From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions: "I'm happy to release the osgdragger nodekit to the OSG community. I implemented the nodekit for my company, Fugro-Jason Inc., and they have kindly agreed to open source it. The nodekit contains a few draggers but it should be easy to build new draggers on top of it. The design of the nodekit is based on a SIGGRAPH 2002 course - "Design and Implementation of Direct Manipulation in 3D". You can find the course notes at http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of the course notes should give you a fair understanding of how the nodekit works. The source code also contains an example of how to use the draggers."
This commit is contained in:
95
src/osgManipulator/Selection.cpp
Normal file
95
src/osgManipulator/Selection.cpp
Normal file
@@ -0,0 +1,95 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
|
||||
|
||||
#include <osgManipulator/Selection>
|
||||
#include <osgManipulator/Command>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace osgManipulator;
|
||||
|
||||
class FindNodePathToRootVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
osg::NodePath& _nodePathToRoot;
|
||||
|
||||
FindNodePathToRootVisitor(osg::NodePath& np)
|
||||
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS),
|
||||
_nodePathToRoot(np)
|
||||
{}
|
||||
|
||||
virtual void apply(osg::Node& node)
|
||||
{
|
||||
_nodePathToRoot.push_back(&node);
|
||||
traverse(node);
|
||||
}
|
||||
};
|
||||
|
||||
void osgManipulator::computeNodePathToRoot(osg::Node& node, osg::NodePath& np)
|
||||
{
|
||||
np.clear();
|
||||
osg::ref_ptr<FindNodePathToRootVisitor> visitor = new FindNodePathToRootVisitor(np);
|
||||
node.accept(*visitor);
|
||||
np.pop_back();
|
||||
std::reverse(np.begin(), np.end());
|
||||
}
|
||||
|
||||
Selection::Selection()
|
||||
{
|
||||
}
|
||||
|
||||
Selection::~Selection()
|
||||
{
|
||||
}
|
||||
|
||||
bool Selection::receive(const MotionCommand& command)
|
||||
{
|
||||
switch (command.getStage())
|
||||
{
|
||||
case MotionCommand::START:
|
||||
{
|
||||
// Save the current matrix
|
||||
_startMotionMatrix = getMatrix();
|
||||
|
||||
// Get the LocalToWorld and WorldToLocal matrix for this node.
|
||||
osg::NodePath nodePathToRoot;
|
||||
computeNodePathToRoot(*this,nodePathToRoot);
|
||||
_localToWorld = osg::computeLocalToWorld(nodePathToRoot);
|
||||
_worldToLocal = osg::Matrix::inverse(_localToWorld);
|
||||
|
||||
return true;
|
||||
}
|
||||
case MotionCommand::MOVE:
|
||||
{
|
||||
// Transform the command's motion matrix into local motion matrix.
|
||||
osg::Matrix localMotionMatrix = _localToWorld * command.getWorldToLocal()
|
||||
* command.getMotionMatrix()
|
||||
* command.getLocalToWorld() * _worldToLocal;
|
||||
|
||||
// Transform by the localMotionMatrix
|
||||
setMatrix(localMotionMatrix * _startMotionMatrix);
|
||||
|
||||
return true;
|
||||
}
|
||||
case MotionCommand::FINISH:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
case MotionCommand::NONE:
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user