Removed the unused debug header as it was causing building compile problems with the Debug build under Windows
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@@ -20,7 +20,6 @@ SET(TARGET_H
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AABBonBoneVisitor
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AnimationCleanerVisitor
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BindPerVertexVisitor
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debug
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DetachPrimitiveVisitor
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DisableAnimationVisitor
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DrawArrayVisitor
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@@ -1,46 +0,0 @@
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#include <osgDB/ReaderWriter>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/Registry>
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#include <osgDB/FileUtils>
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#include <osgDB/FileNameUtils>
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#include <fstream>
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#include <sstream>
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inline void save_debug(osg::Node& node, const std::string& path) {
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osg::ref_ptr<osgDB::Registry> registry = osgDB::Registry::instance();
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std::string ext = osgDB::getLowerCaseFileExtension(path);
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osgDB::ReaderWriter* writer = registry->getReaderWriterForExtension(ext);
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if(writer) {
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writer->writeNode(node, path.c_str());
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}
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}
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inline void save_debug(osg::Geometry& geometry, const std::string& path) {
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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geode->addDrawable(&geometry);
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save_debug(*geode, path);
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}
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template<typename VV>
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std::string dump(const VV& v) {
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std::ostringstream oss;
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oss << "(" << v[0];
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for(int i = 1 ; i < VV::num_components ; ++ i) {
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oss << ", " << v[i];
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}
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oss << ")";
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return oss.str();
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}
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template<typename VV>
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float length(const VV& v) {
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float l = 0;
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for(int i = 0 ; i < VV::num_components ; ++ i) {
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l += v[i] * v[i];
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}
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return std::sqrt(l);
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}
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