Changed TerrainTile::setDirty() to use children needing update traversal mechanism to address threadng issues.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14465 16af8721-9629-0410-8352-f15c8da7e697
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@@ -218,7 +218,7 @@ void TerrainTile::setDirtyMask(int dirtyMask)
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if (_dirtyMask!=NOT_DIRTY) dirtyDelta += 1;
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#if 1
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#if 0
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if (dirtyDelta>0)
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{
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// need to signal that we need an update
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