Improved handling of projected coords in new intersection classes
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@@ -186,13 +186,18 @@ public:
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// remap the mouse x,y into viewport coordinates.
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osg::notify(osg::NOTICE)<<std::endl;
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#if 0
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// use non dimension coordinates - in projection/clip space
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::PROJECTION, osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),0.0), osg::Vec3d(ea.getXnormalized(),ea.getYnormalized(),1.0) );
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#else
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// use window coordinates
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float mx = _sceneView->getViewport()->x() + (int)((float)_sceneView->getViewport()->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = _sceneView->getViewport()->y() + (int)((float)_sceneView->getViewport()->height()*(ea.getYnormalized()*0.5f+0.5f));
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#if 1
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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picker->setCoordinateFrame(osgUtil::Intersector::WINDOW);
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osgUtil::LineSegmentIntersector* picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, osg::Vec3d(mx,my,0.0), osg::Vec3d(mx,my,1.0) );
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#endif
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osgUtil::IntersectionVisitor iv(picker);
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@@ -205,7 +210,7 @@ public:
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osgUtil::LineSegmentIntersector::Intersection intersection = picker->getFirstIntersection();
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osg::notify(osg::NOTICE)<<"Picking "<<intersection.localIntersectionPoint<<std::endl;
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#if 0
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osg::NodePath& nodePath = intersection.nodePath;
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osg::Node* node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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osg::Group* parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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@@ -238,64 +243,34 @@ public:
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}
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}
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}
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#endif
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}
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#else
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// do the pick traversal.
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osgUtil::PickVisitor pick(_sceneView->getViewport(),
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_sceneView->getProjectionMatrix(),
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_sceneView->getViewMatrix(), mx, my);
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scene->accept(pick);
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osgUtil::PickVisitor::LineSegmentHitListMap& segHitList = pick.getSegHitList();
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if (!segHitList.empty() && !segHitList.begin()->second.empty())
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{
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std::cout<<"Got hits"<<std::endl;
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float mx = _sceneView->getViewport()->x() + (int)((float)_sceneView->getViewport()->width()*(ea.getXnormalized()*0.5f+0.5f));
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float my = _sceneView->getViewport()->y() + (int)((float)_sceneView->getViewport()->height()*(ea.getYnormalized()*0.5f+0.5f));
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// get the hits for the first segment
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osgUtil::PickVisitor::HitList& hits = segHitList.begin()->second;
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// do the pick traversal use the other PickVisitor to double check results.
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osgUtil::PickVisitor pick(_sceneView->getViewport(),
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_sceneView->getProjectionMatrix(),
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_sceneView->getViewMatrix(), mx, my);
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scene->accept(pick);
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// just take the first hit - nearest the eye point.
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osgUtil::Hit& hit = hits.front();
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osg::NodePath& nodePath = hit._nodePath;
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osg::Node* node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0;
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osg::Group* parent = (nodePath.size()>=2)?dynamic_cast<osg::Group*>(nodePath[nodePath.size()-2]):0;
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if (node) std::cout<<" Hits "<<node->className()<<" nodePath size"<<nodePath.size()<<std::endl;
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// now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked"
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if (parent && node)
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osgUtil::PickVisitor::LineSegmentHitListMap& segHitList = pick.getSegHitList();
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if (!segHitList.empty() && !segHitList.begin()->second.empty())
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{
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std::cout<<" parent "<<parent->className()<<std::endl;
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// get the hits for the first segment
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osgUtil::PickVisitor::HitList& hits = segHitList.begin()->second;
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osgFX::Scribe* parentAsScribe = dynamic_cast<osgFX::Scribe*>(parent);
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if (!parentAsScribe)
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{
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// node not already picked, so highlight it with an osgFX::Scribe
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osgFX::Scribe* scribe = new osgFX::Scribe();
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scribe->addChild(node);
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parent->replaceChild(node,scribe);
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}
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else
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{
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// node already picked so we want to remove scribe to unpick it.
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osg::Node::ParentList parentList = parentAsScribe->getParents();
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for(osg::Node::ParentList::iterator itr=parentList.begin();
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itr!=parentList.end();
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++itr)
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{
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(*itr)->replaceChild(parentAsScribe,node);
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}
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}
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// just take the first hit - nearest the eye point.
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osgUtil::Hit& hit = hits.front();
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std::cout<<"Got hits"<<hit.getLocalIntersectPoint()<<std::endl;
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}
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}
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#endif
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}
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@@ -42,8 +42,8 @@ class Intersector : public osg::Referenced
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MODEL
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};
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Intersector():
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_coordinateFrame(MODEL),
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Intersector(CoordinateFrame cf=MODEL):
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_coordinateFrame(cf),
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_disabledCount(0) {}
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void setCoordinateFrame(CoordinateFrame cf) { _coordinateFrame = cf; }
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@@ -84,6 +84,8 @@ class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent=0);
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent=0);
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struct Intersection
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{
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Intersection():
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@@ -217,6 +217,14 @@ LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const os
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{
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}
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LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent):
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Intersector(cf),
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_parent(parent),
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_start(start),
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_end(end)
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{
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}
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Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
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{
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if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
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@@ -257,7 +265,7 @@ Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
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bool LineSegmentIntersector::enter(const osg::Node& node)
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{
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return intersects( node.getBound() );
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return !node.isCullingActive() || intersects( node.getBound() );
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}
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void LineSegmentIntersector::leave()
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@@ -270,6 +278,10 @@ void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Dr
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osg::Vec3d s(_start), e(_end);
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if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
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// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
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s = _start;
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e = _end;
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osg::TriangleFunctor<TriangleIntersector> ti;
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ti.set(s,e);
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drawable->accept(ti);
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@@ -473,7 +485,9 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
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}
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}
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if (s==e) return false;
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// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
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// if (s==e) return false;
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return true;
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}
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@@ -659,11 +673,11 @@ void IntersectionVisitor::apply(osg::Group& group)
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void IntersectionVisitor::apply(osg::Geode& geode)
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{
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osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
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if (!enter(geode)) return;
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osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
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for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
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{
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@@ -768,11 +782,11 @@ void IntersectionVisitor::apply(osg::Projection& projection)
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void IntersectionVisitor::apply(osg::CameraNode& camera)
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{
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osg::notify(osg::NOTICE)<<"apply(CameraNode&)"<<std::endl;
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//osg::notify(osg::NOTICE)<<"apply(CameraNode&)"<<std::endl;
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// if (!enter(camera)) return;
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if (!enter(camera)) return;
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osg::notify(osg::NOTICE)<<"inside apply(CameraNode&)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"inside apply(CameraNode&)"<<std::endl;
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if (camera.getViewport()) pushWindowMatrix( camera.getViewport() );
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pushProjectionMatrix( new osg::RefMatrix(camera.getProjectionMatrix()) );
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