Fixed indentation of comment
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@@ -313,7 +313,7 @@ void Texture2D::apply(State& state) const
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glBindTexture( GL_TEXTURE_2D, 0 );
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}
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// if texture object is now valid and we have to allocate mipmap levels, then
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// if texture object is now valid and we have to allocate mipmap levels, then
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if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
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{
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generateMipmap(state);
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