From Wang Rui, new native binary/ascii format infrastructure and wrappers.

From Robert Osfield, refactor of Wang Rui's original osg2 into 3 parts - parts placed into osgDB, the ReaderWriter placed into src/osg/Plugin/osg and wrappers into src/osgWrappers/serializers/osg
This commit is contained in:
Robert Osfield
2010-01-20 20:13:33 +00:00
parent 9806aebaf3
commit 219696f1ee
122 changed files with 8286 additions and 58 deletions

View File

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#include <osg/Drawable>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkInitialBound( const osg::Drawable& drawable )
{
return drawable.getInitialBound().valid();
}
static bool readInitialBound( osgDB::InputStream& is, osg::Drawable& drawable )
{
bool valid = false; is >> valid;
if ( valid )
{
osg::Vec3d min, max;
is >> osgDB::BEGIN_BRACKET >> osgDB::PROPERTY("Minimum") >> min;
is >> osgDB::PROPERTY("Maximum") >> max >> osgDB::END_BRACKET;
drawable.setInitialBound( osg::BoundingBox(min, max) );
}
return true;
}
static bool writeInitialBound( osgDB::OutputStream& os, const osg::Drawable& drawable )
{
const osg::BoundingBox& bb = drawable.getInitialBound();
os << bb.valid();
if ( bb.valid() )
{
os << osgDB::BEGIN_BRACKET << std::endl;
os << osgDB::PROPERTY("Minimum") << osg::Vec3d(bb._min) << std::endl;
os << osgDB::PROPERTY("Maximum") << osg::Vec3d(bb._max) << std::endl;
os << osgDB::END_BRACKET;
}
os << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( Drawable,
/*new osg::Drawable*/NULL,
osg::Drawable,
"osg::Object osg::Drawable" )
{
ADD_OBJECT_SERIALIZER( StateSet, osg::StateSet, NULL ); // _stateset
ADD_USER_SERIALIZER( InitialBound ); // _initialBound
ADD_OBJECT_SERIALIZER( ComputeBoundingBoxCallback,
osg::Drawable::ComputeBoundingBoxCallback, NULL ); // _computeBoundCallback
ADD_OBJECT_SERIALIZER( Shape, osg::Shape, NULL ); // _shape
ADD_BOOL_SERIALIZER( SupportsDisplayList, true ); // _supportsDisplayList
ADD_BOOL_SERIALIZER( UseDisplayList, true ); // _useDisplayList
ADD_BOOL_SERIALIZER( UseVertexBufferObjects, false ); // _useVertexBufferObjects
ADD_OBJECT_SERIALIZER( UpdateCallback, osg::Drawable::UpdateCallback, NULL ); // _updateCallback
ADD_OBJECT_SERIALIZER( EventCallback, osg::Drawable::EventCallback, NULL ); // _eventCallback
ADD_OBJECT_SERIALIZER( CullCallback, osg::Drawable::CullCallback, NULL ); // _cullCallback
ADD_OBJECT_SERIALIZER( DrawCallback, osg::Drawable::DrawCallback, NULL ); // _drawCallback
}