From Mike Weiblen, "mods based on those Bob Kuehne posted.
- updated to the latest ARB-approved GLSL version query mechanism. - updated enums to the latest official glext.h - fixed some TODOs"
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@@ -1,5 +1,5 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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* Copyright (C) 2003 3Dlabs Inc. Ltd.
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
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* Copyright (C) 2003-2004 3Dlabs Inc. Ltd.
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial
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@@ -12,7 +12,7 @@
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*/
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/* file: src/osgGL2/ProgramObject.cpp
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* author: Mike Weiblen 2004-02-04
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* author: Mike Weiblen 2004-07-08
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*
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* See http://www.3dlabs.com/opengl2/ for more information regarding
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* the OpenGL Shading Language.
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@@ -100,7 +100,7 @@ void ProgramObject::flushDeletedGL2Objects(unsigned int contextID,double /*curre
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{
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const Extensions* extensions = Extensions::Get(contextID,true);
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if (!extensions->isShaderObjectsSupported())
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if (!extensions->isGlslSupported())
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{
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// can we really get here?
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osg::notify(osg::WARN) << "flushDeletedGL2Objects not supported by OpenGL driver" << std::endl;
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@@ -227,16 +227,16 @@ void ProgramObject::apply(osg::State& state) const
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// use GL 1.x "fixed functionality" rendering.
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if( !_enabled || _shaderObjectList.empty() )
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{
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if( extensions->isShaderObjectsSupported() )
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if( extensions->isGlslSupported() )
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{
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extensions->glUseProgramObject( 0 );
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}
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return;
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}
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if( ! extensions->isShaderObjectsSupported() )
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if( ! extensions->isGlslSupported() )
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{
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osg::notify(osg::WARN) << "ARB_shader_objects not supported by OpenGL driver" << std::endl;
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osg::notify(osg::WARN) << "GLSL not supported by OpenGL driver" << std::endl;
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return;
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}
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