Changed TerrainTile::setDirty() to use children needing update traversal mechanism to address threadng issues.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14465 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-11-04 20:07:15 +00:00
parent 5177298dad
commit 1a265f53f7

View File

@@ -218,7 +218,7 @@ void TerrainTile::setDirtyMask(int dirtyMask)
if (_dirtyMask!=NOT_DIRTY) dirtyDelta += 1;
#if 1
#if 0
if (dirtyDelta>0)
{
// need to signal that we need an update