Removed old #if #else #end block

This commit is contained in:
Robert Osfield
2007-01-31 11:12:58 +00:00
parent 493f799a6e
commit 019cdd9116

View File

@@ -672,7 +672,6 @@ struct ViewerRenderingOperation : public osg::GraphicsOperation, public ViewerQu
void Viewer::setUpRenderingSupport()
{
#if 1
_cameraSceneViewMap.clear();
Contexts contexts;
@@ -716,69 +715,6 @@ void Viewer::setUpRenderingSupport()
}
}
#else
_cameraSceneViewMap.clear();
Contexts contexts;
getContexts(contexts);
osg::FrameStamp* frameStamp = getFrameStamp();
osg::DisplaySettings* ds = _displaySettings.valid() ? _displaySettings.get() : osg::DisplaySettings::instance();
osgDB::DatabasePager* dp = _scene.valid() ? _scene->getDatabasePager() : 0;
// clear out all the previously assigned operations
for(Contexts::iterator gcitr = contexts.begin();
gcitr != contexts.end();
++gcitr)
{
(*gcitr)->removeAllOperations();
}
if (_camera.valid() && _camera->getGraphicsContext())
{
_camera->setStats(new osg::Stats("Camera"));
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[_camera] = sceneView;
sceneView->setGlobalStateSet(_camera->getStateSet());
sceneView->setDefaults();
sceneView->setDisplaySettings(ds);
sceneView->setCamera(_camera.get());
sceneView->setState(_camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
if (dp) dp->setCompileGLObjectsForContextID(_camera->getGraphicsContext()->getState()->getContextID(), true);
_camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp));
}
for(unsigned i=0; i<getNumSlaves(); ++i)
{
Slave& slave = getSlave(i);
if (slave._camera.valid() && slave._camera->getGraphicsContext())
{
_camera->setStats(new osg::Stats("Slave Camera"));
osgUtil::SceneView* sceneView = new osgUtil::SceneView;
_cameraSceneViewMap[slave._camera] = sceneView;
sceneView->setGlobalStateSet(_camera->getStateSet());
sceneView->setDefaults();
sceneView->setCamera(slave._camera.get());
sceneView->setDisplaySettings(ds);
sceneView->setState(slave._camera->getGraphicsContext()->getState());
sceneView->setSceneData(getSceneData());
sceneView->setFrameStamp(frameStamp);
if (dp) dp->setCompileGLObjectsForContextID(slave._camera->getGraphicsContext()->getState()->getContextID(), true);
slave._camera->getGraphicsContext()->add(new ViewerRenderingOperation(sceneView, dp));
}
}
#endif
}