Converted tabs to four spaces

This commit is contained in:
Robert Osfield
2013-06-19 12:27:28 +00:00
parent c8fa3244c2
commit 002ea7ebdd
10 changed files with 807 additions and 807 deletions

View File

@@ -19,7 +19,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -27,26 +27,26 @@ namespace triangle_stripper {
class cache_simulator
{
public:
cache_simulator();
cache_simulator();
void clear();
void resize(size_t Size);
void reset();
void push_cache_hits(bool Enabled = true);
size_t size() const;
void clear();
void resize(size_t Size);
void reset();
void push_cache_hits(bool Enabled = true);
size_t size() const;
void push(index i, bool CountCacheHit = false);
void merge(const cache_simulator & Backward, size_t PossibleOverlap);
void push(index i, bool CountCacheHit = false);
void merge(const cache_simulator & Backward, size_t PossibleOverlap);
void reset_hitcount();
size_t hitcount() const;
void reset_hitcount();
size_t hitcount() const;
protected:
typedef std::deque<index> indices_deque;
typedef std::deque<index> indices_deque;
indices_deque m_Cache;
size_t m_NbHits;
bool m_PushHits;
indices_deque m_Cache;
size_t m_NbHits;
bool m_PushHits;
};
@@ -58,8 +58,8 @@ protected:
//////////////////////////////////////////////////////////////////////////
inline cache_simulator::cache_simulator()
: m_NbHits(0),
m_PushHits(true)
: m_NbHits(0),
m_PushHits(true)
{
}
@@ -67,84 +67,84 @@ inline cache_simulator::cache_simulator()
inline void cache_simulator::clear()
{
reset_hitcount();
m_Cache.clear();
reset_hitcount();
m_Cache.clear();
}
inline void cache_simulator::resize(const size_t Size)
{
m_Cache.resize(Size, (std::numeric_limits<index>::max)());
m_Cache.resize(Size, (std::numeric_limits<index>::max)());
}
inline void cache_simulator::reset()
{
std::fill(m_Cache.begin(), m_Cache.end(), (std::numeric_limits<index>::max)());
reset_hitcount();
std::fill(m_Cache.begin(), m_Cache.end(), (std::numeric_limits<index>::max)());
reset_hitcount();
}
inline void cache_simulator::push_cache_hits(bool Enabled)
{
m_PushHits = Enabled;
m_PushHits = Enabled;
}
inline size_t cache_simulator::size() const
{
return m_Cache.size();
return m_Cache.size();
}
inline void cache_simulator::push(const index i, const bool CountCacheHit)
{
if (CountCacheHit || m_PushHits) {
if (CountCacheHit || m_PushHits) {
if (std::find(m_Cache.begin(), m_Cache.end(), i) != m_Cache.end()) {
if (std::find(m_Cache.begin(), m_Cache.end(), i) != m_Cache.end()) {
// Should we count the cache hits?
if (CountCacheHit)
++m_NbHits;
// Should we not push the index into the cache if it's a cache hit?
if (! m_PushHits)
return;
}
}
// Manage the indices cache as a FIFO structure
m_Cache.push_front(i);
m_Cache.pop_back();
// Should we count the cache hits?
if (CountCacheHit)
++m_NbHits;
// Should we not push the index into the cache if it's a cache hit?
if (! m_PushHits)
return;
}
}
// Manage the indices cache as a FIFO structure
m_Cache.push_front(i);
m_Cache.pop_back();
}
inline void cache_simulator::merge(const cache_simulator & Backward, const size_t PossibleOverlap)
{
const size_t Overlap = (std::min)(PossibleOverlap, size());
const size_t Overlap = (std::min)(PossibleOverlap, size());
for (size_t i = 0; i < Overlap; ++i)
push(Backward.m_Cache[i], true);
for (size_t i = 0; i < Overlap; ++i)
push(Backward.m_Cache[i], true);
m_NbHits += Backward.m_NbHits;
m_NbHits += Backward.m_NbHits;
}
inline void cache_simulator::reset_hitcount()
{
m_NbHits = 0;
m_NbHits = 0;
}
inline size_t cache_simulator::hitcount() const
{
return m_NbHits;
return m_NbHits;
}
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -21,12 +21,12 @@
namespace triangle_stripper
{
namespace detail
{
namespace detail
{
void make_connectivity_graph(graph_array<triangle> & Triangles, const indices & Indices);
void make_connectivity_graph(graph_array<triangle> & Triangles, const indices & Indices);
}
}
}

View File

@@ -21,7 +21,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -32,116 +32,116 @@ class graph_array
{
public:
class arc;
class node;
class arc;
class node;
// New types
typedef size_t nodeid;
typedef nodetype value_type;
typedef std::vector<node> node_vector;
typedef typename node_vector::iterator node_iterator;
typedef typename node_vector::const_iterator const_node_iterator;
typedef typename node_vector::reverse_iterator node_reverse_iterator;
typedef typename node_vector::const_reverse_iterator const_node_reverse_iterator;
// New types
typedef size_t nodeid;
typedef nodetype value_type;
typedef std::vector<node> node_vector;
typedef typename node_vector::iterator node_iterator;
typedef typename node_vector::const_iterator const_node_iterator;
typedef typename node_vector::reverse_iterator node_reverse_iterator;
typedef typename node_vector::const_reverse_iterator const_node_reverse_iterator;
typedef graph_array<nodetype> graph_type;
typedef graph_array<nodetype> graph_type;
// graph_array::arc class
class arc
{
public:
node_iterator terminal() const;
// graph_array::arc class
class arc
{
public:
node_iterator terminal() const;
protected:
friend class graph_array<nodetype>;
protected:
friend class graph_array<nodetype>;
arc(node_iterator Terminal);
node_iterator m_Terminal;
};
arc(node_iterator Terminal);
node_iterator m_Terminal;
};
// New types
typedef std::vector<arc> arc_list;
typedef typename arc_list::iterator out_arc_iterator;
typedef typename arc_list::const_iterator const_out_arc_iterator;
// New types
typedef std::vector<arc> arc_list;
typedef typename arc_list::iterator out_arc_iterator;
typedef typename arc_list::const_iterator const_out_arc_iterator;
// graph_array::node class
class node
{
public:
void mark();
void unmark();
bool marked() const;
// graph_array::node class
class node
{
public:
void mark();
void unmark();
bool marked() const;
bool out_empty() const;
size_t out_size() const;
bool out_empty() const;
size_t out_size() const;
out_arc_iterator out_begin();
out_arc_iterator out_end();
const_out_arc_iterator out_begin() const;
const_out_arc_iterator out_end() const;
out_arc_iterator out_begin();
out_arc_iterator out_end();
const_out_arc_iterator out_begin() const;
const_out_arc_iterator out_end() const;
value_type & operator * ();
value_type * operator -> ();
const value_type & operator * () const;
const value_type * operator -> () const;
value_type & operator * ();
value_type * operator -> ();
const value_type & operator * () const;
const value_type * operator -> () const;
value_type & operator = (const value_type & Elem);
value_type & operator = (const value_type & Elem);
protected:
friend class graph_array<nodetype>;
friend class std::vector<node>;
protected:
friend class graph_array<nodetype>;
friend class std::vector<node>;
node(arc_list & Arcs);
node(arc_list & Arcs);
arc_list & m_Arcs;
size_t m_Begin;
size_t m_End;
arc_list & m_Arcs;
size_t m_Begin;
size_t m_End;
value_type m_Elem;
bool m_Marker;
value_type m_Elem;
bool m_Marker;
private:
node& operator = (const node&) { return *this; }
};
};
graph_array();
explicit graph_array(size_t NbNodes);
graph_array();
explicit graph_array(size_t NbNodes);
// Node related member functions
bool empty() const;
size_t size() const;
// Node related member functions
bool empty() const;
size_t size() const;
node & operator [] (nodeid i);
const node & operator [] (nodeid i) const;
node & operator [] (nodeid i);
const node & operator [] (nodeid i) const;
node_iterator begin();
node_iterator end();
const_node_iterator begin() const;
const_node_iterator end() const;
node_iterator begin();
node_iterator end();
const_node_iterator begin() const;
const_node_iterator end() const;
node_reverse_iterator rbegin();
node_reverse_iterator rend();
const_node_reverse_iterator rbegin() const;
const_node_reverse_iterator rend() const;
node_reverse_iterator rbegin();
node_reverse_iterator rend();
const_node_reverse_iterator rbegin() const;
const_node_reverse_iterator rend() const;
// Arc related member functions
out_arc_iterator insert_arc(nodeid Initial, nodeid Terminal);
out_arc_iterator insert_arc(node_iterator Initial, node_iterator Terminal);
// Arc related member functions
out_arc_iterator insert_arc(nodeid Initial, nodeid Terminal);
out_arc_iterator insert_arc(node_iterator Initial, node_iterator Terminal);
// Optimized (overloaded) functions
void swap(graph_type & Right);
friend void swap(graph_type & Left, graph_type & Right) { Left.swap(Right); }
// Optimized (overloaded) functions
void swap(graph_type & Right);
friend void swap(graph_type & Left, graph_type & Right) { Left.swap(Right); }
protected:
graph_array(const graph_type &);
graph_type & operator = (const graph_type &);
graph_array(const graph_type &);
graph_type & operator = (const graph_type &);
node_vector m_Nodes;
arc_list m_Arcs;
node_vector m_Nodes;
arc_list m_Arcs;
};
@@ -160,13 +160,13 @@ void unmark_nodes(graph_array<nodetype> & G);
template <class N>
inline graph_array<N>::arc::arc(node_iterator Terminal)
: m_Terminal(Terminal) { }
: m_Terminal(Terminal) { }
template <class N>
inline typename graph_array<N>::node_iterator graph_array<N>::arc::terminal() const
{
return m_Terminal;
return m_Terminal;
}
@@ -177,10 +177,10 @@ inline typename graph_array<N>::node_iterator graph_array<N>::arc::terminal() co
template <class N>
inline graph_array<N>::node::node(arc_list & Arcs)
: m_Arcs(Arcs),
m_Begin((std::numeric_limits<size_t>::max)()),
m_End((std::numeric_limits<size_t>::max)()),
m_Marker(false)
: m_Arcs(Arcs),
m_Begin((std::numeric_limits<size_t>::max)()),
m_End((std::numeric_limits<size_t>::max)()),
m_Marker(false)
{
}
@@ -189,98 +189,98 @@ inline graph_array<N>::node::node(arc_list & Arcs)
template <class N>
inline void graph_array<N>::node::mark()
{
m_Marker = true;
m_Marker = true;
}
template <class N>
inline void graph_array<N>::node::unmark()
{
m_Marker = false;
m_Marker = false;
}
template <class N>
inline bool graph_array<N>::node::marked() const
{
return m_Marker;
return m_Marker;
}
template <class N>
inline bool graph_array<N>::node::out_empty() const
{
return (m_Begin == m_End);
return (m_Begin == m_End);
}
template <class N>
inline size_t graph_array<N>::node::out_size() const
{
return (m_End - m_Begin);
return (m_End - m_Begin);
}
template <class N>
inline typename graph_array<N>::out_arc_iterator graph_array<N>::node::out_begin()
{
return (m_Arcs.begin() + m_Begin);
return (m_Arcs.begin() + m_Begin);
}
template <class N>
inline typename graph_array<N>::out_arc_iterator graph_array<N>::node::out_end()
{
return (m_Arcs.begin() + m_End);
return (m_Arcs.begin() + m_End);
}
template <class N>
inline typename graph_array<N>::const_out_arc_iterator graph_array<N>::node::out_begin() const
{
return (m_Arcs.begin() + m_Begin);
return (m_Arcs.begin() + m_Begin);
}
template <class N>
inline typename graph_array<N>::const_out_arc_iterator graph_array<N>::node::out_end() const
{
return (m_Arcs.begin() + m_End);
return (m_Arcs.begin() + m_End);
}
template <class N>
inline N & graph_array<N>::node::operator * ()
{
return m_Elem;
return m_Elem;
}
template <class N>
inline N * graph_array<N>::node::operator -> ()
{
return &m_Elem;
return &m_Elem;
}
template <class N>
inline const N & graph_array<N>::node::operator * () const
{
return m_Elem;
return m_Elem;
}
template <class N>
inline const N * graph_array<N>::node::operator -> () const
{
return &m_Elem;
return &m_Elem;
}
template <class N>
inline N & graph_array<N>::node::operator = (const N & Elem)
{
return (m_Elem = Elem);
return (m_Elem = Elem);
}
@@ -295,146 +295,146 @@ inline graph_array<N>::graph_array() { }
template <class N>
inline graph_array<N>::graph_array(const size_t NbNodes)
: m_Nodes(NbNodes, node(m_Arcs))
: m_Nodes(NbNodes, node(m_Arcs))
{
// optimisation: we consider that, averagely, a triangle may have at least 2 neighbours
// otherwise we are just wasting a bit of memory, but not that much
m_Arcs.reserve(NbNodes * 2);
// optimisation: we consider that, averagely, a triangle may have at least 2 neighbours
// otherwise we are just wasting a bit of memory, but not that much
m_Arcs.reserve(NbNodes * 2);
}
template <class N>
inline bool graph_array<N>::empty() const
{
return m_Nodes.empty();
return m_Nodes.empty();
}
template <class N>
inline size_t graph_array<N>::size() const
{
return m_Nodes.size();
return m_Nodes.size();
}
template <class N>
inline typename graph_array<N>::node & graph_array<N>::operator [] (const nodeid i)
{
assert(i < size());
assert(i < size());
return m_Nodes[i];
return m_Nodes[i];
}
template <class N>
inline const typename graph_array<N>::node & graph_array<N>::operator [] (const nodeid i) const
{
assert(i < size());
assert(i < size());
return m_Nodes[i];
return m_Nodes[i];
}
template <class N>
inline typename graph_array<N>::node_iterator graph_array<N>::begin()
{
return m_Nodes.begin();
return m_Nodes.begin();
}
template <class N>
inline typename graph_array<N>::node_iterator graph_array<N>::end()
{
return m_Nodes.end();
return m_Nodes.end();
}
template <class N>
inline typename graph_array<N>::const_node_iterator graph_array<N>::begin() const
{
return m_Nodes.begin();
return m_Nodes.begin();
}
template <class N>
inline typename graph_array<N>::const_node_iterator graph_array<N>::end() const
{
return m_Nodes.end();
return m_Nodes.end();
}
template <class N>
inline typename graph_array<N>::node_reverse_iterator graph_array<N>::rbegin()
{
return m_Nodes.rbegin();
return m_Nodes.rbegin();
}
template <class N>
inline typename graph_array<N>::node_reverse_iterator graph_array<N>::rend()
{
return m_Nodes.rend();
return m_Nodes.rend();
}
template <class N>
inline typename graph_array<N>::const_node_reverse_iterator graph_array<N>::rbegin() const
{
return m_Nodes.rbegin();
return m_Nodes.rbegin();
}
template <class N>
inline typename graph_array<N>::const_node_reverse_iterator graph_array<N>::rend() const
{
return m_Nodes.rend();
return m_Nodes.rend();
}
template <class N>
inline typename graph_array<N>::out_arc_iterator graph_array<N>::insert_arc(const nodeid Initial, const nodeid Terminal)
{
assert(Initial < size());
assert(Terminal < size());
assert(Initial < size());
assert(Terminal < size());
return insert_arc(m_Nodes.begin() + Initial, m_Nodes.begin() + Terminal);
return insert_arc(m_Nodes.begin() + Initial, m_Nodes.begin() + Terminal);
}
template <class N>
inline typename graph_array<N>::out_arc_iterator graph_array<N>::insert_arc(const node_iterator Initial, const node_iterator Terminal)
{
assert((Initial >= begin()) && (Initial < end()));
assert((Terminal >= begin()) && (Terminal < end()));
assert((Initial >= begin()) && (Initial < end()));
assert((Terminal >= begin()) && (Terminal < end()));
node & Node = * Initial;
node & Node = * Initial;
if (Node.out_empty()) {
if (Node.out_empty()) {
Node.m_Begin = m_Arcs.size();
Node.m_End = m_Arcs.size() + 1;
Node.m_Begin = m_Arcs.size();
Node.m_End = m_Arcs.size() + 1;
} else {
} else {
// we optimise here for make_connectivity_graph()
// we know all the arcs for a given node are successively and sequentially added
assert(Node.m_End == m_Arcs.size());
++(Node.m_End);
}
// we optimise here for make_connectivity_graph()
// we know all the arcs for a given node are successively and sequentially added
assert(Node.m_End == m_Arcs.size());
++(Node.m_End);
}
m_Arcs.push_back(arc(Terminal));
m_Arcs.push_back(arc(Terminal));
out_arc_iterator it = m_Arcs.end();
return (--it);
out_arc_iterator it = m_Arcs.end();
return (--it);
}
template <class N>
inline void graph_array<N>::swap(graph_type & Right)
{
std::swap(m_Nodes, Right.m_Nodes);
std::swap(m_Arcs, Right.m_Arcs);
std::swap(m_Nodes, Right.m_Nodes);
std::swap(m_Arcs, Right.m_Arcs);
}
@@ -446,13 +446,13 @@ inline void graph_array<N>::swap(graph_type & Right)
template <class N>
inline void unmark_nodes(graph_array<N> & G)
{
std::for_each(G.begin(), G.end(), std::mem_fun_ref(&graph_array<N>::node::unmark));
std::for_each(G.begin(), G.end(), std::mem_fun_ref(&graph_array<N>::node::unmark));
}
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -17,7 +17,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -29,59 +29,59 @@ class heap_array
{
public:
// Pre = PreCondition, Post = PostCondition
// Pre = PreCondition, Post = PostCondition
heap_array() : m_Locked(false) { } // Post: ((size() == 0) && ! locked())
heap_array() : m_Locked(false) { } // Post: ((size() == 0) && ! locked())
void clear(); // Post: ((size() == 0) && ! locked())
void clear(); // Post: ((size() == 0) && ! locked())
void reserve(size_t Size);
size_t size() const;
void reserve(size_t Size);
size_t size() const;
bool empty() const;
bool locked() const;
bool removed(size_t i) const; // Pre: (valid(i))
bool valid(size_t i) const;
bool empty() const;
bool locked() const;
bool removed(size_t i) const; // Pre: (valid(i))
bool valid(size_t i) const;
size_t position(size_t i) const; // Pre: (valid(i))
size_t position(size_t i) const; // Pre: (valid(i))
const T & top() const; // Pre: (! empty())
const T & peek(size_t i) const; // Pre: (! removed(i))
const T & operator [] (size_t i) const; // Pre: (! removed(i))
const T & top() const; // Pre: (! empty())
const T & peek(size_t i) const; // Pre: (! removed(i))
const T & operator [] (size_t i) const; // Pre: (! removed(i))
void lock(); // Pre: (! locked()) Post: (locked())
size_t push(const T & Elem); // Pre: (! locked())
void lock(); // Pre: (! locked()) Post: (locked())
size_t push(const T & Elem); // Pre: (! locked())
void pop(); // Pre: (locked() && ! empty())
void erase(size_t i); // Pre: (locked() && ! removed(i))
void update(size_t i, const T & Elem); // Pre: (locked() && ! removed(i))
void pop(); // Pre: (locked() && ! empty())
void erase(size_t i); // Pre: (locked() && ! removed(i))
void update(size_t i, const T & Elem); // Pre: (locked() && ! removed(i))
protected:
heap_array(const heap_array &);
heap_array & operator = (const heap_array &);
heap_array(const heap_array &);
heap_array & operator = (const heap_array &);
class linker
{
public:
linker(const T & Elem, size_t i)
: m_Elem(Elem), m_Index(i) { }
class linker
{
public:
linker(const T & Elem, size_t i)
: m_Elem(Elem), m_Index(i) { }
T m_Elem;
size_t m_Index;
};
T m_Elem;
size_t m_Index;
};
typedef std::vector<linker> linked_heap;
typedef std::vector<size_t> finder;
typedef std::vector<linker> linked_heap;
typedef std::vector<size_t> finder;
void Adjust(size_t i);
void Swap(size_t a, size_t b);
bool Less(const linker & a, const linker & b) const;
void Adjust(size_t i);
void Swap(size_t a, size_t b);
bool Less(const linker & a, const linker & b) const;
linked_heap m_Heap;
finder m_Finder;
CmpT m_Compare;
bool m_Locked;
linked_heap m_Heap;
finder m_Finder;
CmpT m_Compare;
bool m_Locked;
};
@@ -95,199 +95,199 @@ protected:
template <class T, class CmpT>
inline void heap_array<T, CmpT>::clear()
{
m_Heap.clear();
m_Finder.clear();
m_Locked = false;
m_Heap.clear();
m_Finder.clear();
m_Locked = false;
}
template <class T, class CmpT>
inline bool heap_array<T, CmpT>::empty() const
{
return m_Heap.empty();
return m_Heap.empty();
}
template <class T, class CmpT>
inline bool heap_array<T, CmpT>::locked() const
{
return m_Locked;
return m_Locked;
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::reserve(const size_t Size)
{
m_Heap.reserve(Size);
m_Finder.reserve(Size);
m_Heap.reserve(Size);
m_Finder.reserve(Size);
}
template <class T, class CmpT>
inline size_t heap_array<T, CmpT>::size() const
{
return m_Heap.size();
return m_Heap.size();
}
template <class T, class CmpT>
inline const T & heap_array<T, CmpT>::top() const
{
assert(! empty());
assert(! empty());
return m_Heap.front().m_Elem;
return m_Heap.front().m_Elem;
}
template <class T, class CmpT>
inline const T & heap_array<T, CmpT>::peek(const size_t i) const
{
assert(! removed(i));
assert(! removed(i));
return (m_Heap[m_Finder[i]].m_Elem);
return (m_Heap[m_Finder[i]].m_Elem);
}
template <class T, class CmpT>
inline const T & heap_array<T, CmpT>::operator [] (const size_t i) const
{
return peek(i);
return peek(i);
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::pop()
{
assert(locked());
assert(! empty());
assert(locked());
assert(! empty());
Swap(0, size() - 1);
m_Heap.pop_back();
Swap(0, size() - 1);
m_Heap.pop_back();
if (! empty())
Adjust(0);
if (! empty())
Adjust(0);
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::lock()
{
assert(! locked());
assert(! locked());
m_Locked =true;
m_Locked =true;
}
template <class T, class CmpT>
inline size_t heap_array<T, CmpT>::push(const T & Elem)
{
assert(! locked());
assert(! locked());
const size_t Id = size();
m_Finder.push_back(Id);
m_Heap.push_back(linker(Elem, Id));
Adjust(Id);
const size_t Id = size();
m_Finder.push_back(Id);
m_Heap.push_back(linker(Elem, Id));
Adjust(Id);
return Id;
return Id;
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::erase(const size_t i)
{
assert(locked());
assert(! removed(i));
assert(locked());
assert(! removed(i));
const size_t j = m_Finder[i];
Swap(j, size() - 1);
m_Heap.pop_back();
const size_t j = m_Finder[i];
Swap(j, size() - 1);
m_Heap.pop_back();
if (j != size())
Adjust(j);
if (j != size())
Adjust(j);
}
template <class T, class CmpT>
inline bool heap_array<T, CmpT>::removed(const size_t i) const
{
assert(valid(i));
assert(valid(i));
return (m_Finder[i] >= m_Heap.size());
return (m_Finder[i] >= m_Heap.size());
}
template <class T, class CmpT>
inline bool heap_array<T, CmpT>::valid(const size_t i) const
{
return (i < m_Finder.size());
return (i < m_Finder.size());
}
template <class T, class CmpT>
inline size_t heap_array<T, CmpT>::position(const size_t i) const
{
assert(valid(i));
assert(valid(i));
return (m_Heap[i].m_Index);
return (m_Heap[i].m_Index);
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::update(const size_t i, const T & Elem)
{
assert(locked());
assert(! removed(i));
assert(locked());
assert(! removed(i));
const size_t j = m_Finder[i];
m_Heap[j].m_Elem = Elem;
Adjust(j);
const size_t j = m_Finder[i];
m_Heap[j].m_Elem = Elem;
Adjust(j);
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::Adjust(size_t i)
{
assert(i < m_Heap.size());
assert(i < m_Heap.size());
size_t j;
size_t j;
// Check the upper part of the heap
for (j = i; (j > 0) && (Less(m_Heap[(j - 1) / 2], m_Heap[j])); j = ((j - 1) / 2))
Swap(j, (j - 1) / 2);
// Check the upper part of the heap
for (j = i; (j > 0) && (Less(m_Heap[(j - 1) / 2], m_Heap[j])); j = ((j - 1) / 2))
Swap(j, (j - 1) / 2);
// Check the lower part of the heap
for (i = j; (j = 2 * i + 1) < size(); i = j) {
if ((j + 1 < size()) && (Less(m_Heap[j], m_Heap[j + 1])))
++j;
// Check the lower part of the heap
for (i = j; (j = 2 * i + 1) < size(); i = j) {
if ((j + 1 < size()) && (Less(m_Heap[j], m_Heap[j + 1])))
++j;
if (Less(m_Heap[j], m_Heap[i]))
return;
if (Less(m_Heap[j], m_Heap[i]))
return;
Swap(i, j);
}
Swap(i, j);
}
}
template <class T, class CmpT>
inline void heap_array<T, CmpT>::Swap(const size_t a, const size_t b)
{
std::swap(m_Heap[a], m_Heap[b]);
std::swap(m_Heap[a], m_Heap[b]);
m_Finder[(m_Heap[a].m_Index)] = a;
m_Finder[(m_Heap[b].m_Index)] = b;
m_Finder[(m_Heap[a].m_Index)] = a;
m_Finder[(m_Heap[b].m_Index)] = b;
}
template <class T, class CmpT>
inline bool heap_array<T, CmpT>::Less(const linker & a, const linker & b) const
{
return m_Compare(a.m_Elem, b.m_Elem);
return m_Compare(a.m_Elem, b.m_Elem);
}
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -18,7 +18,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -26,19 +26,19 @@ namespace triangle_stripper {
class policy
{
public:
policy(size_t MinStripSize, bool Cache);
policy(size_t MinStripSize, bool Cache);
strip BestStrip() const;
void Challenge(strip Strip, size_t Degree, size_t CacheHits);
strip BestStrip() const;
void Challenge(strip Strip, size_t Degree, size_t CacheHits);
private:
policy& operator = (const policy&) { return *this; }
strip m_Strip;
size_t m_Degree;
size_t m_CacheHits;
strip m_Strip;
size_t m_Degree;
size_t m_CacheHits;
const size_t m_MinStripSize;
const bool m_Cache;
const size_t m_MinStripSize;
const bool m_Cache;
};
@@ -51,13 +51,13 @@ inline policy::policy(size_t MinStripSize, bool Cache)
inline strip policy::BestStrip() const
{
return m_Strip;
return m_Strip;
}
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -15,7 +15,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -23,24 +23,24 @@ namespace triangle_stripper {
class triangle
{
public:
triangle() { }
triangle(index A, index B, index C)
: m_A(A), m_B(B), m_C(C), m_StripID(0) { }
triangle() { }
triangle(index A, index B, index C)
: m_A(A), m_B(B), m_C(C), m_StripID(0) { }
void ResetStripID() { m_StripID = 0; }
void SetStripID(size_t StripID) { m_StripID = StripID; }
size_t StripID() const { return m_StripID; }
void ResetStripID() { m_StripID = 0; }
void SetStripID(size_t StripID) { m_StripID = StripID; }
size_t StripID() const { return m_StripID; }
index A() const { return m_A; }
index B() const { return m_B; }
index C() const { return m_C; }
index A() const { return m_A; }
index B() const { return m_B; }
index C() const { return m_C; }
private:
index m_A;
index m_B;
index m_C;
index m_A;
index m_B;
index m_C;
size_t m_StripID;
size_t m_StripID;
};
@@ -48,19 +48,19 @@ private:
class triangle_edge
{
public:
triangle_edge(index A, index B)
: m_A(A), m_B(B) { }
triangle_edge(index A, index B)
: m_A(A), m_B(B) { }
index A() const { return m_A; }
index B() const { return m_B; }
index A() const { return m_A; }
index B() const { return m_B; }
bool operator == (const triangle_edge & Right) const {
return ((A() == Right.A()) && (B() == Right.B()));
}
bool operator == (const triangle_edge & Right) const {
return ((A() == Right.A()) && (B() == Right.B()));
}
private:
index m_A;
index m_B;
index m_A;
index m_B;
};
@@ -72,26 +72,26 @@ enum triangle_order { ABC, BCA, CAB };
class strip
{
public:
strip()
: m_Start(0), m_Order(ABC), m_Size(0) { }
strip()
: m_Start(0), m_Order(ABC), m_Size(0) { }
strip(size_t Start, triangle_order Order, size_t Size)
: m_Start(Start), m_Order(Order), m_Size(Size) { }
strip(size_t Start, triangle_order Order, size_t Size)
: m_Start(Start), m_Order(Order), m_Size(Size) { }
size_t Start() const { return m_Start; }
triangle_order Order() const { return m_Order; }
size_t Size() const { return m_Size; }
size_t Start() const { return m_Start; }
triangle_order Order() const { return m_Order; }
size_t Size() const { return m_Size; }
private:
size_t m_Start;
triangle_order m_Order;
size_t m_Size;
size_t m_Start;
triangle_order m_Order;
size_t m_Size;
};
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -24,8 +24,8 @@
//
//////////////////////////////////////////////////////////////////////
//
// Tri Stripper
// ************
// Tri Stripper
// ************
//
// Post TnL cache aware triangle stripifier in O(n.log(n)).
//
@@ -57,78 +57,78 @@ class tri_stripper
{
public:
explicit tri_stripper(const indices & TriIndices);
explicit tri_stripper(const indices & TriIndices);
void Strip(primitive_vector * out_pPrimitivesVector);
void Strip(primitive_vector * out_pPrimitivesVector);
/* Stripifier Algorithm Settings */
// Set the post-T&L cache size (0 disables the cache optimizer).
void SetCacheSize(size_t CacheSize = 10);
/* Stripifier Algorithm Settings */
// Set the post-T&L cache size (0 disables the cache optimizer).
void SetCacheSize(size_t CacheSize = 10);
// Set the minimum size of a triangle strip (should be at least 2 triangles).
// The stripifier discard any candidate strips that does not satisfy the minimum size condition.
void SetMinStripSize(size_t MinStripSize = 2);
// Set the minimum size of a triangle strip (should be at least 2 triangles).
// The stripifier discard any candidate strips that does not satisfy the minimum size condition.
void SetMinStripSize(size_t MinStripSize = 2);
// Set the backward search mode in addition to the forward search mode.
// In forward mode, the candidate strips are build with the current candidate triangle being the first
// triangle of the strip. When the backward mode is enabled, the stripifier also tests candidate strips
// where the current candidate triangle is the last triangle of the strip.
// Enable this if you want better results at the expense of being slightly slower.
// Note: Do *NOT* use this when the cache optimizer is enabled; it only gives worse results.
void SetBackwardSearch(bool Enabled = false);
// Set the cache simulator FIFO behavior (does nothing if the cache optimizer is disabled).
// When enabled, the cache is simulated as a simple FIFO structure. However, when
// disabled, indices that trigger cache hits are not pushed into the FIFO structure.
// This allows simulating some GPUs that do not duplicate cache entries (e.g. NV25 or greater).
void SetPushCacheHits(bool Enabled = true);
// Set the backward search mode in addition to the forward search mode.
// In forward mode, the candidate strips are build with the current candidate triangle being the first
// triangle of the strip. When the backward mode is enabled, the stripifier also tests candidate strips
// where the current candidate triangle is the last triangle of the strip.
// Enable this if you want better results at the expense of being slightly slower.
// Note: Do *NOT* use this when the cache optimizer is enabled; it only gives worse results.
void SetBackwardSearch(bool Enabled = false);
// Set the cache simulator FIFO behavior (does nothing if the cache optimizer is disabled).
// When enabled, the cache is simulated as a simple FIFO structure. However, when
// disabled, indices that trigger cache hits are not pushed into the FIFO structure.
// This allows simulating some GPUs that do not duplicate cache entries (e.g. NV25 or greater).
void SetPushCacheHits(bool Enabled = true);
/* End Settings */
/* End Settings */
private:
typedef detail::graph_array<detail::triangle> triangle_graph;
typedef detail::heap_array<size_t, std::greater<size_t> > triangle_heap;
typedef std::vector<size_t> candidates;
typedef triangle_graph::node_iterator tri_iterator;
typedef triangle_graph::const_node_iterator const_tri_iterator;
typedef triangle_graph::out_arc_iterator link_iterator;
typedef triangle_graph::const_out_arc_iterator const_link_iterator;
typedef detail::graph_array<detail::triangle> triangle_graph;
typedef detail::heap_array<size_t, std::greater<size_t> > triangle_heap;
typedef std::vector<size_t> candidates;
typedef triangle_graph::node_iterator tri_iterator;
typedef triangle_graph::const_node_iterator const_tri_iterator;
typedef triangle_graph::out_arc_iterator link_iterator;
typedef triangle_graph::const_out_arc_iterator const_link_iterator;
void InitTriHeap();
void Stripify();
void AddLeftTriangles();
void ResetStripIDs();
void InitTriHeap();
void Stripify();
void AddLeftTriangles();
void ResetStripIDs();
detail::strip FindBestStrip();
detail::strip ExtendToStrip(size_t Start, detail::triangle_order Order);
detail::strip BackExtendToStrip(size_t Start, detail::triangle_order Order, bool ClockWise);
const_link_iterator LinkToNeighbour(const_tri_iterator Node, bool ClockWise, detail::triangle_order & Order, bool NotSimulation);
const_link_iterator BackLinkToNeighbour(const_tri_iterator Node, bool ClockWise, detail::triangle_order & Order);
void BuildStrip(const detail::strip Strip);
void MarkTriAsTaken(size_t i);
void AddIndex(index i, bool NotSimulation);
void BackAddIndex(index i);
void AddTriangle(const detail::triangle & Tri, detail::triangle_order Order, bool NotSimulation);
void BackAddTriangle(const detail::triangle & Tri, detail::triangle_order Order);
detail::strip FindBestStrip();
detail::strip ExtendToStrip(size_t Start, detail::triangle_order Order);
detail::strip BackExtendToStrip(size_t Start, detail::triangle_order Order, bool ClockWise);
const_link_iterator LinkToNeighbour(const_tri_iterator Node, bool ClockWise, detail::triangle_order & Order, bool NotSimulation);
const_link_iterator BackLinkToNeighbour(const_tri_iterator Node, bool ClockWise, detail::triangle_order & Order);
void BuildStrip(const detail::strip Strip);
void MarkTriAsTaken(size_t i);
void AddIndex(index i, bool NotSimulation);
void BackAddIndex(index i);
void AddTriangle(const detail::triangle & Tri, detail::triangle_order Order, bool NotSimulation);
void BackAddTriangle(const detail::triangle & Tri, detail::triangle_order Order);
bool Cache() const;
size_t CacheSize() const;
bool Cache() const;
size_t CacheSize() const;
static detail::triangle_edge FirstEdge(const detail::triangle & Triangle, detail::triangle_order Order);
static detail::triangle_edge LastEdge(const detail::triangle & Triangle, detail::triangle_order Order);
static detail::triangle_edge FirstEdge(const detail::triangle & Triangle, detail::triangle_order Order);
static detail::triangle_edge LastEdge(const detail::triangle & Triangle, detail::triangle_order Order);
primitive_vector m_PrimitivesVector;
triangle_graph m_Triangles;
triangle_heap m_TriHeap;
candidates m_Candidates;
detail::cache_simulator m_Cache;
detail::cache_simulator m_BackCache;
size_t m_StripID;
size_t m_MinStripSize;
bool m_BackwardSearch;
bool m_FirstRun;
primitive_vector m_PrimitivesVector;
triangle_graph m_Triangles;
triangle_heap m_TriHeap;
candidates m_Candidates;
detail::cache_simulator m_Cache;
detail::cache_simulator m_BackCache;
size_t m_StripID;
size_t m_MinStripSize;
bool m_BackwardSearch;
bool m_FirstRun;
};
@@ -141,30 +141,30 @@ private:
inline void tri_stripper::SetCacheSize(const size_t CacheSize)
{
m_Cache.resize(CacheSize);
m_BackCache.resize(CacheSize);
m_Cache.resize(CacheSize);
m_BackCache.resize(CacheSize);
}
inline void tri_stripper::SetMinStripSize(const size_t MinStripSize)
{
if (MinStripSize < 2)
m_MinStripSize = 2;
else
m_MinStripSize = MinStripSize;
if (MinStripSize < 2)
m_MinStripSize = 2;
else
m_MinStripSize = MinStripSize;
}
inline void tri_stripper::SetBackwardSearch(const bool Enabled)
{
m_BackwardSearch = Enabled;
m_BackwardSearch = Enabled;
}
inline void tri_stripper::SetPushCacheHits(bool Enabled)
{
m_Cache.push_cache_hits(Enabled);
m_Cache.push_cache_hits(Enabled);
}

View File

@@ -16,7 +16,7 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
@@ -24,30 +24,30 @@ namespace triangle_stripper {
namespace
{
class tri_edge : public triangle_edge
{
public:
tri_edge(index A, index B, size_t TriPos)
: triangle_edge(A, B), m_TriPos(TriPos) { }
class tri_edge : public triangle_edge
{
public:
tri_edge(index A, index B, size_t TriPos)
: triangle_edge(A, B), m_TriPos(TriPos) { }
size_t TriPos() const { return m_TriPos; }
size_t TriPos() const { return m_TriPos; }
private:
size_t m_TriPos;
};
private:
size_t m_TriPos;
};
class cmp_tri_edge_lt
{
public:
bool operator() (const tri_edge & a, const tri_edge & b) const;
};
class cmp_tri_edge_lt
{
public:
bool operator() (const tri_edge & a, const tri_edge & b) const;
};
typedef std::vector<tri_edge> edge_map;
typedef std::vector<tri_edge> edge_map;
void LinkNeighbours(graph_array<triangle> & Triangles, const edge_map & EdgeMap, const tri_edge Edge);
void LinkNeighbours(graph_array<triangle> & Triangles, const edge_map & EdgeMap, const tri_edge Edge);
}
@@ -56,77 +56,77 @@ namespace
void make_connectivity_graph(graph_array<triangle> & Triangles, const indices & Indices)
{
assert(Triangles.size() == (Indices.size() / 3));
assert(Triangles.size() == (Indices.size() / 3));
// Fill the triangle data
for (size_t i = 0; i < Triangles.size(); ++i)
Triangles[i] = triangle(Indices[i * 3 + 0], Indices[i * 3 + 1], Indices[i * 3 + 2]);
// Fill the triangle data
for (size_t i = 0; i < Triangles.size(); ++i)
Triangles[i] = triangle(Indices[i * 3 + 0], Indices[i * 3 + 1], Indices[i * 3 + 2]);
// Build an edge lookup table
edge_map EdgeMap;
EdgeMap.reserve(Triangles.size() * 3);
// Build an edge lookup table
edge_map EdgeMap;
EdgeMap.reserve(Triangles.size() * 3);
for (size_t i = 0; i < Triangles.size(); ++i) {
for (size_t i = 0; i < Triangles.size(); ++i) {
const triangle & Tri = * Triangles[i];
const triangle & Tri = * Triangles[i];
EdgeMap.push_back(tri_edge(Tri.A(), Tri.B(), i));
EdgeMap.push_back(tri_edge(Tri.B(), Tri.C(), i));
EdgeMap.push_back(tri_edge(Tri.C(), Tri.A(), i));
}
EdgeMap.push_back(tri_edge(Tri.A(), Tri.B(), i));
EdgeMap.push_back(tri_edge(Tri.B(), Tri.C(), i));
EdgeMap.push_back(tri_edge(Tri.C(), Tri.A(), i));
}
std::sort(EdgeMap.begin(), EdgeMap.end(), cmp_tri_edge_lt());
std::sort(EdgeMap.begin(), EdgeMap.end(), cmp_tri_edge_lt());
// Link neighbour triangles together using the lookup table
for (size_t i = 0; i < Triangles.size(); ++i) {
// Link neighbour triangles together using the lookup table
for (size_t i = 0; i < Triangles.size(); ++i) {
const triangle & Tri = * Triangles[i];
const triangle & Tri = * Triangles[i];
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.B(), Tri.A(), i));
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.C(), Tri.B(), i));
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.A(), Tri.C(), i));
}
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.B(), Tri.A(), i));
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.C(), Tri.B(), i));
LinkNeighbours(Triangles, EdgeMap, tri_edge(Tri.A(), Tri.C(), i));
}
}
namespace
{
inline bool cmp_tri_edge_lt::operator() (const tri_edge & a, const tri_edge & b) const
{
const index A1 = a.A();
const index B1 = a.B();
const index A2 = b.A();
const index B2 = b.B();
inline bool cmp_tri_edge_lt::operator() (const tri_edge & a, const tri_edge & b) const
{
const index A1 = a.A();
const index B1 = a.B();
const index A2 = b.A();
const index B2 = b.B();
if ((A1 < A2) || ((A1 == A2) && (B1 < B2)))
return true;
else
return false;
}
if ((A1 < A2) || ((A1 == A2) && (B1 < B2)))
return true;
else
return false;
}
void LinkNeighbours(graph_array<triangle> & Triangles, const edge_map & EdgeMap, const tri_edge Edge)
{
// Find the first edge equal to Edge
edge_map::const_iterator it = std::lower_bound(EdgeMap.begin(), EdgeMap.end(), Edge, cmp_tri_edge_lt());
void LinkNeighbours(graph_array<triangle> & Triangles, const edge_map & EdgeMap, const tri_edge Edge)
{
// Find the first edge equal to Edge
edge_map::const_iterator it = std::lower_bound(EdgeMap.begin(), EdgeMap.end(), Edge, cmp_tri_edge_lt());
// See if there are any other edges that are equal
// (if so, it means that more than 2 triangles are sharing the same edge,
// which is unlikely but not impossible)
for (; (it != EdgeMap.end()) && (Edge == (* it)); ++it)
Triangles.insert_arc(Edge.TriPos(), it->TriPos());
// See if there are any other edges that are equal
// (if so, it means that more than 2 triangles are sharing the same edge,
// which is unlikely but not impossible)
for (; (it != EdgeMap.end()) && (Edge == (* it)); ++it)
Triangles.insert_arc(Edge.TriPos(), it->TriPos());
// Note: degenerated triangles will also point themselves as neighbour triangles
}
// Note: degenerated triangles will also point themselves as neighbour triangles
}
}
} // namespace detail
} // namespace detail
} // namespace detail

View File

@@ -14,50 +14,50 @@
namespace triangle_stripper {
namespace detail {
namespace detail {
void policy::Challenge(strip Strip, size_t Degree, size_t CacheHits)
{
if (Strip.Size() < m_MinStripSize)
return;
if (Strip.Size() < m_MinStripSize)
return;
// Cache is disabled, take the longest strip
if (! m_Cache) {
// Cache is disabled, take the longest strip
if (! m_Cache) {
if (Strip.Size() > m_Strip.Size())
m_Strip = Strip;
if (Strip.Size() > m_Strip.Size())
m_Strip = Strip;
// Cache simulator enabled
} else {
// Cache simulator enabled
} else {
// Priority 1: Keep the strip with the best cache hit count
if (CacheHits > m_CacheHits) {
m_Strip = Strip;
m_Degree = Degree;
m_CacheHits = CacheHits;
// Priority 1: Keep the strip with the best cache hit count
if (CacheHits > m_CacheHits) {
m_Strip = Strip;
m_Degree = Degree;
m_CacheHits = CacheHits;
} else if (CacheHits == m_CacheHits) {
} else if (CacheHits == m_CacheHits) {
// Priority 2: Keep the strip with the loneliest start triangle
if ((m_Strip.Size() != 0) && (Degree < m_Degree)) {
m_Strip = Strip;
m_Degree = Degree;
// Priority 2: Keep the strip with the loneliest start triangle
if ((m_Strip.Size() != 0) && (Degree < m_Degree)) {
m_Strip = Strip;
m_Degree = Degree;
// Priority 3: Keep the longest strip
} else if (Strip.Size() > m_Strip.Size()) {
m_Strip = Strip;
m_Degree = Degree;
}
}
}
// Priority 3: Keep the longest strip
} else if (Strip.Size() > m_Strip.Size()) {
m_Strip = Strip;
m_Degree = Degree;
}
}
}
}
} // namespace detail
} // namespace detail
} // namespace triangle_stripper

View File

@@ -19,533 +19,533 @@
namespace triangle_stripper {
using namespace detail;
using namespace detail;
tri_stripper::tri_stripper(const indices & TriIndices)
: m_Triangles(TriIndices.size() / 3), // Silently ignore extra indices if (Indices.size() % 3 != 0)
m_StripID(0),
m_FirstRun(true)
: m_Triangles(TriIndices.size() / 3), // Silently ignore extra indices if (Indices.size() % 3 != 0)
m_StripID(0),
m_FirstRun(true)
{
SetCacheSize();
SetMinStripSize();
SetBackwardSearch();
SetPushCacheHits();
SetCacheSize();
SetMinStripSize();
SetBackwardSearch();
SetPushCacheHits();
make_connectivity_graph(m_Triangles, TriIndices);
make_connectivity_graph(m_Triangles, TriIndices);
}
void tri_stripper::Strip(primitive_vector * out_pPrimitivesVector)
{
assert(out_pPrimitivesVector);
assert(out_pPrimitivesVector);
if (! m_FirstRun) {
unmark_nodes(m_Triangles);
ResetStripIDs();
m_Cache.reset();
m_TriHeap.clear();
m_Candidates.clear();
m_StripID = 0;
if (! m_FirstRun) {
unmark_nodes(m_Triangles);
ResetStripIDs();
m_Cache.reset();
m_TriHeap.clear();
m_Candidates.clear();
m_StripID = 0;
m_FirstRun = false;
}
m_FirstRun = false;
}
out_pPrimitivesVector->clear();
out_pPrimitivesVector->clear();
InitTriHeap();
InitTriHeap();
Stripify();
AddLeftTriangles();
std::swap(m_PrimitivesVector, (* out_pPrimitivesVector));
Stripify();
AddLeftTriangles();
std::swap(m_PrimitivesVector, (* out_pPrimitivesVector));
}
void tri_stripper::InitTriHeap()
{
m_TriHeap.reserve(m_Triangles.size());
m_TriHeap.reserve(m_Triangles.size());
// Set up the triangles priority queue
// The lower the number of available neighbour triangles, the higher the priority.
for (size_t i = 0; i < m_Triangles.size(); ++i)
m_TriHeap.push(m_Triangles[i].out_size());
// Set up the triangles priority queue
// The lower the number of available neighbour triangles, the higher the priority.
for (size_t i = 0; i < m_Triangles.size(); ++i)
m_TriHeap.push(m_Triangles[i].out_size());
// We're not going to add new elements anymore
m_TriHeap.lock();
// We're not going to add new elements anymore
m_TriHeap.lock();
// Remove useless triangles
// Note: we had to put all of them into the heap before to ensure coherency of the heap_array object
while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
m_TriHeap.pop();
// Remove useless triangles
// Note: we had to put all of them into the heap before to ensure coherency of the heap_array object
while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
m_TriHeap.pop();
}
void tri_stripper::ResetStripIDs()
{
for (triangle_graph::node_iterator it = m_Triangles.begin(); it != m_Triangles.end(); ++it)
(**it).ResetStripID();
for (triangle_graph::node_iterator it = m_Triangles.begin(); it != m_Triangles.end(); ++it)
(**it).ResetStripID();
}
void tri_stripper::Stripify()
{
while (! m_TriHeap.empty()) {
while (! m_TriHeap.empty()) {
// There is no triangle in the candidates list, refill it with the loneliest triangle
const size_t HeapTop = m_TriHeap.position(0);
m_Candidates.push_back(HeapTop);
// There is no triangle in the candidates list, refill it with the loneliest triangle
const size_t HeapTop = m_TriHeap.position(0);
m_Candidates.push_back(HeapTop);
while (! m_Candidates.empty()) {
while (! m_Candidates.empty()) {
// Note: FindBestStrip empties the candidate list, while BuildStrip refills it
const strip TriStrip = FindBestStrip();
// Note: FindBestStrip empties the candidate list, while BuildStrip refills it
const strip TriStrip = FindBestStrip();
if (TriStrip.Size() >= m_MinStripSize)
BuildStrip(TriStrip);
}
if (TriStrip.Size() >= m_MinStripSize)
BuildStrip(TriStrip);
}
if (! m_TriHeap.removed(HeapTop))
m_TriHeap.erase(HeapTop);
if (! m_TriHeap.removed(HeapTop))
m_TriHeap.erase(HeapTop);
// Eliminate all the triangles that have now become useless
while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
m_TriHeap.pop();
}
// Eliminate all the triangles that have now become useless
while ((! m_TriHeap.empty()) && (m_TriHeap.top() == 0))
m_TriHeap.pop();
}
}
inline strip tri_stripper::FindBestStrip()
{
// Allow to restore the cache (modified by ExtendTriToStrip) and implicitly reset the cache hit count
const cache_simulator CacheBackup = m_Cache;
// Allow to restore the cache (modified by ExtendTriToStrip) and implicitly reset the cache hit count
const cache_simulator CacheBackup = m_Cache;
policy Policy(m_MinStripSize, Cache());
policy Policy(m_MinStripSize, Cache());
while (! m_Candidates.empty()) {
while (! m_Candidates.empty()) {
const size_t Candidate = m_Candidates.back();
m_Candidates.pop_back();
const size_t Candidate = m_Candidates.back();
m_Candidates.pop_back();
// Discard useless triangles from the candidate list
if ((m_Triangles[Candidate].marked()) || (m_TriHeap[Candidate] == 0))
continue;
// Discard useless triangles from the candidate list
if ((m_Triangles[Candidate].marked()) || (m_TriHeap[Candidate] == 0))
continue;
// Try to extend the triangle in the 3 possible forward directions
for (size_t i = 0; i < 3; ++i) {
// Try to extend the triangle in the 3 possible forward directions
for (size_t i = 0; i < 3; ++i) {
const strip Strip = ExtendToStrip(Candidate, triangle_order(i));
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
const strip Strip = ExtendToStrip(Candidate, triangle_order(i));
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
// Try to extend the triangle in the 6 possible backward directions
if (m_BackwardSearch) {
// Try to extend the triangle in the 6 possible backward directions
if (m_BackwardSearch) {
for (size_t i = 0; i < 3; ++i) {
for (size_t i = 0; i < 3; ++i) {
const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), false);
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), false);
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
for (size_t i = 0; i < 3; ++i) {
for (size_t i = 0; i < 3; ++i) {
const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), true);
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
}
const strip Strip = BackExtendToStrip(Candidate, triangle_order(i), true);
Policy.Challenge(Strip, m_TriHeap[Strip.Start()], m_Cache.hitcount());
m_Cache = CacheBackup;
}
}
}
}
return Policy.BestStrip();
return Policy.BestStrip();
}
strip tri_stripper::ExtendToStrip(const size_t Start, triangle_order Order)
{
const triangle_order StartOrder = Order;
// Begin a new strip
m_Triangles[Start]->SetStripID(++m_StripID);
AddTriangle(* m_Triangles[Start], Order, false);
const triangle_order StartOrder = Order;
// Begin a new strip
m_Triangles[Start]->SetStripID(++m_StripID);
AddTriangle(* m_Triangles[Start], Order, false);
size_t Size = 1;
bool ClockWise = false;
size_t Size = 1;
bool ClockWise = false;
// Loop while we can further extend the strip
for (tri_iterator Node = (m_Triangles.begin() + Start);
(Node != m_Triangles.end()) && (!Cache() || ((Size + 2) < CacheSize()));
++Size) {
// Loop while we can further extend the strip
for (tri_iterator Node = (m_Triangles.begin() + Start);
(Node != m_Triangles.end()) && (!Cache() || ((Size + 2) < CacheSize()));
++Size) {
const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, false);
const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, false);
// Is it the end of the strip?
if (Link == Node->out_end()) {
// Is it the end of the strip?
if (Link == Node->out_end()) {
Node = m_Triangles.end();
--Size;
Node = m_Triangles.end();
--Size;
} else {
} else {
Node = Link->terminal();
(* Node)->SetStripID(m_StripID);
ClockWise = ! ClockWise;
Node = Link->terminal();
(* Node)->SetStripID(m_StripID);
ClockWise = ! ClockWise;
}
}
}
}
return strip(Start, StartOrder, Size);
return strip(Start, StartOrder, Size);
}
strip tri_stripper::BackExtendToStrip(size_t Start, triangle_order Order, bool ClockWise)
{
// Begin a new strip
m_Triangles[Start]->SetStripID(++m_StripID);
BackAddIndex(LastEdge(* m_Triangles[Start], Order).B());
size_t Size = 1;
// Begin a new strip
m_Triangles[Start]->SetStripID(++m_StripID);
BackAddIndex(LastEdge(* m_Triangles[Start], Order).B());
size_t Size = 1;
tri_iterator Node;
tri_iterator Node;
// Loop while we can further extend the strip
for (Node = (m_Triangles.begin() + Start);
!Cache() || ((Size + 2) < CacheSize());
++Size) {
// Loop while we can further extend the strip
for (Node = (m_Triangles.begin() + Start);
!Cache() || ((Size + 2) < CacheSize());
++Size) {
const const_link_iterator Link = BackLinkToNeighbour(Node, ClockWise, Order);
const const_link_iterator Link = BackLinkToNeighbour(Node, ClockWise, Order);
// Is it the end of the strip?
if (Link == Node->out_end())
break;
// Is it the end of the strip?
if (Link == Node->out_end())
break;
else {
Node = Link->terminal();
(* Node)->SetStripID(m_StripID);
ClockWise = ! ClockWise;
}
}
else {
Node = Link->terminal();
(* Node)->SetStripID(m_StripID);
ClockWise = ! ClockWise;
}
}
// We have to start from a counterclockwise triangle.
// Simply return an empty strip in the case where the first triangle is clockwise.
// Even though we could discard the first triangle and start from the next counterclockwise triangle,
// this often leads to more lonely triangles afterward.
if (ClockWise)
return strip();
// We have to start from a counterclockwise triangle.
// Simply return an empty strip in the case where the first triangle is clockwise.
// Even though we could discard the first triangle and start from the next counterclockwise triangle,
// this often leads to more lonely triangles afterward.
if (ClockWise)
return strip();
if (Cache()) {
m_Cache.merge(m_BackCache, Size);
m_BackCache.reset();
}
if (Cache()) {
m_Cache.merge(m_BackCache, Size);
m_BackCache.reset();
}
return strip(Node - m_Triangles.begin(), Order, Size);
return strip(Node - m_Triangles.begin(), Order, Size);
}
void tri_stripper::BuildStrip(const strip Strip)
{
const size_t Start = Strip.Start();
const size_t Start = Strip.Start();
bool ClockWise = false;
triangle_order Order = Strip.Order();
bool ClockWise = false;
triangle_order Order = Strip.Order();
// Create a new strip
m_PrimitivesVector.push_back(primitive_group());
m_PrimitivesVector.back().Type = TRIANGLE_STRIP;
AddTriangle(* m_Triangles[Start], Order, true);
MarkTriAsTaken(Start);
// Create a new strip
m_PrimitivesVector.push_back(primitive_group());
m_PrimitivesVector.back().Type = TRIANGLE_STRIP;
AddTriangle(* m_Triangles[Start], Order, true);
MarkTriAsTaken(Start);
// Loop while we can further extend the strip
tri_iterator Node = (m_Triangles.begin() + Start);
// Loop while we can further extend the strip
tri_iterator Node = (m_Triangles.begin() + Start);
for (size_t Size = 1; Size < Strip.Size(); ++Size) {
for (size_t Size = 1; Size < Strip.Size(); ++Size) {
const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, true);
const const_link_iterator Link = LinkToNeighbour(Node, ClockWise, Order, true);
assert(Link != Node->out_end());
assert(Link != Node->out_end());
// Go to the next triangle
Node = Link->terminal();
MarkTriAsTaken(Node - m_Triangles.begin());
ClockWise = ! ClockWise;
}
// Go to the next triangle
Node = Link->terminal();
MarkTriAsTaken(Node - m_Triangles.begin());
ClockWise = ! ClockWise;
}
}
inline tri_stripper::const_link_iterator tri_stripper::LinkToNeighbour(const const_tri_iterator Node, const bool ClockWise, triangle_order & Order, const bool NotSimulation)
{
const triangle_edge Edge = LastEdge(** Node, Order);
const triangle_edge Edge = LastEdge(** Node, Order);
for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
// Get the reference to the possible next triangle
const triangle & Tri = ** Link->terminal();
// Get the reference to the possible next triangle
const triangle & Tri = ** Link->terminal();
// Check whether it's already been used
if (NotSimulation || (Tri.StripID() != m_StripID)) {
// Check whether it's already been used
if (NotSimulation || (Tri.StripID() != m_StripID)) {
if (! Link->terminal()->marked()) {
if (! Link->terminal()->marked()) {
// Does the current candidate triangle match the required position for the strip?
// Does the current candidate triangle match the required position for the strip?
if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
Order = (ClockWise) ? ABC : BCA;
AddIndex(Tri.C(), NotSimulation);
return Link;
}
if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
Order = (ClockWise) ? ABC : BCA;
AddIndex(Tri.C(), NotSimulation);
return Link;
}
else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
Order = (ClockWise) ? BCA : CAB;
AddIndex(Tri.A(), NotSimulation);
return Link;
}
else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
Order = (ClockWise) ? BCA : CAB;
AddIndex(Tri.A(), NotSimulation);
return Link;
}
else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
Order = (ClockWise) ? CAB : ABC;
AddIndex(Tri.B(), NotSimulation);
return Link;
}
}
}
else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
Order = (ClockWise) ? CAB : ABC;
AddIndex(Tri.B(), NotSimulation);
return Link;
}
}
}
}
}
return Node->out_end();
return Node->out_end();
}
inline tri_stripper::const_link_iterator tri_stripper::BackLinkToNeighbour(const_tri_iterator Node, bool ClockWise, triangle_order & Order)
{
const triangle_edge Edge = FirstEdge(** Node, Order);
const triangle_edge Edge = FirstEdge(** Node, Order);
for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
for (const_link_iterator Link = Node->out_begin(); Link != Node->out_end(); ++Link) {
// Get the reference to the possible previous triangle
const triangle & Tri = ** Link->terminal();
// Get the reference to the possible previous triangle
const triangle & Tri = ** Link->terminal();
// Check whether it's already been used
if ((Tri.StripID() != m_StripID) && ! Link->terminal()->marked()) {
// Check whether it's already been used
if ((Tri.StripID() != m_StripID) && ! Link->terminal()->marked()) {
// Does the current candidate triangle match the required position for the strip?
// Does the current candidate triangle match the required position for the strip?
if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
Order = (ClockWise) ? CAB : BCA;
BackAddIndex(Tri.C());
return Link;
}
if ((Edge.B() == Tri.A()) && (Edge.A() == Tri.B())) {
Order = (ClockWise) ? CAB : BCA;
BackAddIndex(Tri.C());
return Link;
}
else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
Order = (ClockWise) ? ABC : CAB;
BackAddIndex(Tri.A());
return Link;
}
else if ((Edge.B() == Tri.B()) && (Edge.A() == Tri.C())) {
Order = (ClockWise) ? ABC : CAB;
BackAddIndex(Tri.A());
return Link;
}
else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
Order = (ClockWise) ? BCA : ABC;
BackAddIndex(Tri.B());
return Link;
}
}
else if ((Edge.B() == Tri.C()) && (Edge.A() == Tri.A())) {
Order = (ClockWise) ? BCA : ABC;
BackAddIndex(Tri.B());
return Link;
}
}
}
}
return Node->out_end();
return Node->out_end();
}
void tri_stripper::MarkTriAsTaken(const size_t i)
{
typedef triangle_graph::node_iterator tri_node_iter;
typedef triangle_graph::out_arc_iterator tri_link_iter;
typedef triangle_graph::node_iterator tri_node_iter;
typedef triangle_graph::out_arc_iterator tri_link_iter;
// Mark the triangle node
m_Triangles[i].mark();
// Mark the triangle node
m_Triangles[i].mark();
// Remove triangle from priority queue if it isn't yet
if (! m_TriHeap.removed(i))
m_TriHeap.erase(i);
// Remove triangle from priority queue if it isn't yet
if (! m_TriHeap.removed(i))
m_TriHeap.erase(i);
// Adjust the degree of available neighbour triangles
for (tri_link_iter Link = m_Triangles[i].out_begin(); Link != m_Triangles[i].out_end(); ++Link) {
// Adjust the degree of available neighbour triangles
for (tri_link_iter Link = m_Triangles[i].out_begin(); Link != m_Triangles[i].out_end(); ++Link) {
const size_t j = Link->terminal() - m_Triangles.begin();
const size_t j = Link->terminal() - m_Triangles.begin();
if ((! m_Triangles[j].marked()) && (! m_TriHeap.removed(j))) {
size_t NewDegree = m_TriHeap.peek(j);
NewDegree = NewDegree - 1;
m_TriHeap.update(j, NewDegree);
if ((! m_Triangles[j].marked()) && (! m_TriHeap.removed(j))) {
size_t NewDegree = m_TriHeap.peek(j);
NewDegree = NewDegree - 1;
m_TriHeap.update(j, NewDegree);
// Update the candidate list if cache is enabled
if (Cache() && (NewDegree > 0))
m_Candidates.push_back(j);
}
}
// Update the candidate list if cache is enabled
if (Cache() && (NewDegree > 0))
m_Candidates.push_back(j);
}
}
}
inline triangle_edge tri_stripper::FirstEdge(const triangle & Triangle, const triangle_order Order)
{
switch (Order)
{
case ABC:
return triangle_edge(Triangle.A(), Triangle.B());
switch (Order)
{
case ABC:
return triangle_edge(Triangle.A(), Triangle.B());
case BCA:
return triangle_edge(Triangle.B(), Triangle.C());
case BCA:
return triangle_edge(Triangle.B(), Triangle.C());
case CAB:
return triangle_edge(Triangle.C(), Triangle.A());
case CAB:
return triangle_edge(Triangle.C(), Triangle.A());
default:
assert(false);
return triangle_edge(0, 0);
}
default:
assert(false);
return triangle_edge(0, 0);
}
}
inline triangle_edge tri_stripper::LastEdge(const triangle & Triangle, const triangle_order Order)
{
switch (Order)
{
case ABC:
return triangle_edge(Triangle.B(), Triangle.C());
switch (Order)
{
case ABC:
return triangle_edge(Triangle.B(), Triangle.C());
case BCA:
return triangle_edge(Triangle.C(), Triangle.A());
case BCA:
return triangle_edge(Triangle.C(), Triangle.A());
case CAB:
return triangle_edge(Triangle.A(), Triangle.B());
case CAB:
return triangle_edge(Triangle.A(), Triangle.B());
default:
assert(false);
return triangle_edge(0, 0);
}
default:
assert(false);
return triangle_edge(0, 0);
}
}
inline void tri_stripper::AddIndex(const index i, const bool NotSimulation)
{
if (Cache())
m_Cache.push(i, ! NotSimulation);
if (Cache())
m_Cache.push(i, ! NotSimulation);
if (NotSimulation)
m_PrimitivesVector.back().Indices.push_back(i);
if (NotSimulation)
m_PrimitivesVector.back().Indices.push_back(i);
}
inline void tri_stripper::BackAddIndex(const index i)
{
if (Cache())
m_BackCache.push(i, true);
if (Cache())
m_BackCache.push(i, true);
}
inline void tri_stripper::AddTriangle(const triangle & Tri, const triangle_order Order, const bool NotSimulation)
{
switch (Order)
{
case ABC:
AddIndex(Tri.A(), NotSimulation);
AddIndex(Tri.B(), NotSimulation);
AddIndex(Tri.C(), NotSimulation);
break;
switch (Order)
{
case ABC:
AddIndex(Tri.A(), NotSimulation);
AddIndex(Tri.B(), NotSimulation);
AddIndex(Tri.C(), NotSimulation);
break;
case BCA:
AddIndex(Tri.B(), NotSimulation);
AddIndex(Tri.C(), NotSimulation);
AddIndex(Tri.A(), NotSimulation);
break;
case BCA:
AddIndex(Tri.B(), NotSimulation);
AddIndex(Tri.C(), NotSimulation);
AddIndex(Tri.A(), NotSimulation);
break;
case CAB:
AddIndex(Tri.C(), NotSimulation);
AddIndex(Tri.A(), NotSimulation);
AddIndex(Tri.B(), NotSimulation);
break;
}
case CAB:
AddIndex(Tri.C(), NotSimulation);
AddIndex(Tri.A(), NotSimulation);
AddIndex(Tri.B(), NotSimulation);
break;
}
}
inline void tri_stripper::BackAddTriangle(const triangle & Tri, const triangle_order Order)
{
switch (Order)
{
case ABC:
BackAddIndex(Tri.C());
BackAddIndex(Tri.B());
BackAddIndex(Tri.A());
break;
switch (Order)
{
case ABC:
BackAddIndex(Tri.C());
BackAddIndex(Tri.B());
BackAddIndex(Tri.A());
break;
case BCA:
BackAddIndex(Tri.A());
BackAddIndex(Tri.C());
BackAddIndex(Tri.B());
break;
case BCA:
BackAddIndex(Tri.A());
BackAddIndex(Tri.C());
BackAddIndex(Tri.B());
break;
case CAB:
BackAddIndex(Tri.B());
BackAddIndex(Tri.A());
BackAddIndex(Tri.C());
break;
}
case CAB:
BackAddIndex(Tri.B());
BackAddIndex(Tri.A());
BackAddIndex(Tri.C());
break;
}
}
void tri_stripper::AddLeftTriangles()
{
// Create the last indices array and fill it with all the triangles that couldn't be stripped
primitive_group Primitives;
Primitives.Type = TRIANGLES;
m_PrimitivesVector.push_back(Primitives);
indices & Indices = m_PrimitivesVector.back().Indices;
// Create the last indices array and fill it with all the triangles that couldn't be stripped
primitive_group Primitives;
Primitives.Type = TRIANGLES;
m_PrimitivesVector.push_back(Primitives);
indices & Indices = m_PrimitivesVector.back().Indices;
for (size_t i = 0; i < m_Triangles.size(); ++i)
if (! m_Triangles[i].marked()) {
Indices.push_back(m_Triangles[i]->A());
Indices.push_back(m_Triangles[i]->B());
Indices.push_back(m_Triangles[i]->C());
}
for (size_t i = 0; i < m_Triangles.size(); ++i)
if (! m_Triangles[i].marked()) {
Indices.push_back(m_Triangles[i]->A());
Indices.push_back(m_Triangles[i]->B());
Indices.push_back(m_Triangles[i]->C());
}
// Undo if useless
if (Indices.size() == 0)
m_PrimitivesVector.pop_back();
// Undo if useless
if (Indices.size() == 0)
m_PrimitivesVector.pop_back();
}
inline bool tri_stripper::Cache() const
{
return (m_Cache.size() != 0);
return (m_Cache.size() != 0);
}
inline size_t tri_stripper::CacheSize() const
{
return m_Cache.size();
return m_Cache.size();
}