Removed the sizeAdjustment code as it was leading to incorrect tex coord generation and clipping of the left handside
of the text glyphs.
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@@ -461,6 +461,8 @@ Font::GlyphTexture::GlyphTexture():
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_partUsedX(0),
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_partUsedY(0)
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{
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setWrap(WRAP_S, CLAMP_TO_EDGE);
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setWrap(WRAP_T, CLAMP_TO_EDGE);
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}
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Font::GlyphTexture::~GlyphTexture()
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@@ -536,9 +538,11 @@ void Font::GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
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// set up the details of where to place glyph's image in the texture.
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glyph->setTexture(this);
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glyph->setTexturePosition(posX,posY);
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unsigned int sizeAdjustment = 1;
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glyph->setMinTexCoord(osg::Vec2((float)(posX)/(float)(getTextureWidth()-sizeAdjustment),(float)(posY)/(float)(getTextureHeight()-sizeAdjustment)));
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glyph->setMaxTexCoord(osg::Vec2((float)(posX+glyph->s())/(float)(getTextureWidth()-sizeAdjustment),(float)(posY+glyph->t())/(float)(getTextureHeight()-sizeAdjustment)));
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glyph->setMinTexCoord( osg::Vec2( static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
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static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
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glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
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static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
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}
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void Font::GlyphTexture::apply(osg::State& state) const
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