Updated wrappers

This commit is contained in:
Robert Osfield
2007-09-20 10:14:08 +00:00
parent 55a9ea19d7
commit 1e128aed1d

View File

@@ -14,6 +14,7 @@
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec2>
#include <osg/Vec2s>
#include <osgShadow/SoftShadowMap>
#include <osgUtil/CullVisitor>
@@ -75,6 +76,31 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::SoftShadowMap)
__void__setAmbientBias__C5_osg_Vec2_R1,
"Set the values for the ambient bias the shader will use. ",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the resolution of the rendertarget texture used for shadow generation. ",
"");
I_Method1(void, setTextureSize, IN, const osg::Vec2s &, x,
Properties::NON_VIRTUAL,
__void__setTextureSize__C5_osg_Vec2s_R1,
"Set the resolution of the rendertarget texture used for shadow generation. ",
"");
I_Method0(const osg::Vec2s &, getTextureSize,
Properties::NON_VIRTUAL,
__C5_osg_Vec2s_R1__getTextureSize,
"Get the resolution of the rendertarget texture used for shadow generation. ",
"");
I_Method1(void, setBias, IN, float, bias,
Properties::NON_VIRTUAL,
__void__setBias__float,
"Add a small bias to the z-value when calculating the MVPT matrix, this can reduce shadow acne problem. ",
"Suitable values are 0-0.005 Default is 0. ");
I_Method0(float, getBias,
Properties::NON_VIRTUAL,
__float__getBias,
"Return the bias value set used when calculating the MVPT matrix. ",
"");
I_Method1(void, setSoftnessWidth, IN, const float, softnesswidth,
Properties::NON_VIRTUAL,
__void__setSoftnessWidth__C5_float,
@@ -129,12 +155,18 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::SoftShadowMap)
I_SimpleProperty(const osg::Vec2 &, AmbientBias,
__C5_osg_Vec2_R1__getAmbientBias,
__void__setAmbientBias__C5_osg_Vec2_R1);
I_SimpleProperty(float, Bias,
__float__getBias,
__void__setBias__float);
I_SimpleProperty(const float, JitteringScale,
__C5_float__getJitteringScale,
__void__setJitteringScale__C5_float);
I_SimpleProperty(const float, SoftnessWidth,
__C5_float__getSoftnessWidth,
__void__setSoftnessWidth__C5_float);
I_SimpleProperty(const osg::Vec2s &, TextureSize,
__C5_osg_Vec2s_R1__getTextureSize,
__void__setTextureSize__C5_osg_Vec2s_R1);
I_SimpleProperty(unsigned int, TextureUnit,
__unsigned_int__getTextureUnit,
__void__setTextureUnit__unsigned_int);