Moved PrecipitationDrawable into PrecipitationEffect.
This commit is contained in:
@@ -3,7 +3,6 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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PrecipitationEffect.cpp\
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PrecipitationDrawable.cpp\
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osgprecipitation.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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@@ -1,94 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include "PrecipitationDrawable.h"
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgParticle;
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PrecipitationDrawable::PrecipitationDrawable()
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{
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setSupportsDisplayList(false);
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}
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PrecipitationDrawable::PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop):
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Drawable(copy,copyop)
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{
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}
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void PrecipitationDrawable::setParameters(PrecipitationParameters* parameters)
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{
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_parameters = parameters;
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}
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void PrecipitationDrawable::compileGLObjects(osg::State& state) const
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{
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osg::notify(osg::NOTICE)<<"PrecipitationDrawable::compileGLObjects()"<<this<<std::endl;
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}
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void PrecipitationDrawable::drawImplementation(osg::State& state) const
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{
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if (!_geometry) return;
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const osg::Geometry::Extensions* extensions = osg::Geometry::getExtensions(state.getContextID(),true);
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// save OpenGL matrices
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glPushMatrix();
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glMatrixMode( GL_TEXTURE );
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glPushMatrix();
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state.setActiveTextureUnit(0);
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for(CellMatrixMap::const_iterator itr = _currentCellMatrixMap.begin();
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itr != _currentCellMatrixMap.end();
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++itr)
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{
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float _startTime = 0.0f;
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extensions->glMultiTexCoord1f(GL_TEXTURE0+1, _startTime);
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// load cells current modelview matrix
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glMatrixMode( GL_MODELVIEW );
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glLoadMatrix(itr->second.ptr());
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CellMatrixMap::const_iterator pitr = _previousCellMatrixMap.find(itr->first);
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if (pitr != _previousCellMatrixMap.end())
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{
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// load previous frame modelview matrix for motion blurr effect
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glMatrixMode( GL_TEXTURE );
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glLoadMatrix(pitr->second.ptr());
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}
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else
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{
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// use current modelview matrix as "previous" frame value, cancelling motion blurr effect
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glMatrixMode( GL_TEXTURE );
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glLoadMatrix(itr->second.ptr());
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}
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_geometry->draw(state);
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}
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// restore OpenGL matrices
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glMatrixMode( GL_TEXTURE );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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@@ -1,112 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPARTICLE_PRECIPITATIODRAWABLE
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#define OSGPARTICLE_PRECIPITATIODRAWABLE
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#include <osg/Geometry>
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#include <osgParticle/Export>
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#include "PrecipitationParameters.h"
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namespace osgParticle
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{
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class OSGPARTICLE_EXPORT PrecipitationDrawable : public osg::Drawable
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{
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public:
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PrecipitationDrawable();
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PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Object(osgParticle, PrecipitationDrawable);
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virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
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virtual void accept(osg::PrimitiveFunctor&) const {}
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virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; }
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virtual void accept(osg::PrimitiveIndexFunctor&) const {}
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void setParameters(PrecipitationParameters* parameters);
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PrecipitationParameters* getParameters() { return _parameters.get(); }
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const PrecipitationParameters* getParameters() const { return _parameters.get(); }
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void setGeometry(osg::Geometry* geom) { _geometry = geom; }
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osg::Geometry* getGeometry() { return _geometry.get(); }
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const osg::Geometry* getGeometry() const { return _geometry.get(); }
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virtual void compileGLObjects(osg::State& state) const;
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virtual void drawImplementation(osg::State& state) const;
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struct Cell
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{
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Cell(int in_i, int in_j, int in_k):
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i(in_i), j(in_j), k(in_k) {}
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inline bool operator == (const Cell& rhs) const
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{
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return i==rhs.i && j==rhs.j && k==rhs.k;
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}
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inline bool operator != (const Cell& rhs) const
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{
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return i!=rhs.i || j!=rhs.j || k!=rhs.k;
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}
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inline bool operator < (const Cell& rhs) const
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{
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if (i<rhs.i) return true;
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if (i>rhs.i) return false;
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if (j<rhs.j) return true;
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if (j>rhs.j) return false;
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if (k<rhs.k) return true;
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if (k>rhs.k) return false;
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return false;
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}
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int i;
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int j;
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int k;
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};
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typedef std::map< Cell, osg::Matrix > CellMatrixMap;
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CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; }
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CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; }
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inline void newFrame()
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{
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_previousCellMatrixMap.swap(_currentCellMatrixMap);
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_currentCellMatrixMap.clear();
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}
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protected:
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virtual ~PrecipitationDrawable() {}
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osg::ref_ptr<PrecipitationParameters> _parameters;
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osg::ref_ptr<osg::Geometry> _geometry;
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mutable CellMatrixMap _currentCellMatrixMap;
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mutable CellMatrixMap _previousCellMatrixMap;
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};
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}
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#endif
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@@ -178,8 +178,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
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precipitationDrawableSet._pointPrecipitationDrawable = new PrecipitationDrawable;
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precipitationDrawableSet._pointPrecipitationDrawable->setGeometry(_pointGeometry.get());
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precipitationDrawableSet._pointPrecipitationDrawable->setStateSet(_pointStateSet.get());
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precipitationDrawableSet.setParameters(_parameters.get());
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}
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cull(precipitationDrawableSet, cv);
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@@ -220,15 +218,6 @@ void PrecipitationEffect::setParameters(PrecipitationParameters* parameters)
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if (_parameters==parameters) return;
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_parameters = parameters;
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// inform the PrecipitationDrawable about the change.
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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for(ViewDrawableMap::iterator itr=_viewDrawableMap.begin();
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itr!=_viewDrawableMap.end();
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++itr)
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{
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(itr->second).setParameters(parameters);
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}
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}
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void PrecipitationEffect::update()
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@@ -272,7 +261,7 @@ void PrecipitationEffect::update()
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float cellVolume = length_u*length_v*length_w;
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// time taken to get from start to the end of cycle
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float period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity.z());
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_period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity.z());
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_du.set(length_u, 0.0f, 0.0f);
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_dv.set(0.0f, length_v, 0.0f);
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@@ -318,8 +307,6 @@ void PrecipitationEffect::update()
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precipitationDrawableSet._pointPrecipitationDrawable->setGeometry(_pointGeometry.get());
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precipitationDrawableSet._pointPrecipitationDrawable->setStateSet(_pointStateSet.get());
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precipitationDrawableSet.setParameters(_parameters.get());
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}
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}
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@@ -329,11 +316,9 @@ void PrecipitationEffect::update()
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const osg::BoundingBox& bb = _parameters->boundingBox;
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osg::Uniform* inversePeriodUniform = new osg::Uniform("inversePeriod",1.0f/period);
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//osg::Uniform* startTime = new osg::Uniform("startTime",0.0f);
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osg::Uniform* inversePeriodUniform = new osg::Uniform("inversePeriod",1.0f/_period);
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_precipitationStateSet->addUniform(inversePeriodUniform); // float
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//stateset->addUniform(startTime); // float
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_precipitationStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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_precipitationStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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@@ -694,8 +679,6 @@ void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisit
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float eye_i = eye_kPlane*_inverse_du;
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float eye_j = eye_kPlane*_inverse_dv;
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float _startTime = 0.0f;
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osg::Polytope frustum;
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frustum.setToUnitFrustum(false,false);
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frustum.transformProvidingInverse(cv->getProjectionMatrix());
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@@ -718,13 +701,19 @@ void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisit
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unsigned int numTested=0;
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unsigned int numInFrustum=0;
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float iCyle = 0.43;
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float jCyle = 0.64;
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for(int i = i_min; i<=i_max; ++i)
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{
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for(int j = j_min; j<=j_max; ++j)
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{
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for(int k = k_min; k<=k_max; ++k)
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{
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if (build(eyeLocal, i,j,k, pds, frustum, cv)) ++numInFrustum;
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float startTime = (float)(i)*iCyle + (float)(j)*jCyle;
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startTime = (startTime-floor(startTime))*_period;
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if (build(eyeLocal, i,j,k, startTime, pds, frustum, cv)) ++numInFrustum;
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++numTested;
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}
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}
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@@ -732,11 +721,11 @@ void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisit
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osg::Timer_t endTick = osg::Timer::instance()->tick();
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// osg::notify(osg::NOTICE)<<"time for cull "<<osg::Timer::instance()->delta_m(startTick,endTick)<<"ms numTested="<<numTested<<" numInFrustum"<<numInFrustum<<std::endl;
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// osg::notify(osg::NOTICE)<<" quads "<<pds._quadPrecipitationDrawable->getCurrentCellMatrixMap().size()<<" lines "<<pds._linePrecipitationDrawable->getCurrentCellMatrixMap().size()<<" points "<<pds._pointPrecipitationDrawable->getCurrentCellMatrixMap().size()<<std::endl;
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// osg::notify(osg::NOTICE)<<"time for cull "<<osg::Timer::instance()->delta_m(startTick,endTick)<<"ms numTested="<<numTested<<" numInFrustum"<<numInFrustum<<std::endl;
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// osg::notify(osg::NOTICE)<<" quads "<<pds._quadPrecipitationDrawable->getCurrentCellMatrixMap().size()<<" lines "<<pds._linePrecipitationDrawable->getCurrentCellMatrixMap().size()<<" points "<<pds._pointPrecipitationDrawable->getCurrentCellMatrixMap().size()<<std::endl;
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}
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bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const
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bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const
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{
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osg::Vec3 position = _origin + osg::Vec3(float(i)*_du.x(), float(j)*_dv.y(), float(k+1)*_dw.z());
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osg::Vec3 scale(_du.x(), _dv.y(), -_dw.z());
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@@ -752,17 +741,23 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, P
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osg::Matrix* mymodelview = 0;
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if (distance < _parameters->nearTransition)
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{
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mymodelview = &(pds._quadPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]);
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PrecipitationDrawable::MatrixStartTimePair& mstp = pds._quadPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
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mymodelview = &mstp.first;
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mstp.second = startTime;
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}
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else if (distance <= _parameters->farTransition)
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{
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if (_parameters->useFarLineSegments)
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{
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mymodelview = &(pds._linePrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]);
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PrecipitationDrawable::MatrixStartTimePair& mstp = pds._linePrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
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mymodelview = &mstp.first;
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mstp.second = startTime;
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}
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else
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{
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mymodelview = &(pds._pointPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)]);
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PrecipitationDrawable::MatrixStartTimePair& mstp = pds._pointPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
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mymodelview = &mstp.first;
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mstp.second = startTime;
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}
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}
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else
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@@ -776,3 +771,72 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, P
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Precipitation Drawable
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable()
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{
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setSupportsDisplayList(false);
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}
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PrecipitationEffect::PrecipitationDrawable::PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop):
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Drawable(copy,copyop)
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{
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}
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void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::State& state) const
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{
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if (!_geometry) return;
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const osg::Geometry::Extensions* extensions = osg::Geometry::getExtensions(state.getContextID(),true);
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// save OpenGL matrices
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glPushMatrix();
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glMatrixMode( GL_TEXTURE );
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glPushMatrix();
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state.setActiveTextureUnit(0);
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for(CellMatrixMap::const_iterator itr = _currentCellMatrixMap.begin();
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itr != _currentCellMatrixMap.end();
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++itr)
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{
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extensions->glMultiTexCoord1f(GL_TEXTURE0+1, itr->second.second);
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// load cells current modelview matrix
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glMatrixMode( GL_MODELVIEW );
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glLoadMatrix(itr->second.first.ptr());
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CellMatrixMap::const_iterator pitr = _previousCellMatrixMap.find(itr->first);
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if (pitr != _previousCellMatrixMap.end())
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{
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// load previous frame modelview matrix for motion blurr effect
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glMatrixMode( GL_TEXTURE );
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glLoadMatrix(pitr->second.first.ptr());
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}
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else
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{
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// use current modelview matrix as "previous" frame value, cancelling motion blurr effect
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glMatrixMode( GL_TEXTURE );
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glLoadMatrix(itr->second.first.ptr());
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}
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_geometry->draw(state);
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}
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// restore OpenGL matrices
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glMatrixMode( GL_TEXTURE );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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@@ -18,12 +18,13 @@
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#include <osg/BoundingBox>
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#include <osg/ClearNode>
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#include <osg/Fog>
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#include <osg/Geometry>
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#include <osgUtil/CullVisitor>
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#include <osgParticle/Export>
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#include "PrecipitationDrawable.h"
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#include "PrecipitationParameters.h"
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namespace osgParticle
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{
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@@ -63,22 +64,91 @@ namespace osgParticle
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void setUpGeometries(unsigned int numParticles);
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class OSGPARTICLE_EXPORT PrecipitationDrawable : public osg::Drawable
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{
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public:
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PrecipitationDrawable();
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PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_Object(osgParticle, PrecipitationDrawable);
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virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
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virtual void accept(osg::PrimitiveFunctor&) const {}
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virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; }
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virtual void accept(osg::PrimitiveIndexFunctor&) const {}
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void setGeometry(osg::Geometry* geom) { _geometry = geom; }
|
||||
osg::Geometry* getGeometry() { return _geometry.get(); }
|
||||
const osg::Geometry* getGeometry() const { return _geometry.get(); }
|
||||
|
||||
virtual void drawImplementation(osg::State& state) const;
|
||||
|
||||
struct Cell
|
||||
{
|
||||
Cell(int in_i, int in_j, int in_k):
|
||||
i(in_i), j(in_j), k(in_k) {}
|
||||
|
||||
|
||||
inline bool operator == (const Cell& rhs) const
|
||||
{
|
||||
return i==rhs.i && j==rhs.j && k==rhs.k;
|
||||
}
|
||||
|
||||
inline bool operator != (const Cell& rhs) const
|
||||
{
|
||||
return i!=rhs.i || j!=rhs.j || k!=rhs.k;
|
||||
}
|
||||
|
||||
inline bool operator < (const Cell& rhs) const
|
||||
{
|
||||
if (i<rhs.i) return true;
|
||||
if (i>rhs.i) return false;
|
||||
if (j<rhs.j) return true;
|
||||
if (j>rhs.j) return false;
|
||||
if (k<rhs.k) return true;
|
||||
if (k>rhs.k) return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
int i;
|
||||
int j;
|
||||
int k;
|
||||
};
|
||||
|
||||
typedef std::pair<osg::Matrix, float> MatrixStartTimePair;
|
||||
|
||||
typedef std::map< Cell, MatrixStartTimePair > CellMatrixMap;
|
||||
|
||||
CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; }
|
||||
CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; }
|
||||
|
||||
inline void newFrame()
|
||||
{
|
||||
_previousCellMatrixMap.swap(_currentCellMatrixMap);
|
||||
_currentCellMatrixMap.clear();
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~PrecipitationDrawable() {}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> _geometry;
|
||||
|
||||
mutable CellMatrixMap _currentCellMatrixMap;
|
||||
mutable CellMatrixMap _previousCellMatrixMap;
|
||||
|
||||
};
|
||||
|
||||
struct PrecipitationDrawableSet
|
||||
{
|
||||
void setParameters(PrecipitationParameters* parameters)
|
||||
{
|
||||
if (_quadPrecipitationDrawable.valid()) _quadPrecipitationDrawable->setParameters(parameters);
|
||||
if (_linePrecipitationDrawable.valid()) _linePrecipitationDrawable->setParameters(parameters);
|
||||
if (_pointPrecipitationDrawable.valid()) _pointPrecipitationDrawable->setParameters(parameters);
|
||||
}
|
||||
|
||||
osg::ref_ptr<PrecipitationDrawable> _quadPrecipitationDrawable;
|
||||
osg::ref_ptr<PrecipitationDrawable> _linePrecipitationDrawable;
|
||||
osg::ref_ptr<PrecipitationDrawable> _pointPrecipitationDrawable;
|
||||
};
|
||||
|
||||
void cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const;
|
||||
bool build(const osg::Vec3 eyeLocal, int i, int j, int k, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const;
|
||||
bool build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const;
|
||||
|
||||
osg::ref_ptr<PrecipitationParameters> _parameters;
|
||||
|
||||
@@ -105,13 +175,14 @@ namespace osgParticle
|
||||
osg::ref_ptr<osg::StateSet> _pointStateSet;
|
||||
|
||||
|
||||
osg::Vec3 _origin;
|
||||
osg::Vec3 _du;
|
||||
osg::Vec3 _dv;
|
||||
osg::Vec3 _dw;
|
||||
osg::Vec3 _inverse_du;
|
||||
osg::Vec3 _inverse_dv;
|
||||
osg::Vec3 _inverse_dw;
|
||||
float _period;
|
||||
osg::Vec3 _origin;
|
||||
osg::Vec3 _du;
|
||||
osg::Vec3 _dv;
|
||||
osg::Vec3 _dw;
|
||||
osg::Vec3 _inverse_du;
|
||||
osg::Vec3 _inverse_dv;
|
||||
osg::Vec3 _inverse_dw;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace osgParticle
|
||||
|
||||
void snow(float intensity)
|
||||
{
|
||||
particleVelocity = osg::Vec3(0.0,0.0,-1.0) + osg::Vec3(0.0,0.0,-0.5)*intensity;
|
||||
particleVelocity = osg::Vec3(0.0,0.0,-0.75) + osg::Vec3(0.0,0.0,-0.25)*intensity;
|
||||
particleSize = 0.02 + 0.03*intensity;
|
||||
particleColour = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
|
||||
particleDensity = intensity * 8.2f;
|
||||
|
||||
Reference in New Issue
Block a user