Added Inventor plugin, submitted by Sean Spicer, Written by Vivek (c) Magic-Earth.

To compile in do a setenv/export USE_COIN or USE_INVENTOR.
This commit is contained in:
Robert Osfield
2003-09-02 21:53:41 +00:00
parent 4761442005
commit 218c6e8d13
12 changed files with 1378 additions and 2 deletions

View File

@@ -31,7 +31,6 @@ PLUGIN_DIRS = \
dds\
dw\
flt\
iv\
lib3ds\
logo\
lwo\
@@ -61,6 +60,18 @@ PLUGIN_DIRS = \
# comment in if have freetype2.x installed, provides type type font support to osgText.
PLUGIN_DIRS += freetype
# comment in of your have Inventor or coin installed
ifneq ("$(USE_COIN)","")
PLUGIN_DIRS += Inventor
else
ifneq ("$(USE_INVENTOR)","")
PLUGIN_DIRS += Inventor
else
PLUGIN_DIRS += iv
endif
endif
# Geo plugin breaks Darwin build and doens't handle BigEndian issue.
ifneq ($(OS),Darwin)
@@ -158,7 +169,6 @@ EXAMPLE_DIRS = \
osgwindows\
# osgpagedlod\
# osgsimulation\
# osgdemeter\
# osgjigsaw\

View File

@@ -0,0 +1,929 @@
#include "ConvertFromInventor.h"
#include "PendulumCallback.h"
#include "ShuttleCallback.h"
// OSG headers
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/Notify>
#include <osg/LineWidth>
#include <osg/Point>
#include <osg/TexEnv>
#include <osg/Texture2D>
#include <osg/PolygonMode>
#include <osg/BlendFunc>
#include <osg/Material>
#include <osg/CullFace>
#include <osg/LightModel>
#include <osg/LOD>
#include <osgUtil/TransformCallback>
// Inventor headers
#include <Inventor/SoDB.h>
#include <Inventor/SoInteraction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoShape.h>
#include <Inventor/nodes/SoVertexShape.h>
#include <Inventor/nodes/SoLight.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoSpotLight.h>
#include <Inventor/nodes/SoPointLight.h>
#include <Inventor/nodes/SoRotor.h>
#include <Inventor/nodes/SoPendulum.h>
#include <Inventor/nodes/SoShuttle.h>
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/misc/SoChildList.h>
#include <Inventor/SoPrimitiveVertex.h>
#include <Inventor/SbLinear.h>
#include "GroupSoLOD.h"
#include <map>
#include <math.h>
#ifdef __linux
#include <values.h>
#endif
#ifdef __APPLE__
#include <float.h>
#endif
ConvertFromInventor::ConvertFromInventor()
{
numPrimitives = 0;
}
ConvertFromInventor::~ConvertFromInventor()
{
}
osg::Node* ConvertFromInventor::convert(SoNode* rootIVNode)
{
// Transformation matrix for converting Inventor coordinate system to OSG
// coordinate system
osg::Matrix ivToOSGMat(osg::Matrix(1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0,-1.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0));
// Create a root node and push it onto the stack
osg::MatrixTransform* root = new osg::MatrixTransform;
root->setMatrix(ivToOSGMat);
groupStack.push(root);
// Push an empty list of light and push it onto the light stack
LightList lightList;
lightStack.push(lightList);
// Create callback actions for the inventor nodes
// These callback functions perform the conversion
SoCallbackAction cbAction;
cbAction.addPreCallback(SoShape::getClassTypeId(), preShape, this);
cbAction.addPostCallback(SoShape::getClassTypeId(), postShape, this);
cbAction.addPreCallback(SoGroup::getClassTypeId(), preGroup, this);
cbAction.addPostCallback(SoGroup::getClassTypeId(), postGroup, this);
cbAction.addPreCallback(SoTexture2::getClassTypeId(), preTexture, this);
cbAction.addPreCallback(SoLight::getClassTypeId(), preLight, this);
cbAction.addPreCallback(SoRotor::getClassTypeId(), preRotor, this);
cbAction.addPreCallback(SoPendulum::getClassTypeId(), prePendulum, this);
cbAction.addPreCallback(SoShuttle::getClassTypeId(), preShuttle, this);
cbAction.addTriangleCallback(SoShape::getClassTypeId(), addTriangleCB, this);
cbAction.addLineSegmentCallback(SoShape::getClassTypeId(), addLineSegmentCB,
this);
cbAction.addPointCallback(SoShape::getClassTypeId(), addPointCB, this);
// Traverse the inventor scene graph
cbAction.apply(rootIVNode);
// Pop the root osg node
groupStack.pop();
lightStack.pop();
return root;
}
SoCallbackAction::Response
ConvertFromInventor::preShape(void* data, SoCallbackAction* action,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preShape() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Normal and color binding map from Inventor to OSG
static std::map<SoNormalBinding::Binding, osg::Geometry::AttributeBinding>
normBindingMap;
static std::map<SoMaterialBinding::Binding, osg::Geometry::AttributeBinding>
colBindingMap;
static bool firstTime = true;
if (firstTime)
{
normBindingMap[SoNormalBinding::OVERALL]
= osg::Geometry::BIND_OVERALL;
normBindingMap[SoNormalBinding::PER_PART]
= osg::Geometry::BIND_PER_PRIMITIVE;
normBindingMap[SoNormalBinding::PER_PART_INDEXED]
= osg::Geometry::BIND_PER_PRIMITIVE;
normBindingMap[SoNormalBinding::PER_FACE]
= osg::Geometry::BIND_PER_PRIMITIVE;
normBindingMap[SoNormalBinding::PER_FACE_INDEXED]
= osg::Geometry::BIND_PER_PRIMITIVE;
normBindingMap[SoNormalBinding::PER_VERTEX]
= osg::Geometry::BIND_PER_VERTEX;
normBindingMap[SoNormalBinding::PER_VERTEX_INDEXED]
= osg::Geometry::BIND_PER_VERTEX;
colBindingMap[SoMaterialBinding::OVERALL]
= osg::Geometry::BIND_OVERALL;
colBindingMap[SoMaterialBinding::PER_PART]
= osg::Geometry::BIND_PER_PRIMITIVE;
colBindingMap[SoMaterialBinding::PER_PART_INDEXED]
= osg::Geometry::BIND_PER_PRIMITIVE;
colBindingMap[SoMaterialBinding::PER_FACE]
= osg::Geometry::BIND_PER_PRIMITIVE;
colBindingMap[SoMaterialBinding::PER_FACE_INDEXED]
= osg::Geometry::BIND_PER_PRIMITIVE;
colBindingMap[SoMaterialBinding::PER_VERTEX]
= osg::Geometry::BIND_PER_VERTEX;
colBindingMap[SoMaterialBinding::PER_VERTEX_INDEXED]
= osg::Geometry::BIND_PER_VERTEX;
firstTime = false;
}
// Get normal and color binding
if (node->isOfType(SoVertexShape::getClassTypeId()))
{
thisPtr->normalBinding = normBindingMap[action->getNormalBinding()];
thisPtr->colorBinding = colBindingMap[action->getMaterialBinding()];
}
else
{
thisPtr->normalBinding = osg::Geometry::BIND_PER_VERTEX;
thisPtr->colorBinding = osg::Geometry::BIND_PER_VERTEX;
}
// Check vertex ordering
if (action->getVertexOrdering() == SoShapeHints::CLOCKWISE)
thisPtr->vertexOrder = CLOCKWISE;
else
thisPtr->vertexOrder = COUNTER_CLOCKWISE;
// Clear the data from the previous shape callback
thisPtr->numPrimitives = 0;
thisPtr->vertices.clear();
thisPtr->normals.clear();
thisPtr->colors.clear();
thisPtr->textureCoords.clear();
return SoCallbackAction::CONTINUE;
}
// OSG doesn't seem to have a transpose function for matrices
void ConvertFromInventor::transposeMatrix(osg::Matrix& mat)
{
float tmp;
for (int j = 0; j < 4; j++)
{
for (int i = j + 1; i < 4; i++)
{
tmp = mat.operator()(j,i);
mat.operator()(j,i) = mat.operator()(i,j);
mat.operator()(i,j) = tmp;
}
}
}
SoCallbackAction::Response
ConvertFromInventor::postShape(void* data, SoCallbackAction* action,
const SoNode* )
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "postShape() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Get the modeling matrix
osg::Matrix modelMat;
modelMat.set((float *)action->getModelMatrix().getValue());
// Tranform the vertices based on the modeling matrix
osg::Vec3Array* coords = new osg::Vec3Array(thisPtr->vertices.size());
for (unsigned int i = 0; i < thisPtr->vertices.size(); i++)
(*coords)[i] = modelMat.preMult(thisPtr->vertices[i]);
// Normals need to be transformed using the transpose of the inverse
// modeling matrix
osg::Matrix invModelMat;
invModelMat.invert(modelMat);
thisPtr->transposeMatrix(invModelMat);
// Tranform the normals based on the modeling matrix
osg::Vec3Array* norms = NULL;
if (thisPtr->normalBinding == osg::Geometry::BIND_OVERALL)
{
norms = new osg::Vec3Array(1);
const SbVec3f &norm = action->getNormal(0);
(*norms)[0].set(norm[0], norm[1], norm[2]);
(*norms)[0] = invModelMat.transform3x3((*norms)[0],invModelMat);
(*norms)[0].normalize();
}
else
{
norms = new osg::Vec3Array(thisPtr->normals.size());
for (unsigned int i = 0; i < thisPtr->normals.size(); i++)
{
(*norms)[i] = invModelMat.transform3x3(thisPtr->normals[i],
invModelMat);
(*norms)[i].normalize();
}
}
// Set the colors
osg::Vec4Array* cols;
if (thisPtr->colorBinding == osg::Geometry::BIND_OVERALL)
{
cols = new osg::Vec4Array(1);
SbColor ambient, diffuse, specular, emission;
float transparency, shininess;
action->getMaterial(ambient, diffuse, specular, emission, shininess,
transparency, 0);
(*cols)[0].set(diffuse[0], diffuse[1], diffuse[2], 1.0 - transparency);
}
else
{
cols = new osg::Vec4Array(thisPtr->colors.size());
for (unsigned int i = 0; i < thisPtr->colors.size(); i++)
(*cols)[i] = thisPtr->colors[i];
}
// Get the texture transformation matrix
osg::Matrix textureMat;
textureMat.set((float *) action->getTextureMatrix().getValue());
// Transform texture coordinates if texture matrix is not an identity mat
osg::Matrix identityMat;
identityMat.makeIdentity();
osg::Vec2Array* texCoords
= new osg::Vec2Array(thisPtr->textureCoords.size());
if (textureMat == identityMat)
{
// Set the texture coordinates
for (unsigned int i = 0; i < thisPtr->textureCoords.size(); i++)
(*texCoords)[i] = thisPtr->textureCoords[i];
}
else
{
// Transform and set the texture coordinates
for (unsigned int i = 0; i < thisPtr->textureCoords.size(); i++)
{
osg::Vec3 transVec = textureMat.preMult(
osg::Vec3(thisPtr->textureCoords[i][0],
thisPtr->textureCoords[i][1],
0.0));
(*texCoords)[i].set(transVec.x(), transVec.y());
}
}
// Create a new Geometry
osg::Geometry* geometry = new osg::Geometry;
// Set the parameters for the geometry
geometry->setVertexArray(coords);
geometry->setColorArray(cols);
geometry->setColorBinding(thisPtr->colorBinding);
geometry->setNormalArray(norms);
geometry->setNormalBinding(thisPtr->normalBinding);
geometry->setTexCoordArray(0, texCoords);
geometry->addPrimitiveSet(new osg::DrawArrays(thisPtr->primitiveType,0,
coords->size()));
// Get the StateSet for the geoset
osg::StateSet* stateSet = thisPtr->getStateSet(action);
geometry->setStateSet(stateSet);
// Add the geoset to a geode
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
// Add geode to scenegraph
thisPtr->groupStack.top()->addChild(geode);
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::preTexture(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preTexture() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
if (thisPtr->soTexStack.size())
thisPtr->soTexStack.pop() ;
thisPtr->soTexStack.push((SoTexture2 *)node) ;
return SoCallbackAction::CONTINUE;
}
void ConvertFromInventor::transformLight(SoCallbackAction* action,
const SbVec3f& vec,
osg::Vec3& transVec)
{
osg::Matrix modelMat;
modelMat.set((float *)action->getModelMatrix().getValue());
transVec.set(vec[0], vec[1], vec[2]);
transVec = modelMat.preMult(transVec);
}
SoCallbackAction::Response
ConvertFromInventor::preLight(void* data, SoCallbackAction* action,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preLight() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
static int lightNum = 1;
// Return if the light is not on
const SoLight* ivLight = (const SoLight*) node;
if (!ivLight->on.getValue())
return SoCallbackAction::CONTINUE;
osg::Light* osgLight = new osg::Light;
osgLight->setLightNum(lightNum++);
// Get color and intensity
SbVec3f lightColor = ivLight->color.getValue();
float intensity = ivLight->intensity.getValue();
// Set color and intensity
osgLight->setDiffuse(osg::Vec4(lightColor[0] * intensity,
lightColor[1] * intensity,
lightColor[2] * intensity, 1));
if (node->isOfType(SoDirectionalLight::getClassTypeId()))
{
SoDirectionalLight *dirLight = (SoDirectionalLight *) node;
osg::Vec3 transVec;
thisPtr->transformLight(action, dirLight->direction.getValue(), transVec);
osgLight->setPosition(osg::Vec4(transVec.x(), transVec.y(),
transVec.z(), 0));
}
else if (node->isOfType(SoPointLight::getClassTypeId()))
{
SoPointLight* ptLight = (SoPointLight *) node;
osg::Vec3 transVec;
thisPtr->transformLight(action, ptLight->location.getValue(), transVec);
osgLight->setPosition(osg::Vec4(transVec.x(), transVec.y(),
transVec.z(), 0));
}
else if (node->isOfType(SoSpotLight::getClassTypeId()))
{
SoSpotLight* spotLight = (SoSpotLight *) node;
osgLight->setSpotExponent(spotLight->dropOffRate.getValue() * 128.0);
osgLight->setSpotCutoff(spotLight->cutOffAngle.getValue()*180.0/M_PI);
osg::Vec3 transVec;
thisPtr->transformLight(action, spotLight->location.getValue(), transVec);
osgLight->setPosition(osg::Vec4(transVec.x(), transVec.y(),
transVec.z(), 0));
thisPtr->transformLight(action, spotLight->direction.getValue(),transVec);
osgLight->setDirection(osg::Vec3(transVec.x(), transVec.y(),
transVec.z()));
}
// Add light to list in the current level
if (thisPtr->lightStack.size())
{
LightList lightList;
lightList = thisPtr->lightStack.top();
lightList.push_back(osgLight);
thisPtr->lightStack.pop();
thisPtr->lightStack.push(lightList);
}
return SoCallbackAction::CONTINUE;
}
osg::StateSet* ConvertFromInventor::getStateSet(SoCallbackAction* action)
{
osg::StateSet* stateSet = new osg::StateSet;
// Inherit modes from the global state
stateSet->setAllToInherit();
SbColor ambient, diffuse, specular, emission;
float shininess, transparency;
// Get the material colors
action->getMaterial(ambient, diffuse, specular, emission,
shininess, transparency, 0);
// Set transparency
if (transparency > 0)
{
osg::BlendFunc* transparency = new osg::BlendFunc;
stateSet->setAttributeAndModes(transparency,
osg::StateAttribute::ON);
// Enable depth sorting for transparent objects
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
// Set linewidth
if (action->getLineWidth())
{
osg::LineWidth* lineWidth = new osg::LineWidth;
lineWidth->setWidth(action->getLineWidth());
stateSet->setAttributeAndModes(lineWidth, osg::StateAttribute::ON);
}
// Set pointsize
if (action->getPointSize())
{
osg::Point* point = new osg::Point;
point->setSize(action->getPointSize());
stateSet->setAttributeAndModes(point, osg::StateAttribute::ON);
}
// Set draw mode
osg::PolygonMode *polygonMode = new osg::PolygonMode;
switch (action->getDrawStyle())
{
case SoDrawStyle::FILLED:
polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::FILL);
break;
case SoDrawStyle::LINES:
polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::LINE);
break;
case SoDrawStyle::POINTS:
polygonMode->setMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::POINT);
break;
case SoDrawStyle::INVISIBLE:
// check how to handle this in osg.
break;
}
stateSet->setAttributeAndModes(polygonMode, osg::StateAttribute::ON);
// Set back face culling
if (action->getShapeType() == SoShapeHints::SOLID)
{
osg::CullFace* cullFace = new osg::CullFace;
cullFace->setMode(osg::CullFace::BACK);
stateSet->setAttributeAndModes(cullFace, osg::StateAttribute::ON);
}
// Set lighting
if (action->getLightModel() == SoLightModel::BASE_COLOR)
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
else
{
// Set the material
osg::Material* material = new osg::Material;
material->setAmbient(osg::Material::FRONT_AND_BACK,
osg::Vec4(ambient[0], ambient[1], ambient[2],
1.0 - transparency));
material->setDiffuse(osg::Material::FRONT_AND_BACK,
osg::Vec4(diffuse[0], diffuse[1], diffuse[2],
1.0 - transparency));
material->setSpecular(osg::Material::FRONT_AND_BACK,
osg::Vec4(specular[0], specular[1], specular[2],
1.0 - transparency));
material->setEmission(osg::Material::FRONT_AND_BACK,
osg::Vec4(emission[0], emission[1], emission[2],
1.0 - transparency));
material->setTransparency(osg::Material::FRONT_AND_BACK, transparency);
if (specular[0] || specular[1] || specular[2])
material->setShininess(osg::Material::FRONT_AND_BACK,
shininess*128.0);
else
material->setShininess(osg::Material::FRONT_AND_BACK, 0.0);
material->setColorMode(osg::Material::DIFFUSE);
stateSet->setAttributeAndModes(material, osg::StateAttribute::ON);
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
// Set two sided lighting
osg::LightModel* lightModel = new osg::LightModel;
lightModel->setTwoSided(true);
stateSet->setAttributeAndModes(lightModel, osg::StateAttribute::ON);
// Set lights
LightList lightList = lightStack.top();
for (unsigned int i = 0; i < lightList.size(); i++)
stateSet->setAttributeAndModes(lightList[i],
osg::StateAttribute::ON);
}
// Convert the IV texture to OSG texture if any
if (soTexStack.top())
{
osg::Texture2D* tex;
// Found a corresponding OSG texture object
if (ivToOsgTexMap[soTexStack.top()])
tex = ivToOsgTexMap[soTexStack.top()];
else
{
// Create a new osg texture
tex = convertIVTexToOSGTex(soTexStack.top(), action);
// Add the new texture to the database
ivToOsgTexMap[soTexStack.top()] = tex;
}
stateSet->setTextureAttributeAndModes(0,tex, osg::StateAttribute::ON);
// Set the texture environment
osg::TexEnv* texEnv = new osg::TexEnv;
switch (action->getTextureModel())
{
case SoTexture2::MODULATE:
texEnv->setMode(osg::TexEnv::MODULATE);
break;
case SoTexture2::DECAL:
texEnv->setMode(osg::TexEnv::DECAL);
break;
case SoTexture2::BLEND:
texEnv->setMode(osg::TexEnv::BLEND);
break;
}
stateSet->setTextureAttributeAndModes(0,texEnv,osg::StateAttribute::ON);
}
return stateSet;
}
osg::Texture2D*
ConvertFromInventor::convertIVTexToOSGTex(SoTexture2* soTex,
SoCallbackAction* action)
{
SbVec2s soTexSize;
int soTexNC;
// Get the texture size and components
const unsigned char* texImage;
texImage = soTex->image.getValue(soTexSize, soTexNC);
if (!texImage)
return NULL;
// Allocate memory for image data
unsigned char* imageData = new unsigned char[soTexSize[0] * soTexSize[1] *
soTexNC];
// Copy the texture image data from the inventor texture
memcpy(imageData, texImage, soTexSize[0] * soTexSize[1] * soTexNC);
// Create the osg image
osg::Image* osgTexImage = new osg::Image;
GLenum formats[] = {GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA};
osgTexImage->setImage(soTexSize[0], soTexSize[1], 0, soTexNC,
formats[soTexNC-1], GL_UNSIGNED_BYTE, imageData,
osg::Image::USE_NEW_DELETE, -1);
// Create the osg texture
osg::Texture2D* osgTex = new osg::Texture2D;
osgTex->setImage(osgTexImage);
static std::map<SoTexture2::Wrap, osg::Texture2D::WrapMode> texWrapMap;
static bool firstTime = true;
if (firstTime)
{
texWrapMap[SoTexture2::CLAMP] = osg::Texture2D::CLAMP;
texWrapMap[SoTexture2::REPEAT] = osg::Texture2D::REPEAT;
firstTime = false;
}
// Set texture wrap mode
osgTex->setWrap(osg::Texture2D::WRAP_S,texWrapMap[action->getTextureWrapS()]);
osgTex->setWrap(osg::Texture2D::WRAP_T,texWrapMap[action->getTextureWrapT()]);
return osgTex;
}
SoCallbackAction::Response
ConvertFromInventor::preGroup(void* data, SoCallbackAction* action,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preGroup() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Handle SoLOD nodes
if (node->getTypeId() == GroupSoLOD::getClassTypeId())
return preLOD(data, action, node);
// Create a new group and add it to the stack
osg::Group* group = new osg::Group;
thisPtr->groupStack.push(group);
if (node->isOfType(SoSeparator::getClassTypeId()))
{
if (thisPtr->soTexStack.size())
thisPtr->soTexStack.push(thisPtr->soTexStack.top());
else
thisPtr->soTexStack.push(NULL);
if (thisPtr->lightStack.size())
{
LightList lightList = thisPtr->lightStack.top();
thisPtr->lightStack.push(lightList);
}
}
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::postGroup(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "postGroup() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Pop all the groups that are Transforms and add it
// to the corresponding parent group
osg::Group* group = thisPtr->groupStack.top();
while (strcmp(group->className(), "MatrixTransform") == 0)
{
thisPtr->groupStack.pop();
thisPtr->groupStack.top()->addChild(group);
group = thisPtr->groupStack.top();
}
// Pop the group from the stack and add it to it's parent
thisPtr->groupStack.pop();
thisPtr->groupStack.top()->addChild(group);
// Pop the state if the group is a Separator
if (node->isOfType(SoSeparator::getClassTypeId()))
{
thisPtr->soTexStack.pop();
thisPtr->lightStack.pop();
}
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::preLOD(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preLOD() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Inventor LOD node
SoLOD *ivLOD = (SoLOD *) node;
// Create a new LOD and add it to the stack
osg::LOD* lod = new osg::LOD;
thisPtr->groupStack.push(lod);
// Get the center of LOD and set it
SbVec3f ivCenter = ivLOD->center.getValue();
lod->setCenter(osg::Vec3(ivCenter[0], ivCenter[1], ivCenter[2]));
// Get the ranges and set it
// lod->setRange(0, 0.0);
lod->setRange(0, 0.0, ivLOD->range[0]);
for (int i = 1; i < ivLOD->getChildren()->getLength(); i++)
lod->setRange(i, ivLOD->range[i-1], ivLOD->range[i]);
lod->setRange(ivLOD->getChildren()->getLength(),
ivLOD->range[ivLOD->getChildren()->getLength()],FLT_MAX);
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::preRotor(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preRotor() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Get the parameters for the inventor Rotor
SoRotor *ivRotor = (SoRotor *) node;
SbVec3f ivAxis;
float angle;
ivRotor->rotation.getValue(ivAxis, angle);
// Create a new osg::MatrixTransform
osg::MatrixTransform* rotorTransform = new osg::MatrixTransform;
// Create a Rotor Callback equivalent to the inventor Rotor
osg::Vec3 pivot(0, 0, 0);
osg::Vec3 axis(ivAxis[0], ivAxis[1], ivAxis[2]);
osgUtil::TransformCallback* rotorCallback
= new osgUtil::TransformCallback(pivot, axis,
2 * M_PI * ivRotor->speed.getValue());
// Set the app callback
rotorTransform->setUpdateCallback(rotorCallback);
// Push the rotor transform onto the group stack
thisPtr->groupStack.push(rotorTransform);
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::prePendulum(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "prePendulum() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Get the parameters for the inventor Pendulum
SoPendulum *ivPendulum = (SoPendulum *) node;
SbVec3f ivAxis0, ivAxis1;
float startAngle, endAngle;
ivPendulum->rotation0.getValue(ivAxis0, startAngle);
ivPendulum->rotation1.getValue(ivAxis1, endAngle);
// Create a new osg::MatrixTransform
osg::MatrixTransform* pendulumTransform = new osg::MatrixTransform;
// Create a Pendulum Callback equivalent to the inventor Rotor
osg::Vec3 axis(ivAxis0[0], ivAxis0[1], ivAxis0[2]);
PendulumCallback* pendulumCallback
= new PendulumCallback(axis, startAngle, endAngle,
ivPendulum->speed.getValue());
// Set the app callback
pendulumTransform->setUpdateCallback(pendulumCallback);
// Push the pendulum transform onto the group stack
thisPtr->groupStack.push(pendulumTransform);
return SoCallbackAction::CONTINUE;
}
SoCallbackAction::Response
ConvertFromInventor::preShuttle(void* data, SoCallbackAction *,
const SoNode* node)
{
#ifdef DEBUG_IV_PLUGIN
std::cout << "preShuttle() "
<< node->getTypeId().getName().getString() << std::endl;
#endif
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
// Get the parameters for the inventor Shuttle
SoShuttle *ivShuttle = (SoShuttle *) node;
SbVec3f ivStartPos, ivEndPos;
ivStartPos = ivShuttle->translation0.getValue();
ivEndPos = ivShuttle->translation1.getValue();
// Create a new osg::MatrixTransform
osg::MatrixTransform* shuttleTransform = new osg::MatrixTransform;
// Create a shuttle Callback equivalent to the inventor Rotor
osg::Vec3 startPos(ivStartPos[0], ivStartPos[1], ivStartPos[2]);
osg::Vec3 endPos(ivEndPos[0], ivEndPos[1], ivEndPos[2]);
ShuttleCallback* shuttleCallback
= new ShuttleCallback(startPos, endPos, ivShuttle->speed.getValue());
// Set the app callback
shuttleTransform->setUpdateCallback(shuttleCallback);
// Push the shuttle transform onto the group stack
thisPtr->groupStack.push(shuttleTransform);
return SoCallbackAction::CONTINUE;
}
void ConvertFromInventor::addVertex(SoCallbackAction* action,
const SoPrimitiveVertex *v, int index)
{
// Get the coordinates of the vertex
SbVec3f pt = v->getPoint();
vertices.push_back(osg::Vec3(pt[0], pt[1], pt[2]));
// Get the normal of the vertex
SbVec3f norm = v->getNormal();
if ((normalBinding == osg::Geometry::BIND_PER_VERTEX) ||
(normalBinding == osg::Geometry::BIND_PER_PRIMITIVE && index == 0))
{
if (vertexOrder == CLOCKWISE)
normals.push_back(osg::Vec3(-norm[0], -norm[1], -norm[2]));
else
normals.push_back(osg::Vec3(norm[0], norm[1], norm[2]));
}
if (colorBinding == osg::Geometry::BIND_PER_VERTEX ||
colorBinding == osg::Geometry::BIND_PER_PRIMITIVE)
{
// Get the material/color
SbColor ambient, diffuse, specular, emission;
float transparency, shininess;
action->getMaterial(ambient, diffuse, specular, emission, shininess,
transparency, v->getMaterialIndex());
if (colorBinding == osg::Geometry::BIND_PER_VERTEX)
colors.push_back(osg::Vec4(diffuse[0], diffuse[1], diffuse[2],
1.0 - transparency));
else if (colorBinding == osg::Geometry::BIND_PER_PRIMITIVE && index == 0)
colors.push_back(osg::Vec4(diffuse[0], diffuse[1], diffuse[2],
1.0 - transparency));
}
// Get the texture coordinates
SbVec4f texCoord = v->getTextureCoords();
textureCoords.push_back(osg::Vec2(texCoord[0], texCoord[1]));
}
void ConvertFromInventor::addTriangleCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex* v0,
const SoPrimitiveVertex* v1,
const SoPrimitiveVertex* v2)
{
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
switch (thisPtr->vertexOrder)
{
case CLOCKWISE:
thisPtr->addVertex(action, v0, 0);
thisPtr->addVertex(action, v2, 1);
thisPtr->addVertex(action, v1, 2);
break;
case COUNTER_CLOCKWISE:
thisPtr->addVertex(action, v0, 0);
thisPtr->addVertex(action, v1, 1);
thisPtr->addVertex(action, v2, 2);
break;
}
thisPtr->numPrimitives++;
thisPtr->primitiveType = osg::PrimitiveSet::TRIANGLES;
}
void ConvertFromInventor::addLineSegmentCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex* v0,
const SoPrimitiveVertex* v1)
{
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
thisPtr->addVertex(action, v0, 0);
thisPtr->addVertex(action, v1, 1);
thisPtr->numPrimitives++;
thisPtr->primitiveType = osg::PrimitiveSet::LINES;
}
void ConvertFromInventor::addPointCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex* v0)
{
ConvertFromInventor* thisPtr = (ConvertFromInventor *) (data);
thisPtr->addVertex(action, v0, 0);
thisPtr->numPrimitives++;
thisPtr->primitiveType = osg::PrimitiveSet::POINTS;
}

View File

@@ -0,0 +1,108 @@
#ifndef _CONVERTFROMINVENTOR_H_
#define _CONVERTFROMINVENTOR_H_
#include <osg/Group>
#include <osg/Geometry>
#include <osg/PrimitiveSet>
#include <osg/Texture2D>
#include <osg/Light>
#include <Inventor/actions/SoCallbackAction.h>
#include <vector>
#include <stack>
class ConvertFromInventor
{
public:
ConvertFromInventor();
~ConvertFromInventor();
osg::Node* convert(SoNode* rootIVNode);
private:
// Callback functions for converting inventor scene graph to osg
// scene graph
static SoCallbackAction::Response preShape(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response postShape(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preGroup(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response postGroup(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preTexture(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preLight(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preRotor(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response prePendulum(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preShuttle(void* data,
SoCallbackAction* action, const SoNode* node);
static SoCallbackAction::Response preLOD(void* data,
SoCallbackAction* action, const SoNode* node);
static void addTriangleCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex *v0,
const SoPrimitiveVertex *v1,
const SoPrimitiveVertex *v2);
static void addLineSegmentCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex *v0,
const SoPrimitiveVertex *v1);
static void addPointCB(void* data, SoCallbackAction* action,
const SoPrimitiveVertex *v0);
private:
void addVertex(SoCallbackAction* action, const SoPrimitiveVertex* v,
int index);
osg::StateSet* getStateSet(SoCallbackAction* action);
osg::Texture2D* convertIVTexToOSGTex(SoTexture2* soTex,
SoCallbackAction* action);
void transformLight(SoCallbackAction* action, const SbVec3f& vec,
osg::Vec3& transVec);
// OSG doesn't seem to have a transpose function for matrices
void transposeMatrix(osg::Matrix& mat);
private:
// Normal and color binding
osg::Geometry::AttributeBinding normalBinding;
osg::Geometry::AttributeBinding colorBinding;
// List of vertices, normals, colors and texture coordinates
std::vector<osg::Vec3> vertices;
std::vector<osg::Vec3> normals;
std::vector<osg::Vec4> colors;
std::vector<osg::Vec2> textureCoords;
// Num of primitive and primitive type
int numPrimitives;
osg::PrimitiveSet::Mode primitiveType;
// Vertex ordering
enum VertexOrder { CLOCKWISE, COUNTER_CLOCKWISE };
VertexOrder vertexOrder;
// Stack of group nodes (used to build the scene graph)
std::stack<osg::Group *> groupStack;
// Stack of texture nodes (used for attaching the right texture to the
// geosets)
std::stack<SoTexture2 *> soTexStack;
// For avoiding duplication of same texture objects
std::map<SoTexture2 *, osg::Texture2D *> ivToOsgTexMap;
// Stack to maintain the list of lights at each level of the
// scenegraph
typedef std::vector<osg::Light *> LightList;
std::stack<LightList> lightStack;
};
#endif

View File

@@ -0,0 +1,24 @@
TOPDIR = ../../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
ReaderWriterIV.cpp \
ConvertFromInventor.cpp \
PendulumCallback.cpp \
ShuttleCallback.cpp \
GroupSoLOD.cpp
ifeq ($(USE_COIN),1)
INVENTOR_LIB = -lCoin
else
INVENTOR_LIB = -lInventor
endif
INC += -I$(THISDIR)
LIBS += $(OSG_LIBS) $(OTHER_LIBS) $(INVENTOR_LIB)
TARGET_BASENAME = iv
include $(TOPDIR)/Make/cygwin_plugin_def
PLUGIN = $(PLUGIN_PREFIX)$(TARGET_BASENAME).$(PLUGIN_EXT)
include $(TOPDIR)/Make/makerules

View File

@@ -0,0 +1,28 @@
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/actions/SoCallbackAction.h>
#include "GroupSoLOD.h"
SO_NODE_SOURCE(GroupSoLOD);
void GroupSoLOD::initClass()
{
classTypeId = SoType::overrideType(SoLOD::getClassTypeId(),
createInstance);
parentFieldData = SoLOD::getFieldDataPtr();
}
GroupSoLOD::GroupSoLOD()
{
SO_NODE_CONSTRUCTOR(GroupSoLOD);
}
GroupSoLOD::~GroupSoLOD()
{
}
void GroupSoLOD::callback(SoCallbackAction *action)
{
SoGroup::doAction(action);
}

View File

@@ -0,0 +1,22 @@
#ifndef _GROUPSOLOD_H_
#define _GROUPSOLOD_H_
#include <Inventor/nodes/SoLOD.h>
#include <Inventor/nodes/SoSubNode.h>
class GroupSoLOD : public SoLOD
{
SO_NODE_HEADER(GroupSoLOD);
public:
GroupSoLOD();
static void initClass();
protected:
virtual void callback(SoCallbackAction *action);
private:
virtual ~GroupSoLOD();
};
#endif

View File

@@ -0,0 +1,54 @@
#include <osg/MatrixTransform>
#include "PendulumCallback.h"
PendulumCallback::PendulumCallback(const osg::Vec3& axis,
float startAngle, float endAngle,
float frequency)
{
_axis = axis;
_startAngle = startAngle;
_endAngle = endAngle;
_frequency = frequency;
_previousTraversalNumber = -1;
_previousTime = -1.0;
_angle = 0.0;
}
void PendulumCallback::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (!nv)
return;
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (!transform)
return;
const osg::FrameStamp* fs = nv->getFrameStamp();
if (!fs)
return;
// ensure that we do not operate on this node more than
// once during this traversal. This is an issue since node
// can be shared between multiple parents.
if (nv->getTraversalNumber()!=_previousTraversalNumber)
{
double currentTime = fs->getReferenceTime();
_angle += (currentTime - _previousTime) * 2 * M_PI * _frequency;
double frac = 0.5 + 0.5 * sin(_angle);
double rotAngle = _endAngle - _startAngle - M_PI
+ (1.0 - frac) * _startAngle + frac * _endAngle;
// update the specified transform
transform->setMatrix(osg::Matrix::rotate(rotAngle, _axis));
_previousTraversalNumber = nv->getTraversalNumber();
_previousTime = currentTime;
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
}

View File

@@ -0,0 +1,29 @@
#ifndef _PENDULUMCALLBACK_H_
#define _PENDULUMCALLBACK_H_
#include <osg/Node>
#include <osgUtil/Export>
// Callback for handling the SoPendulum node
class PendulumCallback : public osg::NodeCallback
{
public:
PendulumCallback(const osg::Vec3& axis, float startAngle,
float endAngle, float frequency);
virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
protected:
float _startAngle;
float _endAngle;
float _frequency;
osg::Vec3 _axis;
int _previousTraversalNumber;
double _previousTime;
float _angle;
};
#endif

View File

@@ -0,0 +1,63 @@
#include "ReaderWriterIV.h"
// OSG headers
#include <osg/Notify>
#include <osgDB/FileNameUtils>
// Inventor headers
#include <Inventor/SoInteraction.h>
#include <Inventor/nodes/SoSeparator.h>
#include "ConvertFromInventor.h"
#include "GroupSoLOD.h"
// Register with Registry to instantiate the inventor reader.
osgDB::RegisterReaderWriterProxy<ReaderWriterIV> g_ivReaderWriterProxy;
ReaderWriterIV::ReaderWriterIV()
{
}
// Read file and convert to OSG
osgDB::ReaderWriter::ReadResult
ReaderWriterIV::readNode(const std::string& fileName,
const osgDB::ReaderWriter::Options*)
{
std::string ext = osgDB::getLowerCaseFileExtension(fileName);
if (!acceptsExtension(ext))
return ReadResult::FILE_NOT_HANDLED;
osg::notify(osg::INFO) << "osgDB::ReaderWriterIV::readNode() Reading file "
<< fileName.data() << std::endl;
// Initialize Inventor
SoInteraction::init();
// Initial GroupSoLOD node
GroupSoLOD::initClass();
// Open the file
SoInput input;
if (!input.openFile(fileName.data()))
{
osg::notify(osg::WARN) << "osgDB::ReaderWriterIV::readIVFile() "
<< "Cannot open file " << fileName << std::endl;
return ReadResult::ERROR_IN_READING_FILE;
}
// Create the inventor scenegraph from the file
SoSeparator* rootIVNode = SoDB::readAll(&input);
// Close the file
input.closeFile();
if (rootIVNode)
{
// Convert the inventor scenegraph to an osg scenegraph and return it
ConvertFromInventor convertIV;
return convertIV.convert(rootIVNode);
}
return ReadResult::FILE_NOT_HANDLED;
}

View File

@@ -0,0 +1,28 @@
#ifndef _READERWRITERIV_H_
#define _READERWRITERIV_H_
#include <osgDB/Registry>
#include <osgDB/FileNameUtils>
class ReaderWriterIV : public osgDB::ReaderWriter
{
public:
ReaderWriterIV();
virtual const char* className()
{
return "Inventor Reader";
}
virtual bool acceptsExtension(const std::string& extension)
{
return osgDB::equalCaseInsensitive(extension, "iv") ? true :
osgDB::equalCaseInsensitive(extension, "wrl") ? true : false;
}
virtual ReadResult readNode(const std::string& filename,
const osgDB::ReaderWriter::Options *);
};
#endif

View File

@@ -0,0 +1,53 @@
#include <osg/MatrixTransform>
#include "ShuttleCallback.h"
ShuttleCallback::ShuttleCallback(const osg::Vec3& startPos,
const osg::Vec3& endPos,
float frequency)
{
_startPos = startPos;
_endPos = endPos;
_frequency = frequency;
_previousTraversalNumber = -1;
_previousTime = -1.0;
_angle = 0.0;
}
void ShuttleCallback::operator() (osg::Node* node, osg::NodeVisitor* nv)
{
if (!nv)
return;
osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(node);
if (!transform)
return;
const osg::FrameStamp* fs = nv->getFrameStamp();
if (!fs)
return;
// ensure that we do not operate on this node more than
// once during this traversal. This is an issue since node
// can be shared between multiple parents.
if (nv->getTraversalNumber()!=_previousTraversalNumber)
{
double currentTime = fs->getReferenceTime();
_angle += (currentTime - _previousTime) * 2 * M_PI * _frequency;
double frac = 0.5 + 0.5 * sin(_angle);
osg::Vec3 position = _startPos * (1.0 - frac) + _endPos * frac;
// update the specified transform
transform->setMatrix(osg::Matrix::translate(position));
_previousTraversalNumber = nv->getTraversalNumber();
_previousTime = currentTime;
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
}

View File

@@ -0,0 +1,28 @@
#ifndef _SHUTTLECALLBACK_H_
#define _SHUTTLECALLBACK_H_
#include <osg/Node>
#include <osgUtil/Export>
// Callback for handling the SoShuttle node
class ShuttleCallback : public osg::NodeCallback
{
public:
ShuttleCallback(const osg::Vec3& startPos, const osg::Vec3& endPos,
float frequency);
virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
protected:
osg::Vec3 _startPos;
osg::Vec3 _endPos;
float _frequency;
int _previousTraversalNumber;
double _previousTime;
float _angle;
};
#endif