Removed unneccesary namespace qualifiers, and issue picked out by cppcheck.
This commit is contained in:
@@ -54,59 +54,45 @@ namespace osg
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// Create and return a StateSet appropriate for performing an occlusion
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// query test (disable lighting, texture mapping, etc). Probably some
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// room for improvement here. Could disable shaders, for example.
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osg::StateSet*
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initOQState()
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StateSet* initOQState()
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{
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osg::StateSet* state = new osg::StateSet;
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StateSet* state = new StateSet;
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// TBD Possible bug, need to allow user to set render bin number.
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state->setRenderBinDetails( 9, "RenderBin" );
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state->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
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osg::StateAttribute::PROTECTED);
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state->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
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osg::StateAttribute::PROTECTED);
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state->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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state->setMode( GL_LIGHTING, StateAttribute::OFF | StateAttribute::PROTECTED);
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state->setTextureMode( 0, GL_TEXTURE_2D, StateAttribute::OFF | StateAttribute::PROTECTED);
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state->setMode( GL_CULL_FACE, StateAttribute::ON | StateAttribute::PROTECTED);
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osg::ColorMask* cm = new osg::ColorMask( false, false, false, false );
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state->setAttributeAndModes( cm, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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osg::Depth* d = new osg::Depth( osg::Depth::LEQUAL, 0.f, 1.f, false );
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state->setAttributeAndModes( d, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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osg::PolygonMode* pm = new osg::PolygonMode(
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osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL );
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state->setAttributeAndModes( pm, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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ColorMask* cm = new ColorMask( false, false, false, false );
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state->setAttributeAndModes( cm, StateAttribute::ON | StateAttribute::PROTECTED);
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osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
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state->setAttributeAndModes( po, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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Depth* d = new Depth( Depth::LEQUAL, 0.f, 1.f, false );
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state->setAttributeAndModes( d, StateAttribute::ON | StateAttribute::PROTECTED);
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PolygonMode* pm = new PolygonMode( PolygonMode::FRONT_AND_BACK, PolygonMode::FILL );
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state->setAttributeAndModes( pm, StateAttribute::ON | StateAttribute::PROTECTED);
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PolygonOffset* po = new PolygonOffset( -1., -1. );
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state->setAttributeAndModes( po, StateAttribute::ON | StateAttribute::PROTECTED);
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return state;
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}
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// Create and return a StateSet for rendering a debug representation of query geometry.
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osg::StateSet*
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initOQDebugState()
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StateSet* initOQDebugState()
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{
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osg::StateSet* debugState = new osg::StateSet;
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debugState->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
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osg::StateAttribute::PROTECTED);
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debugState->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
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osg::StateAttribute::PROTECTED);
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debugState->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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debugState->setMode( GL_LIGHTING, StateAttribute::OFF | StateAttribute::PROTECTED);
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debugState->setTextureMode( 0, GL_TEXTURE_2D, StateAttribute::OFF | StateAttribute::PROTECTED);
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debugState->setMode( GL_CULL_FACE, StateAttribute::ON | StateAttribute::PROTECTED);
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osg::PolygonMode* pm = new osg::PolygonMode(
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osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE );
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debugState->setAttributeAndModes( pm, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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PolygonMode* pm = new PolygonMode( PolygonMode::FRONT_AND_BACK, PolygonMode::LINE );
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debugState->setAttributeAndModes( pm, StateAttribute::ON | StateAttribute::PROTECTED);
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osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
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debugState->setAttributeAndModes( po, osg::StateAttribute::ON |
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osg::StateAttribute::PROTECTED);
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PolygonOffset* po = new PolygonOffset( -1., -1. );
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debugState->setAttributeAndModes( po, StateAttribute::ON | StateAttribute::PROTECTED);
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return debugState;
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}
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@@ -484,7 +470,7 @@ OcclusionQueryNode::~OcclusionQueryNode()
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{
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}
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OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg::CopyOp& copyop )
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OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const CopyOp& copyop )
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: Group( oqn, copyop ),
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_passed( false )
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{
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@@ -498,8 +484,7 @@ OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg
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}
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bool
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OcclusionQueryNode::getPassed( const osg::Camera* camera, osg::NodeVisitor& nv )
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bool OcclusionQueryNode::getPassed( const Camera* camera, NodeVisitor& nv )
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{
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if ( !_enabled )
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// Queries are not enabled. The caller should be osgUtil::CullVisitor,
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@@ -551,8 +536,7 @@ OcclusionQueryNode::getPassed( const osg::Camera* camera, osg::NodeVisitor& nv )
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return _passed;
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}
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void
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OcclusionQueryNode::traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv )
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void OcclusionQueryNode::traverseQuery( const Camera* camera, NodeVisitor& nv )
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{
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bool issueQuery;
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{
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@@ -568,16 +552,14 @@ OcclusionQueryNode::traverseQuery( const osg::Camera* camera, osg::NodeVisitor&
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_queryGeode->accept( nv );
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}
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void
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OcclusionQueryNode::traverseDebug( osg::NodeVisitor& nv )
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void OcclusionQueryNode::traverseDebug( NodeVisitor& nv )
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{
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if (_debugBB)
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// If requested, display the debug geometry
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_debugGeode->accept( nv );
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}
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osg::BoundingSphere
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OcclusionQueryNode::computeBound() const
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BoundingSphere OcclusionQueryNode::computeBound() const
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{
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{
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// Need to make this routine thread-safe. Typically called by the update
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@@ -590,22 +572,22 @@ OcclusionQueryNode::computeBound() const
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osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
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osg::ComputeBoundsVisitor cbv;
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ComputeBoundsVisitor cbv;
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nonConstThis->accept( cbv );
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osg::BoundingBox bb = cbv.getBoundingBox();
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BoundingBox bb = cbv.getBoundingBox();
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osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
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osg::ref_ptr<Vec3Array> v = new Vec3Array;
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v->resize( 8 );
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(*v)[0] = osg::Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
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(*v)[1] = osg::Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
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(*v)[2] = osg::Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
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(*v)[3] = osg::Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
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(*v)[4] = osg::Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
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(*v)[5] = osg::Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
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(*v)[6] = osg::Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = osg::Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
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(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
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(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
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(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
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(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
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(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
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(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
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(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
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osg::Geometry* geom = static_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
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geom->setVertexArray( v.get() );
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geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
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@@ -617,28 +599,23 @@ OcclusionQueryNode::computeBound() const
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// Should only be called outside of cull/draw. No thread issues.
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void
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OcclusionQueryNode::setQueriesEnabled( bool enable )
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void OcclusionQueryNode::setQueriesEnabled( bool enable )
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{
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_enabled = enable;
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}
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// Should only be called outside of cull/draw. No thread issues.
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void
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OcclusionQueryNode::setDebugDisplay( bool debug )
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void OcclusionQueryNode::setDebugDisplay( bool debug )
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{
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_debugBB = debug;
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}
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bool
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OcclusionQueryNode::getDebugDisplay() const
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bool OcclusionQueryNode::getDebugDisplay() const
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{
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return _debugBB;
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}
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void
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OcclusionQueryNode::setQueryStateSet( osg::StateSet* ss )
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void OcclusionQueryNode::setQueryStateSet( StateSet* ss )
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{
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if (!_queryGeode)
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{
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@@ -648,8 +625,8 @@ OcclusionQueryNode::setQueryStateSet( osg::StateSet* ss )
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_queryGeode->setStateSet( ss );
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}
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osg::StateSet*
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OcclusionQueryNode::getQueryStateSet()
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StateSet* OcclusionQueryNode::getQueryStateSet()
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{
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if (!_queryGeode)
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{
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@@ -659,8 +636,7 @@ OcclusionQueryNode::getQueryStateSet()
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return _queryGeode->getStateSet();
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}
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const osg::StateSet*
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OcclusionQueryNode::getQueryStateSet() const
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const StateSet* OcclusionQueryNode::getQueryStateSet() const
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{
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if (!_queryGeode)
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{
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@@ -670,8 +646,7 @@ OcclusionQueryNode::getQueryStateSet() const
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return _queryGeode->getStateSet();
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}
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void
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OcclusionQueryNode::setDebugStateSet( osg::StateSet* ss )
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void OcclusionQueryNode::setDebugStateSet( StateSet* ss )
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{
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if (!_debugGeode)
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{
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@@ -681,8 +656,7 @@ OcclusionQueryNode::setDebugStateSet( osg::StateSet* ss )
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_debugGeode->setStateSet( ss );
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}
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osg::StateSet*
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OcclusionQueryNode::getDebugStateSet()
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StateSet* OcclusionQueryNode::getDebugStateSet()
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{
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if (!_debugGeode.valid())
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{
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@@ -691,8 +665,7 @@ OcclusionQueryNode::getDebugStateSet()
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}
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return _debugGeode->getStateSet();
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}
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const osg::StateSet*
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OcclusionQueryNode::getDebugStateSet() const
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const StateSet* OcclusionQueryNode::getDebugStateSet() const
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{
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if (!_debugGeode.valid())
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{
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@@ -702,15 +675,13 @@ OcclusionQueryNode::getDebugStateSet() const
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return _debugGeode->getStateSet();
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}
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bool
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OcclusionQueryNode::getPassed() const
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bool OcclusionQueryNode::getPassed() const
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{
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return _passed;
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}
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void
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OcclusionQueryNode::createSupportNodes()
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void OcclusionQueryNode::createSupportNodes()
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{
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GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
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0, 3, 6, 5, 2, 1, 4, 7,
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@@ -718,14 +689,13 @@ OcclusionQueryNode::createSupportNodes()
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{
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// Add the test geometry Geode
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_queryGeode = new osg::Geode;
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_queryGeode = new Geode;
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_queryGeode->setName( "OQTest" );
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_queryGeode->setDataVariance( osg::Object::DYNAMIC );
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_queryGeode->setDataVariance( Object::DYNAMIC );
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osg::ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
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geom->setDataVariance( osg::Object::DYNAMIC );
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geom->addPrimitiveSet( new osg::DrawElementsUShort(
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osg::PrimitiveSet::QUADS, 24, indices ) );
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ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
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geom->setDataVariance( Object::DYNAMIC );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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_queryGeode->addDrawable( geom.get() );
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}
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@@ -733,20 +703,19 @@ OcclusionQueryNode::createSupportNodes()
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{
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// Add a Geode that is a visual representation of the
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// test geometry for debugging purposes
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_debugGeode = new osg::Geode;
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_debugGeode = new Geode;
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_debugGeode->setName( "Debug" );
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_debugGeode->setDataVariance( osg::Object::DYNAMIC );
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_debugGeode->setDataVariance( Object::DYNAMIC );
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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geom->setDataVariance( osg::Object::DYNAMIC );
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ref_ptr<Geometry> geom = new Geometry;
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geom->setDataVariance( Object::DYNAMIC );
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osg::ref_ptr<osg::Vec4Array> ca = new osg::Vec4Array;
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ca->push_back( osg::Vec4( 1.f, 1.f, 1.f, 1.f ) );
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ref_ptr<Vec4Array> ca = new Vec4Array;
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ca->push_back( Vec4( 1.f, 1.f, 1.f, 1.f ) );
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geom->setColorArray( ca.get() );
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geom->setColorBinding( osg::Geometry::BIND_OVERALL );
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geom->setColorBinding( Geometry::BIND_OVERALL );
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geom->addPrimitiveSet( new osg::DrawElementsUShort(
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osg::PrimitiveSet::QUADS, 24, indices ) );
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geom->addPrimitiveSet( new DrawElementsUShort( PrimitiveSet::QUADS, 24, indices ) );
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_debugGeode->addDrawable( geom.get() );
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}
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@@ -759,8 +728,7 @@ OcclusionQueryNode::createSupportNodes()
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}
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void
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OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
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void OcclusionQueryNode::releaseGLObjects( State* state ) const
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{
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if(_queryGeode->getDrawable( 0 ) != NULL)
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{
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@@ -771,15 +739,13 @@ OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
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}
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}
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void
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OcclusionQueryNode::flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime )
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void OcclusionQueryNode::flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime )
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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QueryGeometry::flushDeletedQueryObjects( contextID, currentTime, availableTime );
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}
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void
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OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
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void OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
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{
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// Query object discard and deletion is handled by QueryGeometry support class.
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QueryGeometry::discardDeletedQueryObjects( contextID );
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Block a user