Revert the Camera::setInheritanceMask(0x) calls that were added as workaround to a bug introduced by a bug fix to the way the inhertiance mask was handled in CullVisito::apply(Camera&)

This commit is contained in:
Robert Osfield
2008-03-19 11:41:21 +00:00
parent 027b4b0986
commit 207a0e8610
3 changed files with 0 additions and 8 deletions

View File

@@ -239,7 +239,6 @@ void ParallelSplitShadowMap::init(){
{
// create the camera
pssmShadowSplitTexture._camera = new osg::Camera;
pssmShadowSplitTexture._camera->setInheritanceMask(0x0);
pssmShadowSplitTexture._camera->setCullCallback(new CameraCullCallback(this));
#ifndef SHADOW_TEXTURE_DEBUG
@@ -442,7 +441,6 @@ void ParallelSplitShadowMap::init(){
pssmShadowSplitTexture._debug_texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// create the camera
pssmShadowSplitTexture._debug_camera = new osg::Camera;
pssmShadowSplitTexture._debug_camera->setInheritanceMask(0x0);
pssmShadowSplitTexture._debug_camera->setCullCallback(new CameraCullCallback(this));
pssmShadowSplitTexture._debug_camera->setClearMask(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT);
pssmShadowSplitTexture._debug_camera->setClearColor(osg::Vec4(1.0,1.0,1.0,1.0));