Refactored the implementation of cull/draw for DrawThreadPerContex and CullThreadPerCameraDrawThreadPerContex

and added an experimental draw serialization.
This commit is contained in:
Robert Osfield
2007-08-22 17:17:25 +00:00
parent dee0c92ffc
commit 1694cf9625
2 changed files with 113 additions and 91 deletions

View File

@@ -81,21 +81,40 @@ class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQu
virtual ~Renderer();
bool _serializeDraw;
osg::observer_ptr<osg::Camera> _camera;
bool _done;
bool _graphicsThreadDoesCull;
unsigned int _currentCull;
unsigned int _currentDraw;
OpenThreads::Mutex _mutex[2];
bool _lockHeld[2];
osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
int _frameNumber[2];
osg::ref_ptr<osg::FlushDeletedGLObjectsOperation> _flushOperation;
struct TheadSafeQueue
{
OpenThreads::Mutex _mutex;
OpenThreads::Block _block;
typedef std::list<osgUtil::SceneView*> SceneViewList;
SceneViewList _queue;
void release()
{
_block.release();
}
osgUtil::SceneView* takeFront();
void add(osgUtil::SceneView* sv);
};
TheadSafeQueue _availableQueue;
TheadSafeQueue _drawQueue;
};
}

View File

@@ -119,11 +119,40 @@ void OpenGLQuerySupport::initialize(osg::State* state)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
// Renderer
// TheadSafeQueue
osgUtil::SceneView* Renderer::TheadSafeQueue::takeFront()
{
if (_queue.empty()) _block.block();
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (_queue.empty()) return 0;
osgUtil::SceneView* front = _queue.front();
_queue.pop_front();
if (_queue.empty()) _block.set(false);
return front;
}
void Renderer::TheadSafeQueue::add(osgUtil::SceneView* sv)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_queue.push_back(sv);
_block.set(true);
}
static OpenThreads::Mutex s_drawSerializerMutex;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
// Renderer
Renderer::Renderer(osg::Camera* camera):
osg::GraphicsOperation("Renderer",true),
OpenGLQuerySupport(),
_serializeDraw(true),
_camera(camera),
_done(false),
_graphicsThreadDoesCull(true)
@@ -131,9 +160,6 @@ Renderer::Renderer(osg::Camera* camera):
DEBUG_MESSAGE<<"Render::Render() "<<this<<std::endl;
_lockHeld[0] = false;
_lockHeld[1] = false;
_sceneView[0] = new osgUtil::SceneView;
_sceneView[1] = new osgUtil::SceneView;
@@ -158,16 +184,12 @@ Renderer::Renderer(osg::Camera* camera):
_sceneView[0]->setCamera(_camera.get(), false);
_sceneView[1]->setCamera(_camera.get(), false);
_currentCull = 0;
_currentDraw = 0;
// lock the mutex for the current cull SceneView to
// prevent the draw traversal from reading from it before the cull traversal has been completed.
if (!_graphicsThreadDoesCull)
{
_mutex[_currentCull].lock();
_lockHeld[_currentCull] = true;
}
_availableQueue.add(_sceneView[0].get());
_availableQueue.add(_sceneView[1].get());
DEBUG_MESSAGE<<"_availableQueue.size()="<<_availableQueue._queue.size()<<std::endl;
_flushOperation = new osg::FlushDeletedGLObjectsOperation(0.1);
}
@@ -182,35 +204,6 @@ void Renderer::setGraphicsThreadDoesCull(bool flag)
if (_graphicsThreadDoesCull==flag) return;
_graphicsThreadDoesCull = flag;
_currentCull = 0;
_currentDraw = 0;
if (_graphicsThreadDoesCull)
{
// need to disable any locks held by the cull
if (_lockHeld[0])
{
_lockHeld[0] = false;
_mutex[0].unlock();
}
if (_lockHeld[1])
{
_lockHeld[1] = false;
_mutex[1].unlock();
}
DEBUG_MESSAGE<<"Disabling locks in Renderer"<<std::endl;
}
else
{
DEBUG_MESSAGE<<"Enable locks in Renderer"<<std::endl;
// need to set a lock for cull
_mutex[_currentCull].lock();
_lockHeld[_currentCull] = true;
}
}
void Renderer::updateSceneView(osgUtil::SceneView* sceneView)
@@ -254,7 +247,9 @@ void Renderer::cull()
if (_done || _graphicsThreadDoesCull) return;
// note we assume lock has already been aquired.
osgUtil::SceneView* sceneView = _sceneView[_currentCull].get();
osgUtil::SceneView* sceneView = _availableQueue.takeFront();
DEBUG_MESSAGE<<"cull() got SceneView "<<sceneView<<std::endl;
if (sceneView)
{
@@ -271,8 +266,6 @@ void Renderer::cull()
const osg::FrameStamp* fs = state->getFrameStamp();
int frameNumber = fs ? fs->getFrameNumber() : 0;
_frameNumber[_currentCull] = frameNumber;
// do cull taversal
osg::Timer_t beforeCullTick = osg::Timer::instance()->tick();
@@ -296,20 +289,11 @@ void Renderer::cull()
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
}
_drawQueue.add(sceneView);
}
// relase the mutex associated with this cull traversal, let the draw commence.
_lockHeld[_currentCull] = false;
_mutex[_currentCull].unlock();
// swap which SceneView we need to do cull traversal on next.
_currentCull = 1 - _currentCull;
// aquire the lock for it for the new cull traversal
_mutex[_currentCull].lock();
_lockHeld[_currentCull] = true;
DEBUG_MESSAGE<<"end cull() "<<this<<std::endl;
}
@@ -317,15 +301,19 @@ void Renderer::draw()
{
DEBUG_MESSAGE<<"draw() "<<this<<std::endl;
osgUtil::SceneView* sceneView = _sceneView[_currentDraw].get();
osg::Timer_t startDrawTick = osg::Timer::instance()->tick();
osgUtil::SceneView* sceneView = _drawQueue.takeFront();
DEBUG_MESSAGE<<"draw() got SceneView "<<sceneView<<std::endl;
osg::GraphicsContext* compileContext = osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID());
osg::GraphicsThread* compileThread = compileContext ? compileContext->getGraphicsThread() : 0;
if (sceneView || _done)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex[_currentDraw]);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
@@ -347,7 +335,7 @@ void Renderer::draw()
osg::Stats* stats = sceneView->getCamera()->getStats();
osg::State* state = sceneView->getState();
int frameNumber = _frameNumber[_currentDraw];
int frameNumber = state->getFrameStamp()->getFrameNumber();
if (!_initialized)
{
@@ -362,8 +350,6 @@ void Renderer::draw()
state->getDynamicObjectRenderingCompletedCallback()->completed(state);
}
osg::Timer_t beforeDrawTick = osg::Timer::instance()->tick();
bool aquireGPUStats = stats && _timerQuerySupported && stats->collectStats("gpu");
if (aquireGPUStats)
@@ -378,7 +364,21 @@ void Renderer::draw()
beginQuery(frameNumber);
}
sceneView->draw();
osg::Timer_t beforeDrawTick;
if (_serializeDraw)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
else
{
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
_availableQueue.add(sceneView);
double availableTime = 0.004; // 4 ms
if (databasePager && databasePager->requiresExternalCompileGLObjects(sceneView->getState()->getContextID()))
@@ -401,11 +401,13 @@ void Renderer::draw()
checkQuery(stats);
}
glFlush();
//glFlush();
osg::Timer_t afterDrawTick = osg::Timer::instance()->tick();
// osg::notify(osg::NOTICE)<<"Time wait for draw = "<<osg::Timer::instance()->delta_m(startDrawTick, beforeDrawTick)<<std::endl;
// osg::notify(osg::NOTICE)<<" time for draw = "<<osg::Timer::instance()->delta_m(beforeDrawTick, afterDrawTick)<<std::endl;
if (stats && stats->collectStats("rendering"))
{
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
@@ -414,8 +416,6 @@ void Renderer::draw()
}
}
_currentDraw = 1-_currentDraw;
DEBUG_MESSAGE<<"end draw() "<<this<<std::endl;
}
@@ -423,7 +423,7 @@ void Renderer::cull_draw()
{
DEBUG_MESSAGE<<"cull_draw() "<<this<<std::endl;
osgUtil::SceneView* sceneView = _sceneView[_currentDraw].get();
osgUtil::SceneView* sceneView = _sceneView[0].get();
if (!sceneView || _done) return;
updateSceneView(sceneView);
@@ -434,8 +434,6 @@ void Renderer::cull_draw()
osg::GraphicsContext* compileContext = osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID());
osg::GraphicsThread* compileThread = compileContext ? compileContext->getGraphicsThread() : 0;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex[_currentDraw]);
if (_done)
{
osg::notify(osg::INFO)<<"Render::release() causing cull_draw to exit"<<std::endl;
@@ -479,6 +477,7 @@ void Renderer::cull_draw()
}
#endif
// do draw traveral
if (aquireGPUStats)
{
@@ -486,7 +485,20 @@ void Renderer::cull_draw()
beginQuery(frameNumber);
}
sceneView->draw();
osg::Timer_t beforeDrawTick;
if (_serializeDraw)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_drawSerializerMutex);
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
else
{
beforeDrawTick = osg::Timer::instance()->tick();
sceneView->draw();
}
double availableTime = 0.004; // 4 ms
if (databasePager && databasePager->requiresExternalCompileGLObjects(sceneView->getState()->getContextID()))
@@ -519,9 +531,9 @@ void Renderer::cull_draw()
stats->setAttribute(frameNumber, "Cull traversal end time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
stats->setAttribute(frameNumber, "Cull traversal time taken", osg::Timer::instance()->delta_s(beforeCullTick, afterCullTick));
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, afterCullTick));
stats->setAttribute(frameNumber, "Draw traversal begin time", osg::Timer::instance()->delta_s(_startTick, beforeDrawTick));
stats->setAttribute(frameNumber, "Draw traversal end time", osg::Timer::instance()->delta_s(_startTick, afterDrawTick));
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(afterCullTick, afterDrawTick));
stats->setAttribute(frameNumber, "Draw traversal time taken", osg::Timer::instance()->delta_s(beforeDrawTick, afterDrawTick));
}
DEBUG_MESSAGE<<"end cull_draw() "<<this<<std::endl;
@@ -554,15 +566,6 @@ void Renderer::release()
osg::notify(osg::INFO)<<"Renderer::release()"<<std::endl;
_done = true;
if (_lockHeld[0])
{
_lockHeld[0] = false;
_mutex[0].unlock();
}
if (_lockHeld[1])
{
_lockHeld[1] = false;
_mutex[1].unlock();
}
_availableQueue.release();
_drawQueue.release();
}