From Wang Rui, new native binary/ascii format infrastructure and wrappers.
From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
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include/osgDB/DataTypes
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127
include/osgDB/DataTypes
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Written by Wang Rui, (C) 2010
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#ifndef H_DATATYPES
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#define H_DATATYPES
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#include <string>
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namespace osgDB
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{
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// OSG Header (MD5, 16Bit)
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#define OSG_HEADER_LOW 0x6C910EA1
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#define OSG_HEADER_HIGH 0x1AFB4545
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// Reader/writer plugin version
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#define PLUGIN_VERSION 2
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#define BOOL_SIZE 1
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#define CHAR_SIZE 1
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#define SHORT_SIZE 2
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#define INT_SIZE 4
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#define LONG_SIZE 4
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#define FLOAT_SIZE 4
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#define DOUBLE_SIZE 8
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#define GLENUM_SIZE 4
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#define ID_BYTE_ARRAY 0
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#define ID_UBYTE_ARRAY 1
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#define ID_SHORT_ARRAY 2
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#define ID_USHORT_ARRAY 3
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#define ID_INT_ARRAY 4
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#define ID_UINT_ARRAY 5
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#define ID_FLOAT_ARRAY 6
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#define ID_DOUBLE_ARRAY 7
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#define ID_VEC2B_ARRAY 8
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#define ID_VEC3B_ARRAY 9
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#define ID_VEC4B_ARRAY 10
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#define ID_VEC4UB_ARRAY 11
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#define ID_VEC2S_ARRAY 12
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#define ID_VEC3S_ARRAY 13
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#define ID_VEC4S_ARRAY 14
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#define ID_VEC2_ARRAY 15
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#define ID_VEC3_ARRAY 16
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#define ID_VEC4_ARRAY 17
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#define ID_VEC2D_ARRAY 18
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#define ID_VEC3D_ARRAY 19
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#define ID_VEC4D_ARRAY 20
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#define ID_DRAWARRAYS 50
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#define ID_DRAWARRAY_LENGTH 51
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#define ID_DRAWELEMENTS_UBYTE 52
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#define ID_DRAWELEMENTS_USHORT 53
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#define ID_DRAWELEMENTS_UINT 54
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// Used by BEGIN_BRACKET and END_BRACKET
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#define INDENT_VALUE 2
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// Used by the writeImage/readImage parameter
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#define IMAGE_INLINE_DATA 0
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#define IMAGE_INLINE_FILE 1
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#define IMAGE_EXTERNAL 2
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#define IMAGE_WRITE_OUT 3
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struct ObjectGLenum
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{
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ObjectGLenum( GLenum value=0 ) : _value(value) {}
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ObjectGLenum( const ObjectGLenum& copy ) : _value(copy._value) {}
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void set( GLenum e ) { _value = e; }
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GLenum get() const { return _value; }
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GLenum _value;
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};
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#define GLENUM(value) osgDB::ObjectGLenum(value)
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#define DEF_GLENUM(var) osgDB::ObjectGLenum var;
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struct ObjectProperty
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{
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ObjectProperty( const char* name, int value=0, bool useMap=false )
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: _name(name), _value(value), _mapProperty(useMap) {}
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ObjectProperty( const ObjectProperty& copy )
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: _name(copy._name), _value(copy._value), _mapProperty(copy._mapProperty) {}
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ObjectProperty& proto( const char* name )
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{ _name = name; return *this; }
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void set( int v ) { _value = v; }
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int get() const { return _value; }
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std::string _name;
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int _value;
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bool _mapProperty;
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};
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static ObjectProperty defaultProp("");
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#define PROPERTY(name) defaultProp.proto(name)
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#define MAPPEE(pairName, value) osgDB::ObjectProperty(#pairName, value, true)
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#define DEF_PROPERTY(name, var) osgDB::ObjectProperty var(name);
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#define DEF_MAPPEE(pairName, var) osgDB::ObjectProperty var(#pairName, 0, true);
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struct ObjectMark
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{
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ObjectMark( const char* name, int delta=0 )
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: _name(name), _indentDelta(delta) {}
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ObjectMark( const ObjectMark& copy )
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: _name(copy._name), _indentDelta(copy._indentDelta) {}
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std::string _name;
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int _indentDelta;
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};
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static ObjectMark BEGIN_BRACKET("{", +INDENT_VALUE);
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static ObjectMark END_BRACKET ("}", -INDENT_VALUE);
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}
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#endif
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