From Wang Rui, new native binary/ascii format infrastructure and wrappers.

From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
This commit is contained in:
Robert Osfield
2010-01-20 20:13:33 +00:00
parent 9806aebaf3
commit 219696f1ee
122 changed files with 8286 additions and 58 deletions

View File

@@ -0,0 +1,23 @@
#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osg/AnimationPath>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( AnimationPathCallback,
new osg::AnimationPathCallback,
osg::AnimationPathCallback,
"osg::Object osg::NodeCallback osg::AnimationPathCallback" )
{
ADD_OBJECT_SERIALIZER( AnimationPath, osg::AnimationPath, NULL ); // _animationPath
ADD_VEC3D_SERIALIZER( PivotPoint, osg::Vec3d() ); // _pivotPoint
ADD_BOOL_SERIALIZER( UseInverseMatrix, false ); // _useInverseMatrix
ADD_DOUBLE_SERIALIZER( TimeOffset, 0.0 ); // _timeOffset
ADD_DOUBLE_SERIALIZER( TimeMultiplier, 1.0 ); // _timeMultiplier
ADD_BOOL_SERIALIZER( Pause, false ); // _pause
}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast