Added new osg::AnimationPath which is contaner for a set of key frames for

defining an animation path.  To be used with osg::Transform etc.
This commit is contained in:
Robert Osfield
2002-02-27 00:58:54 +00:00
parent 7c0eb0f380
commit 1bdebcf174
5 changed files with 147 additions and 2 deletions

49
src/osg/AnimationPath.cpp Normal file
View File

@@ -0,0 +1,49 @@
#include <osg/AnimationPath>
using namespace osg;
void AnimationPath::insert(double time,const Key& key)
{
_timeKeyMap[time] = key;
}
bool AnimationPath::getMatrix(double time,Matrix& matrix)
{
if (_timeKeyMap.empty()) return false;
TimeKeyMap::iterator second = _timeKeyMap.lower_bound(time);
if (second==_timeKeyMap.begin())
{
second->second.getMatrix(matrix);
}
else if (second!=_timeKeyMap.end())
{
TimeKeyMap::iterator first = second;
--first;
// we have both a lower bound and the next item.
// deta_time = second.time - first.time
double delta_time = second->first - first->first;
if (delta_time==0.0)
first->second.getMatrix(matrix);
else
{
Key key;
key.interpolate((time - first->first)/delta_time,
first->second,
second->second);
key.getMatrix(matrix);
}
}
else // (second==_timeKeyMap.end())
{
_timeKeyMap.rbegin().base()->second.getMatrix(matrix);
}
return true;
}
bool AnimationPath::getInverse(double time,Matrix& matrix)
{
}