Added osgGA::Device class for integration of both physical and virtual devices.

Added template readFile(..) function to make it more convinient to cast to a specific object type.

Added support for osgGA::Device to osgViewer.

Added sdl plugin to provides very basic joystick osgGA::Device integration.
This commit is contained in:
Robert Osfield
2012-10-23 16:15:03 +00:00
parent f9ad1e5673
commit 1591fe09f3
14 changed files with 491 additions and 2 deletions

View File

@@ -24,6 +24,7 @@
#include <osgGA/CameraManipulator>
#include <osgGA/EventVisitor>
#include <osgGA/EventQueue>
#include <osgGA/Device>
#include <osgViewer/Scene>
#include <osgViewer/ViewerBase>
@@ -108,6 +109,19 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
/** Get the const View's image pager.*/
const osgDB::ImagePager* getImagePager() const;
/** Add a Device.
* The Device is polled on each new frame via it's Device::checkEvents() method and any events generated then collected via Device::getEventQueue()*/
void addDevice(osgGA::Device* eventSource);
/** Remove a Device. /*/
void removeDevice(osgGA::Device* eventSource);
typedef std::vector< osg::ref_ptr<osgGA::Device> > Devices;
Devices& getDevices() { return _eventSources; }
const Devices& getDevices() const { return _eventSources; }
/* Set the EventQueue that the View uses to integrate external non window related events.*/
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
@@ -250,6 +264,8 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
osg::Timer_t _startTick;
Devices _eventSources;
osg::ref_ptr<osgViewer::Scene> _scene;
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;