Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality.
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86
include/osg/DepthRangeIndexed
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86
include/osg/DepthRangeIndexed
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2016 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_DepthRangeIndexed
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#define OSG_DepthRangeIndexed 1
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#include <osg/Depth>
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namespace osg {
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/** Encapsulates glDepthRangeIndexed function : the index version of glDepth
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*/
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class OSG_EXPORT DepthRangeIndexed : public osg::StateAttribute
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{
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public :
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DepthRangeIndexed();
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DepthRangeIndexed(unsigned int index, double zNear=0.0, double zFar=1.0):
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_index(index),
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_zNear(zNear),
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_zFar(zFar) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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DepthRangeIndexed(const DepthRangeIndexed& dp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(dp,copyop),
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_index(dp._index),
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_zNear(dp._zNear),
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_zFar(dp._zFar) {}
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META_StateAttribute(osg, DepthRangeIndexed, DEPTHRANGEINDEXED);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(DepthRangeIndexed,sa)
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COMPARE_StateAttribute_Parameter(_index);
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COMPARE_StateAttribute_Parameter(_zNear)
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COMPARE_StateAttribute_Parameter(_zFar)
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return 0;
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}
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/** Return the buffer index as the member identifier.*/
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virtual unsigned int getMember() const { return _index; }
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/** Set the index of the DepthRangeIndexed. */
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void setIndex(unsigned int index);
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/** Get the index of the DepthRangeIndexed. */
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unsigned int getIndex() const { return _index; }
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inline void setZNear(double zNear) { _zNear=zNear; }
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inline double getZNear() const { return _zNear; }
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inline void setZFar(double zFar) { _zFar=zFar; }
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inline double getZFar() const { return _zFar; }
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virtual void apply(State& state) const;
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protected:
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virtual ~DepthRangeIndexed();
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unsigned int _index;
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double _zNear;
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double _zFar;
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};
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}
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#endif
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@@ -204,6 +204,8 @@ class OSG_EXPORT StateAttribute : public Object
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INDIRECTDRAWBUFFERBINDING,
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DEPTHRANGEINDEXED,
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CAPABILITY = 100
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};
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@@ -66,6 +66,7 @@ SET(TARGET_H
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${HEADER_PATH}/CullStack
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${HEADER_PATH}/DeleteHandler
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${HEADER_PATH}/Depth
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${HEADER_PATH}/DepthRangeIndexed
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${HEADER_PATH}/DisplaySettings
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${HEADER_PATH}/Drawable
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${HEADER_PATH}/DrawPixels
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@@ -274,6 +275,7 @@ SET(TARGET_SRC
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CullStack.cpp
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DeleteHandler.cpp
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Depth.cpp
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DepthRangeIndexed.cpp
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DisplaySettings.cpp
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Drawable.cpp
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DrawPixels.cpp
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51
src/osg/DepthRangeIndexed.cpp
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51
src/osg/DepthRangeIndexed.cpp
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@@ -0,0 +1,51 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/DepthRangeIndexed>
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#include <osg/GLExtensions>
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#include <osg/State>
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using namespace osg;
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DepthRangeIndexed::DepthRangeIndexed():
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_index(0),
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_zNear(0.0),
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_zFar(1.0)
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{
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}
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DepthRangeIndexed::~DepthRangeIndexed()
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{
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}
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void DepthRangeIndexed::setIndex(unsigned int index)
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{
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if (_index==index) return;
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ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
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_index = index;
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}
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void DepthRangeIndexed::apply(State& state) const
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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if (extensions->glDepthRangeIndexed)
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{
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extensions->glDepthRangeIndexed(static_cast<GLuint>(_index), static_cast<GLclampd>(_zNear), static_cast<GLclampd>(_zFar));
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}
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else
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{
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OSG_WARN<<"Warning: DepthRangeIndexed::apply(..) failed, glDepthRangeIndexed is not support by OpenGL driver."<<std::endl;
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}
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}
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