Restructed the GLExtensions(..) constructor so that it now intializes all the variables to NULL if there is not a valid graphics context present
This commit is contained in:
@@ -106,21 +106,21 @@ T convertPointerType(R src)
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}
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template<typename T>
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bool setGLExtensionFuncPtr(T& t, const char* str1)
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bool setGLExtensionFuncPtr(T& t, const char* str1, bool validContext=true)
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{
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return convertPointer(t, osg::getGLExtensionFuncPtr(str1));
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return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1) : 0);
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}
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template<typename T>
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bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2)
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bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, bool validContext=true)
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{
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return convertPointer(t, osg::getGLExtensionFuncPtr(str1, str2));
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return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1, str2) : 0);
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}
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template<typename T>
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bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, const char* str3)
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bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, const char* str3, bool validContext=true)
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{
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return convertPointer(t, osg::getGLExtensionFuncPtr(str1, str2, str3));
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return convertPointer(t, validContext ? osg::getGLExtensionFuncPtr(str1, str2, str3) : 0);
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}
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/** Main GLExtensions class for managing OpenGL extensions per graphics context.*/
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@@ -124,7 +124,7 @@ bool osg::isGLExtensionOrVersionSupported(unsigned int contextID, const char *ex
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typedef const GLubyte * GL_APIENTRY MYGLGETSTRINGIPROC( GLenum, GLuint );
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MYGLGETSTRINGIPROC* glGetStringi = 0;
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setGLExtensionFuncPtr( glGetStringi, "glGetStringi");
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setGLExtensionFuncPtr( glGetStringi, "glGetStringi", true);
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if( glGetStringi != NULL )
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{
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@@ -433,49 +433,52 @@ void GLExtensions::Set(unsigned int contextID, GLExtensions* extensions)
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GLExtensions::GLExtensions(unsigned int contextID)
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{
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const char* version = (const char*) glGetString( GL_VERSION );
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if (!version)
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const char* versionString = (const char*) glGetString( GL_VERSION );
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bool validContext = versionString!=0;
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if (!validContext)
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{
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OSG_NOTIFY(osg::FATAL)<<"Error: OpenGL version test failed, requires valid graphics context."<<std::endl;
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return;
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}
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glVersion = findAsciiToFloat( version );
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glVersion = validContext ? findAsciiToFloat( versionString ) : 0.0f;
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glslLanguageVersion = 0.0f;
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bool shadersBuiltIn = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
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isShaderObjectsSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects");
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isVertexShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader");
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isFragmentShaderSupported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader");
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isLanguage100Supported = shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100");
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isGeometryShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
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isGpuShader4Supported = osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
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areTessellationShadersSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader");
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isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_uniform_buffer_object");
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isGetProgramBinarySupported = osg::isGLExtensionSupported(contextID,"GL_ARB_get_program_binary");
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isGpuShaderFp64Supported = osg::isGLExtensionSupported(contextID,"GL_ARB_gpu_shader_fp64");
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isShaderAtomicCountersSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_shader_atomic_counters");
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isShaderObjectsSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shader_objects"));
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isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
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isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader"));
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isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100"));
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isGeometryShader4Supported = validContext && osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4");
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isGpuShader4Supported = validContext && osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4");
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areTessellationShadersSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader");
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isUniformBufferObjectSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_uniform_buffer_object");
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isGetProgramBinarySupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_get_program_binary");
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isGpuShaderFp64Supported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_gpu_shader_fp64");
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isShaderAtomicCountersSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_shader_atomic_counters");
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isRectangleSupported = OSG_GL3_FEATURES ||
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isRectangleSupported = validContext &&
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(OSG_GL3_FEATURES ||
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isGLExtensionSupported(contextID,"GL_ARB_texture_rectangle") ||
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isGLExtensionSupported(contextID,"GL_EXT_texture_rectangle") ||
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isGLExtensionSupported(contextID,"GL_NV_texture_rectangle");
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isGLExtensionSupported(contextID,"GL_NV_texture_rectangle"));
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isCubeMapSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
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isCubeMapSupported = validContext &&
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(OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
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isGLExtensionSupported(contextID,"GL_ARB_texture_cube_map") ||
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isGLExtensionSupported(contextID,"GL_EXT_texture_cube_map") ||
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(glVersion >= 1.3f);
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(glVersion >= 1.3f));
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isClipControlSupported = isGLExtensionSupported(contextID,"GL_ARB_clip_control") ||
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(glVersion >= 4.5f);
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isGlslSupported = ( glVersion >= 2.0f ) ||
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( isShaderObjectsSupported &&
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isGlslSupported = validContext &&
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(( glVersion >= 2.0f ) ||
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(isShaderObjectsSupported &&
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isVertexShaderSupported &&
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isFragmentShaderSupported &&
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isLanguage100Supported );
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isLanguage100Supported ));
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if( isGlslSupported )
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{
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@@ -498,301 +501,302 @@ GLExtensions::GLExtensions(unsigned int contextID)
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<< std::endl;
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setGLExtensionFuncPtr(glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB");
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setGLExtensionFuncPtr(glAttachShader, "glAttachShader", "glAttachObjectARB");
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setGLExtensionFuncPtr(glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB");
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setGLExtensionFuncPtr(glCompileShader, "glCompileShader", "glCompileShaderARB");
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setGLExtensionFuncPtr(glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB");
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setGLExtensionFuncPtr(glCreateShader, "glCreateShader", "glCreateShaderObjectARB");
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setGLExtensionFuncPtr(glDeleteProgram, "glDeleteProgram");
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setGLExtensionFuncPtr(glDeleteShader, "glDeleteShader");
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setGLExtensionFuncPtr(glDetachShader, "glDetachShader", "glDetachObjectARB");
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setGLExtensionFuncPtr(glDisableVertexAttribArray, "glDisableVertexAttribArray");
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setGLExtensionFuncPtr(glEnableVertexAttribArray, "glEnableVertexAttribArray");
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setGLExtensionFuncPtr(glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB");
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setGLExtensionFuncPtr(glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB");
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setGLExtensionFuncPtr(glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB");
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setGLExtensionFuncPtr(glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB");
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setGLExtensionFuncPtr(glGetProgramiv, "glGetProgramiv");
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setGLExtensionFuncPtr(glGetProgramInfoLog, "glGetProgramInfoLog");
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setGLExtensionFuncPtr(glGetShaderiv, "glGetShaderiv");
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setGLExtensionFuncPtr(glGetShaderInfoLog, "glGetShaderInfoLog");
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setGLExtensionFuncPtr(glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB");
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setGLExtensionFuncPtr(glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB");
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setGLExtensionFuncPtr(glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB");
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setGLExtensionFuncPtr(glGetUniformiv, "glGetUniformiv", "glGetUniformivARB");
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setGLExtensionFuncPtr(glGetVertexAttribdv, "glGetVertexAttribdv");
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setGLExtensionFuncPtr(glGetVertexAttribfv, "glGetVertexAttribfv");
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setGLExtensionFuncPtr(glGetVertexAttribiv, "glGetVertexAttribiv");
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setGLExtensionFuncPtr(glGetVertexAttribPointerv, "glGetVertexAttribPointerv");
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setGLExtensionFuncPtr(glIsProgram, "glIsProgram");
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setGLExtensionFuncPtr(glIsShader, "glIsShader");
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setGLExtensionFuncPtr(glLinkProgram, "glLinkProgram", "glLinkProgramARB");
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setGLExtensionFuncPtr(glShaderSource, "glShaderSource", "glShaderSourceARB");
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setGLExtensionFuncPtr(glUseProgram, "glUseProgram", "glUseProgramObjectARB");
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setGLExtensionFuncPtr(glUniform1f, "glUniform1f", "glUniform1fARB");
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setGLExtensionFuncPtr(glUniform2f, "glUniform2f", "glUniform2fARB");
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setGLExtensionFuncPtr(glUniform3f, "glUniform3f", "glUniform3fARB");
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setGLExtensionFuncPtr(glUniform4f, "glUniform4f", "glUniform4fARB");
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setGLExtensionFuncPtr(glUniform1i, "glUniform1i", "glUniform1iARB");
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setGLExtensionFuncPtr(glUniform2i, "glUniform2i", "glUniform2iARB");
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setGLExtensionFuncPtr(glUniform3i, "glUniform3i", "glUniform3iARB");
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setGLExtensionFuncPtr(glUniform4i, "glUniform4i", "glUniform4iARB");
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setGLExtensionFuncPtr(glUniform1fv, "glUniform1fv", "glUniform1fvARB");
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setGLExtensionFuncPtr(glUniform2fv, "glUniform2fv", "glUniform2fvARB");
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setGLExtensionFuncPtr(glUniform3fv, "glUniform3fv", "glUniform3fvARB");
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setGLExtensionFuncPtr(glUniform4fv, "glUniform4fv", "glUniform4fvARB");
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setGLExtensionFuncPtr(glUniform1iv, "glUniform1iv", "glUniform1ivARB");
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setGLExtensionFuncPtr(glUniform2iv, "glUniform2iv", "glUniform2ivARB");
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setGLExtensionFuncPtr(glUniform3iv, "glUniform3iv", "glUniform3ivARB");
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setGLExtensionFuncPtr(glUniform4iv, "glUniform4iv", "glUniform4ivARB");
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setGLExtensionFuncPtr(glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB");
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setGLExtensionFuncPtr(glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB");
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setGLExtensionFuncPtr(glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB");
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setGLExtensionFuncPtr(glValidateProgram, "glValidateProgram", "glValidateProgramARB");
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setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d");
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setGLExtensionFuncPtr(glVertexAttrib1dv, "glVertexAttrib1dv");
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setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f");
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setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv");
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setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s");
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setGLExtensionFuncPtr(glVertexAttrib1sv, "glVertexAttrib1sv");
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setGLExtensionFuncPtr(glVertexAttrib2d, "glVertexAttrib2d");
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setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv");
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setGLExtensionFuncPtr(glVertexAttrib2f, "glVertexAttrib2f");
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setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv");
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setGLExtensionFuncPtr(glVertexAttrib2s, "glVertexAttrib2s");
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setGLExtensionFuncPtr(glVertexAttrib2sv, "glVertexAttrib2sv");
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setGLExtensionFuncPtr(glVertexAttrib3d, "glVertexAttrib3d");
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setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv");
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setGLExtensionFuncPtr(glVertexAttrib3f, "glVertexAttrib3f");
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setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv");
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setGLExtensionFuncPtr(glVertexAttrib3s, "glVertexAttrib3s");
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setGLExtensionFuncPtr(glVertexAttrib3sv, "glVertexAttrib3sv");
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setGLExtensionFuncPtr(glVertexAttrib4Nbv, "glVertexAttrib4Nbv");
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setGLExtensionFuncPtr(glVertexAttrib4Niv, "glVertexAttrib4Niv");
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setGLExtensionFuncPtr(glVertexAttrib4Nsv, "glVertexAttrib4Nsv");
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setGLExtensionFuncPtr(glVertexAttrib4Nub, "glVertexAttrib4Nub");
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setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv");
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setGLExtensionFuncPtr(glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv");
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setGLExtensionFuncPtr(glVertexAttrib4Nusv, "glVertexAttrib4Nusv");
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setGLExtensionFuncPtr(glVertexAttrib4bv, "glVertexAttrib4bv");
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setGLExtensionFuncPtr(glVertexAttrib4d, "glVertexAttrib4d");
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setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv");
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setGLExtensionFuncPtr(glVertexAttrib4f, "glVertexAttrib4f");
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setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv");
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setGLExtensionFuncPtr(glVertexAttrib4iv, "glVertexAttrib4iv");
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setGLExtensionFuncPtr(glVertexAttrib4s, "glVertexAttrib4s");
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setGLExtensionFuncPtr(glVertexAttrib4sv, "glVertexAttrib4sv");
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setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv");
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setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv");
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setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv");
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setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer");
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setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor");
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setGLExtensionFuncPtr(glDrawBuffers, "glDrawBuffers", "glDrawBuffersARB", validContext);
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setGLExtensionFuncPtr(glAttachShader, "glAttachShader", "glAttachObjectARB", validContext);
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setGLExtensionFuncPtr(glBindAttribLocation, "glBindAttribLocation", "glBindAttribLocationARB", validContext);
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setGLExtensionFuncPtr(glCompileShader, "glCompileShader", "glCompileShaderARB", validContext);
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setGLExtensionFuncPtr(glCreateProgram, "glCreateProgram", "glCreateProgramObjectARB", validContext);
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setGLExtensionFuncPtr(glCreateShader, "glCreateShader", "glCreateShaderObjectARB", validContext);
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setGLExtensionFuncPtr(glDeleteProgram, "glDeleteProgram", validContext);
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setGLExtensionFuncPtr(glDeleteShader, "glDeleteShader", validContext);
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setGLExtensionFuncPtr(glDetachShader, "glDetachShader", "glDetachObjectARB", validContext);
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setGLExtensionFuncPtr(glDisableVertexAttribArray, "glDisableVertexAttribArray", validContext);
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setGLExtensionFuncPtr(glEnableVertexAttribArray, "glEnableVertexAttribArray", validContext);
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setGLExtensionFuncPtr(glGetActiveAttrib, "glGetActiveAttrib", "glGetActiveAttribARB", validContext);
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setGLExtensionFuncPtr(glGetActiveUniform, "glGetActiveUniform", "glGetActiveUniformARB", validContext);
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setGLExtensionFuncPtr(glGetAttachedShaders, "glGetAttachedShaders", "glGetAttachedObjectsARB", validContext);
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setGLExtensionFuncPtr(glGetAttribLocation, "glGetAttribLocation", "glGetAttribLocationARB", validContext);
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setGLExtensionFuncPtr(glGetProgramiv, "glGetProgramiv", validContext);
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setGLExtensionFuncPtr(glGetProgramInfoLog, "glGetProgramInfoLog", validContext);
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setGLExtensionFuncPtr(glGetShaderiv, "glGetShaderiv", validContext);
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setGLExtensionFuncPtr(glGetShaderInfoLog, "glGetShaderInfoLog", validContext);
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setGLExtensionFuncPtr(glGetShaderSource, "glGetShaderSource", "glGetShaderSourceARB", validContext);
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setGLExtensionFuncPtr(glGetUniformLocation, "glGetUniformLocation", "glGetUniformLocationARB", validContext);
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setGLExtensionFuncPtr(glGetUniformfv, "glGetUniformfv", "glGetUniformfvARB", validContext);
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setGLExtensionFuncPtr(glGetUniformiv, "glGetUniformiv", "glGetUniformivARB", validContext);
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setGLExtensionFuncPtr(glGetVertexAttribdv, "glGetVertexAttribdv", validContext);
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setGLExtensionFuncPtr(glGetVertexAttribfv, "glGetVertexAttribfv", validContext);
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setGLExtensionFuncPtr(glGetVertexAttribiv, "glGetVertexAttribiv", validContext);
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setGLExtensionFuncPtr(glGetVertexAttribPointerv, "glGetVertexAttribPointerv", validContext);
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setGLExtensionFuncPtr(glIsProgram, "glIsProgram", validContext);
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setGLExtensionFuncPtr(glIsShader, "glIsShader", validContext);
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setGLExtensionFuncPtr(glLinkProgram, "glLinkProgram", "glLinkProgramARB", validContext);
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setGLExtensionFuncPtr(glShaderSource, "glShaderSource", "glShaderSourceARB", validContext);
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setGLExtensionFuncPtr(glUseProgram, "glUseProgram", "glUseProgramObjectARB", validContext);
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setGLExtensionFuncPtr(glUniform1f, "glUniform1f", "glUniform1fARB", validContext);
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setGLExtensionFuncPtr(glUniform2f, "glUniform2f", "glUniform2fARB", validContext);
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setGLExtensionFuncPtr(glUniform3f, "glUniform3f", "glUniform3fARB", validContext);
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setGLExtensionFuncPtr(glUniform4f, "glUniform4f", "glUniform4fARB", validContext);
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setGLExtensionFuncPtr(glUniform1i, "glUniform1i", "glUniform1iARB", validContext);
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setGLExtensionFuncPtr(glUniform2i, "glUniform2i", "glUniform2iARB", validContext);
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setGLExtensionFuncPtr(glUniform3i, "glUniform3i", "glUniform3iARB", validContext);
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setGLExtensionFuncPtr(glUniform4i, "glUniform4i", "glUniform4iARB", validContext);
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setGLExtensionFuncPtr(glUniform1fv, "glUniform1fv", "glUniform1fvARB", validContext);
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setGLExtensionFuncPtr(glUniform2fv, "glUniform2fv", "glUniform2fvARB", validContext);
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setGLExtensionFuncPtr(glUniform3fv, "glUniform3fv", "glUniform3fvARB", validContext);
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setGLExtensionFuncPtr(glUniform4fv, "glUniform4fv", "glUniform4fvARB", validContext);
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setGLExtensionFuncPtr(glUniform1iv, "glUniform1iv", "glUniform1ivARB", validContext);
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setGLExtensionFuncPtr(glUniform2iv, "glUniform2iv", "glUniform2ivARB", validContext);
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setGLExtensionFuncPtr(glUniform3iv, "glUniform3iv", "glUniform3ivARB", validContext);
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setGLExtensionFuncPtr(glUniform4iv, "glUniform4iv", "glUniform4ivARB", validContext);
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setGLExtensionFuncPtr(glUniformMatrix2fv, "glUniformMatrix2fv", "glUniformMatrix2fvARB", validContext);
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setGLExtensionFuncPtr(glUniformMatrix3fv, "glUniformMatrix3fv", "glUniformMatrix3fvARB", validContext);
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setGLExtensionFuncPtr(glUniformMatrix4fv, "glUniformMatrix4fv", "glUniformMatrix4fvARB", validContext);
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setGLExtensionFuncPtr(glValidateProgram, "glValidateProgram", "glValidateProgramARB", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1dv, "glVertexAttrib1dv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s", validContext);
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setGLExtensionFuncPtr(glVertexAttrib1sv, "glVertexAttrib1sv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2d, "glVertexAttrib2d", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2f, "glVertexAttrib2f", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2s, "glVertexAttrib2s", validContext);
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setGLExtensionFuncPtr(glVertexAttrib2sv, "glVertexAttrib2sv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib3d, "glVertexAttrib3d", validContext);
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setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv", validContext);
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setGLExtensionFuncPtr(glVertexAttrib3f, "glVertexAttrib3f", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib3s, "glVertexAttrib3s", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib3sv, "glVertexAttrib3sv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nbv, "glVertexAttrib4Nbv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Niv, "glVertexAttrib4Niv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nsv, "glVertexAttrib4Nsv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nub, "glVertexAttrib4Nub", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nuiv, "glVertexAttrib4Nuiv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nusv, "glVertexAttrib4Nusv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4bv, "glVertexAttrib4bv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4d, "glVertexAttrib4d", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4f, "glVertexAttrib4f", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4iv, "glVertexAttrib4iv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4s, "glVertexAttrib4s", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4sv, "glVertexAttrib4sv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4uiv, "glVertexAttrib4uiv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4usv, "glVertexAttrib4usv", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttribPointer, "glVertexAttribPointer", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttribDivisor, "glVertexAttribDivisor", validContext);
|
||||
|
||||
// v1.5-only ARB entry points, in case they're needed for fallback
|
||||
setGLExtensionFuncPtr(glGetInfoLogARB, "glGetInfoLogARB");
|
||||
setGLExtensionFuncPtr(glGetObjectParameterivARB, "glGetObjectParameterivARB");
|
||||
setGLExtensionFuncPtr(glDeleteObjectARB, "glDeleteObjectARB");
|
||||
setGLExtensionFuncPtr(glGetHandleARB, "glGetHandleARB");
|
||||
setGLExtensionFuncPtr(glGetInfoLogARB, "glGetInfoLogARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetObjectParameterivARB, "glGetObjectParameterivARB", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteObjectARB, "glDeleteObjectARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetHandleARB, "glGetHandleARB", validContext);
|
||||
|
||||
// GL 2.1
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x3fv, "glUniformMatrix2x3fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x2fv, "glUniformMatrix3x2fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x4fv, "glUniformMatrix2x4fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x2fv, "glUniformMatrix4x2fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x4fv, "glUniformMatrix3x4fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x3fv, "glUniformMatrix4x3fv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x3fv, "glUniformMatrix2x3fv", validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x2fv, "glUniformMatrix3x2fv", validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x4fv, "glUniformMatrix2x4fv", validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x2fv, "glUniformMatrix4x2fv", validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x4fv, "glUniformMatrix3x4fv", validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x3fv, "glUniformMatrix4x3fv", validContext);
|
||||
|
||||
// ARB_clip_control
|
||||
setGLExtensionFuncPtr(glClipControl, "glClipControl");
|
||||
setGLExtensionFuncPtr(glClipControl, "glClipControl", validContext);
|
||||
|
||||
// EXT_geometry_shader4
|
||||
setGLExtensionFuncPtr(glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT" );
|
||||
setGLExtensionFuncPtr(glProgramParameteri, "glProgramParameteri", "glProgramParameteriEXT", validContext);
|
||||
|
||||
// ARB_tesselation_shader
|
||||
setGLExtensionFuncPtr(glPatchParameteri, "glPatchParameteri" );
|
||||
setGLExtensionFuncPtr(glPatchParameterfv, "glPatchParameterfv");
|
||||
setGLExtensionFuncPtr(glPatchParameteri, "glPatchParameteri", validContext);
|
||||
setGLExtensionFuncPtr(glPatchParameterfv, "glPatchParameterfv", validContext);
|
||||
|
||||
// EXT_gpu_shader4
|
||||
setGLExtensionFuncPtr(glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT" );
|
||||
setGLExtensionFuncPtr(glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT" );
|
||||
setGLExtensionFuncPtr(glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT" );
|
||||
setGLExtensionFuncPtr(glUniform1ui, "glUniform1ui", "glUniform1uiEXT" );
|
||||
setGLExtensionFuncPtr(glUniform2ui, "glUniform2ui", "glUniform2uiEXT" );
|
||||
setGLExtensionFuncPtr(glUniform3ui, "glUniform3ui", "glUniform3uiEXT" );
|
||||
setGLExtensionFuncPtr(glUniform4ui, "glUniform4ui", "glUniform4uiEXT" );
|
||||
setGLExtensionFuncPtr(glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT" );
|
||||
setGLExtensionFuncPtr(glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT" );
|
||||
setGLExtensionFuncPtr(glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT" );
|
||||
setGLExtensionFuncPtr(glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT" );
|
||||
setGLExtensionFuncPtr(glGetUniformuiv, "glGetUniformuiv", "glGetUniformuivEXT", validContext);
|
||||
setGLExtensionFuncPtr(glBindFragDataLocation, "glBindFragDataLocation", "glBindFragDataLocationEXT", validContext);
|
||||
setGLExtensionFuncPtr(glGetFragDataLocation, "glGetFragDataLocation", "glGetFragDataLocationEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform1ui, "glUniform1ui", "glUniform1uiEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform2ui, "glUniform2ui", "glUniform2uiEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform3ui, "glUniform3ui", "glUniform3uiEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform4ui, "glUniform4ui", "glUniform4uiEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform1uiv, "glUniform1uiv", "glUniform1uivEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform2uiv, "glUniform2uiv", "glUniform2uivEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform3uiv, "glUniform3uiv", "glUniform3uivEXT", validContext);
|
||||
setGLExtensionFuncPtr(glUniform4uiv, "glUniform4uiv", "glUniform4uivEXT", validContext);
|
||||
// ARB_uniform_buffer_object
|
||||
setGLExtensionFuncPtr(glGetUniformIndices, "glGetUniformIndices");
|
||||
setGLExtensionFuncPtr(glGetActiveUniformsiv, "glGetActiveUniformsiv");
|
||||
setGLExtensionFuncPtr(glGetActiveUniformName, "glGetActiveUniformName");
|
||||
setGLExtensionFuncPtr(glGetUniformBlockIndex, "glGetUniformBlockIndex");
|
||||
setGLExtensionFuncPtr(glGetActiveUniformBlockiv, "glGetActiveUniformBlockiv");
|
||||
setGLExtensionFuncPtr(glGetActiveUniformBlockName, "glGetActiveUniformBlockName");
|
||||
setGLExtensionFuncPtr(glUniformBlockBinding, "glUniformBlockBinding");
|
||||
setGLExtensionFuncPtr(glGetUniformIndices, "glGetUniformIndices", validContext);
|
||||
setGLExtensionFuncPtr(glGetActiveUniformsiv, "glGetActiveUniformsiv", validContext);
|
||||
setGLExtensionFuncPtr(glGetActiveUniformName, "glGetActiveUniformName", validContext);
|
||||
setGLExtensionFuncPtr(glGetUniformBlockIndex, "glGetUniformBlockIndex", validContext);
|
||||
setGLExtensionFuncPtr(glGetActiveUniformBlockiv, "glGetActiveUniformBlockiv", validContext);
|
||||
setGLExtensionFuncPtr(glGetActiveUniformBlockName, "glGetActiveUniformBlockName", validContext);
|
||||
setGLExtensionFuncPtr(glUniformBlockBinding, "glUniformBlockBinding", validContext);
|
||||
|
||||
// ARB_get_program_binary
|
||||
setGLExtensionFuncPtr(glGetProgramBinary, "glGetProgramBinary");
|
||||
setGLExtensionFuncPtr(glProgramBinary, "glProgramBinary");
|
||||
setGLExtensionFuncPtr(glGetProgramBinary, "glGetProgramBinary", validContext);
|
||||
setGLExtensionFuncPtr(glProgramBinary, "glProgramBinary", validContext);
|
||||
|
||||
// ARB_gpu_shader_fp64
|
||||
setGLExtensionFuncPtr(glUniform1d, "glUniform1d" );
|
||||
setGLExtensionFuncPtr(glUniform2d, "glUniform2d" );
|
||||
setGLExtensionFuncPtr(glUniform3d, "glUniform3d" );
|
||||
setGLExtensionFuncPtr(glUniform4d, "glUniform4d" );
|
||||
setGLExtensionFuncPtr(glUniform1dv, "glUniform1dv" );
|
||||
setGLExtensionFuncPtr(glUniform2dv, "glUniform2dv" );
|
||||
setGLExtensionFuncPtr(glUniform3dv, "glUniform3dv" );
|
||||
setGLExtensionFuncPtr(glUniform4dv, "glUniform4dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix2dv, "glUniformMatrix2dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix3dv, "glUniformMatrix3dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix4dv, "glUniformMatrix4dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x3dv, "glUniformMatrix2x3dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x2dv, "glUniformMatrix3x2dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x4dv, "glUniformMatrix2x4dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x2dv, "glUniformMatrix4x2dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x4dv, "glUniformMatrix3x4dv" );
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x3dv, "glUniformMatrix4x3dv" );
|
||||
setGLExtensionFuncPtr(glUniform1d, "glUniform1d" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform2d, "glUniform2d" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform3d, "glUniform3d" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform4d, "glUniform4d" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform1dv, "glUniform1dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform2dv, "glUniform2dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform3dv, "glUniform3dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniform4dv, "glUniform4dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix2dv, "glUniformMatrix2dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix3dv, "glUniformMatrix3dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix4dv, "glUniformMatrix4dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x3dv, "glUniformMatrix2x3dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x2dv, "glUniformMatrix3x2dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix2x4dv, "glUniformMatrix2x4dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x2dv, "glUniformMatrix4x2dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix3x4dv, "glUniformMatrix3x4dv" , validContext);
|
||||
setGLExtensionFuncPtr(glUniformMatrix4x3dv, "glUniformMatrix4x3dv" , validContext);
|
||||
|
||||
// ARB_shader_atomic_counters
|
||||
setGLExtensionFuncPtr(glGetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv" );
|
||||
setGLExtensionFuncPtr(glGetActiveAtomicCounterBufferiv, "glGetActiveAtomicCounterBufferiv" , validContext);
|
||||
|
||||
// ARB_compute_shader
|
||||
setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" );
|
||||
setGLExtensionFuncPtr(glDispatchCompute, "glDispatchCompute" , validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" );
|
||||
setGLExtensionFuncPtr(glMemoryBarrier, "glMemoryBarrier", "glMemoryBarrierEXT" , validContext);
|
||||
|
||||
// BufferObject extensions
|
||||
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB");
|
||||
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB");
|
||||
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB");
|
||||
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB");
|
||||
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
|
||||
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB");
|
||||
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
|
||||
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB");
|
||||
setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange" );
|
||||
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
|
||||
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
|
||||
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
|
||||
setGLExtensionFuncPtr(glBindBufferRange, "glBindBufferRange");
|
||||
setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" );
|
||||
setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" );
|
||||
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB", validContext);
|
||||
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB", validContext);
|
||||
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glMapBufferRange, "glMapBufferRange" , validContext);
|
||||
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB", validContext);
|
||||
setGLExtensionFuncPtr(glBindBufferRange, "glBindBufferRange", validContext);
|
||||
setGLExtensionFuncPtr(glBindBufferBase, "glBindBufferBase", "glBindBufferBaseEXT", "glBindBufferBaseNV" , validContext);
|
||||
setGLExtensionFuncPtr(glTexBuffer, "glTexBuffer","glTexBufferARB" , validContext);
|
||||
|
||||
isPBOSupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object");
|
||||
isUniformBufferObjectSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_uniform_buffer_object");
|
||||
isTBOSupported = osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
|
||||
isVAOSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object");
|
||||
isTransformFeedbackSupported = osg::isGLExtensionSupported(contextID, "GL_ARB_transform_feedback2");
|
||||
isPBOSupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID,"GL_ARB_pixel_buffer_object"));
|
||||
isUniformBufferObjectSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_uniform_buffer_object");
|
||||
isTBOSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_texture_buffer_object");
|
||||
isVAOSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_vertex_array_object");
|
||||
isTransformFeedbackSupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_transform_feedback2");
|
||||
|
||||
// BlendFunc extensions
|
||||
isBlendFuncSeparateSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
isBlendFuncSeparateSupported = validContext &&
|
||||
(OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
osg::isGLExtensionSupported(contextID, "GL_EXT_blend_func_separate") ||
|
||||
(glVersion >= 1.4f);
|
||||
(glVersion >= 1.4f));
|
||||
|
||||
setGLExtensionFuncPtr(glBlendFuncSeparate, "glBlendFuncSeparate", "glBlendFuncSeparateEXT");
|
||||
setGLExtensionFuncPtr(glBlendFuncSeparate, "glBlendFuncSeparate", "glBlendFuncSeparateEXT", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glBlendFunci, "glBlendFunci", "glBlendFunciARB");
|
||||
setGLExtensionFuncPtr(glBlendFuncSeparatei, "glBlendFuncSeparatei", "glBlendFuncSeparateiARB");
|
||||
setGLExtensionFuncPtr(glBlendFunci, "glBlendFunci", "glBlendFunciARB", validContext);
|
||||
setGLExtensionFuncPtr(glBlendFuncSeparatei, "glBlendFuncSeparatei", "glBlendFuncSeparateiARB", validContext);
|
||||
|
||||
|
||||
// Vertex Array extensions
|
||||
isSecondaryColorSupported = isGLExtensionSupported(contextID,"GL_EXT_secondary_color");
|
||||
isFogCoordSupported = isGLExtensionSupported(contextID,"GL_EXT_fog_coord");
|
||||
isMultiTexSupported = isGLExtensionSupported(contextID,"GL_ARB_multitexture");
|
||||
isOcclusionQuerySupported = osg::isGLExtensionSupported(contextID, "GL_NV_occlusion_query" );
|
||||
isARBOcclusionQuerySupported = OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_occlusion_query" );
|
||||
isSecondaryColorSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_secondary_color");
|
||||
isFogCoordSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_fog_coord");
|
||||
isMultiTexSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_multitexture");
|
||||
isOcclusionQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_NV_occlusion_query");
|
||||
isARBOcclusionQuerySupported = validContext && (OSG_GL3_FEATURES || osg::isGLExtensionSupported(contextID, "GL_ARB_occlusion_query"));
|
||||
|
||||
isTimerQuerySupported = osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query" );
|
||||
isARBTimerQuerySupported = osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
|
||||
isTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_EXT_timer_query");
|
||||
isARBTimerQuerySupported = validContext && osg::isGLExtensionSupported(contextID, "GL_ARB_timer_query");
|
||||
|
||||
setGLExtensionFuncPtr(glFogCoordfv, "glFogCoordfv","glFogCoordfvEXT");
|
||||
setGLExtensionFuncPtr(glSecondaryColor3ubv, "glSecondaryColor3ubv","glSecondaryColor3ubvEXT");
|
||||
setGLExtensionFuncPtr(glSecondaryColor3fv, "glSecondaryColor3fv","glSecondaryColor3fvEXT");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1f, "glMultiTexCoord1f","glMultiTexCoord1fARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1fv, "glMultiTexCoord1fv","glMultiTexCoord1fvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord2fv, "glMultiTexCoord2fv","glMultiTexCoord2fvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord3fv, "glMultiTexCoord3fv","glMultiTexCoord3fvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord4fv, "glMultiTexCoord4fv","glMultiTexCoord4fvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1d, "glMultiTexCoord1d","glMultiTexCoorddfARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord2dv, "glMultiTexCoord2dv","glMultiTexCoord2dvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord3dv, "glMultiTexCoord3dv","glMultiTexCoord3dvARB");
|
||||
setGLExtensionFuncPtr(glMultiTexCoord4dv, "glMultiTexCoord4dv","glMultiTexCoord4dvARB");
|
||||
setGLExtensionFuncPtr(glFogCoordfv, "glFogCoordfv","glFogCoordfvEXT", validContext);
|
||||
setGLExtensionFuncPtr(glSecondaryColor3ubv, "glSecondaryColor3ubv","glSecondaryColor3ubvEXT", validContext);
|
||||
setGLExtensionFuncPtr(glSecondaryColor3fv, "glSecondaryColor3fv","glSecondaryColor3fvEXT", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1f, "glMultiTexCoord1f","glMultiTexCoord1fARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1fv, "glMultiTexCoord1fv","glMultiTexCoord1fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord2fv, "glMultiTexCoord2fv","glMultiTexCoord2fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord3fv, "glMultiTexCoord3fv","glMultiTexCoord3fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord4fv, "glMultiTexCoord4fv","glMultiTexCoord4fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord1d, "glMultiTexCoord1d","glMultiTexCoorddfARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord2dv, "glMultiTexCoord2dv","glMultiTexCoord2dvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord3dv, "glMultiTexCoord3dv","glMultiTexCoord3dvARB", validContext);
|
||||
setGLExtensionFuncPtr(glMultiTexCoord4dv, "glMultiTexCoord4dv","glMultiTexCoord4dvARB", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s","glVertexAttrib1sARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f","glVertexAttrib1fARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d","glVertexAttrib1dARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv","glVertexAttrib1fvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv","glVertexAttrib2fvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv","glVertexAttrib3fvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv","glVertexAttrib4fvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv","glVertexAttrib2dvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv","glVertexAttrib3dvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv","glVertexAttrib4dvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv","glVertexAttrib4ubvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv","glVertexAttrib4NubvARB");
|
||||
setGLExtensionFuncPtr(glVertexAttrib1s, "glVertexAttrib1s","glVertexAttrib1sARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib1f, "glVertexAttrib1f","glVertexAttrib1fARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib1d, "glVertexAttrib1d","glVertexAttrib1dARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib1fv, "glVertexAttrib1fv","glVertexAttrib1fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib2fv, "glVertexAttrib2fv","glVertexAttrib2fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib3fv, "glVertexAttrib3fv","glVertexAttrib3fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4fv, "glVertexAttrib4fv","glVertexAttrib4fvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib2dv, "glVertexAttrib2dv","glVertexAttrib2dvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib3dv, "glVertexAttrib3dv","glVertexAttrib3dvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4dv, "glVertexAttrib4dv","glVertexAttrib4dvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4ubv, "glVertexAttrib4ubv","glVertexAttrib4ubvARB", validContext);
|
||||
setGLExtensionFuncPtr(glVertexAttrib4Nubv, "glVertexAttrib4Nubv","glVertexAttrib4NubvARB", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB");
|
||||
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB");
|
||||
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB");
|
||||
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB");
|
||||
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB");
|
||||
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB");
|
||||
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB");
|
||||
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB");
|
||||
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB");
|
||||
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB");
|
||||
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB");
|
||||
setGLExtensionFuncPtr(glGenBuffers, "glGenBuffers","glGenBuffersARB", validContext);
|
||||
setGLExtensionFuncPtr(glBindBuffer, "glBindBuffer","glBindBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glBufferData, "glBufferData","glBufferDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glBufferSubData, "glBufferSubData","glBufferSubDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteBuffers, "glDeleteBuffers","glDeleteBuffersARB", validContext);
|
||||
setGLExtensionFuncPtr(glIsBuffer, "glIsBuffer","glIsBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferSubData, "glGetBufferSubData","glGetBufferSubDataARB", validContext);
|
||||
setGLExtensionFuncPtr(glMapBuffer, "glMapBuffer","glMapBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glUnmapBuffer, "glUnmapBuffer","glUnmapBufferARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferParameteriv, "glGetBufferParameteriv","glGetBufferParameterivARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetBufferPointerv, "glGetBufferPointerv","glGetBufferPointervARB", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glGenOcclusionQueries, "glGenOcclusionQueries","glGenOcclusionQueriesNV");
|
||||
setGLExtensionFuncPtr(glDeleteOcclusionQueries, "glDeleteOcclusionQueries","glDeleteOcclusionQueriesNV");
|
||||
setGLExtensionFuncPtr(glIsOcclusionQuery, "glIsOcclusionQuery","_glIsOcclusionQueryNV");
|
||||
setGLExtensionFuncPtr(glBeginOcclusionQuery, "glBeginOcclusionQuery","glBeginOcclusionQueryNV");
|
||||
setGLExtensionFuncPtr(glEndOcclusionQuery, "glEndOcclusionQuery","glEndOcclusionQueryNV");
|
||||
setGLExtensionFuncPtr(glGetOcclusionQueryiv, "glGetOcclusionQueryiv","glGetOcclusionQueryivNV");
|
||||
setGLExtensionFuncPtr(glGetOcclusionQueryuiv, "glGetOcclusionQueryuiv","glGetOcclusionQueryuivNV");
|
||||
setGLExtensionFuncPtr(glGenOcclusionQueries, "glGenOcclusionQueries","glGenOcclusionQueriesNV", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteOcclusionQueries, "glDeleteOcclusionQueries","glDeleteOcclusionQueriesNV", validContext);
|
||||
setGLExtensionFuncPtr(glIsOcclusionQuery, "glIsOcclusionQuery","_glIsOcclusionQueryNV", validContext);
|
||||
setGLExtensionFuncPtr(glBeginOcclusionQuery, "glBeginOcclusionQuery","glBeginOcclusionQueryNV", validContext);
|
||||
setGLExtensionFuncPtr(glEndOcclusionQuery, "glEndOcclusionQuery","glEndOcclusionQueryNV", validContext);
|
||||
setGLExtensionFuncPtr(glGetOcclusionQueryiv, "glGetOcclusionQueryiv","glGetOcclusionQueryivNV", validContext);
|
||||
setGLExtensionFuncPtr(glGetOcclusionQueryuiv, "glGetOcclusionQueryuiv","glGetOcclusionQueryuivNV", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB");
|
||||
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB");
|
||||
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB");
|
||||
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB");
|
||||
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB");
|
||||
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB");
|
||||
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB");
|
||||
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB");
|
||||
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT");
|
||||
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter");
|
||||
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v");
|
||||
setGLExtensionFuncPtr(glGenQueries, "glGenQueries", "glGenQueriesARB", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteQueries, "glDeleteQueries", "glDeleteQueriesARB", validContext);
|
||||
setGLExtensionFuncPtr(glIsQuery, "glIsQuery", "glIsQueryARB", validContext);
|
||||
setGLExtensionFuncPtr(glBeginQuery, "glBeginQuery", "glBeginQueryARB", validContext);
|
||||
setGLExtensionFuncPtr(glEndQuery, "glEndQuery", "glEndQueryARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetQueryiv, "glGetQueryiv", "glGetQueryivARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetQueryObjectiv, "glGetQueryObjectiv","glGetQueryObjectivARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetQueryObjectuiv, "glGetQueryObjectuiv","glGetQueryObjectuivARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetQueryObjectui64v, "glGetQueryObjectui64v","glGetQueryObjectui64vEXT", validContext);
|
||||
setGLExtensionFuncPtr(glQueryCounter, "glQueryCounter", validContext);
|
||||
setGLExtensionFuncPtr(glGetInteger64v, "glGetInteger64v", validContext);
|
||||
|
||||
|
||||
// SampleMaski functionality
|
||||
isTextureMultisampleSupported = isGLExtensionSupported(contextID, "GL_ARB_texture_multisample");
|
||||
isTextureMultisampleSupported = validContext && isGLExtensionSupported(contextID, "GL_ARB_texture_multisample");
|
||||
isOpenGL32upported = (glVersion >= 3.2f);
|
||||
|
||||
// function pointers
|
||||
setGLExtensionFuncPtr(glSampleMaski, "glSampleMaski");
|
||||
setGLExtensionFuncPtr(glSampleMaski, "glSampleMaski", validContext);
|
||||
// protect against buggy drivers (maybe not necessary)
|
||||
isSampleMaskiSupported = glSampleMaski!=0;
|
||||
|
||||
|
||||
|
||||
// old styple Vertex/Fragment Programs
|
||||
isVertexProgramSupported = isGLExtensionSupported(contextID,"GL_ARB_vertex_program");
|
||||
isFragmentProgramSupported = isGLExtensionSupported(contextID,"GL_ARB_fragment_program");
|
||||
isVertexProgramSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_vertex_program");
|
||||
isFragmentProgramSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_fragment_program");
|
||||
|
||||
setGLExtensionFuncPtr(glBindProgram,"glBindProgramARB");
|
||||
setGLExtensionFuncPtr(glGenPrograms, "glGenProgramsARB");
|
||||
setGLExtensionFuncPtr(glDeletePrograms, "glDeleteProgramsARB");
|
||||
setGLExtensionFuncPtr(glProgramString, "glProgramStringARB");
|
||||
setGLExtensionFuncPtr(glProgramLocalParameter4fv, "glProgramLocalParameter4fvARB");
|
||||
setGLExtensionFuncPtr(glBindProgram,"glBindProgramARB", validContext);
|
||||
setGLExtensionFuncPtr(glGenPrograms, "glGenProgramsARB", validContext);
|
||||
setGLExtensionFuncPtr(glDeletePrograms, "glDeleteProgramsARB", validContext);
|
||||
setGLExtensionFuncPtr(glProgramString, "glProgramStringARB", validContext);
|
||||
setGLExtensionFuncPtr(glProgramLocalParameter4fv, "glProgramLocalParameter4fvARB", validContext);
|
||||
|
||||
|
||||
|
||||
// Texture extensions
|
||||
const char* renderer = (const char*) glGetString(GL_RENDERER);
|
||||
const char* renderer = validContext ? (const char*) glGetString(GL_RENDERER) : 0;
|
||||
std::string rendererString(renderer ? renderer : "");
|
||||
|
||||
bool radeonHardwareDetected = (rendererString.find("Radeon")!=std::string::npos || rendererString.find("RADEON")!=std::string::npos);
|
||||
@@ -800,15 +804,16 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
|
||||
bool builtInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
|
||||
|
||||
isMultiTexturingSupported = builtInSupport || OSG_GLES1_FEATURES ||
|
||||
isMultiTexturingSupported = validContext &&
|
||||
(builtInSupport || OSG_GLES1_FEATURES ||
|
||||
isGLExtensionOrVersionSupported( contextID,"GL_ARB_multitexture", 1.3f) ||
|
||||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_multitexture", 1.3f);
|
||||
isGLExtensionOrVersionSupported(contextID,"GL_EXT_multitexture", 1.3f));
|
||||
|
||||
isTextureFilterAnisotropicSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
|
||||
isTextureSwizzleSupported = isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
|
||||
isTextureCompressionARBSupported = builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f);
|
||||
isTextureCompressionS3TCSupported = isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc") || isGLExtensionSupported(contextID, "GL_S3_s3tc");
|
||||
isTextureCompressionPVRTC2BPPSupported = isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
|
||||
isTextureFilterAnisotropicSupported = validContext && isGLExtensionSupported(contextID,"GL_EXT_texture_filter_anisotropic");
|
||||
isTextureSwizzleSupported = validContext && isGLExtensionSupported(contextID,"GL_ARB_texture_swizzle");
|
||||
isTextureCompressionARBSupported = validContext && (builtInSupport || isGLExtensionOrVersionSupported(contextID,"GL_ARB_texture_compression", 1.3f));
|
||||
isTextureCompressionS3TCSupported = validContext && (isGLExtensionSupported(contextID,"GL_EXT_texture_compression_s3tc") || isGLExtensionSupported(contextID, "GL_S3_s3tc"));
|
||||
isTextureCompressionPVRTC2BPPSupported = validContext && isGLExtensionSupported(contextID,"GL_IMG_texture_compression_pvrtc");
|
||||
isTextureCompressionPVRTC4BPPSupported = isTextureCompressionPVRTC2BPPSupported;//covered by same extension
|
||||
isTextureCompressionETCSupported = isGLExtensionSupported(contextID,"GL_OES_compressed_ETC1_RGB8_texture");
|
||||
isTextureCompressionETC2Supported = isGLExtensionSupported(contextID,"GL_ARB_ES3_compatibility");
|
||||
@@ -842,7 +847,7 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
}
|
||||
|
||||
maxTextureSize=0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxTextureSize);
|
||||
if (validContext) glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxTextureSize);
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
@@ -856,20 +861,20 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
}
|
||||
}
|
||||
|
||||
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB");
|
||||
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB");
|
||||
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
|
||||
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB");;
|
||||
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB");
|
||||
setGLExtensionFuncPtr(glTexStorage2D,"glTexStorage2D","glTexStorage2DARB", validContext);
|
||||
setGLExtensionFuncPtr(glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB", validContext);
|
||||
setGLExtensionFuncPtr(glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB", validContext);
|
||||
setGLExtensionFuncPtr(glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB", validContext);;
|
||||
setGLExtensionFuncPtr(glTexImage2DMultisample, "glTexImage2DMultisample", "glTexImage2DMultisampleARB", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB");
|
||||
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB");
|
||||
setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB", validContext);
|
||||
setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB", validContext);
|
||||
|
||||
|
||||
if (glTexParameterIiv == NULL) setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIivEXT");
|
||||
if (glTexParameterIuiv == NULL) setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuivEXT");
|
||||
if (glTexParameterIiv == NULL) setGLExtensionFuncPtr(glTexParameterIiv, "glTexParameterIivEXT", validContext);
|
||||
if (glTexParameterIuiv == NULL) setGLExtensionFuncPtr(glTexParameterIuiv, "glTexParameterIuivEXT", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB");
|
||||
setGLExtensionFuncPtr(glBindImageTexture, "glBindImageTexture", "glBindImageTextureARB", validContext);
|
||||
|
||||
isTextureMaxLevelSupported = (glVersion >= 1.2f);
|
||||
|
||||
@@ -888,29 +893,29 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
else isTexture3DSupported = (glVersion >= 1.2f);
|
||||
|
||||
maxTexture3DSize = 0;
|
||||
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTexture3DSize);
|
||||
if (validContext) glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTexture3DSize);
|
||||
|
||||
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT");
|
||||
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT");
|
||||
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB");
|
||||
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB");
|
||||
setGLExtensionFuncPtr(glCopyTexSubImage3D, "glCopyTexSubImage3D","glCopyTexSubImage3DEXT");
|
||||
setGLExtensionFuncPtr(glTexImage3D, "glTexImage3D","glTexImage3DEXT", validContext);
|
||||
setGLExtensionFuncPtr(glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT", validContext);
|
||||
setGLExtensionFuncPtr(glCompressedTexImage3D, "glCompressedTexImage3D","glCompressedTexImage3DARB", validContext);
|
||||
setGLExtensionFuncPtr(glCompressedTexSubImage3D, "glCompressedTexSubImage3D","glCompressedTexSubImage3DARB", validContext);
|
||||
setGLExtensionFuncPtr(glCopyTexSubImage3D, "glCopyTexSubImage3D","glCopyTexSubImage3DEXT", validContext);
|
||||
|
||||
|
||||
// Texture2DArray extensions
|
||||
isTexture2DArraySupported = OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_EXT_texture_array");
|
||||
|
||||
max2DSize = 0;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DSize);
|
||||
if (validContext) glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max2DSize);
|
||||
maxLayerCount = 0;
|
||||
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &maxLayerCount);
|
||||
if (validContext) glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &maxLayerCount);
|
||||
|
||||
// Blending
|
||||
isBlendColorSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES ||
|
||||
isGLExtensionSupported(contextID,"GL_EXT_blend_color") ||
|
||||
(glVersion >= 1.2f);
|
||||
|
||||
setGLExtensionFuncPtr(glBlendColor, "glBlendColor", "glBlendColorEXT");
|
||||
setGLExtensionFuncPtr(glBlendColor, "glBlendColor", "glBlendColorEXT", validContext);
|
||||
|
||||
bool bultInSupport = OSG_GLES2_FEATURES || OSG_GL3_FEATURES;
|
||||
isBlendEquationSupported = bultInSupport ||
|
||||
@@ -926,16 +931,16 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
isSGIXMinMaxSupported = isGLExtensionSupported(contextID, "GL_SGIX_blend_alpha_minmax");
|
||||
isLogicOpSupported = isGLExtensionSupported(contextID, "GL_EXT_blend_logic_op");
|
||||
|
||||
setGLExtensionFuncPtr(glBlendEquation, "glBlendEquation", "glBlendEquationEXT");
|
||||
setGLExtensionFuncPtr(glBlendEquationSeparate, "glBlendEquationSeparate", "glBlendEquationSeparateEXT");
|
||||
setGLExtensionFuncPtr(glBlendEquation, "glBlendEquation", "glBlendEquationEXT", validContext);
|
||||
setGLExtensionFuncPtr(glBlendEquationSeparate, "glBlendEquationSeparate", "glBlendEquationSeparateEXT", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glBlendEquationi, "glBlendEquationi", "glBlendEquationiARB");
|
||||
setGLExtensionFuncPtr(glBlendEquationSeparatei, "glBlendEquationSeparatei", "glBlendEquationSeparateiARB");
|
||||
setGLExtensionFuncPtr(glBlendEquationi, "glBlendEquationi", "glBlendEquationiARB", validContext);
|
||||
setGLExtensionFuncPtr(glBlendEquationSeparatei, "glBlendEquationSeparatei", "glBlendEquationSeparateiARB", validContext);
|
||||
|
||||
|
||||
// glEnablei/glDisabli
|
||||
setGLExtensionFuncPtr(glEnablei, "glEnablei");
|
||||
setGLExtensionFuncPtr(glDisablei, "glDisablei");
|
||||
setGLExtensionFuncPtr(glEnablei, "glEnablei", validContext);
|
||||
setGLExtensionFuncPtr(glDisablei, "glDisablei", validContext);
|
||||
|
||||
|
||||
// Stencil`
|
||||
@@ -945,15 +950,15 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
isSeparateStencilSupported = isGLExtensionSupported(contextID, "GL_ATI_separate_stencil");
|
||||
|
||||
// function pointers
|
||||
setGLExtensionFuncPtr(glActiveStencilFace, "glActiveStencilFaceEXT");
|
||||
setGLExtensionFuncPtr(glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI");
|
||||
setGLExtensionFuncPtr(glStencilMaskSeparate, "glStencilMaskSeparate");
|
||||
setGLExtensionFuncPtr(glStencilFuncSeparate, "glStencilFuncSeparate", "glStencilFuncSeparateATI");
|
||||
setGLExtensionFuncPtr(glStencilFuncSeparateATI, "glStencilFuncSeparateATI");
|
||||
setGLExtensionFuncPtr(glActiveStencilFace, "glActiveStencilFaceEXT", validContext);
|
||||
setGLExtensionFuncPtr(glStencilOpSeparate, "glStencilOpSeparate", "glStencilOpSeparateATI", validContext);
|
||||
setGLExtensionFuncPtr(glStencilMaskSeparate, "glStencilMaskSeparate", validContext);
|
||||
setGLExtensionFuncPtr(glStencilFuncSeparate, "glStencilFuncSeparate", "glStencilFuncSeparateATI", validContext);
|
||||
setGLExtensionFuncPtr(glStencilFuncSeparateATI, "glStencilFuncSeparateATI", validContext);
|
||||
|
||||
|
||||
// Color Mask
|
||||
setGLExtensionFuncPtr(glColorMaski, "glColorMaski", "glColorMaskiARB");
|
||||
setGLExtensionFuncPtr(glColorMaski, "glColorMaski", "glColorMaskiARB", validContext);
|
||||
|
||||
|
||||
// ClampColor
|
||||
@@ -961,11 +966,11 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
isGLExtensionSupported(contextID,"GL_ARB_color_buffer_float") ||
|
||||
(glVersion >= 2.0f);
|
||||
|
||||
setGLExtensionFuncPtr(glClampColor, "glClampColor", "glClampColorARB");
|
||||
setGLExtensionFuncPtr(glClampColor, "glClampColor", "glClampColorARB", validContext);
|
||||
|
||||
|
||||
// PrimitiveRestartIndex
|
||||
setGLExtensionFuncPtr(glPrimitiveRestartIndex, "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV");
|
||||
setGLExtensionFuncPtr(glPrimitiveRestartIndex, "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV", validContext);
|
||||
|
||||
|
||||
// Point
|
||||
@@ -979,46 +984,46 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
isPointSpriteCoordOriginSupported = OSG_GL3_FEATURES || (glVersion >= 2.0f);
|
||||
|
||||
|
||||
setGLExtensionFuncPtr(glPointParameteri, "glPointParameteri", "glPointParameteriARB");
|
||||
if (!glPointParameteri) setGLExtensionFuncPtr(glPointParameteri, "glPointParameteriEXT", "glPointParameteriSGIS");
|
||||
setGLExtensionFuncPtr(glPointParameteri, "glPointParameteri", "glPointParameteriARB", validContext);
|
||||
if (!glPointParameteri) setGLExtensionFuncPtr(glPointParameteri, "glPointParameteriEXT", "glPointParameteriSGIS", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glPointParameterf, "glPointParameterf", "glPointParameterfARB");
|
||||
if (!glPointParameterf) setGLExtensionFuncPtr(glPointParameterf, "glPointParameterfEXT", "glPointParameterfSGIS");
|
||||
setGLExtensionFuncPtr(glPointParameterf, "glPointParameterf", "glPointParameterfARB", validContext);
|
||||
if (!glPointParameterf) setGLExtensionFuncPtr(glPointParameterf, "glPointParameterfEXT", "glPointParameterfSGIS", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfv", "glPointParameterfvARB");
|
||||
if (!glPointParameterfv) setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfvEXT", "glPointParameterfvSGIS");
|
||||
setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfv", "glPointParameterfvARB", validContext);
|
||||
if (!glPointParameterfv) setGLExtensionFuncPtr(glPointParameterfv, "glPointParameterfvEXT", "glPointParameterfvSGIS", validContext);
|
||||
|
||||
|
||||
// Multisample
|
||||
isMultisampleSupported = OSG_GLES2_FEATURES || OSG_GL3_FEATURES || isGLExtensionSupported(contextID,"GL_ARB_multisample");
|
||||
isMultisampleFilterHintSupported = isGLExtensionSupported(contextID, "GL_NV_multisample_filter_hint");
|
||||
|
||||
setGLExtensionFuncPtr(glSampleCoverage, "glSampleCoverageARB");
|
||||
setGLExtensionFuncPtr(glSampleCoverage, "glSampleCoverageARB", validContext);
|
||||
|
||||
|
||||
// FrameBufferObject
|
||||
setGLExtensionFuncPtr(glBindRenderbuffer, "glBindRenderbuffer", "glBindRenderbufferEXT", "glBindRenderbufferOES");
|
||||
setGLExtensionFuncPtr(glDeleteRenderbuffers, "glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", "glDeleteRenderbuffersOES");
|
||||
setGLExtensionFuncPtr(glGenRenderbuffers, "glGenRenderbuffers", "glGenRenderbuffersEXT", "glGenRenderbuffersOES");
|
||||
setGLExtensionFuncPtr(glRenderbufferStorage, "glRenderbufferStorage", "glRenderbufferStorageEXT", "glRenderbufferStorageOES");
|
||||
setGLExtensionFuncPtr(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleOES");
|
||||
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV");
|
||||
setGLExtensionFuncPtr(glBindFramebuffer, "glBindFramebuffer", "glBindFramebufferEXT", "glBindFramebufferOES");
|
||||
setGLExtensionFuncPtr(glDeleteFramebuffers, "glDeleteFramebuffers", "glDeleteFramebuffersEXT", "glDeleteFramebuffersOES");
|
||||
setGLExtensionFuncPtr(glGenFramebuffers, "glGenFramebuffers", "glGenFramebuffersEXT", "glGenFramebuffersOES");
|
||||
setGLExtensionFuncPtr(glCheckFramebufferStatus, "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckFramebufferStatusOES");
|
||||
setGLExtensionFuncPtr(glBindRenderbuffer, "glBindRenderbuffer", "glBindRenderbufferEXT", "glBindRenderbufferOES", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteRenderbuffers, "glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", "glDeleteRenderbuffersOES", validContext);
|
||||
setGLExtensionFuncPtr(glGenRenderbuffers, "glGenRenderbuffers", "glGenRenderbuffersEXT", "glGenRenderbuffersOES", validContext);
|
||||
setGLExtensionFuncPtr(glRenderbufferStorage, "glRenderbufferStorage", "glRenderbufferStorageEXT", "glRenderbufferStorageOES", validContext);
|
||||
setGLExtensionFuncPtr(glRenderbufferStorageMultisample, "glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", "glRenderbufferStorageMultisampleOES", validContext);
|
||||
setGLExtensionFuncPtr(glRenderbufferStorageMultisampleCoverageNV, "glRenderbufferStorageMultisampleCoverageNV", validContext);
|
||||
setGLExtensionFuncPtr(glBindFramebuffer, "glBindFramebuffer", "glBindFramebufferEXT", "glBindFramebufferOES", validContext);
|
||||
setGLExtensionFuncPtr(glDeleteFramebuffers, "glDeleteFramebuffers", "glDeleteFramebuffersEXT", "glDeleteFramebuffersOES", validContext);
|
||||
setGLExtensionFuncPtr(glGenFramebuffers, "glGenFramebuffers", "glGenFramebuffersEXT", "glGenFramebuffersOES", validContext);
|
||||
setGLExtensionFuncPtr(glCheckFramebufferStatus, "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckFramebufferStatusOES", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glFramebufferTexture1D, "glFramebufferTexture1D", "glFramebufferTexture1DEXT", "glFramebufferTexture1DOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTexture2D, "glFramebufferTexture2D", "glFramebufferTexture2DEXT", "glFramebufferTexture2DOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTexture3D, "glFramebufferTexture3D", "glFramebufferTexture3DEXT", "glFramebufferTexture3DOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT", "glFramebufferTextureFaceOES" );
|
||||
setGLExtensionFuncPtr(glFramebufferRenderbuffer, "glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferOES");
|
||||
setGLExtensionFuncPtr(glFramebufferTexture1D, "glFramebufferTexture1D", "glFramebufferTexture1DEXT", "glFramebufferTexture1DOES", validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferTexture2D, "glFramebufferTexture2D", "glFramebufferTexture2DEXT", "glFramebufferTexture2DOES", validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferTexture3D, "glFramebufferTexture3D", "glFramebufferTexture3DEXT", "glFramebufferTexture3DOES", validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES", validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES", validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferTextureFace, "glFramebufferTextureFace", "glFramebufferTextureFaceEXT", "glFramebufferTextureFaceOES" , validContext);
|
||||
setGLExtensionFuncPtr(glFramebufferRenderbuffer, "glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", "glFramebufferRenderbufferOES", validContext);
|
||||
|
||||
setGLExtensionFuncPtr(glGenerateMipmap, "glGenerateMipmap", "glGenerateMipmapEXT", "glGenerateMipmapOES");
|
||||
setGLExtensionFuncPtr(glBlitFramebuffer, "glBlitFramebuffer", "glBlitFramebufferEXT", "glBlitFramebufferOES");
|
||||
setGLExtensionFuncPtr(glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivOES");
|
||||
setGLExtensionFuncPtr(glGenerateMipmap, "glGenerateMipmap", "glGenerateMipmapEXT", "glGenerateMipmapOES", validContext);
|
||||
setGLExtensionFuncPtr(glBlitFramebuffer, "glBlitFramebuffer", "glBlitFramebufferEXT", "glBlitFramebufferOES", validContext);
|
||||
setGLExtensionFuncPtr(glGetRenderbufferParameteriv, "glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", "glGetRenderbufferParameterivOES", validContext);
|
||||
|
||||
isFrameBufferObjectSupported =
|
||||
glBindRenderbuffer != 0 &&
|
||||
@@ -1041,60 +1046,60 @@ GLExtensions::GLExtensions(unsigned int contextID)
|
||||
(isGLExtensionSupported(contextID, "GL_OES_packed_depth_stencil"));
|
||||
|
||||
//subroutine
|
||||
osg::setGLExtensionFuncPtr(glGetSubroutineUniformLocation, "glGetSubroutineUniformLocation");
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName");
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv");
|
||||
osg::setGLExtensionFuncPtr(glGetSubroutineIndex, "glGetSubroutineIndex");
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineName, "glGetActiveSubroutineName");
|
||||
osg::setGLExtensionFuncPtr(glGetProgramStageiv, "glGetProgramStageiv");
|
||||
osg::setGLExtensionFuncPtr(glUniformSubroutinesuiv, "glUniformSubroutinesuiv");
|
||||
osg::setGLExtensionFuncPtr(glGetUniformSubroutineuiv, "glGetUniformSubroutineuiv");
|
||||
osg::setGLExtensionFuncPtr(glGetSubroutineUniformLocation, "glGetSubroutineUniformLocation", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetSubroutineIndex, "glGetSubroutineIndex", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetActiveSubroutineName, "glGetActiveSubroutineName", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetProgramStageiv, "glGetProgramStageiv", validContext);
|
||||
osg::setGLExtensionFuncPtr(glUniformSubroutinesuiv, "glUniformSubroutinesuiv", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetUniformSubroutineuiv, "glGetUniformSubroutineuiv", validContext);
|
||||
|
||||
|
||||
// Sync
|
||||
osg::setGLExtensionFuncPtr(glFenceSync, "glFenceSync");
|
||||
osg::setGLExtensionFuncPtr(glIsSync, "glIsSync");
|
||||
osg::setGLExtensionFuncPtr(glDeleteSync, "glDeleteSync");
|
||||
osg::setGLExtensionFuncPtr(glClientWaitSync, "glClientWaitSync");
|
||||
osg::setGLExtensionFuncPtr(glWaitSync, "glWaitSync");
|
||||
osg::setGLExtensionFuncPtr(glGetSynciv, "glGetSynciv");
|
||||
osg::setGLExtensionFuncPtr(glFenceSync, "glFenceSync", validContext);
|
||||
osg::setGLExtensionFuncPtr(glIsSync, "glIsSync", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDeleteSync, "glDeleteSync", validContext);
|
||||
osg::setGLExtensionFuncPtr(glClientWaitSync, "glClientWaitSync", validContext);
|
||||
osg::setGLExtensionFuncPtr(glWaitSync, "glWaitSync", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetSynciv, "glGetSynciv", validContext);
|
||||
|
||||
// Indirect Rendering
|
||||
osg::setGLExtensionFuncPtr(glDrawArraysIndirect, "glDrawArraysIndirect", "glDrawArraysIndirectEXT");
|
||||
osg::setGLExtensionFuncPtr(glMultiDrawArraysIndirect, "glMultiDrawArraysIndirect", "glMultiDrawArraysIndirectEXT");
|
||||
osg::setGLExtensionFuncPtr(glDrawElementsIndirect, "glDrawElementsIndirect", "glDrawElementsIndirectEXT");
|
||||
osg::setGLExtensionFuncPtr(glMultiDrawElementsIndirect, "glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectEXT");
|
||||
osg::setGLExtensionFuncPtr(glDrawArraysIndirect, "glDrawArraysIndirect", "glDrawArraysIndirectEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glMultiDrawArraysIndirect, "glMultiDrawArraysIndirect", "glMultiDrawArraysIndirectEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDrawElementsIndirect, "glDrawElementsIndirect", "glDrawElementsIndirectEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glMultiDrawElementsIndirect, "glMultiDrawElementsIndirect", "glMultiDrawElementsIndirectEXT", validContext);
|
||||
|
||||
// Transform Feeedback
|
||||
osg::setGLExtensionFuncPtr(glBeginTransformFeedback, "glBeginTransformFeedback", "glBeginTransformFeedbackEXT");
|
||||
osg::setGLExtensionFuncPtr(glEndTransformFeedback, "glEndTransformFeedback", "glEndTransformFeedbackEXT");
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackVaryings, "glTransformFeedbackVaryings", "glTransformFeedbackVaryingsEXT");
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbackVarying, "glGetTransformFeedbackVarying", "glGetTransformFeedbackVaryingEXT");
|
||||
osg::setGLExtensionFuncPtr(glBindTransformFeedback, "glBindTransformFeedback");
|
||||
osg::setGLExtensionFuncPtr(glDeleteTransformFeedbacks, "glDeleteTransformFeedbacks");
|
||||
osg::setGLExtensionFuncPtr(glGenTransformFeedbacks, "glGenTransformFeedbacks");
|
||||
osg::setGLExtensionFuncPtr(glIsTransformFeedback, "glIsTransformFeedback");
|
||||
osg::setGLExtensionFuncPtr(glPauseTransformFeedback, "glPauseTransformFeedback");
|
||||
osg::setGLExtensionFuncPtr(glResumeTransformFeedback, "glResumeTransformFeedback");
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedback, "glDrawTransformFeedback");
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStream, "glDrawTransformFeedbackStream");
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced");
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced");
|
||||
osg::setGLExtensionFuncPtr(glCreateTransformFeedbacks, "glCreateTransformFeedbacks");
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferBase, "glTransformFeedbackBufferBase");
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferRange, "glTransformFeedbackBufferRange");
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbackiv, "glGetTransformFeedbackiv");
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki_v, "glGetTransformFeedbacki_v");
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v");
|
||||
osg::setGLExtensionFuncPtr(glBeginTransformFeedback, "glBeginTransformFeedback", "glBeginTransformFeedbackEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glEndTransformFeedback, "glEndTransformFeedback", "glEndTransformFeedbackEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackVaryings, "glTransformFeedbackVaryings", "glTransformFeedbackVaryingsEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbackVarying, "glGetTransformFeedbackVarying", "glGetTransformFeedbackVaryingEXT", validContext);
|
||||
osg::setGLExtensionFuncPtr(glBindTransformFeedback, "glBindTransformFeedback", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDeleteTransformFeedbacks, "glDeleteTransformFeedbacks", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGenTransformFeedbacks, "glGenTransformFeedbacks", validContext);
|
||||
osg::setGLExtensionFuncPtr(glIsTransformFeedback, "glIsTransformFeedback", validContext);
|
||||
osg::setGLExtensionFuncPtr(glPauseTransformFeedback, "glPauseTransformFeedback", validContext);
|
||||
osg::setGLExtensionFuncPtr(glResumeTransformFeedback, "glResumeTransformFeedback", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedback, "glDrawTransformFeedback", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStream, "glDrawTransformFeedbackStream", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackInstanced, "glDrawTransformFeedbackInstanced", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDrawTransformFeedbackStreamInstanced, "glDrawTransformFeedbackStreamInstanced", validContext);
|
||||
osg::setGLExtensionFuncPtr(glCreateTransformFeedbacks, "glCreateTransformFeedbacks", validContext);
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferBase, "glTransformFeedbackBufferBase", validContext);
|
||||
osg::setGLExtensionFuncPtr(glTransformFeedbackBufferRange, "glTransformFeedbackBufferRange", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbackiv, "glGetTransformFeedbackiv", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki_v, "glGetTransformFeedbacki_v", validContext);
|
||||
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v", validContext);
|
||||
|
||||
//Vertex Array Object
|
||||
osg::setGLExtensionFuncPtr(glGenVertexArrays,"glGenVertexArrays");
|
||||
osg::setGLExtensionFuncPtr(glBindVertexArray,"glBindVertexArray");
|
||||
osg::setGLExtensionFuncPtr(glDeleteVertexArrays,"glDeleteVertexArrays");
|
||||
osg::setGLExtensionFuncPtr(glIsVertexArray,"glIsVertexArray");
|
||||
osg::setGLExtensionFuncPtr(glGenVertexArrays,"glGenVertexArrays", validContext);
|
||||
osg::setGLExtensionFuncPtr(glBindVertexArray,"glBindVertexArray", validContext);
|
||||
osg::setGLExtensionFuncPtr(glDeleteVertexArrays,"glDeleteVertexArrays", validContext);
|
||||
osg::setGLExtensionFuncPtr(glIsVertexArray,"glIsVertexArray", validContext);
|
||||
|
||||
// MultiDrawArrays
|
||||
setGLExtensionFuncPtr(glMultiDrawArrays, "glMultiDrawArrays", "glMultiDrawArraysEXT");
|
||||
setGLExtensionFuncPtr(glMultiDrawArrays, "glMultiDrawArrays", "glMultiDrawArraysEXT", validContext);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user