From Mike Weiblen, "mods based on those Bob Kuehne posted.

- updated to the latest ARB-approved GLSL version query mechanism.
- updated enums to the latest official glext.h
- fixed some TODOs"
This commit is contained in:
Robert Osfield
2004-07-09 08:22:24 +00:00
parent 8d325c24ff
commit 0869da6e67
4 changed files with 144 additions and 78 deletions

View File

@@ -1,5 +1,5 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
* Copyright (C) 2003 3Dlabs Inc. Ltd.
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
* Copyright (C) 2003-2004 3Dlabs Inc. Ltd.
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
@@ -10,11 +10,17 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
/* file: include/osgGL2/Extensions
* author: Mike Weiblen 2003-09-12
/* file: include/osgGL2/Extensions
* author: Mike Weiblen 2004-07-06
* modifications: Bob Kuehne 2004-06-03
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
* See also:
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_shader.txt
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_shader.txt
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/shader_objects.txt
* http://oss.sgi.com/projects/ogl-sample/registry/ARB/shading_language_100.txt
*/
#ifndef OSGGL2_EXTENSIONS
@@ -24,72 +30,95 @@
#include <osg/GL>
#include <osgGL2/Export>
// If not defined by gl.h use the definitions found in the
// arb_shader_objects, arb_vertex_shader, and arb_fragment_shader
// specificiations.
///////////////////////////////////////////////////////////////////////////
// If not defined by the OpenGL headers, use #defines from the glext.h
// header available from http://oss.sgi.com/projects/ogl-sample/registry/
#if !defined(GL_ARB_vertex_shader) && !defined(GL_ARB_fragment_shader) && !defined(GL_ARB_shader_objects) //(
// These enums were copied verbatim from:
// glext.h, updated 2004/6/22, GL_GLEXT_VERSION 23
typedef int GLhandleARB;
typedef char GLcharARB;
#ifndef GL_ARB_vertex_program
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#endif
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#ifndef GL_ARB_fragment_program
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#endif
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#ifndef GL_ARB_shader_objects
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#endif
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#ifndef GL_ARB_vertex_shader
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#endif
#endif //)
#ifndef GL_ARB_fragment_shader
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif
#ifndef GL_ARB_shading_language_100
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
#ifndef GL_ARB_shader_objects
/* GL types for handling shader object handles and characters */
typedef char GLcharARB; /* native character */
typedef unsigned int GLhandleARB; /* shader object handle */
#endif
///////////////////////////////////////////////////////////////////////////
namespace osgGL2 {
@@ -107,6 +136,12 @@ class OSGGL2_EXPORT Extensions : public osg::Referenced
void setupGLExtensions();
/** are all the extensions required for GLSL supported? */
bool isGlslSupported() const { return ( _isShaderObjectsSupported &&
_isVertexShaderSupported &&
_isFragmentShaderSupported &&
_isLanguage100Supported ); }
void setShaderObjectsSupported(bool flag) { _isShaderObjectsSupported = flag; }
bool isShaderObjectsSupported() const { return _isShaderObjectsSupported; }
@@ -116,6 +151,11 @@ class OSGGL2_EXPORT Extensions : public osg::Referenced
void setFragmentShaderSupported(bool flag) { _isFragmentShaderSupported = flag; }
bool isFragmentShaderSupported() const { return _isFragmentShaderSupported; }
void setLanguage100Supported(bool flag) { _isLanguage100Supported = flag; }
bool isLanguage100Supported() const { return _isLanguage100Supported; }
float getLanguageVersion() const { return _languageVersion; }
/** Function to call to get the extension of a specified context.
* If the Exentsion object for that context has not yet been created then
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
@@ -180,6 +220,8 @@ class OSGGL2_EXPORT Extensions : public osg::Referenced
bool _isShaderObjectsSupported;
bool _isVertexShaderSupported;
bool _isFragmentShaderSupported;
bool _isLanguage100Supported;
float _languageVersion;
void* _glCreateShaderObject;
void* _glCreateProgramObject;

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@@ -1,5 +1,5 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
* Copyright (C) 2003 3Dlabs Inc. Ltd.
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
* Copyright (C) 2003-2004 3Dlabs Inc. Ltd.
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
@@ -11,7 +11,7 @@
*/
/* file: src/osgGL2/Extensions.cpp
* author: Mike Weiblen 2003-09-12
* author: Mike Weiblen 2004-07-08
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
@@ -38,6 +38,8 @@ Extensions::Extensions(const Extensions& rhs) : osg::Referenced()
_isShaderObjectsSupported = rhs._isShaderObjectsSupported;
_isVertexShaderSupported = rhs._isVertexShaderSupported;
_isFragmentShaderSupported = rhs._isFragmentShaderSupported;
_isLanguage100Supported = rhs._isLanguage100Supported;
_languageVersion = rhs._languageVersion;
_glCreateShaderObject = rhs._glCreateShaderObject;
_glCreateProgramObject = rhs._glCreateProgramObject;
@@ -88,6 +90,8 @@ void Extensions::lowestCommonDenominator(const Extensions& rhs)
if (!rhs._isShaderObjectsSupported) _isShaderObjectsSupported = false;
if (!rhs._isVertexShaderSupported) _isVertexShaderSupported = false;
if (!rhs._isFragmentShaderSupported) _isFragmentShaderSupported = false;
if (!rhs._isLanguage100Supported) _isLanguage100Supported = false;
if (rhs._languageVersion < _languageVersion) _languageVersion = rhs._languageVersion;
if (!rhs._glCreateShaderObject) _glCreateShaderObject = 0;
if (!rhs._glCreateProgramObject) _glCreateProgramObject = 0;
@@ -137,6 +141,26 @@ void Extensions::setupGLExtensions()
_isShaderObjectsSupported = osg::isGLExtensionSupported("GL_ARB_shader_objects");
_isVertexShaderSupported = osg::isGLExtensionSupported("GL_ARB_vertex_shader");
_isFragmentShaderSupported = osg::isGLExtensionSupported("GL_ARB_fragment_shader");
_isLanguage100Supported = osg::isGLExtensionSupported("GL_ARB_shading_language_100");
_languageVersion = 0.0f;
if( _isLanguage100Supported )
{
// If glGetString raises an error, assume initial release "1.00"
glGetError(); // reset error flag
const char* langVerStr = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
const GLenum errorNum = glGetError();
if( (errorNum != GL_NO_ERROR) || (langVerStr == 0) )
{
langVerStr = "1.00 (default)";
}
osg::notify(osg::INFO) << "GL_SHADING_LANGUAGE_VERSION_ARB: \"" << langVerStr << "\"" << std::endl;
// TODO verify this parser is sufficiently robust
_languageVersion = atof( langVerStr );
}
osg::notify(osg::INFO) << "GLSL language version = " << _languageVersion << std::endl;
_glCreateShaderObject = osg::getGLExtensionFuncPtr("glCreateShaderObjectARB");
_glCreateProgramObject = osg::getGLExtensionFuncPtr("glCreateProgramObjectARB");
@@ -212,7 +236,7 @@ GLhandleARB Extensions::glCreateShaderObject(GLenum shaderType) const
else
{
osg::notify(osg::WARN)<<"Error: glCreateShaderObject not supported by OpenGL driver"<<std::endl;
return -1; //TODO
return 0;
}
}
@@ -226,7 +250,7 @@ GLhandleARB Extensions::glCreateProgramObject() const
else
{
osg::notify(osg::WARN)<<"Error: glCreateProgramObject not supported by OpenGL driver"<<std::endl;
return -1; //TODO
return 0;
}
}
@@ -630,7 +654,7 @@ GLint Extensions::glGetUniformLocation(GLhandleARB programObject, const GLcharAR
else
{
osg::notify(osg::WARN)<<"Error: glGetUniformLocation not supported by OpenGL driver"<<std::endl;
return -1; //TODO
return -1;
}
}
@@ -644,7 +668,7 @@ GLint Extensions::glGetAttribLocation(GLhandleARB programObj, const GLcharARB *n
else
{
osg::notify(osg::WARN)<<"Error: glGetAttribLocation not supported by OpenGL driver"<<std::endl;
return -1; //TODO
return -1;
}
}
@@ -736,7 +760,7 @@ GLhandleARB Extensions::glGetHandle(GLenum pname) const
else
{
osg::notify(osg::WARN)<<"Error: glGetHandle not supported by OpenGL driver"<<std::endl;
return -1; //TODO
return 0;
}
}

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@@ -1,5 +1,5 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
* Copyright (C) 2003 3Dlabs Inc. Ltd.
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
* Copyright (C) 2003-2004 3Dlabs Inc. Ltd.
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commericial and non commericial
@@ -12,7 +12,7 @@
*/
/* file: src/osgGL2/ProgramObject.cpp
* author: Mike Weiblen 2004-02-04
* author: Mike Weiblen 2004-07-08
*
* See http://www.3dlabs.com/opengl2/ for more information regarding
* the OpenGL Shading Language.
@@ -100,7 +100,7 @@ void ProgramObject::flushDeletedGL2Objects(unsigned int contextID,double /*curre
{
const Extensions* extensions = Extensions::Get(contextID,true);
if (!extensions->isShaderObjectsSupported())
if (!extensions->isGlslSupported())
{
// can we really get here?
osg::notify(osg::WARN) << "flushDeletedGL2Objects not supported by OpenGL driver" << std::endl;
@@ -227,16 +227,16 @@ void ProgramObject::apply(osg::State& state) const
// use GL 1.x "fixed functionality" rendering.
if( !_enabled || _shaderObjectList.empty() )
{
if( extensions->isShaderObjectsSupported() )
if( extensions->isGlslSupported() )
{
extensions->glUseProgramObject( 0 );
}
return;
}
if( ! extensions->isShaderObjectsSupported() )
if( ! extensions->isGlslSupported() )
{
osg::notify(osg::WARN) << "ARB_shader_objects not supported by OpenGL driver" << std::endl;
osg::notify(osg::WARN) << "GLSL not supported by OpenGL driver" << std::endl;
return;
}

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@@ -2,7 +2,7 @@
const char* osgGL2GetVersion()
{
return "0.2.6";
return "0.3.0";
}