Added support for matix manipulator setHomePosition(,,)

This commit is contained in:
Robert Osfield
2004-07-12 19:54:54 +00:00
parent 47910f2c2e
commit 0acbe077fa
9 changed files with 135 additions and 58 deletions

View File

@@ -52,6 +52,8 @@ class OSGGA_EXPORT DriveManipulator : public MatrixManipulator
virtual osg::Node* getNode();
virtual void computeHomePosition();
virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us);
virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us);

View File

@@ -109,6 +109,12 @@ public:
virtual osg::Node* getNode() { return _current->getNode(); }
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up);
virtual void setAutoComputeHomePosition(bool flag);
virtual void computeHomePosition();
virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->home(ee,aa); }
virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->init(ee,aa); }

View File

@@ -27,6 +27,8 @@
namespace osgGA{
#define NEW_HOME_POSITION
/**
MatrixManipulator is an abstract base class defining the interface, and a certain
@@ -50,6 +52,7 @@ public:
virtual ~CoordinateFrameCallback() {}
};
/** set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward.*/
@@ -111,6 +114,37 @@ public:
/** Return node if attached.*/
virtual osg::Node* getNode() { return NULL; }
virtual void setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
{
_homeEye = eye;
_homeCenter = center;
_homeUp = up;
}
virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up)
{
_homeEye = eye;
_homeCenter = center;
_homeUp = up;
}
virtual void setAutoComputeHomePosition(bool flag) { _autoComputeHomePosition = flag; }
bool getAutoComputeHomePosition() const { return _autoComputeHomePosition; }
virtual void computeHomePosition()
{
if(getNode())
{
const osg::BoundingSphere& boundingSphere=getNode()->getBound();
setHomePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
}
}
/**
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
@@ -135,6 +169,12 @@ protected:
virtual ~MatrixManipulator();
double _minimumDistance;
bool _autoComputeHomePosition;
osg::Vec3d _homeEye;
osg::Vec3d _homeCenter;
osg::Vec3d _homeUp;
osg::ref_ptr<CoordinateFrameCallback> _coordinateFrameCallback;
};

View File

@@ -51,6 +51,7 @@ void DriveManipulator::setNode(osg::Node* node)
_height = getHeightOfDriver();
_buffer = _height*1.3;
}
if (getAutoComputeHomePosition()) computeHomePosition();
}
@@ -65,13 +66,10 @@ osg::Node* DriveManipulator::getNode()
return _node.get();
}
void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
void DriveManipulator::computeHomePosition()
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
osg::Vec3d ep = boundingSphere._center;
@@ -110,7 +108,7 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
ep += getUpVector(cf)*_height;
osg::Vec3 lv = uv^osg::Vec3d(1.0,0.0,0.0);
computePosition(ep,lv,uv);
setHomePosition(ep,ep+lv,uv);
positionSet = true;
@@ -145,7 +143,7 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
ep = ip;
ep += getUpVector(cf)*_height;
osg::Vec3 lv = uv^osg::Vec3d(1.0,0.0,0.0);
computePosition(ep,lv,uv);
setHomePosition(ep,ep+lv,uv);
positionSet = true;
@@ -156,14 +154,21 @@ void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
if (!positionSet)
{
computePosition(
setHomePosition(
boundingSphere._center+osg::Vec3d( 0.0,-2.0 * boundingSphere._radius,0.0),
osg::Vec3d(0.0,1.0,0.0),
boundingSphere._center+osg::Vec3d( 0.0,-2.0 * boundingSphere._radius,0.0)+osg::Vec3d(0.0,1.0,0.0),
osg::Vec3d(0.0,0.0,1.0));
}
}
}
void DriveManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
if (getAutoComputeHomePosition()) computeHomePosition();
computePosition(_homeEye, _homeCenter, _homeUp);
_velocity = 0.0;
us.requestRedraw();
@@ -218,7 +223,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
ep = ip+uv*_height;
osg::Vec3d lv = uv^sv;
computePosition(ep,lv,uv);
computePosition(ep,ep+lv,uv);
positionSet = true;
}
@@ -252,7 +257,7 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
ep = ip+uv*_height;
osg::Vec3 lv = uv^sv;
computePosition(ep,lv,uv);
computePosition(ep,ep+lv,uv);
positionSet = true;
}
@@ -386,8 +391,10 @@ osg::Matrixd DriveManipulator::getInverseMatrix() const
return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse());
}
void DriveManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up)
void DriveManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d& center,const osg::Vec3d& up)
{
osg::Vec3d lv = center-eye;
osg::Vec3d f(lv);
f.normalize();
osg::Vec3d s(f^up);
@@ -532,7 +539,7 @@ bool DriveManipulator::calcMovement()
lv = up^sv;
computePosition(_eye,lv,up);
computePosition(_eye,_eye+lv,up);
return true;
@@ -570,7 +577,7 @@ bool DriveManipulator::calcMovement()
lv = up^sv;
computePosition(_eye,lv,up);
computePosition(_eye,_eye+lv,up);
return true;
}

View File

@@ -28,6 +28,8 @@ void FlightManipulator::setNode(osg::Node* node)
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
if (getAutoComputeHomePosition()) computeHomePosition();
}
@@ -45,26 +47,17 @@ osg::Node* FlightManipulator::getNode()
void FlightManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
if(_node.get())
{
if (getAutoComputeHomePosition()) computeHomePosition();
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(_homeEye, _homeCenter, _homeUp);
_velocity = 0.0;
computePosition(
boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
osg::Vec3(0.0f,1.0f,0.0f),
osg::Vec3(0.0f,0.0f,1.0f));
us.requestRedraw();
_velocity = 0.0f;
us.requestRedraw();
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
flushMouseEventStack();
}
us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f);
flushMouseEventStack();
}
@@ -198,8 +191,10 @@ osg::Matrixd FlightManipulator::getInverseMatrix() const
return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse());
}
void FlightManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
void FlightManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up)
{
osg::Vec3d lv = center-eye;
osg::Vec3 f(lv);
f.normalize();
osg::Vec3 s(f^up);

View File

@@ -10,7 +10,9 @@ void KeySwitchMatrixManipulator::addMatrixManipulator(int key, std::string name,
_manips[key]=std::make_pair(name,osg::ref_ptr<MatrixManipulator>(cm));
if(!_current.valid()){
_current=cm;
_current->setNode(getNode());
_current->setAutoComputeHomePosition(_autoComputeHomePosition);
_current->setHomePosition(_homeEye,_homeCenter,_homeUp);
_current->setNode(0);
_current->setCoordinateFrameCallback(getCoordinateFrameCallback());
_current->setByMatrix(getMatrix());
}
@@ -34,6 +36,9 @@ void KeySwitchMatrixManipulator::selectMatrixManipulator(unsigned int num)
if (itr!=_manips.end())
{
itr->second.second->setAutoComputeHomePosition(_autoComputeHomePosition);
itr->second.second->setHomePosition(_homeEye,_homeCenter,_homeUp);
if (_current.valid())
{
if ( !itr->second.second->getCoordinateFrameCallback() )
@@ -61,6 +66,28 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
}
}
void KeySwitchMatrixManipulator::setHomePosition(const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up)
{
MatrixManipulator::setHomePosition(eye, center, up);
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setHomePosition(eye, center, up);
}
}
void KeySwitchMatrixManipulator::setAutoComputeHomePosition(bool flag)
{
_autoComputeHomePosition = flag;
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->setAutoComputeHomePosition(flag);
}
}
void KeySwitchMatrixManipulator::setMinimumDistance(float minimumDistance)
{
_minimumDistance = minimumDistance;
@@ -72,6 +99,16 @@ void KeySwitchMatrixManipulator::setMinimumDistance(float minimumDistance)
}
}
void KeySwitchMatrixManipulator::computeHomePosition()
{
for(KeyManipMap::iterator itr=_manips.begin();
itr!=_manips.end();
++itr)
{
itr->second.second->computeHomePosition();
}
}
void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback* cb)
{
_coordinateFrameCallback = cb;

View File

@@ -8,6 +8,12 @@ using namespace osgGA;
MatrixManipulator::MatrixManipulator()
{
_minimumDistance = 0.001;
_autoComputeHomePosition = true;
_homeEye.set(0.0,-1.0,0.0);
_homeCenter.set(0.0,0.0,0.0);
_homeUp.set(0.0,0.0,1.0);
}

View File

@@ -42,7 +42,7 @@ void TerrainManipulator::setNode(osg::Node* node)
osg::notify(osg::INFO)<<"Setting terrain manipulator _minimumDistance to "<<_minimumDistance<<std::endl;
}
if (getAutoComputeHomePosition()) computeHomePosition();
}
@@ -60,18 +60,10 @@ osg::Node* TerrainManipulator::getNode()
void TerrainManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
us.requestRedraw();
}
if (getAutoComputeHomePosition()) computeHomePosition();
computePosition(_homeEye, _homeCenter, _homeUp);
us.requestRedraw();
}
@@ -243,7 +235,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(INFO) << "Hit terrain ok"<< std::endl;
notify(INFO) << "Hit terrain ok A"<< std::endl;
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
_center = ip;
@@ -280,7 +272,7 @@ void TerrainManipulator::setByMatrix(const osg::Matrixd& matrix)
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
notify(INFO) << "Hit terrain ok"<< std::endl;
notify(INFO) << "Hit terrain ok B"<< std::endl;
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
_center = ip;
@@ -336,7 +328,7 @@ void TerrainManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d&
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segLookVector.get());
if (!hitList.empty())
{
osg::notify(osg::INFO) << "Hit terrain ok"<< std::endl;
osg::notify(osg::INFO) << "Hit terrain ok C"<< std::endl;
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
_center = ip;

View File

@@ -28,6 +28,7 @@ void TrackballManipulator::setNode(osg::Node* node)
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
if (getAutoComputeHomePosition()) computeHomePosition();
}
@@ -43,21 +44,12 @@ osg::Node* TrackballManipulator::getNode()
}
/*ea*/
void TrackballManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(boundingSphere._center+osg::Vec3( 0.0,-3.5f * boundingSphere._radius,0.0f),
boundingSphere._center,
osg::Vec3(0.0f,0.0f,1.0f));
us.requestRedraw();
}
if (getAutoComputeHomePosition()) computeHomePosition();
computePosition(_homeEye, _homeCenter, _homeUp);
us.requestRedraw();
}