Converted tabs to four spaces

This commit is contained in:
Robert Osfield
2008-06-21 11:34:01 +00:00
parent 415d45525c
commit 113a77b219
3 changed files with 805 additions and 805 deletions

View File

@@ -2,27 +2,27 @@
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>org.openscenegraph.osgsimpleviewerCocoa</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>osgviewerCocoa</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>org.openscenegraph.osgviewerCocoa</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>osgviewerCocoa</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

View File

@@ -53,37 +53,37 @@
namespace osgViewer
{
// Just a forward declaration so I don't need the #include in the header.
class Viewer;
class GraphicsWindowEmbedded;
// Just a forward declaration so I don't need the #include in the header.
class Viewer;
class GraphicsWindowEmbedded;
}
// Subclass NSOpenGLView. We could subclass NSView instead, but NSOpenGLView is easy.
@interface ViewerCocoa : NSOpenGLView
{
// Note: In Objective-C++, if you use objects instead of pointers as
// member instance variables, you MUST turn on "Call C++ Default Ctors/Dtors in Objective-C".
// -fobjc-call-cxx-cdtors
// This option makes sure constructors and destructors are run.
// This option is only available for gcc 4.0+ (Mac OS X 10.4+)
// Note: In Objective-C++, if you use objects instead of pointers as
// member instance variables, you MUST turn on "Call C++ Default Ctors/Dtors in Objective-C".
// -fobjc-call-cxx-cdtors
// This option makes sure constructors and destructors are run.
// This option is only available for gcc 4.0+ (Mac OS X 10.4+)
// Is SimpleViewer supposed use ref_ptr? (Doesn't look like it to me.)
// If so, remember ref_ptr is an object on the stack and the cdtors option must be activated.
// We could also make simpleViewer an object instead of a pointer, but again, turn on the option.
osgViewer::Viewer* theViewer;
osgViewer::GraphicsWindowEmbedded* graphicsWindow;
// Is SimpleViewer supposed use ref_ptr? (Doesn't look like it to me.)
// If so, remember ref_ptr is an object on the stack and the cdtors option must be activated.
// We could also make simpleViewer an object instead of a pointer, but again, turn on the option.
osgViewer::Viewer* theViewer;
osgViewer::GraphicsWindowEmbedded* graphicsWindow;
// This timer is used to trigger animation callbacks since everything is event driven.
NSTimer* animationTimer;
// This timer is used to trigger animation callbacks since everything is event driven.
NSTimer* animationTimer;
// Flags to help track whether ctrl-clicking or option-clicking is being used
BOOL isUsingCtrlClick;
BOOL isUsingOptionClick;
// Flag to track whether the OpenGL multithreading engine is enabled or not
BOOL isUsingMultithreadedOpenGLEngine;
// Flags to help track whether ctrl-clicking or option-clicking is being used
BOOL isUsingCtrlClick;
BOOL isUsingOptionClick;
// Flag to track whether the OpenGL multithreading engine is enabled or not
BOOL isUsingMultithreadedOpenGLEngine;
}
// My custom static method to create a basic pixel format

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