Changed the default near far calculation mode so that it uses the
fine grained computation of near/far.
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@@ -33,7 +33,7 @@ void CullSettings::setDefaults()
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// override during testing
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_computeNearFar = COMPUTE_NEAR_FAR_USING_PRIMITIVES;
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_nearFarRatio = 0.0005f;
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_nearFarRatio = 0.00005f;
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}
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void CullSettings::setCullSettings(const CullSettings& settings)
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