loggedIn) {
do {
proxy_cfg = try createAndInitializeProxyConfig(core : mCore, identity: id, password: passwd)
try mCore.addProxyConfig(config: proxy_cfg!)
if ( mCore.defaultProxyConfig == nil) {
// IMPORTANT : default proxy config setting MUST be done AFTER adding the config to the core !
mCore.defaultProxyConfig = proxy_cfg
}
} catch {
print(error)
}
}
}
func createCallParams() throws -> CallParams {
let callParams = try mCore.createCallParams(call: nil)
callParams.videoEnabled = videoEnabled;
callParams.audioEnabled = audioEnabled;
return callParams
}
// Initiate a call
func outgoingCallExample() {
do {
if (!callRunning)
{
let callDest = try Factory.Instance.createAddress(addr: dest)
// Place an outgoing call
mCall = mCore.inviteAddressWithParams(addr: callDest, params: try createCallParams())
if (mCall == nil) {
print("Could not place call to \(dest)\n")
} else {
print("Call to \(dest) is in progress...")
}
}
else
{
try mCall.update(params: createCallParams())
}
} catch {
print(error)
}
}
// Terminate a call
func stopCall() {
if ((callRunning || isCallIncoming) && mCall.state != Call.State.End) {
callAlreadyStopped = true;
// terminate the call
print("Terminating the call...\n")
do {
try mCall.terminate()
} catch {
print(error)
}
}
}
func microphoneMuteToggle()
{
if (callRunning) {
mCall.microphoneMuted = !mCall.microphoneMuted
}
}
func speaker()
{
speakerEnabled = !speakerEnabled
do {
try AVAudioSession.sharedInstance().overrideOutputAudioPort(
speakerEnabled ?
AVAudioSession.PortOverride.speaker : AVAudioSession.PortOverride.none)
} catch {
print(error)
}
}
func changeVideoDevice()
{
mUsedVideoDeviceId = (mUsedVideoDeviceId + 1) % mVideoDevices.count
do {
try mCore.setVideodevice(newValue: mVideoDevices[mUsedVideoDeviceId])
} catch {
print(error)
}
}
func acceptCall()
{
do {
try mCall.accept()
} catch {
print(error)
}
}
}
// Callback for actions when a change in the Registration State happens
class LinphoneRegistrationDelegate: CoreDelegate {
var tutorialContext : CallExampleContext!
override func onRegistrationStateChanged(core lc: Core, proxyConfig cfg: ProxyConfig, state cstate: RegistrationState, message: String?) {
print("New registration state \(cstate) for user id \( String(describing: cfg.identityAddress?.asString()))\n")
if (cstate == .Ok)
{
tutorialContext.loggedIn = true
}
}
var tutorialContext : CallExampleContext!
override func onRegistrationStateChanged(core lc: Core, proxyConfig cfg: ProxyConfig, state cstate: RegistrationState, message: String?) {
print("New registration state \(cstate) for user id \( String(describing: cfg.identityAddress?.asString()))\n")
if (cstate == .Ok) {
tutorialContext.loggedIn = true
}
}
}
// Callback for actions when a change in the Call State happens
class CallStateDelegate: CoreDelegate {
var tutorialContext : CallExampleContext!
override func onCallStateChanged(core lc: Core, call: Call, state cstate: Call.State, message: String) {
print("CallTrace - \(cstate)")
if (cstate == .IncomingReceived) {
// We're being called by someone
tutorialContext.mCall = call
tutorialContext.isCallIncoming = true
} else if (cstate == .OutgoingRinging) {
// We're calling someone
tutorialContext.callRunning = true
} else if (cstate == .End) {
// Call has been terminated by any side
tutorialContext.callRunning = false
tutorialContext.isCallIncoming = false
} else if (cstate == .StreamsRunning)
{
// Call has successfully began
tutorialContext.callRunning = true
} else if (cstate == .PushIncomingReceived)
{
}
}
var tutorialContext : CallExampleContext!
override func onCallStateChanged(core lc: Core, call: Call, state cstate: Call.State, message: String) {
print("CallTrace - \(cstate)")
if (cstate == .IncomingReceived) {
// We're being called by someone
tutorialContext.mCall = call
tutorialContext.isCallIncoming = true
} else if (cstate == .OutgoingRinging) {
// We're calling someone
tutorialContext.callRunning = true
} else if (cstate == .End) {
// Call has been terminated by any side
tutorialContext.callRunning = false
tutorialContext.isCallIncoming = false
} else if (cstate == .StreamsRunning) {
// Call has successfully began
tutorialContext.callRunning = true
}
}
}

View File

@@ -9,162 +9,158 @@
import SwiftUI
struct ContentView: View {
@ObservedObject var tutorialContext = CallExampleContext()
func getCallButtonText() -> String
{
if (tutorialContext.callRunning) {
return "Update Call"
}
else if (tutorialContext.isCallIncoming) {
return "Answer"
}
else {
return "Call"
}
}
func callStateString() -> String
{
if (tutorialContext.callRunning) {
return "Call running"
}
else if (tutorialContext.isCallIncoming) {
return "Incoming call"
}
else {
return "No Call"
}
}
var body: some View {
VStack(alignment: .leading) {
Group {
HStack {
Text("Identity :")
.font(.subheadline)
TextField("", text : $tutorialContext.id)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
HStack {
Text("Password :")
.font(.subheadline)
TextField("", text : $tutorialContext.passwd)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
HStack {
Button(action: tutorialContext.registrationExample)
{
Text("Login")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 90.0, height: 42.0)
.background(Color.gray)
}
Text("Login State : ")
.font(.footnote)
Text(tutorialContext.loggedIn ? "Logged in" : "Unregistered")
.font(.footnote)
.foregroundColor(tutorialContext.loggedIn ? Color.green : Color.black)
}
}
VStack(spacing: 0.0) {
Text("Call Settings")
.font(.largeTitle)
.padding(.top, 5)
HStack {
Text("Call destination :")
TextField("", text : $tutorialContext.dest)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
.padding(.top, 5)
}
VStack(alignment: .leading) {
Toggle(isOn: $tutorialContext.audioEnabled) {
Text("Audio")
}.frame(width : 140.0)
Toggle(isOn: $tutorialContext.videoEnabled) {
Text("Video")
}.frame(width : 140.0)
Button(action: tutorialContext.changeVideoDevice)
{
Text(" Change camera ")
.font(.title)
.foregroundColor(Color.white)
.background(Color.gray)
}
.padding(.vertical)
HStack {
Text("Speaker :")
Button(action: tutorialContext.speaker)
{
Text(tutorialContext.speakerEnabled ? "ON" : "OFF")
.font(.title)
.foregroundColor(Color.white)
.frame(width: 60.0, height: 30.0)
.background(Color.gray)
}
Spacer()
Button(action: tutorialContext.microphoneMuteToggle) {
Text("Mute Mic")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.red)
}
}
}
.padding(.top, 5.0)
Spacer()
VStack {
HStack {
Button(action: {
if (self.tutorialContext.isCallIncoming) {
self.tutorialContext.acceptCall()
}
else {
self.tutorialContext.outgoingCallExample()
}
})
{
Text(getCallButtonText())
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.green)
}
Button(action: tutorialContext.stopCall) {
Text(tutorialContext.isCallIncoming ? "Decline" : "Stop Call")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.red)
}
}
HStack {
Text(callStateString())
.font(.footnote)
.foregroundColor(tutorialContext.callRunning || tutorialContext.isCallIncoming ? Color.green : Color.black)
}
.padding(.top)
}
Spacer()
Group {
Toggle(isOn: $tutorialContext.loggingUnit.logsEnabled.value) {
Text("Logs collection")
.multilineTextAlignment(.trailing)
}
Text("Core Version is \(tutorialContext.coreVersion)")
.font(.footnote)
}
}
.padding()
}
@ObservedObject var tutorialContext = CallExampleContext()
func getCallButtonText() -> String {
if (tutorialContext.callRunning) {
return "Update Call"
}
else if (tutorialContext.isCallIncoming) {
return "Answer"
}
else {
return "Call"
}
}
func callStateString() -> String {
if (tutorialContext.callRunning) {
return "Call running"
}
else if (tutorialContext.isCallIncoming) {
return "Incoming call"
}
else {
return "No Call"
}
}
var body: some View {
VStack(alignment: .leading) {
Group {
HStack {
Text("Identity :")
.font(.subheadline)
TextField("", text : $tutorialContext.id)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
HStack {
Text("Password :")
.font(.subheadline)
TextField("", text : $tutorialContext.passwd)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
HStack {
Button(action: tutorialContext.registrationExample)
{
Text("Login")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 90.0, height: 42.0)
.background(Color.gray)
}
Text("Login State : ")
.font(.footnote)
Text(tutorialContext.loggedIn ? "Logged in" : "Unregistered")
.font(.footnote)
.foregroundColor(tutorialContext.loggedIn ? Color.green : Color.black)
}
}
VStack(spacing: 0.0) {
Text("Call Settings")
.font(.largeTitle)
.padding(.top, 5)
HStack {
Text("Call destination :")
TextField("", text : $tutorialContext.dest)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
.padding(.top, 5)
}
VStack(alignment: .leading) {
Toggle(isOn: $tutorialContext.audioEnabled) {
Text("Audio")
}.frame(width : 140.0)
Toggle(isOn: $tutorialContext.videoEnabled) {
Text("Video")
}.frame(width : 140.0)
Button(action: tutorialContext.changeVideoDevice)
{
Text(" Change camera ")
.font(.title)
.foregroundColor(Color.white)
.background(Color.gray)
}
.padding(.vertical)
HStack {
Text("Speaker :")
Button(action: tutorialContext.speaker)
{
Text(tutorialContext.speakerEnabled ? "ON" : "OFF")
.font(.title)
.foregroundColor(Color.white)
.frame(width: 60.0, height: 30.0)
.background(Color.gray)
}
Spacer()
Button(action: tutorialContext.microphoneMuteToggle) {
Text("Mute Mic")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.red)
}
}
}
.padding(.top, 5.0)
Spacer()
VStack {
HStack {
Button(action: {
if (self.tutorialContext.isCallIncoming) {
self.tutorialContext.acceptCall()
}
else {
self.tutorialContext.outgoingCallExample()
}
})
{
Text(getCallButtonText())
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.green)
}
Button(action: tutorialContext.stopCall) {
Text(tutorialContext.isCallIncoming ? "Decline" : "Stop Call")
.font(.largeTitle)
.foregroundColor(Color.white)
.frame(width: 180.0, height: 42.0)
.background(Color.red)
}
}
HStack {
Text(callStateString())
.font(.footnote)
.foregroundColor(tutorialContext.callRunning || tutorialContext.isCallIncoming ? Color.green : Color.black)
}.padding(.top)
}
Spacer()
Group {
Toggle(isOn: $tutorialContext.loggingUnit.logsEnabled.value) {
Text("Logs collection").multilineTextAlignment(.trailing)
}
Text("Core Version is \(tutorialContext.coreVersion)")
.font(.footnote)
}
}
.padding()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
static var previews: some View {
ContentView()
}
}

View File

@@ -11,54 +11,51 @@ import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

View File

@@ -7,54 +7,52 @@ import linphonesw
func createAndInitializeProxyConfig(core: Core, identity: String, password: String) throws -> ProxyConfig {
let factory = Factory.Instance
let proxy_cfg = try core.createProxyConfig()
let address = try factory.createAddress(addr: identity)
let info = try factory.createAuthInfo(username: address.username, userid: "", passwd: password, ha1: "", realm: "", domain: address.domain)
core.addAuthInfo(info: info)
try proxy_cfg.setIdentityaddress(newValue: address)
let server_addr = "sip:" + address.domain + ";transport=tls"
try proxy_cfg.setServeraddr(newValue: server_addr)
proxy_cfg.registerEnabled = true
return proxy_cfg
let factory = Factory.Instance
let proxy_cfg = try core.createProxyConfig()
let address = try factory.createAddress(addr: identity)
let info = try factory.createAuthInfo(username: address.username, userid: "", passwd: password, ha1: "", realm: "", domain: address.domain)
core.addAuthInfo(info: info)
try proxy_cfg.setIdentityaddress(newValue: address)
let server_addr = "sip:" + address.domain + ";transport=tls"
try proxy_cfg.setServeraddr(newValue: server_addr)
proxy_cfg.registerEnabled = true
return proxy_cfg
}
class LoggingUnit
{
class BoolHolder : ObservableObject
{
@Published var value : Bool
init(val : Bool)
{
value = val
}
}
class LinphoneLoggingServiceImpl: LoggingServiceDelegate {
var logsEnabled : BoolHolder!
override func onLogMessageWritten(logService: LoggingService, domain: String, level: LogLevel, message: String) {
if (logsEnabled.value)
{
print("Logging service log: \(message)s\n")
}
}
}
var logsEnabled : BoolHolder
var logDelegate : LinphoneLoggingServiceImpl
var log : LoggingService
init()
{
logsEnabled = BoolHolder(val: true)
logDelegate = LinphoneLoggingServiceImpl()
logDelegate.logsEnabled = logsEnabled;
log = LoggingService.Instance
log.addDelegate(delegate: logDelegate)
log.logLevel = LogLevel.Debug
Factory.Instance.enableLogCollection(state: LogCollectionState.Enabled)
}
class BoolHolder : ObservableObject
{
@Published var value : Bool
init(val : Bool) {
value = val
}
}
class LinphoneLoggingServiceImpl: LoggingServiceDelegate {
var logsEnabled : BoolHolder!
override func onLogMessageWritten(logService: LoggingService, domain: String, level: LogLevel, message: String) {
if (logsEnabled.value) {
print("Logging service log: \(message)s\n")
}
}
}
var logsEnabled : BoolHolder
var logDelegate : LinphoneLoggingServiceImpl
var log : LoggingService
init()
{
logsEnabled = BoolHolder(val: true)
logDelegate = LinphoneLoggingServiceImpl()
logDelegate.logsEnabled = logsEnabled;
log = LoggingService.Instance
log.addDelegate(delegate: logDelegate)
log.logLevel = LogLevel.Debug
Factory.Instance.enableLogCollection(state: LogCollectionState.Enabled)
}
}