Fixed computation of osg_NormalMatrix

This commit is contained in:
Robert Osfield
2009-10-19 08:58:52 +00:00
parent eb9ff0a311
commit 1ca1d31482

View File

@@ -1238,27 +1238,15 @@ void State::updateModelViewAndProjectionMatrixUniforms()
if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
if (_normalMatrixUniform.valid())
{
#if 0
Matrix mv(*_modelView);
mv.setTrans(0.0, 0.0, 0.0);
Matrix matrix;
matrix.invert(mv);
#else
Matrix matrix = *_modelView;
#endif
#if 0
Matrix3 normalMatrix(matrix(0,0), matrix(1,0), matrix(2,0),
matrix(0,1), matrix(1,1), matrix(2,1),
matrix(0,2), matrix(1,2), matrix(2,2));
#else
Matrix3 normalMatrix(matrix(0,0), matrix(0,0), matrix(0,0),
matrix(1,0), matrix(1,1), matrix(1,0),
matrix(2,0), matrix(2,0), matrix(2,2));
#endif
osg::notify(osg::NOTICE)<<"modelview "<<*_modelView<<std::endl;
_normalMatrixUniform->set(normalMatrix);
}