From Martin Naylor, "I have been experiencing a crash in the example osgtexture2D.
Not sure why my system seems to be so sensitive to these problems. But attached is a fix which seems to stabilise the example. Note: it only seems to crash intermittently when spinning the object with your mouse. So I assume this is a threading issue because of the data variance missing in some of the text node setups in the example. "
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@@ -180,6 +180,8 @@ osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setDataVariance(osg::Object::DYNAMIC);
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text->setFont("fonts/arial.ttf");
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text->setPosition(center);
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text->setCharacterSize(height*0.03f);
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@@ -337,13 +339,14 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setDataVariance(osg::Object::DYNAMIC);
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text->setFont("fonts/arial.ttf");
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text->setPosition(center);
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text->setCharacterSize(height*0.03f);
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text->setColor(osg::Vec4(1.0f,0.0f,1.0f,1.0f));
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAxisAlignment(osgText::Text::XY_PLANE);
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osg::Geode* text_geode = new osg::Geode;
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text_geode->addDrawable(text);
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@@ -498,12 +501,13 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setDataVariance(osg::Object::DYNAMIC);
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text->setFont("fonts/arial.ttf");
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text->setPosition(center);
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text->setCharacterSize(height*0.03f);
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAxisAlignment(osgText::Text::YZ_PLANE);
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osg::Geode* text_geode = new osg::Geode;
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text_geode->addDrawable(text);
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