Updated wrappers.
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@@ -114,6 +114,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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I_Method1(void, setInternalFormat, IN, GLint, internalFormat);
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I_Method0(GLint, getInternalFormat);
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I_Method0(bool, isCompressedInternalFormat);
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I_Method1(void, setSourceFormat, IN, GLenum, sourceFormat);
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I_Method0(GLenum, getSourceFormat);
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I_Method1(void, setSourceType, IN, GLenum, sourceType);
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I_Method0(GLenum, getSourceType);
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I_Method1(osg::Texture::TextureObject *, getTextureObject, IN, unsigned int, contextID);
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I_Method0(void, dirtyTextureObject);
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I_Method0(bool, areAllTextureObjectsLoaded);
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@@ -152,6 +156,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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I_Property(osg::Texture::ShadowCompareFunc, ShadowCompareFunc);
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I_WriteOnlyProperty(bool, ShadowComparison);
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I_Property(osg::Texture::ShadowTextureMode, ShadowTextureMode);
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I_Property(GLenum, SourceFormat);
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I_Property(GLenum, SourceType);
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I_ReadOnlyProperty(GLenum, TextureTarget);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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I_Property(bool, UnRefImageDataAfterApply);
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