Early development work on osgTerrain.
This commit is contained in:
96
include/osgTerrain/CoordinateSystem
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96
include/osgTerrain/CoordinateSystem
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_COORDINATESYSTEM
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#define OSGTERRAIN_COORDINATESYSTEM 1
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#include <osg/Object>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osgTerrain/Export>
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namespace osgTerrain
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{
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/** CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.*/
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class CoordinateSystem : public osg::Object
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{
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public:
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CoordinateSystem();
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CoordinateSystem(const std::string& projectionRef);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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CoordinateSystem(const CoordinateSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain,CoordinateSystem);
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inline bool operator == (const CoordinateSystem& cs) const
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{
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if (this == &cs) return true;
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if (_projectionRef == cs._projectionRef) return true;
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return false;
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}
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inline bool operator != (const CoordinateSystem& cs) const
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{
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return !(*this==cs);
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}
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/** Set the CoordinateSystem projection reference string, should be stored in OpenGIS Well Know Text form.*/
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void setProjectionRef(const std::string& projectionRef) { _projectionRef = projectionRef; }
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/** Get the CoordinateSystem projection reference string.*/
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const std::string& getProjectionRef() const { return _projectionRef; }
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/** CoordinateTransformation is a helper class for transforming between two different CoodinateSystems.
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* To use, simply constructor a CoordinateSystem::CoordinateTransformation convertor(sourceCS,destinateCS)
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* and then convert indiviual points via v_destination = convert(v_source), or the
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* CoordinateTransformation.convert(ptr,num) method when handling arrays of Vec2/Vec3's.*/
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class CoordinateTransformation : public osg::Referenced
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{
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public:
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static CoordinateTransformation* createCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination);
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static void setCoordinateTransformationPrototpe(CoordinateTransformation* ct);
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virtual osg::Vec2 operator () (const osg::Vec2& source) const = 0;
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virtual osg::Vec3 operator () (const osg::Vec3& source) const = 0;
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virtual bool transform(unsigned int numPoints, osg::Vec2* vec2ptr) const = 0;
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virtual bool transform(unsigned int numPoints, osg::Vec3* vec3ptr) const = 0;
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protected:
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CoordinateTransformation() {}
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virtual ~CoordinateTransformation() {}
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virtual CoordinateTransformation* cloneCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination) const = 0;
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};
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protected:
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virtual ~CoordinateSystem() {}
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std::string _projectionRef;
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};
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}
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#endif
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37
include/osgTerrain/Export
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37
include/osgTerrain/Export
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_EXPORT_
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#define OSGTERRAIN_EXPORT_ 1
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#if defined(_MSC_VER)
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4267 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4290 )
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#pragma warning( disable : 4786 )
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#pragma warning( disable : 4305 )
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__)
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# ifdef OSGTERRAIN_LIBRARY
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# define OSGTERRAIN_EXPORT __declspec(dllexport)
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# else
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# define OSGTERRAIN_EXPORT __declspec(dllimport)
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# endif /* OSGTERRAIN_LIBRARY */
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#else
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# define OSGTERRAIN_EXPORT
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#endif
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#endif
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49
include/osgTerrain/GeoMipMapRenderer
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49
include/osgTerrain/GeoMipMapRenderer
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_GEOMIPMAPRENDERER
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#define OSGTERRAIN_GEOMIPMAPRENDERER 1
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#include <osgTerrain/Renderer>
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namespace osgTerrain {
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class OSGTERRAIN_EXPORT GeoMipMapRenderer : public Renderer
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{
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public:
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GeoMipMapRenderer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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GeoMipMapRenderer(const GeoMipMapRenderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain,GeoMipMapRenderer)
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virtual void initialize();
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virtual void terrainHasBeenModified();
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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protected:
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virtual ~GeoMipMapRenderer();
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};
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}
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#endif
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60
include/osgTerrain/Renderer
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60
include/osgTerrain/Renderer
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_Renderer
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#define OSGTERRAIN_Renderer 1
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#include <osg/Object>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/CullVisitor>
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#include <osgTerrain/Export>
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namespace osgTerrain {
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class Terrain;
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class OSGTERRAIN_EXPORT Renderer : public osg::Object
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{
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public:
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Renderer();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Renderer(const Renderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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Terrain* getTerrain() { return _terrain; }
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const Terrain* getTerrain() const { return _terrain; }
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virtual void initialize() = 0;
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virtual void terrainHasBeenModified() = 0;
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virtual void update(osgUtil::UpdateVisitor* nv) = 0;
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virtual void cull(osgUtil::CullVisitor* nv) = 0;
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protected:
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virtual ~Renderer();
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friend class osgTerrain::Terrain;
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Terrain* _terrain;
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};
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}
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#endif
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112
include/osgTerrain/Terrain
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112
include/osgTerrain/Terrain
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TERRAIN
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#define OSGTERRAIN_TERRAIN 1
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#include <osg/Group>
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#include <osg/Image>
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#include <osgTerrain/Renderer>
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#include <osgTerrain/CoordinateSystem>
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows renderer's to be pluged in at runtime.*/
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class OSGTERRAIN_EXPORT Terrain : public osg::Group
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{
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public:
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Terrain();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, Terrain);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set the coordinates system associated with this Terrain*/
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void setCoordinateSystem(CoordinateSystem* cs) { _coordinateSystem = cs; }
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/** Get the coordinates system associated with this Terrain*/
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CoordinateSystem* getCoordinateSystem() { return _coordinateSystem.get(); }
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/** Get the const coordinates system associated with this Terrain*/
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const CoordinateSystem* getCoordinateSystem() const { return _coordinateSystem.get(); }
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/** Set the HeightField for this Terrain.
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* If a Renderer is attached then this will be notified.*/
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void setHeightField(osg::HeightField* heightField);
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/** Get the HeightField.*/
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osg::HeightField* getHeightField() { return _heightField.get(); }
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/** Get the const HeightField.*/
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const osg::HeightField* getHeightField() const { return _heightField.get(); }
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/** Tell the Renderer that the height field has been modified, so
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* that any cached data will need updating*/
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void haveModifiedHeightField();
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/** Set the Renderer*/
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void setRenderer(osgTerrain::Renderer* renderer);
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/** Get the Renderer*/
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Renderer* getRenderer() { return _renderer.get(); }
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/** Get the const Renderer*/
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const Renderer* getRenderer() const { return _renderer.get(); }
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void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
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osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
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const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
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void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
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osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
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const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
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void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
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osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
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const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
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void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
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osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
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const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
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void computeNormalMap();
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protected:
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virtual ~Terrain();
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osg::ref_ptr<CoordinateSystem> _coordinateSystem;
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osg::ref_ptr<osg::HeightField> _heightField;
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osg::ref_ptr<Renderer> _renderer;
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osg::ref_ptr<osg::Image> _baseTextureImage;
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osg::ref_ptr<osg::Image> _detailTextureImage;
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osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
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osg::ref_ptr<osg::Image> _normalMapImage;
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};
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}
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#endif
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