Changed the return types of makeCurrent to bool, and added a bool GraphicsContext::releaseContext method
along with implementations in osgViewer.
This commit is contained in:
@@ -171,49 +171,41 @@ bool GraphicsContext::realize()
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void GraphicsContext::close(bool callCloseImplementation)
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{
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osg::notify(osg::NOTICE)<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
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osg::notify(osg::INFO)<<"close("<<callCloseImplementation<<")"<<this<<std::endl;
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// switch off the graphics thread...
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setGraphicsThread(0);
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bool sharedContextExists = false;
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if (_state.valid())
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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if (s_contextIDMap[_state->getContextID()]>1) sharedContextExists = true;
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}
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// release all the OpenGL objects in the scene graphs associted with this
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for(Cameras::iterator itr = _cameras.begin();
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itr != _cameras.end();
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++itr)
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{
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Camera* camera = (*itr);
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if (camera)
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{
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osg::notify(osg::INFO)<<"Releasing GL objects for Camera="<<camera<<" _state="<<_state.get()<<std::endl;
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camera->releaseGLObjects(_state.get());
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}
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}
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if (callCloseImplementation && _state.valid() && isRealized())
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{
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osg::notify(osg::INFO)<<"Closing still viable window "<<sharedContextExists<<" _state->getContextID()="<<_state->getContextID()<<std::endl;
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bool sharedContextExists = false;
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
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if (s_contextIDMap[_state->getContextID()]>1) sharedContextExists = true;
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}
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osg::notify(osg::NOTICE)<<"Closing still viable window "<<sharedContextExists<<" _state->getContextID()="<<_state->getContextID()<<std::endl;
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#if 1
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// release all the OpenGL objects in the scene graphs associted with this
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for(Cameras::iterator itr = _cameras.begin();
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itr != _cameras.end();
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++itr)
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{
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Camera* camera = (*itr);
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if (camera)
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{
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osg::notify(osg::NOTICE)<<"Releasing GL objects for Camera "<<camera<<std::endl;
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#if 1
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camera->releaseGLObjects(_state.get());
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#else
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camera->releaseGLObjects(0);
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#endif
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}
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}
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#endif
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#if 1
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osg::notify(osg::NOTICE)<<"Doing makeCurrent "<<std::endl;
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makeCurrent();
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osg::notify(osg::NOTICE)<<"Doing Flush"<<std::endl;
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osg::notify(osg::INFO)<<"Doing Flush"<<std::endl;
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// flush all the OpenGL object buffer for this context.
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double availableTime = 100.0f;
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@@ -229,8 +221,8 @@ void GraphicsContext::close(bool callCloseImplementation)
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osg::Program::flushDeletedGlPrograms(_state->getContextID(),currentTime,availableTime);
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osg::Shader::flushDeletedGlShaders(_state->getContextID(),currentTime,availableTime);
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osg::notify(osg::NOTICE)<<"Done Flush "<<availableTime<<std::endl;
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#endif
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osg::notify(osg::INFO)<<"Done Flush "<<availableTime<<std::endl;
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_state->reset();
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releaseContext();
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@@ -247,46 +239,37 @@ void GraphicsContext::close(bool callCloseImplementation)
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}
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void GraphicsContext::makeCurrent()
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bool GraphicsContext::makeCurrent()
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{
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ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
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if (_graphicsThread.valid() &&
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_threadOfLastMakeCurrent == _graphicsThread.get() &&
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_threadOfLastMakeCurrent != OpenThreads::Thread::CurrentThread())
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{
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// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
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rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
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_graphicsThread->add(rcbmco);
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}
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if (!isCurrent()) _mutex.lock();
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makeCurrentImplementation();
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bool result = makeCurrentImplementation();
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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if (rcbmco)
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if (result)
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{
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// Let the "relase contex, block and make current operation" proceed, which will now move on to trying to aquire the graphics
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// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
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rcbmco->release();
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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return result;
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}
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void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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bool GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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{
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if (!isCurrent()) _mutex.lock();
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bool result = makeContextCurrentImplementation(readContext);
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makeContextCurrentImplementation(readContext);
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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if (result)
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{
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_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
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}
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return result;
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}
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void GraphicsContext::releaseContext()
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bool GraphicsContext::releaseContext()
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{
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_mutex.unlock();
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_threadOfLastMakeCurrent = reinterpret_cast<OpenThreads::Thread*>(0xffff);
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bool result = releaseContextImplementation();
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_threadOfLastMakeCurrent = (OpenThreads::Thread*)(-1);
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return result;
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}
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void GraphicsContext::swapBuffers()
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@@ -306,7 +289,6 @@ void GraphicsContext::swapBuffers()
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makeCurrent();
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swapBuffersImplementation();
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clear();
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releaseContext();
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}
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}
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