Added definitation for GL_COMPRESSED_* tokens for case where early OpenGL headers
don't provide them.
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@@ -38,6 +38,15 @@
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#endif
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#ifndef GL_COMPRESSED_ALPHA
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#define GL_COMPRESSED_ALPHA 0x84E9
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#define GL_COMPRESSED_LUMINANCE 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define GL_COMPRESSED_INTENSITY 0x84EC
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#define GL_COMPRESSED_RGB 0x84ED
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#define GL_COMPRESSED_RGBA 0x84EE
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#endif
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namespace osg {
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/** Image class for encapsulating the storage texture image data. */
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