From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward."
This commit is contained in:
144
include/osgGA/SphericalManipulator
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144
include/osgGA/SphericalManipulator
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@@ -0,0 +1,144 @@
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#ifndef __SphericalManipulator_h__
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#define __SphericalManipulator_h__
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#include <osgGA/MatrixManipulator>
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#include <osg/Math>
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#include <osg/Quat>
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namespace osgGA
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{
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class OSGGA_EXPORT SphericalManipulator : public MatrixManipulator
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{
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public:
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SphericalManipulator();
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virtual const char* className() const { return "Spherical Manipulator"; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix);
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); }
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrixd getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
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virtual float getFusionDistanceValue() const { return _distance; }
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/** Attach a node to the manipulator.
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Automatically detaches previously attached node.
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setNode(NULL) detaches previously nodes.
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Is ignored by manipulators which do not require a reference model.*/
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virtual void setNode(osg::Node*);
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/** Return node if attached.*/
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virtual const osg::Node* getNode() const;
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/** Return node if attached.*/
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virtual osg::Node* getNode();
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/** Move the camera to the default position.
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May be ignored by manipulators if home functionality is not appropriate.*/
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virtual void home(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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virtual void home(double);
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/** Start/restart the manipulator.*/
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virtual void init(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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void zoomOn(const osg::BoundingSphere& bound);
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/** handle events, return true if handled, false otherwise.*/
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& us);
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/** Compute the home position.*/
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virtual void computeHomePosition();
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void computeViewPosition(const osg::BoundingSphere& bound,double& scale,double& distance,osg::Vec3d& center);
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const osg::Vec3d& getCenter() const {return _center;}
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double getDistance() const { return _distance; }
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double getHomeDistance() const { return _homeDistance; }
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float getAzimuth() const {return _azimuth;}
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float getZenith() const {return _zenith;}
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/** get the minimum distance (as ratio) the eye point can be zoomed in */
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double getMinimumZoomScale() const { return _minimumZoomScale; }
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/** set the minimum distance (as ratio) the eye point can be zoomed in towards the
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center before the center is pushed forward.*/
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void setMinimumZoomScale(double minimumZoomScale) {_minimumZoomScale=minimumZoomScale;}
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/** set the mouse scroll wheel zoom delta.
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* Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. */
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void setScroolWheelZoomDelta(double zoomDelta) { _zoomDelta = zoomDelta; }
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/** get the mouse scroll wheel zoom delta. */
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double getScroolWheelZoomDelta() const { return _zoomDelta; }
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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void setCenter(const osg::Vec3d ¢er) {_center=center;}
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bool setDistance(double distance);
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void setAngles(float azimuth,float zenith);
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enum RotationMode
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{
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MODE_3D=0,
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MODE_3D_HORIZONTAL,
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MODE_3D_VERTICAL,
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MODE_2D
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};
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RotationMode getRotationMode() const {return _rotationMode;}
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void setRotationMode(RotationMode mode);
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static double computeAngles(const osg::Vec3d &vec,float& azimuth,float& zenith);
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protected:
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virtual ~SphericalManipulator();
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/** Reset the internal GUIEvent stack.*/
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void flushMouseEventStack();
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/** Add the current mouse GUIEvent to internal stack.*/
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void addMouseEvent(const osgGA::GUIEventAdapter& ea);
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/** For the give mouse movement calculate the movement of the camera.
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Return true is camera has moved and a redraw is required.*/
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bool calcMovement();
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/** Check the speed at which the mouse is moving.
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If speed is below a threshold then return false, otherwise return true.*/
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bool isMouseMoving();
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// Internal event stack comprising last two mouse events.
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t1;
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osg::ref_ptr<const osgGA::GUIEventAdapter> _ga_t0;
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osg::ref_ptr<osg::Node> _node;
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double _modelScale;
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double _minimumZoomScale;
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bool _thrown;
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RotationMode _rotationMode;
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osg::Vec3d _center;
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double _distance;
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float _azimuth; // angle from x axis in xy plane
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float _zenith; // angle from z axis
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double _homeDistance;
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float _zoomDelta;
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};
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}
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#endif
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@@ -23,6 +23,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/StateSetManipulator
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${HEADER_PATH}/TerrainManipulator
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${HEADER_PATH}/TrackballManipulator
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${HEADER_PATH}/SphericalManipulator
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${HEADER_PATH}/UFOManipulator
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${HEADER_PATH}/Version
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${HEADER_PATH}/CameraViewSwitchManipulator
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@@ -45,6 +46,7 @@ ADD_LIBRARY(${LIB_NAME}
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StateSetManipulator.cpp
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TerrainManipulator.cpp
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TrackballManipulator.cpp
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SphericalManipulator.cpp
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UFOManipulator.cpp
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Version.cpp
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CameraViewSwitchManipulator.cpp
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432
src/osgGA/SphericalManipulator.cpp
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432
src/osgGA/SphericalManipulator.cpp
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@@ -0,0 +1,432 @@
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#include <osgGA/SphericalManipulator>
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#include <osg/Quat>
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#include <osg/Notify>
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#include <osg/BoundsChecking>
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using namespace osg;
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using namespace osgGA;
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//--------------------------------------------------------------------------------------------------
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SphericalManipulator::SphericalManipulator()
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{
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_modelScale = 0.01f;
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_minimumZoomScale = 0.1f;
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_thrown = false;
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_distance=1.0f;
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_homeDistance=1.0f;
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_zoomDelta = 0.1f;
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_azimuth=0;
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_zenith=0;
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setRotationMode(MODE_3D);
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}
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//--------------------------------------------------------------------------------------------------
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SphericalManipulator::~SphericalManipulator()
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{
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::setNode(osg::Node* node)
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{
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_node = node;
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if (_node.get())
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{
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const osg::BoundingSphere& boundingSphere=_node->getBound();
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_modelScale = boundingSphere._radius;
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}
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if (getAutoComputeHomePosition()) computeHomePosition();
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}
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//--------------------------------------------------------------------------------------------------
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const osg::Node* SphericalManipulator::getNode() const
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{
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return _node.get();
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}
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//--------------------------------------------------------------------------------------------------
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osg::Node* SphericalManipulator::getNode()
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{
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return _node.get();
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::setRotationMode(RotationMode mode)
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{
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if(_rotationMode == mode)
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return;
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_rotationMode=mode;
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if(_rotationMode == MODE_2D)
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_zenith=0;
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}
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//--------------------------------------------------------------------------------------------------
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bool SphericalManipulator::setDistance(double distance)
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{
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if(distance <= 0)
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return false;
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_distance=distance;
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::setAngles(float azimuth,float zenith)
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{
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_azimuth=azimuth;
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if(_rotationMode != MODE_2D)
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_zenith=zenith;
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::home(double /*currentTime*/)
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{
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if(getAutoComputeHomePosition())
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computeHomePosition();
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_azimuth=3*PI_2;
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_zenith=0;
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_center=_homeCenter;
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_distance=_homeDistance;
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_thrown = false;
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::home(const GUIEventAdapter& ea ,GUIActionAdapter& us)
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{
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home(ea.getTime());
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us.requestRedraw();
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us.requestContinuousUpdate(false);
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
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{
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flushMouseEventStack();
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("Spherical: Space","Reset the viewing position to home");
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usage.addKeyboardMouseBinding("Spherical: SHIFT","Rotates vertically only");
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usage.addKeyboardMouseBinding("Spherical: ALT","Rotates horizontally only");
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::zoomOn(const osg::BoundingSphere& bound)
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{
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computeViewPosition(bound,_modelScale,_distance,_center);
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_thrown = false;
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}
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//--------------------------------------------------------------------------------------------------
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bool SphericalManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::FRAME):
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if (_thrown)
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{
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if (calcMovement()) us.requestRedraw();
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}
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return false;
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default:
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break;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::PUSH):
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::RELEASE):
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{
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if (ea.getButtonMask()==0)
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{
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double timeSinceLastRecordEvent = _ga_t0.valid() ? (ea.getTime() - _ga_t0->getTime()) : DBL_MAX;
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if (timeSinceLastRecordEvent>0.02) flushMouseEventStack();
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if (isMouseMoving())
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{
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if (calcMovement())
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{
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us.requestRedraw();
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us.requestContinuousUpdate(true);
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_thrown = true;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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}
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else
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{
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flushMouseEventStack();
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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}
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return true;
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}
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case(GUIEventAdapter::DRAG):
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case(GUIEventAdapter::SCROLL):
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{
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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us.requestContinuousUpdate(false);
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_thrown = false;
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return true;
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}
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case(GUIEventAdapter::MOVE):
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{
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return false;
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}
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()== GUIEventAdapter::KEY_Space)
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{
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flushMouseEventStack();
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_thrown = false;
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home(ea,us);
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return true;
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}
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return false;
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case(GUIEventAdapter::FRAME):
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if (_thrown)
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{
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if (calcMovement()) us.requestRedraw();
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}
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return false;
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default:
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return false;
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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bool SphericalManipulator::isMouseMoving()
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{
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if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
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static const float velocity = 0.1f;
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float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
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float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
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float len = sqrtf(dx*dx+dy*dy);
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float dt = _ga_t0->getTime()-_ga_t1->getTime();
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return (len>dt*velocity);
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::flushMouseEventStack()
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{
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_ga_t1 = NULL;
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_ga_t0 = NULL;
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::addMouseEvent(const GUIEventAdapter& ea)
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{
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_ga_t1 = _ga_t0;
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_ga_t0 = &ea;
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}
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//--------------------------------------------------------------------------------------------------
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void SphericalManipulator::setByMatrix(const osg::Matrixd& matrix)
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{
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_center=osg::Vec3(0,0,-_distance)*matrix;
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_azimuth=atan2(-matrix(0,0),matrix(0,1));
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if(_rotationMode != MODE_2D)
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_zenith=acos(matrix(2,2));
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}
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//--------------------------------------------------------------------------------------------------
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osg::Matrixd SphericalManipulator::getMatrix() const
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{
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return
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osg::Matrixd::translate(osg::Vec3d(0,0,_distance))*
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osg::Matrixd::rotate(_zenith,1,0,0)*
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osg::Matrixd::rotate(PI_2+_azimuth,0,0,1)*
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osg::Matrixd::translate(_center);
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}
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//--------------------------------------------------------------------------------------------------
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osg::Matrixd SphericalManipulator::getInverseMatrix() const
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{
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return
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osg::Matrixd::translate(-_center)*
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osg::Matrixd::rotate(PI_2+_azimuth,0,0,-1)*
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osg::Matrixd::rotate(_zenith,-1,0,0)*
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osg::Matrixd::translate(osg::Vec3d(0,0,-_distance));
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}
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//--------------------------------------------------------------------------------------------------
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double SphericalManipulator::computeAngles(const osg::Vec3d &vec,float& azimuth,float& zenith)
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{
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osg::Vec3d lv(vec);
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double distance=lv.length();
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if(distance > 0)
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lv/=distance;
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azimuth=atan2(lv.y(),lv.x());
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zenith=acos(lv.z());
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return distance;
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}
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//--------------------------------------------------------------------------------------------------
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bool SphericalManipulator::calcMovement()
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{
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// mouse scroll is only a single event
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if (_ga_t0.get()==NULL) return false;
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float dx=0.0f;
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float dy=0.0f;
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unsigned int buttonMask=osgGA::GUIEventAdapter::NONE;
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if (_ga_t0->getEventType()==GUIEventAdapter::SCROLL)
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{
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dy = _ga_t0->getScrollingMotion() == osgGA::GUIEventAdapter::SCROLL_UP ? _zoomDelta : -_zoomDelta;
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buttonMask=GUIEventAdapter::SCROLL;
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}
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else
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{
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if (_ga_t1.get()==NULL) return false;
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dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
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dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
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float distance = sqrtf(dx*dx + dy*dy);
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// return if movement is too fast, indicating an error in event values or change in screen.
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if (distance>0.5)
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{
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return false;
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}
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// return if there is no movement.
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if (distance==0.0f)
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{
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return false;
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}
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buttonMask = _ga_t1->getButtonMask();
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}
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if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
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{
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// rotate camera.
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if(_rotationMode == MODE_2D)
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{
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float pxc = (_ga_t0->getXmax()+_ga_t0->getXmin())/2;
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float pyc = (_ga_t0->getYmax()+_ga_t0->getYmin())/2;
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float px0 = _ga_t0->getX();
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float py0 = _ga_t0->getY();
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float px1 = _ga_t1->getX();
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float py1 = _ga_t1->getY();
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float angle=atan2(py1-pyc,px1-pxc)-atan2(py0-pyc,px0-pxc);
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_azimuth+=angle;
|
||||
if(_azimuth < -PI)
|
||||
_azimuth+=2*PI;
|
||||
else if(_azimuth > PI)
|
||||
_azimuth-=2*PI;
|
||||
}
|
||||
else
|
||||
{
|
||||
if((_rotationMode != MODE_3D_VERTICAL) && ((_ga_t1->getModKeyMask() & GUIEventAdapter::MODKEY_SHIFT) == 0))
|
||||
{
|
||||
_azimuth-=dx*PI_2;
|
||||
|
||||
if(_azimuth < 0)
|
||||
_azimuth+=2*PI;
|
||||
else if(_azimuth > 2*PI)
|
||||
_azimuth-=2*PI;
|
||||
}
|
||||
|
||||
if((_rotationMode != MODE_3D_HORIZONTAL) && ((_ga_t1->getModKeyMask() & GUIEventAdapter::MODKEY_ALT) == 0))
|
||||
{
|
||||
_zenith+=dy*PI_4;
|
||||
|
||||
// Only allows vertical rotation of 180deg
|
||||
if(_zenith < 0)
|
||||
_zenith=0;
|
||||
else if(_zenith > PI)
|
||||
_zenith=PI;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON ||
|
||||
buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON))
|
||||
{
|
||||
// pan model.
|
||||
|
||||
float scale = -0.3f*_distance;
|
||||
|
||||
osg::Matrix rotation_matrix;
|
||||
rotation_matrix=osg::Matrixd::rotate(_zenith,1,0,0)*osg::Matrixd::rotate(PI_2+_azimuth,0,0,1);
|
||||
|
||||
osg::Vec3 dv(dx*scale,dy*scale,0);
|
||||
_center += dv*rotation_matrix;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON || _ga_t0->getEventType()==GUIEventAdapter::SCROLL)
|
||||
{
|
||||
|
||||
// zoom model.
|
||||
|
||||
float fd = _distance;
|
||||
float scale = 1.0f+dy;
|
||||
if(fd*scale > _modelScale*_minimumZoomScale)
|
||||
{
|
||||
_distance *= scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(osg::DEBUG_INFO) << "Pushing forward"<<std::endl;
|
||||
// push the camera forward.
|
||||
scale = -fd;
|
||||
|
||||
osg::Matrix rotation_matrix=osg::Matrixd::rotate(_zenith,1,0,0)*
|
||||
osg::Matrixd::rotate(PI_2+_azimuth,0,0,1);
|
||||
|
||||
osg::Vec3 dv = (osg::Vec3(0.0f,0.0f,-1.0f)*rotation_matrix)*(dy*scale);
|
||||
|
||||
_center += dv;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void SphericalManipulator::computeHomePosition()
|
||||
{
|
||||
if(getNode())
|
||||
computeViewPosition(getNode()->getBound(),_modelScale,_homeDistance,_homeCenter);
|
||||
}
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void SphericalManipulator::computeViewPosition(const osg::BoundingSphere& bound,
|
||||
double& scale,double& distance,osg::Vec3d& center)
|
||||
{
|
||||
scale=bound._radius;
|
||||
distance=3.5*bound._radius;
|
||||
if(distance <= 0)
|
||||
distance=1;
|
||||
center=bound._center;
|
||||
}
|
||||
Reference in New Issue
Block a user