Added osgGA::Device class for integration of both physical and virtual devices.

Added template readFile(..) function to make it more convinient to cast to a specific object type.

Added support for osgGA::Device to osgViewer.

Added sdl plugin to provides very basic joystick osgGA::Device integration.
This commit is contained in:
Robert Osfield
2012-10-23 16:15:03 +00:00
parent f9ad1e5673
commit 1591fe09f3
14 changed files with 491 additions and 2 deletions

31
src/osgGA/Device.cpp Normal file
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgGA/Device>
using namespace osgGA;
Device::Device()
{
setEventQueue(new EventQueue);
}
Device::Device(const Device& es, const osg::CopyOp& copyop):
osg::Object(es,copyop)
{
setEventQueue(new EventQueue);
}
Device::~Device()
{
}