From Mathias Froehlich, "Attached is a change to the slow path geometry dispatch tables that allows the
use of 3 component float color vectors."
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@@ -74,6 +74,7 @@ class OSG_EXPORT GLBeginEndAdapter
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_color.set(red,green,blue,alpha);
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}
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void Color3fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], 1); }
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void Color4fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
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void Color4ubv(const GLubyte* c) { const float div = 1.0f/255.0f; Color4f(float(c[0])*div, float(c[1])*div, float(c[2])*div, float(c[3])*div); }
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