Fixed indentation of comment

This commit is contained in:
Robert Osfield
2017-01-19 15:56:17 +00:00
parent 255a86cbe2
commit 10b6f7aa47

View File

@@ -313,7 +313,7 @@ void Texture2D::apply(State& state) const
glBindTexture( GL_TEXTURE_2D, 0 );
}
// if texture object is now valid and we have to allocate mipmap levels, then
// if texture object is now valid and we have to allocate mipmap levels, then
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
{
generateMipmap(state);