Further work osgViewer::Viewer and related classes.
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@@ -11,6 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/Node>
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#include <osgGA/EventQueue>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/MatrixManipulator>
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#include <osgViewer/View>
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@@ -42,6 +43,18 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__C5_osg_Node_P1__getSceneData,
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"",
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"");
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I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue,
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__void__setEventQueue__osgGA_EventQueue_P1,
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"",
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"");
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I_Method0(osgGA::EventQueue *, getEventQueue,
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__osgGA_EventQueue_P1__getEventQueue,
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"",
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"");
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I_Method0(const osgGA::EventQueue *, getEventQueue,
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__C5_osgGA_EventQueue_P1__getEventQueue,
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"",
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"");
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I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator,
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__void__setCameraManipulator__osgGA_MatrixManipulator_P1,
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"",
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@@ -84,6 +97,9 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_SimpleProperty(osgViewer::View::EventHandlers &, EventHandlers,
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__EventHandlers_R1__getEventHandlers,
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0);
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I_SimpleProperty(osgGA::EventQueue *, EventQueue,
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__osgGA_EventQueue_P1__getEventQueue,
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__void__setEventQueue__osgGA_EventQueue_P1);
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I_SimpleProperty(osg::Node *, SceneData,
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__osg_Node_P1__getSceneData,
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__void__setSceneData__osg_Node_P1);
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