Removed unneccesary namespace qualifiers, and issue picked out by cppcheck.

This commit is contained in:
Robert Osfield
2011-06-20 14:09:49 +00:00
parent 9781fe55ea
commit 20f334b6f8
4 changed files with 99 additions and 134 deletions

View File

@@ -113,7 +113,7 @@ bool offsetAndScaleImage(osg::Image* image, const osg::Vec4& offset, const osg::
{
if (!image) return false;
osg::modifyImage(image,osg::OffsetAndScaleOperator(offset, scale));
modifyImage(image,OffsetAndScaleOperator(offset, scale));
return true;
}
@@ -304,12 +304,12 @@ bool copyImage(const osg::Image* srcImage, int src_s, int src_t, int src_r, int
writeOp._pos = 0;
// read the pixels into readOp's _colour array
osg::readRow(width, srcImage->getPixelFormat(), srcImage->getDataType(), srcImage->data(src_s,src_t+row,src_r+slice), readOp);
readRow(width, srcImage->getPixelFormat(), srcImage->getDataType(), srcImage->data(src_s,src_t+row,src_r+slice), readOp);
// pass readOp's _colour array contents over to writeOp (note this is just a pointer swap).
writeOp._colours.swap(readOp._colours);
osg::modifyRow(width, destImage->getPixelFormat(), destImage->getDataType(), destImage->data(dest_s, dest_t+row,dest_r+slice), writeOp);
modifyRow(width, destImage->getPixelFormat(), destImage->getDataType(), destImage->data(dest_s, dest_t+row,dest_r+slice), writeOp);
// return readOp's _colour array contents back to its rightful owner.
writeOp._colours.swap(readOp._colours);
@@ -364,7 +364,7 @@ unsigned int maximimNumOfComponents(const ImageList& imageList)
pixelFormat==GL_BGR ||
pixelFormat==GL_BGRA)
{
max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components);
max_components = maximum(Image::computeNumComponents(pixelFormat), max_components);
}
}
return max_components;
@@ -396,8 +396,8 @@ osg::Image* createImage3D(const ImageList& imageList,
pixelFormat==GL_BGR ||
pixelFormat==GL_BGRA)
{
max_s = osg::maximum(image->s(), max_s);
max_t = osg::maximum(image->t(), max_t);
max_s = maximum(image->s(), max_s);
max_t = maximum(image->t(), max_t);
total_r += image->r();
}
else
@@ -479,9 +479,9 @@ osg::Image* createImage3D(const ImageList& imageList,
pixelFormat==GL_BGRA)
{
int num_s = osg::minimum(image->s(), image_3d->s());
int num_t = osg::minimum(image->t(), image_3d->t());
int num_r = osg::minimum(image->r(), (image_3d->r() - curr_dest_r));
int num_s = minimum(image->s(), image_3d->s());
int num_t = minimum(image->t(), image_3d->t());
int num_r = minimum(image->r(), (image_3d->r() - curr_dest_r));
unsigned int s_offset_dest = (image->s()<size_s) ? (size_s - image->s())/2 : 0;
unsigned int t_offset_dest = (image->t()<size_t) ? (size_t - image->t())/2 : 0;
@@ -516,7 +516,7 @@ osg::Image* createImage3DWithAlpha(const ImageList& imageList,
GLenum desiredPixelFormat = 0;
bool modulateAlphaByLuminance = false;
unsigned int maxNumComponents = osg::maximimNumOfComponents(imageList);
unsigned int maxNumComponents = maximimNumOfComponents(imageList);
if (maxNumComponents==3)
{
desiredPixelFormat = GL_RGBA;
@@ -533,7 +533,7 @@ osg::Image* createImage3DWithAlpha(const ImageList& imageList,
{
if (modulateAlphaByLuminance)
{
osg::modifyImage(image.get(), ModulateAlphaByLuminanceOperator());
modifyImage(image.get(), ModulateAlphaByLuminanceOperator());
}
return image.release();
}

View File

@@ -54,59 +54,45 @@ namespace osg
// Create and return a StateSet appropriate for performing an occlusion
// query test (disable lighting, texture mapping, etc). Probably some
// room for improvement here. Could disable shaders, for example.
osg::StateSet*
initOQState()
StateSet* initOQState()
{
osg::StateSet* state = new osg::StateSet;
StateSet* state = new StateSet;
// TBD Possible bug, need to allow user to set render bin number.
state->setRenderBinDetails( 9, "RenderBin" );
state->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
state->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
state->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
state->setMode( GL_LIGHTING, StateAttribute::OFF | StateAttribute::PROTECTED);
state->setTextureMode( 0, GL_TEXTURE_2D, StateAttribute::OFF | StateAttribute::PROTECTED);
state->setMode( GL_CULL_FACE, StateAttribute::ON | StateAttribute::PROTECTED);
osg::ColorMask* cm = new osg::ColorMask( false, false, false, false );
state->setAttributeAndModes( cm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::Depth* d = new osg::Depth( osg::Depth::LEQUAL, 0.f, 1.f, false );
state->setAttributeAndModes( d, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::PolygonMode* pm = new osg::PolygonMode(
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL );
state->setAttributeAndModes( pm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
ColorMask* cm = new ColorMask( false, false, false, false );
state->setAttributeAndModes( cm, StateAttribute::ON | StateAttribute::PROTECTED);
osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
state->setAttributeAndModes( po, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
Depth* d = new Depth( Depth::LEQUAL, 0.f, 1.f, false );
state->setAttributeAndModes( d, StateAttribute::ON | StateAttribute::PROTECTED);
PolygonMode* pm = new PolygonMode( PolygonMode::FRONT_AND_BACK, PolygonMode::FILL );
state->setAttributeAndModes( pm, StateAttribute::ON | StateAttribute::PROTECTED);
PolygonOffset* po = new PolygonOffset( -1., -1. );
state->setAttributeAndModes( po, StateAttribute::ON | StateAttribute::PROTECTED);
return state;
}
// Create and return a StateSet for rendering a debug representation of query geometry.
osg::StateSet*
initOQDebugState()
StateSet* initOQDebugState()
{
osg::StateSet* debugState = new osg::StateSet;
debugState->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
debugState->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
debugState->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
debugState->setMode( GL_LIGHTING, StateAttribute::OFF | StateAttribute::PROTECTED);
debugState->setTextureMode( 0, GL_TEXTURE_2D, StateAttribute::OFF | StateAttribute::PROTECTED);
debugState->setMode( GL_CULL_FACE, StateAttribute::ON | StateAttribute::PROTECTED);
osg::PolygonMode* pm = new osg::PolygonMode(
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE );
debugState->setAttributeAndModes( pm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
PolygonMode* pm = new PolygonMode( PolygonMode::FRONT_AND_BACK, PolygonMode::LINE );
debugState->setAttributeAndModes( pm, StateAttribute::ON | StateAttribute::PROTECTED);
osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
debugState->setAttributeAndModes( po, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
PolygonOffset* po = new PolygonOffset( -1., -1. );
debugState->setAttributeAndModes( po, StateAttribute::ON | StateAttribute::PROTECTED);
return debugState;
}
@@ -484,7 +470,7 @@ OcclusionQueryNode::~OcclusionQueryNode()
{
}
OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg::CopyOp& copyop )
OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop )
: Group( oqn, copyop ),
_passed( false )
{
@@ -498,8 +484,7 @@ OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg
}
bool
OcclusionQueryNode::getPassed( const osg::Camera* camera, osg::NodeVisitor& nv )
bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
{
if ( !_enabled )
// Queries are not enabled. The caller should be osgUtil::CullVisitor,
@@ -551,8 +536,7 @@ OcclusionQueryNode::getPassed( const osg::Camera* camera, osg::NodeVisitor& nv )
return _passed;
}
void
OcclusionQueryNode::traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv )
void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
{
bool issueQuery;
{
@@ -568,16 +552,14 @@ OcclusionQueryNode::traverseQuery( const osg::Camera* camera, osg::NodeVisitor&
_queryGeode->accept( nv );
}
void
OcclusionQueryNode::traverseDebug( osg::NodeVisitor& nv )
void OcclusionQueryNode::traverseDebug( NodeVisitor& nv )
{
if (_debugBB)
// If requested, display the debug geometry
_debugGeode->accept( nv );
}
osg::BoundingSphere
OcclusionQueryNode::computeBound() const
BoundingSphere OcclusionQueryNode::computeBound() const
{
{
// Need to make this routine thread-safe. Typically called by the update
@@ -590,22 +572,22 @@ OcclusionQueryNode::computeBound() const
osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
osg::ComputeBoundsVisitor cbv;
ComputeBoundsVisitor cbv;
nonConstThis->accept( cbv );
osg::BoundingBox bb = cbv.getBoundingBox();
BoundingBox bb = cbv.getBoundingBox();
osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
(*v)[0] = osg::Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = osg::Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = osg::Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = osg::Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = osg::Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = osg::Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = osg::Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = osg::Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
osg::Geometry* geom = static_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
@@ -617,28 +599,23 @@ OcclusionQueryNode::computeBound() const
// Should only be called outside of cull/draw. No thread issues.
void
OcclusionQueryNode::setQueriesEnabled( bool enable )
void OcclusionQueryNode::setQueriesEnabled( bool enable )
{
_enabled = enable;
}
// Should only be called outside of cull/draw. No thread issues.
void
OcclusionQueryNode::setDebugDisplay( bool debug )
void OcclusionQueryNode::setDebugDisplay( bool debug )
{
_debugBB = debug;
}
bool
OcclusionQueryNode::getDebugDisplay() const
bool OcclusionQueryNode::getDebugDisplay() const
{
return _debugBB;
}
void
OcclusionQueryNode::setQueryStateSet( osg::StateSet* ss )
void OcclusionQueryNode::setQueryStateSet( StateSet* ss )
{
if (!_queryGeode)
{
@@ -648,8 +625,8 @@ OcclusionQueryNode::setQueryStateSet( osg::StateSet* ss )
_queryGeode->setStateSet( ss );
}
osg::StateSet*
OcclusionQueryNode::getQueryStateSet()
StateSet* OcclusionQueryNode::getQueryStateSet()
{
if (!_queryGeode)
{
@@ -659,8 +636,7 @@ OcclusionQueryNode::getQueryStateSet()
return _queryGeode->getStateSet();
}
const osg::StateSet*
OcclusionQueryNode::getQueryStateSet() const
const StateSet* OcclusionQueryNode::getQueryStateSet() const
{
if (!_queryGeode)
{
@@ -670,8 +646,7 @@ OcclusionQueryNode::getQueryStateSet() const
return _queryGeode->getStateSet();
}
void
OcclusionQueryNode::setDebugStateSet( osg::StateSet* ss )
void OcclusionQueryNode::setDebugStateSet( StateSet* ss )
{
if (!_debugGeode)
{
@@ -681,8 +656,7 @@ OcclusionQueryNode::setDebugStateSet( osg::StateSet* ss )
_debugGeode->setStateSet( ss );
}
osg::StateSet*
OcclusionQueryNode::getDebugStateSet()
StateSet* OcclusionQueryNode::getDebugStateSet()
{
if (!_debugGeode.valid())
{
@@ -691,8 +665,7 @@ OcclusionQueryNode::getDebugStateSet()
}
return _debugGeode->getStateSet();
}
const osg::StateSet*
OcclusionQueryNode::getDebugStateSet() const
const StateSet* OcclusionQueryNode::getDebugStateSet() const
{
if (!_debugGeode.valid())
{
@@ -702,15 +675,13 @@ OcclusionQueryNode::getDebugStateSet() const
return _debugGeode->getStateSet();
}
bool
OcclusionQueryNode::getPassed() const
bool OcclusionQueryNode::getPassed() const
{
return _passed;
}
void
OcclusionQueryNode::createSupportNodes()
void OcclusionQueryNode::createSupportNodes()
{
GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
0, 3, 6, 5, 2, 1, 4, 7,
@@ -718,14 +689,13 @@ OcclusionQueryNode::createSupportNodes()
{
// Add the test geometry Geode
_queryGeode = new osg::Geode;
_queryGeode = new Geode;
_queryGeode->setName( "OQTest" );
_queryGeode->setDataVariance( osg::Object::DYNAMIC );
_queryGeode->setDataVariance( Object::DYNAMIC );
osg::ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
geom->setDataVariance( osg::Object::DYNAMIC );
geom->addPrimitiveSet( new osg::DrawElementsUShort(
osg::PrimitiveSet::QUADS, 24, indices ) );
ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
geom->setDataVariance( Object::DYNAMIC );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
_queryGeode->addDrawable( geom.get() );
}
@@ -733,20 +703,19 @@ OcclusionQueryNode::createSupportNodes()
{
// Add a Geode that is a visual representation of the
// test geometry for debugging purposes
_debugGeode = new osg::Geode;
_debugGeode = new Geode;
_debugGeode->setName( "Debug" );
_debugGeode->setDataVariance( osg::Object::DYNAMIC );
_debugGeode->setDataVariance( Object::DYNAMIC );
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
geom->setDataVariance( osg::Object::DYNAMIC );
ref_ptr<Geometry> geom = new Geometry;
geom->setDataVariance( Object::DYNAMIC );
osg::ref_ptr<osg::Vec4Array> ca = new osg::Vec4Array;
ca->push_back( osg::Vec4( 1.f, 1.f, 1.f, 1.f ) );
ref_ptr<Vec4Array> ca = new Vec4Array;
ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
geom->setColorArray( ca.get() );
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
geom->setColorBinding( Geometry::BIND_OVERALL );
geom->addPrimitiveSet( new osg::DrawElementsUShort(
osg::PrimitiveSet::QUADS, 24, indices ) );
geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
_debugGeode->addDrawable( geom.get() );
}
@@ -759,8 +728,7 @@ OcclusionQueryNode::createSupportNodes()
}
void
OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
void OcclusionQueryNode::releaseGLObjects( State* state ) const
{
if(_queryGeode->getDrawable( 0 ) != NULL)
{
@@ -771,15 +739,13 @@ OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
}
}
void
OcclusionQueryNode::flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime )
void OcclusionQueryNode::flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime )
{
// Query object discard and deletion is handled by QueryGeometry support class.
QueryGeometry::flushDeletedQueryObjects( contextID, currentTime, availableTime );
}
void
OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
void OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
{
// Query object discard and deletion is handled by QueryGeometry support class.
QueryGeometry::discardDeletedQueryObjects( contextID );

View File

@@ -32,9 +32,8 @@ static unsigned int countNbDirsUp(const std::string & path)
// Algorithm:
// - For each path component, count +1 for "..", 0 for ".", and -1 for anything else
// - Ignore everything after the last ".." of the path.
if (osgDB::isAbsolutePath(path)) return 0;
if (isAbsolutePath(path)) return 0;
int result(0), tempResult(0);
//for(osgDB::PathIterator it(path); it.valid(); ++it)
std::vector<std::string> pathElems;
getPathElements(path, pathElems);
for(std::vector<std::string>::const_iterator it(pathElems.begin()), itEnd(pathElems.end()); it!=itEnd; ++it)
@@ -131,12 +130,12 @@ inline const std::string & getFileName(const osg::Object & obj, WriteType type)
inline bool doWrite(const osg::Object & obj, WriteType type, const std::string& fileName, const Options * options)
{
switch(type) {
case WRITE_TYPE_IMAGE: return osgDB::writeImageFile (static_cast<const osg::Image &>(obj), fileName, options);
case WRITE_TYPE_HEIGHT_FIELD: return osgDB::writeHeightFieldFile(static_cast<const osg::HeightField &>(obj), fileName, options);
case WRITE_TYPE_NODE: return osgDB::writeNodeFile (static_cast<const osg::Node &>(obj), fileName, options);
case WRITE_TYPE_SHADER: return osgDB::writeShaderFile (static_cast<const osg::Shader &>(obj), fileName, options);
default: // WRITE_TYPE_OBJECT
return osgDB::writeObjectFile(obj, fileName, options);
case WRITE_TYPE_IMAGE: return writeImageFile (static_cast<const osg::Image &>(obj), fileName, options);
case WRITE_TYPE_HEIGHT_FIELD: return writeHeightFieldFile(static_cast<const osg::HeightField &>(obj), fileName, options);
case WRITE_TYPE_NODE: return writeNodeFile (static_cast<const osg::Node &>(obj), fileName, options);
case WRITE_TYPE_SHADER: return writeShaderFile (static_cast<const osg::Shader &>(obj), fileName, options);
// WRITE_TYPE_OBJECT
default: return writeObjectFile(obj, fileName, options);
}
}
@@ -154,7 +153,7 @@ ExternalFileWriter::ExternalFileWriter(const std::string & destDirectory)
{}
bool ExternalFileWriter::write(const osg::Object & obj, const osgDB::Options * options, std::string * out_absolutePath, std::string * out_relativePath)
bool ExternalFileWriter::write(const osg::Object & obj, const Options * options, std::string * out_absolutePath, std::string * out_relativePath)
{
ObjectsSet::iterator it( _objects.find(&obj) );
if (it != _objects.end())
@@ -173,9 +172,9 @@ bool ExternalFileWriter::write(const osg::Object & obj, const osgDB::Options * o
std::string absoluteSourcePath;
if (_keepRelativePaths && !originalFileName.empty()) // if keepRelativePaths is false, absoluteSourcePath is not used, then we can skip this part
{
if (osgDB::isAbsolutePath(originalFileName)) absoluteSourcePath = originalFileName;
else absoluteSourcePath = osgDB::concatPaths(_srcDirectory, originalFileName);
absoluteSourcePath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle(absoluteSourcePath)); // getRealPath() here is only used to canonize the path, not to add current directory in front of relative paths, hence the "concatPaths(_srcDirectory, ...)" just above
if (isAbsolutePath(originalFileName)) absoluteSourcePath = originalFileName;
else absoluteSourcePath = concatPaths(_srcDirectory, originalFileName);
absoluteSourcePath = getRealPath(convertFileNameToNativeStyle(absoluteSourcePath)); // getRealPath() here is only used to canonize the path, not to add current directory in front of relative paths, hence the "concatPaths(_srcDirectory, ...)" just above
}
// Compute destination paths from the source path
@@ -192,23 +191,23 @@ bool ExternalFileWriter::write(const osg::Object & obj, const osgDB::Options * o
if (_keepRelativePaths)
{
// We'll try to keep images relative path.
relativeDestinationPath = osgDB::getPathRelative(_srcDirectory, absoluteSourcePath);
relativeDestinationPath = getPathRelative(_srcDirectory, absoluteSourcePath);
unsigned int nbDirsUp = countNbDirsUp(relativeDestinationPath);
// TODO if nbDirsUp>nb dirs in _destDirectory, then issue a warning, and use simple file name
if (nbDirsUp > _allowUpDirs) relativeDestinationPath = osgDB::getSimpleFileName(absoluteSourcePath);
if (nbDirsUp > _allowUpDirs) relativeDestinationPath = getSimpleFileName(absoluteSourcePath);
}
else
{
// We keep only the simple file name.
relativeDestinationPath = osgDB::getSimpleFileName(absoluteSourcePath);
relativeDestinationPath = getSimpleFileName(absoluteSourcePath);
}
absoluteDestinationPath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle( osgDB::concatPaths(_destDirectory, relativeDestinationPath) ));
absoluteDestinationPath = getRealPath(convertFileNameToNativeStyle( concatPaths(_destDirectory, relativeDestinationPath) ));
// TODO Check for absolute paths collisions between multiple objects
}
// Write object
bool written(false);
if (!osgDB::makeDirectoryForFile(absoluteDestinationPath))
if (!makeDirectoryForFile(absoluteDestinationPath))
{
OSG_NOTICE << "Can't create directory for file '" << absoluteDestinationPath << "'. May fail creating the image file." << std::endl;
}
@@ -250,7 +249,7 @@ void ExternalFileWriter::generateObjectName(std::string & out_relativePath, std:
std::ostringstream oss;
oss << FILE_PREFIX[type] << number << FILE_EXTENSION[type];
out_relativePath = oss.str();
out_absolutePath = osgDB::concatPaths(_destDirectory, out_relativePath);
out_absolutePath = concatPaths(_destDirectory, out_relativePath);
if (!absoluteObjectPathExists(out_absolutePath))
{

View File

@@ -164,7 +164,7 @@ FltExportVisitor::writeFace( const osg::Geode& geode, const osg::Geometry& geom,
if (c && (c->size() > 0))
{
packedColorRaw = (*c)[0];
transparency = flt::uint16((1. - packedColorRaw[3]) * (double)0xffff);
transparency = uint16((1. - packedColorRaw[3]) * (double)0xffff);
}
if ( isLit( geom ) )
@@ -370,7 +370,7 @@ FltExportVisitor::writeMesh( const osg::Geode& geode, const osg::Geometry& geom
if (c && (c->size() > 0))
{
packedColorRaw = (*c)[0];
transparency = flt::uint16((1. - packedColorRaw[3]) * (double)0xffff);
transparency = uint16((1. - packedColorRaw[3]) * (double)0xffff);
}
if (isLit( geom ))