Added osg::ScissorIndexed that wraps up glScissorIndexed function
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@@ -147,6 +147,7 @@ SET(TARGET_H
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${HEADER_PATH}/RenderInfo
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${HEADER_PATH}/SampleMaski
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${HEADER_PATH}/Scissor
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${HEADER_PATH}/ScissorIndexed
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${HEADER_PATH}/ScriptEngine
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${HEADER_PATH}/Sequence
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${HEADER_PATH}/ShadeModel
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@@ -348,6 +349,7 @@ SET(TARGET_SRC
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Referenced.cpp
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SampleMaski.cpp
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Scissor.cpp
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ScissorIndexed.cpp
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ScriptEngine.cpp
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Sequence.cpp
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ShadeModel.cpp
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57
src/osg/ScissorIndexed.cpp
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57
src/osg/ScissorIndexed.cpp
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@@ -0,0 +1,57 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ScissorIndexed>
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#include <osg/GLExtensions>
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#include <osg/State>
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using namespace osg;
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ScissorIndexed::ScissorIndexed():
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_index(0),
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_x(0.0f),
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_y(0.0f),
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_width(800.0f),
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_height(600.0f) // defaults same as osg::Viewport and osg::Scissor
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{
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}
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ScissorIndexed::~ScissorIndexed()
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{
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}
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void ScissorIndexed::setIndex(unsigned int index)
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{
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if (_index==index) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = index;
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}
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void ScissorIndexed::apply(State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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if (extensions->glScissorIndexed)
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{
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extensions->glScissorIndexed(static_cast<GLuint>(_index),
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static_cast<GLfloat>(_x),
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static_cast<GLfloat>(_y),
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static_cast<GLfloat>(_width),
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static_cast<GLfloat>(_height));
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}
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else
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{
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OSG_WARN<<"Warning: ScissorIndexed::apply(..) failed, glScissorIndexed is not support by OpenGL driver."<<std::endl;
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}
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}
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