Improved handling of projected coords in new intersection classes

This commit is contained in:
Robert Osfield
2006-11-01 17:18:45 +00:00
parent 75169ad16f
commit 15f7abe100
3 changed files with 52 additions and 61 deletions

View File

@@ -217,6 +217,14 @@ LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const os
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent):
Intersector(cf),
_parent(parent),
_start(start),
_end(end)
{
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
@@ -257,7 +265,7 @@ Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return intersects( node.getBound() );
return !node.isCullingActive() || intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
@@ -270,6 +278,10 @@ void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Dr
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
s = _start;
e = _end;
osg::TriangleFunctor<TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
@@ -473,7 +485,9 @@ bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const
}
}
if (s==e) return false;
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
// if (s==e) return false;
return true;
}
@@ -659,11 +673,11 @@ void IntersectionVisitor::apply(osg::Group& group)
void IntersectionVisitor::apply(osg::Geode& geode)
{
osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
// osg::notify(osg::NOTICE)<<"apply(Geode&)"<<std::endl;
if (!enter(geode)) return;
osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
// osg::notify(osg::NOTICE)<<"inside apply(Geode&)"<<std::endl;
for(unsigned int i=0; i<geode.getNumDrawables(); ++i)
{
@@ -768,11 +782,11 @@ void IntersectionVisitor::apply(osg::Projection& projection)
void IntersectionVisitor::apply(osg::CameraNode& camera)
{
osg::notify(osg::NOTICE)<<"apply(CameraNode&)"<<std::endl;
//osg::notify(osg::NOTICE)<<"apply(CameraNode&)"<<std::endl;
// if (!enter(camera)) return;
if (!enter(camera)) return;
osg::notify(osg::NOTICE)<<"inside apply(CameraNode&)"<<std::endl;
// osg::notify(osg::NOTICE)<<"inside apply(CameraNode&)"<<std::endl;
if (camera.getViewport()) pushWindowMatrix( camera.getViewport() );
pushProjectionMatrix( new osg::RefMatrix(camera.getProjectionMatrix()) );