Added osgGA::Device class for integration of both physical and virtual devices.
Added template readFile(..) function to make it more convinient to cast to a specific object type. Added support for osgGA::Device to osgViewer. Added sdl plugin to provides very basic joystick osgGA::Device integration.
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@@ -43,9 +43,25 @@ extern OSGDB_EXPORT osg::Object* readObjectFile(const std::string& filename,cons
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* to read the specified file.*/
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inline osg::Object* readObjectFile(const std::string& filename)
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{
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return readObjectFile(filename,Registry::instance()->getOptions());
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return readObjectFile(filename, Registry::instance()->getOptions());
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}
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template<typename T>
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inline T* readFile(const std::string& filename, const Options* options)
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{
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osg::ref_ptr<osg::Object> object = readObjectFile(filename, options);
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osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
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object = 0;
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return t.release();
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}
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template<typename T>
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inline T* readFile(const std::string& filename)
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{
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return readFile<T>(filename, Registry::instance()->getOptions());
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}
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/** Read an osg::Image from file.
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* Return valid osg::Image on success,
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* return NULL on failure.
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52
include/osgGA/Device
Normal file
52
include/osgGA/Device
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@@ -0,0 +1,52 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_EVENTSOURCE
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#define OSGGA_EVENTSOURCE 1
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#include <osgGA/EventQueue>
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namespace osgGA {
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/**
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* Device base class from abstracting away from devices/windows that can generate events.
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*/
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class OSGGA_EXPORT Device : public osg::Object
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{
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public:
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Device();
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Device(const Device& es, const osg::CopyOp& copyop);
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META_Object(osgGA,Device);
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virtual void checkEvents() {};
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
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osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
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const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
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protected:
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virtual ~Device();
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/** Prevent unwanted copy operator.*/
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Device& operator = (const Device&) { return *this; }
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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};
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}
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#endif
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@@ -24,6 +24,7 @@
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#include <osgGA/CameraManipulator>
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#include <osgGA/EventVisitor>
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#include <osgGA/EventQueue>
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#include <osgGA/Device>
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#include <osgViewer/Scene>
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#include <osgViewer/ViewerBase>
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@@ -108,6 +109,19 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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/** Get the const View's image pager.*/
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const osgDB::ImagePager* getImagePager() const;
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/** Add a Device.
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* The Device is polled on each new frame via it's Device::checkEvents() method and any events generated then collected via Device::getEventQueue()*/
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void addDevice(osgGA::Device* eventSource);
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/** Remove a Device. /*/
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void removeDevice(osgGA::Device* eventSource);
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typedef std::vector< osg::ref_ptr<osgGA::Device> > Devices;
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Devices& getDevices() { return _eventSources; }
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const Devices& getDevices() const { return _eventSources; }
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/* Set the EventQueue that the View uses to integrate external non window related events.*/
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
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@@ -250,6 +264,8 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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osg::Timer_t _startTick;
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Devices _eventSources;
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osg::ref_ptr<osgViewer::Scene> _scene;
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
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@@ -117,7 +117,6 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
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osg::BarrierOperation::PreBlockOp getEndBarrierOperation() const { return _endBarrierOperation; }
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/** Set the done flag to signal the viewer's work is done and should exit the frame loop.*/
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void setDone(bool done) { _done = done; }
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