From Wang Rui with edits from Robert Osfield, additional GLenums for cross platform build
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@@ -377,6 +377,29 @@ typedef char GLchar;
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#define GL_INT_SAMPLER_BUFFER 0x8DD0
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
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#define GL_TEXTURE_BUFFER 0x8C2A
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#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
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#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
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#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
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#define GL_RED_SNORM 0x8F90
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#define GL_RG_SNORM 0x8F91
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#define GL_RGB_SNORM 0x8F92
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#define GL_RGBA_SNORM 0x8F93
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#define GL_R8_SNORM 0x8F94
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#define GL_RG8_SNORM 0x8F95
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#define GL_RGB8_SNORM 0x8F96
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#define GL_RGBA8_SNORM 0x8F97
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#define GL_R16_SNORM 0x8F98
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#define GL_RG16_SNORM 0x8F99
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#define GL_RGB16_SNORM 0x8F9A
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#define GL_RGBA16_SNORM 0x8F9B
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#define GL_SIGNED_NORMALIZED 0x8F9C
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#define GL_PRIMITIVE_RESTART 0x8F9D
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
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#endif
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#ifndef GL_VERSION_4_0
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@@ -302,6 +302,38 @@
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#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
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#endif
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#ifndef GL_ARB_texture_rg
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#define GL_RG 0x8227
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#define GL_RG_INTEGER 0x8228
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#define GL_R8 0x8229
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#define GL_R16 0x822A
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#define GL_RG8 0x822B
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#define GL_RG16 0x822C
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#define GL_R16F 0x822D
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#define GL_R32F 0x822E
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#define GL_RG16F 0x822F
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#define GL_RG32F 0x8230
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#define GL_R8I 0x8231
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#define GL_R8UI 0x8232
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#define GL_R16I 0x8233
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#define GL_R16UI 0x8234
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#define GL_R32I 0x8235
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#define GL_R32UI 0x8236
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#define GL_RG8I 0x8237
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#define GL_RG8UI 0x8238
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#define GL_RG16I 0x8239
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#define GL_RG16UI 0x823A
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#define GL_RG32I 0x823B
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#define GL_RG32UI 0x823C
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#endif
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#ifndef GL_ARB_half_float_pixel
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#define GL_HALF_FLOAT 0x140B
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#endif
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namespace osg {
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