From Ulrich Hertlein (applied by Robert Osfield), "OpenThreads/win32/Win32Condition.h is not used anymore and could be removed from the

repository and win32/OpenThreads.mak and win32/CMakeLists.txt."
This commit is contained in:
Robert Osfield
2010-12-23 10:05:55 +00:00
parent 8202ccc679
commit 007c8b9df6
3 changed files with 0 additions and 127 deletions

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@@ -14,7 +14,6 @@ ADD_LIBRARY(${LIB_NAME}
HandleHolder.h
Win32BarrierPrivateData.h
WIN32Condition.cpp
Win32Condition.h
Win32ConditionPrivateData.h
Win32Mutex.cpp
Win32MutexPrivateData.h

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@@ -62,7 +62,6 @@ HEADER_FILES= \
../include/OpenThreads/ScopedLock \
../include/OpenThreads/Thread \
Win32BarrierPrivateData.h \
Win32Condition.h \
Win32ConditionPrivateData.h \
Win32MutexPrivateData.h \
Win32ThreadPrivateData.h \

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@@ -1,125 +0,0 @@
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _WIN32CONDITION_H_
#define _WIN32CONDITION_H_
#include "Mutex.h"
namespace OpenThreads {
class Win32ConditionImpl
{
public:
/// number of waiters.
long waiters_;
Condition(long max = 0L)
{
waiters_ = 0;
sema_ = CreateSemaphore(NULL,0,0x7fffffff,NULL);
waiters_done_ = CreateEvent(NULL,FALSE,FALSE,NULL);
}
~Condition()
{
// CloseHandle(sema_);
// CloseHandle(waiters_done_);
}
inline int broadcast ()
{
waiters_lock_.lock();
int have_waiters = 0;
if (waiters_ > 0)
{
// We are broadcasting, even if there is just one waiter...
// Record the fact that we are broadcasting. This helps the
// wait() method know how to optimize itself. Be sure to
// set this with the <waiters_lock_> held.
was_broadcast_ = 1;
have_waiters = 1;
}
waiters_lock_.unlock();
int result = 0;
if (have_waiters)
{
// Wake up all the waiters.
ReleaseSemaphore(sema_,waiters_,NULL);
WaitForSingleObject(waiters_done_,INFINITE) ;
// This is okay, even without the <waiters_lock_> held because
// no other waiter threads can wake up to access it.
was_broadcast_ = 0;
}
return result;
}
inline int wait (Mutex& external_mutex)
{
// Prevent race conditions on the <waiters_> count.
waiters_lock_.lock();
waiters_++;
waiters_lock_.unlock();
int result = 0;
external_mutex.unlock();
DWORD dwResult = WaitForSingleObject(sema_,INFINITE);
if(dwResult != WAIT_OBJECT_0)
result = (int)dwResult;
// Reacquire lock to avoid race conditions on the <waiters_> count.
waiters_lock_.lock();
// We're ready to return, so there's one less waiter.
waiters_--;
int last_waiter = was_broadcast_ && waiters_ == 0;
// Release the lock so that other collaborating threads can make
// progress.
waiters_lock_.unlock();
if (result != -1 && last_waiter)
SetEvent(waiters_done_);
external_mutex.lock();
return result;
}
protected:
/// Serialize access to the waiters count.
Mutex waiters_lock_;
/// Queue up threads waiting for the condition to become signaled.
HANDLE sema_;
/**
* An auto reset event used by the broadcast/signal thread to wait
* for the waiting thread(s) to wake up and get a chance at the
* semaphore.
*/
HANDLE waiters_done_;
/// Keeps track of whether we were broadcasting or just signaling.
size_t was_broadcast_;
};
}
#endif