Hello world tutorial for LinphoneSDK x UWP
First step of a tutorial of how to use LinphoneSDK with Universal Windows Platform
12
.gitignore
vendored
@@ -12,3 +12,15 @@ java/build
|
||||
java/captures
|
||||
java/.externalNativeBuild
|
||||
java/.cxx
|
||||
|
||||
|
||||
# C# / UWP Files / VS Specifiq files
|
||||
.vs/
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
[Oo]bj/
|
||||
[Bb]in/
|
||||
|
||||
171
cs/00_hello_world/00_hello_world.csproj
Normal file
@@ -0,0 +1,171 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{E275B25F-D5C2-495C-9B6E-9B90C3617E98}</ProjectGuid>
|
||||
<OutputType>AppContainerExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>_00_hello_world</RootNamespace>
|
||||
<AssemblyName>00_hello_world</AssemblyName>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
|
||||
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.18362.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
|
||||
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WindowsXamlEnableOverview>true</WindowsXamlEnableOverview>
|
||||
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\ARM\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
|
||||
<OutputPath>bin\ARM\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\ARM64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
|
||||
<OutputPath>bin\ARM64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>;2008</NoWarn>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainPage.xaml.cs">
|
||||
<DependentUpon>MainPage.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\Default.rd.xml" />
|
||||
<Content Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Content Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="Assets\StoreLogo.png" />
|
||||
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainPage.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="LinphoneSDK">
|
||||
<Version>4.5.0-alpha.172</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform">
|
||||
<Version>6.2.11</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
|
||||
<VisualStudioVersion>14.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
51
cs/00_hello_world/00_hello_world.sln
Normal file
@@ -0,0 +1,51 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30804.86
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "00_hello_world", "00_hello_world.csproj", "{E275B25F-D5C2-495C-9B6E-9B90C3617E98}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x64.Build.0 = Debug|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x86.Build.0 = Debug|x86
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM.Build.0 = Release|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x64.ActiveCfg = Release|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x64.Build.0 = Release|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x64.Deploy.0 = Release|x64
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x86.ActiveCfg = Release|x86
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x86.Build.0 = Release|x86
|
||||
{E275B25F-D5C2-495C-9B6E-9B90C3617E98}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {8DD112E1-466B-4282-B9CE-E247D96F82EE}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
7
cs/00_hello_world/App.xaml
Normal file
@@ -0,0 +1,7 @@
|
||||
<Application
|
||||
x:Class="_00_hello_world.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:_00_hello_world">
|
||||
|
||||
</Application>
|
||||
109
cs/00_hello_world/App.xaml.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2020 Belledonne Communications SARL.
|
||||
*
|
||||
* This file is part of mediastreamer2.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Windows.ApplicationModel;
|
||||
using Windows.ApplicationModel.Activation;
|
||||
using Windows.UI.Xaml;
|
||||
using Windows.UI.Xaml.Controls;
|
||||
using Windows.UI.Xaml.Navigation;
|
||||
|
||||
namespace _00_hello_world
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides application-specific behavior to supplement the default Application class.
|
||||
/// </summary>
|
||||
sealed partial class App : Application
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the singleton application object. This is the first line of authored code
|
||||
/// executed, and as such is the logical equivalent of main() or WinMain().
|
||||
/// </summary>
|
||||
public App()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
this.Suspending += OnSuspending;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the application is launched normally by the end user. Other entry points
|
||||
/// will be used such as when the application is launched to open a specific file.
|
||||
/// </summary>
|
||||
/// <param name="e">Details about the launch request and process.</param>
|
||||
protected override void OnLaunched(LaunchActivatedEventArgs e)
|
||||
{
|
||||
Frame rootFrame = Window.Current.Content as Frame;
|
||||
|
||||
// Do not repeat app initialization when the Window already has content,
|
||||
// just ensure that the window is active
|
||||
if (rootFrame == null)
|
||||
{
|
||||
// Create a Frame to act as the navigation context and navigate to the first page
|
||||
rootFrame = new Frame();
|
||||
|
||||
rootFrame.NavigationFailed += OnNavigationFailed;
|
||||
|
||||
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
|
||||
{
|
||||
//TODO: Load state from previously suspended application
|
||||
}
|
||||
|
||||
// Place the frame in the current Window
|
||||
Window.Current.Content = rootFrame;
|
||||
}
|
||||
|
||||
if (e.PrelaunchActivated == false)
|
||||
{
|
||||
if (rootFrame.Content == null)
|
||||
{
|
||||
// When the navigation stack isn't restored navigate to the first page,
|
||||
// configuring the new page by passing required information as a navigation
|
||||
// parameter
|
||||
rootFrame.Navigate(typeof(MainPage), e.Arguments);
|
||||
}
|
||||
// Ensure the current window is active
|
||||
Window.Current.Activate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when Navigation to a certain page fails
|
||||
/// </summary>
|
||||
/// <param name="sender">The Frame which failed navigation</param>
|
||||
/// <param name="e">Details about the navigation failure</param>
|
||||
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
|
||||
{
|
||||
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when application execution is being suspended. Application state is saved
|
||||
/// without knowing whether the application will be terminated or resumed with the contents
|
||||
/// of memory still intact.
|
||||
/// </summary>
|
||||
/// <param name="sender">The source of the suspend request.</param>
|
||||
/// <param name="e">Details about the suspend request.</param>
|
||||
private void OnSuspending(object sender, SuspendingEventArgs e)
|
||||
{
|
||||
var deferral = e.SuspendingOperation.GetDeferral();
|
||||
//TODO: Save application state and stop any background activity
|
||||
deferral.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
cs/00_hello_world/Assets/LockScreenLogo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
cs/00_hello_world/Assets/SplashScreen.scale-200.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
cs/00_hello_world/Assets/Square150x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
cs/00_hello_world/Assets/Square44x44Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
BIN
cs/00_hello_world/Assets/StoreLogo.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
cs/00_hello_world/Assets/Wide310x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
14
cs/00_hello_world/MainPage.xaml
Normal file
@@ -0,0 +1,14 @@
|
||||
<Page
|
||||
x:Class="_00_hello_world.MainPage"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="using:_00_hello_world"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
|
||||
|
||||
<Grid>
|
||||
<TextBlock Text="{x:Bind HelloText}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
|
||||
</Grid>
|
||||
</Page>
|
||||
67
cs/00_hello_world/MainPage.xaml.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (c) 2010-2020 Belledonne Communications SARL.
|
||||
*
|
||||
* This file is part of mediastreamer2.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using Linphone;
|
||||
using System;
|
||||
using System.IO;
|
||||
using Windows.UI.Xaml.Controls;
|
||||
|
||||
|
||||
namespace _00_hello_world
|
||||
{
|
||||
/// <summary>
|
||||
/// A really simple page to do a "HelloWorld" with LinphoneSDK x UWP
|
||||
/// </summary>
|
||||
public sealed partial class MainPage : Page
|
||||
{
|
||||
|
||||
private Core storedCore;
|
||||
|
||||
public string HelloText { get; set; } = "Hello world, Linphone core version is ";
|
||||
|
||||
public MainPage()
|
||||
{
|
||||
this.InitializeComponent();
|
||||
|
||||
// Core is the main object of the SDK. You can't do much without it
|
||||
// Some configuration can be done before the Core is created, for example enable debug logs.
|
||||
Linphone.LoggingService.Instance.LogLevel = Linphone.LogLevel.Debug;
|
||||
|
||||
// To create a Core, we need the instance of the Factory.
|
||||
Factory factory = Factory.Instance;
|
||||
|
||||
// Some configuration can be done on the factory before the Core is created, for example enable setting resources Path. This
|
||||
// one can be mandatory
|
||||
factory.TopResourcesDir = Path.Combine(Windows.ApplicationModel.Package.Current.InstalledLocation.Path, "Assets");
|
||||
|
||||
// Your Core can use up to 2 configuration files, but that isn't mandatory.
|
||||
// The third parameter is the application context, he isn't madatory when working
|
||||
// with UWP, he is mandatory in an Android context for example.
|
||||
// You can now create your Core object :
|
||||
Core core = factory.CreateCore("", "", IntPtr.Zero);
|
||||
|
||||
// Once you got your core you can start to do a lot of things.
|
||||
HelloText += Core.Version;
|
||||
|
||||
// You should store the Core to keep a reference on it at all times while your app is alive.
|
||||
// A good solution for that is either subclass the Application object or create a Service.
|
||||
storedCore = core;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
cs/00_hello_world/Package.appxmanifest
Normal file
@@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<Package
|
||||
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
|
||||
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
|
||||
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
|
||||
IgnorableNamespaces="uap mp">
|
||||
|
||||
<Identity
|
||||
Name="d6678921-9c3b-4627-987b-93115e4243a2"
|
||||
Publisher="CN=Anthony"
|
||||
Version="1.0.0.0" />
|
||||
|
||||
<mp:PhoneIdentity PhoneProductId="d6678921-9c3b-4627-987b-93115e4243a2" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
|
||||
|
||||
<Properties>
|
||||
<DisplayName>00_hello_world</DisplayName>
|
||||
<PublisherDisplayName>Anthony</PublisherDisplayName>
|
||||
<Logo>Assets\StoreLogo.png</Logo>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="x-generate"/>
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="App"
|
||||
Executable="$targetnametoken$.exe"
|
||||
EntryPoint="_00_hello_world.App">
|
||||
<uap:VisualElements
|
||||
DisplayName="00_hello_world"
|
||||
Square150x150Logo="Assets\Square150x150Logo.png"
|
||||
Square44x44Logo="Assets\Square44x44Logo.png"
|
||||
Description="00_hello_world"
|
||||
BackgroundColor="transparent">
|
||||
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
|
||||
<uap:SplashScreen Image="Assets\SplashScreen.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
29
cs/00_hello_world/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("00_hello_world")]
|
||||
[assembly: AssemblyDescription("Hello world C# tutorial with LinphoneSDK")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Belledonne Communications")]
|
||||
[assembly: AssemblyProduct("Linphone")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020 Belledonne Communications")]
|
||||
[assembly: AssemblyTrademark("Linphone")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: ComVisible(false)]
|
||||
31
cs/00_hello_world/Properties/Default.rd.xml
Normal file
@@ -0,0 +1,31 @@
|
||||
<!--
|
||||
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
|
||||
developers. However, you can modify these parameters to modify the behavior of the .NET Native
|
||||
optimizer.
|
||||
|
||||
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
|
||||
|
||||
To fully enable reflection for App1.MyClass and all of its public/private members
|
||||
<Type Name="App1.MyClass" Dynamic="Required All"/>
|
||||
|
||||
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
|
||||
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
|
||||
|
||||
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
|
||||
<Namespace Name="DataClasses.ViewModels" Serialize="All" />
|
||||
-->
|
||||
|
||||
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
|
||||
<Application>
|
||||
<!--
|
||||
An Assembly element with Name="*Application*" applies to all assemblies in
|
||||
the application package. The asterisks are not wildcards.
|
||||
-->
|
||||
<Assembly Name="*Application*" Dynamic="Required All" />
|
||||
|
||||
|
||||
<!-- Add your application specific runtime directives here. -->
|
||||
|
||||
|
||||
</Application>
|
||||
</Directives>
|
||||