setup camera Read/Draw Buffer
fix flickering shadows in SingleThread
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@@ -357,6 +357,8 @@ void ParallelSplitShadowMap::init()
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{
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// create the camera
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pssmShadowSplitTexture._camera = new osg::Camera;
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pssmShadowSplitTexture._camera->setReadBuffer(GL_BACK);
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pssmShadowSplitTexture._camera->setDrawBuffer(GL_BACK);
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pssmShadowSplitTexture._camera->setCullCallback(new CameraCullCallback(this));
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