From Robert Osfield and Richard Schmidt, made fixes inspired by an original submission from Richard which
highlighted problems with Light, ClipPlane and Hint usage in osg::State's usage of cloneType and reassignment of target/num in StateSet/these StateAttributes.
This commit is contained in:
@@ -27,6 +27,7 @@ class OSG_EXPORT ClipPlane : public StateAttribute
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public :
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ClipPlane();
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inline ClipPlane(unsigned int no) { setClipPlaneNum(no); }
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inline ClipPlane(unsigned int no,const Vec4d& plane) { setClipPlaneNum(no); setClipPlane(plane); }
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inline ClipPlane(unsigned int no,const Plane& plane) { setClipPlaneNum(no); setClipPlane(plane); }
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inline ClipPlane(unsigned int no,double a,double b,double c,double d) { setClipPlaneNum(no); setClipPlane(a,b,c,d); }
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@@ -42,7 +43,12 @@ class OSG_EXPORT ClipPlane : public StateAttribute
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_clipPlaneNum=cp._clipPlaneNum;
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}
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META_StateAttribute(osg, ClipPlane, CLIPPLANE);
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virtual osg::Object* cloneType() const { return new ClipPlane( _clipPlaneNum ); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new ClipPlane(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ClipPlane *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "ClipPlane"; }
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virtual Type getType() const { return CLIPPLANE; }
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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@@ -25,7 +25,7 @@ public:
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Hint():
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_target(GL_NONE),
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_mode(GL_NONE) {}
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_mode(GL_DONT_CARE) {}
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Hint(GLenum target, GLenum mode):
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_target(target),
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@@ -37,13 +37,18 @@ public:
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_target(hint._target),
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_mode(hint._mode) {}
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META_StateAttribute(osg, Hint, HINT);
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virtual osg::Object* cloneType() const { return new Hint( _target, GL_DONT_CARE ); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Hint(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Hint *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Light"; }
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virtual Type getType() const { return HINT; }
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virtual int compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(Hint,sa)
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(Hint,sa)
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// compare each paramter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_target)
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@@ -55,7 +60,7 @@ public:
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/** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/
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virtual unsigned int getMember() const { return static_cast<unsigned int>(_target); }
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inline void setTarget(GLenum target) { _target = target; }
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inline void setTarget(GLenum target);
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inline GLenum getTarget() const { return _target; }
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inline void setMode(GLenum mode) { _mode = mode; }
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@@ -27,6 +27,8 @@ class OSG_EXPORT Light : public StateAttribute
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Light();
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Light(unsigned int lightnum);
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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Light(const Light& light,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(light,copyop),
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@@ -42,7 +44,12 @@ class OSG_EXPORT Light : public StateAttribute
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_spot_exponent(light._spot_exponent),
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_spot_cutoff(light._spot_cutoff) {}
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META_StateAttribute(osg, Light, LIGHT);
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virtual osg::Object* cloneType() const { return new Light(_lightnum); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Light(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Light *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Light"; }
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virtual Type getType() const { return LIGHT; }
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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@@ -78,7 +85,7 @@ class OSG_EXPORT Light : public StateAttribute
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/** Set which OpenGL light to operate on. */
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void setLightNum(int num) { _lightnum = num; }
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void setLightNum(int num);
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/** Get which OpenGL light this osg::Light operates on. */
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int getLightNum() const { return _lightnum; }
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@@ -11,6 +11,7 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ClipPlane>
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#include <osg/StateSet>
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#include <osg/Notify>
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using namespace osg;
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@@ -28,7 +29,43 @@ ClipPlane::~ClipPlane()
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void ClipPlane::setClipPlaneNum(unsigned int num)
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{
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if (_clipPlaneNum==num) return;
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if (_parents.empty())
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{
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_clipPlaneNum = num;
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return;
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}
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<ClipPlane> clipPlaneRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the clip plane number
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_clipPlaneNum = num;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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unsigned int ClipPlane::getClipPlaneNum() const
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@@ -12,6 +12,7 @@
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*/
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#include <osg/Hint>
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#include <osg/StateSet>
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using namespace osg;
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@@ -21,3 +22,45 @@ void Hint::apply(State& state) const
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glHint(_target, _mode);
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}
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void Hint::setTarget(GLenum target)
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{
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if (_target==target) return;
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if (_parents.empty())
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{
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_target = target;
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return;
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}
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<Hint> hintRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the hint target
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_target = target;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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@@ -11,6 +11,7 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Light>
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#include <osg/StateSet>
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#include <osg/Notify>
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using namespace osg;
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@@ -18,19 +19,13 @@ using namespace osg;
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Light::Light( void )
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{
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init();
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// notify(DEBUG) << "_ambient "<<_ambient<<std::endl;
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// notify(DEBUG) << "_diffuse "<<_diffuse<<std::endl;
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// notify(DEBUG) << "_specular "<<_specular<<std::endl;
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// notify(DEBUG) << "_position "<<_position<<std::endl;
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// notify(DEBUG) << "_direction "<<_direction<<std::endl;
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// notify(DEBUG) << "_spot_exponent "<<_spot_exponent<<std::endl;
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// notify(DEBUG) << "_spot_cutoff "<<_spot_cutoff<<std::endl;
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// notify(DEBUG) << "_constant_attenuation "<<_constant_attenuation<<std::endl;
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// notify(DEBUG) << "_linear_attenuation "<<_linear_attenuation<<std::endl;
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// notify(DEBUG) << "_quadratic_attenuation "<<_quadratic_attenuation<<std::endl;
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}
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Light::Light(unsigned int lightnum)
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{
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init();
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_lightnum = lightnum;
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}
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Light::~Light( void )
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{
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@@ -50,8 +45,61 @@ void Light::init( void )
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_constant_attenuation = 1.0f;
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_linear_attenuation = 0.0f;
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_quadratic_attenuation = 0.0f;
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// notify(DEBUG) << "_ambient "<<_ambient<<std::endl;
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// notify(DEBUG) << "_diffuse "<<_diffuse<<std::endl;
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// notify(DEBUG) << "_specular "<<_specular<<std::endl;
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// notify(DEBUG) << "_position "<<_position<<std::endl;
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// notify(DEBUG) << "_direction "<<_direction<<std::endl;
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// notify(DEBUG) << "_spot_exponent "<<_spot_exponent<<std::endl;
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// notify(DEBUG) << "_spot_cutoff "<<_spot_cutoff<<std::endl;
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// notify(DEBUG) << "_constant_attenuation "<<_constant_attenuation<<std::endl;
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// notify(DEBUG) << "_linear_attenuation "<<_linear_attenuation<<std::endl;
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// notify(DEBUG) << "_quadratic_attenuation "<<_quadratic_attenuation<<std::endl;
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}
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void Light::setLightNum(int num)
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{
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if (_lightnum==num) return;
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if (_parents.empty())
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{
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_lightnum = num;
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return;
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}
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// take a reference to this clip plane to prevent it from going out of scope
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// when we remove it temporarily from its parents.
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osg::ref_ptr<Light> lightRef = this;
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// copy the parents as they _parents list will be changed by the subsequent removeAttributes.
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ParentList parents = _parents;
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// remove this attribute from its parents as its position is being changed
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// and would no longer be valid.
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ParentList::iterator itr;
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->removeAttribute(this);
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}
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// assign the hint target
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_lightnum = num;
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// add this attribute back into its original parents with its new position
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for(itr = parents.begin();
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itr != parents.end();
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++itr)
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{
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osg::StateSet* stateset = *itr;
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stateset->setAttribute(this);
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}
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}
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void Light::captureLightState()
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{
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