Added event handling for toggling on/off the light source animation.

This commit is contained in:
Robert Osfield
2011-08-25 15:39:09 +00:00
parent 0d3169f645
commit 1ad9979cea

View File

@@ -138,6 +138,33 @@ public:
};
class LightAnimationHandler : public osgGA::GUIEventHandler
{
public:
LightAnimationHandler(bool flag=true): _animating(flag) {}
void setAnimating(bool flag) { _animating = flag; }
bool getAnimating() const { return _animating; }
/** Deprecated, Handle events, return true if handled, false otherwise. */
virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYUP)
{
if (ea.getKey() == 'p' )
{
_animating = !_animating;
return true;
}
}
return false;
}
bool _animating;
};
static int ReceivesShadowTraversalMask = 0x1;
static int CastsShadowTraversalMask = 0x2;
@@ -973,6 +1000,9 @@ int main(int argc, char** argv)
}
}
osg::ref_ptr<LightAnimationHandler> lightAnimationHandler = updateLightPosition ? new LightAnimationHandler : 0;
if (lightAnimationHandler) viewer.addEventHandler(lightAnimationHandler.get());
// osgDB::writeNodeFile(*group,"test.osgt");
@@ -1002,7 +1032,7 @@ int main(int argc, char** argv)
}
}
if (updateLightPosition)
if (lightAnimationHandler.valid() && lightAnimationHandler ->getAnimating())
{
float t = viewer.getFrameStamp()->getSimulationTime();