From Alberto Farre, added osgDB::SharedStateManager. Also a couple of
ammendments by Robert Osfield, adding get/setSharedStateManager() methods into osgDB::Registry, and clean up fixes in SharedStateManager for the StateSet arrays.
This commit is contained in:
246
src/osgDB/SharedStateManager.cpp
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246
src/osgDB/SharedStateManager.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Timer>
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#include <osgDB/SharedStateManager>
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using namespace osgDB;
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SharedStateManager::SharedStateManager():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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shareMode = SHARE_TEXTURES;
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//shareMode = SHARE_STATESETS;
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mutex=0;
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}
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//----------------------------------------------------------------
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// SharedStateManager::prune
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//----------------------------------------------------------------
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void SharedStateManager::prune()
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{
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StateSetSet::iterator sitr, sitr1;
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for(sitr=_sharedStateSetList.begin(); sitr!=_sharedStateSetList.end(); sitr=sitr1)
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{
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sitr1=sitr; ++sitr1;
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if((*sitr)->referenceCount()<=1) _sharedStateSetList.erase(sitr);
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}
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TextureSet::iterator titr, titr1;
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for(titr=_sharedTextureList.begin(); titr!=_sharedTextureList.end(); titr=titr1)
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{
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titr1=titr; ++titr1;
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if((*titr)->referenceCount()<=1) _sharedTextureList.erase(titr);
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::share
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//----------------------------------------------------------------
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void SharedStateManager::share(osg::Node *node, OpenThreads::Mutex *mt)
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{
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const osg::Timer& timer = *osg::Timer::instance();
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osg::Timer_t start_tick = timer.tick();
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mutex = mt;
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apply(*node);
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tmpSharedTextureList.clear();
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tmpSharedStateSetList.clear();
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mutex = 0;
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osg::Timer_t end_tick = timer.tick();
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// std::cout << "SHARING TIME = "<<timer.delta_m(start_tick,end_tick)<<"ms"<<std::endl;
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// std::cout << " _sharedStateSetList.size() = "<<_sharedStateSetList.size()<<std::endl;
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// std::cout << " _sharedTextureList.size() = "<<_sharedTextureList.size()<<std::endl;
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}
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//----------------------------------------------------------------
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// SharedStateManager::apply
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//----------------------------------------------------------------
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void SharedStateManager::apply(osg::Node& node)
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{
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osg::StateSet* ss = node.getStateSet();
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if(ss) process(ss, &node);
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traverse(node);
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}
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void SharedStateManager::apply(osg::Geode& geode)
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{
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osg::StateSet* ss = geode.getStateSet();
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if(ss) process(ss, &geode);
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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osg::Drawable* drawable = geode.getDrawable(i);
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if(drawable)
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{
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ss = drawable->getStateSet();
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if(ss) process(ss, drawable);
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}
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::find
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//----------------------------------------------------------------
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osg::StateSet *SharedStateManager::find(osg::StateSet *ss)
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{
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for(StateSetSet::iterator itr=_sharedStateSetList.begin();
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itr!=_sharedStateSetList.end();
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++itr)
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{
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if(ss->compare(*(itr->get()),true)==0)
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return (osg::StateSet *)itr->get();
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}
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return NULL;
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}
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osg::StateAttribute *SharedStateManager::find(osg::StateAttribute *sa)
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{
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for(TextureSet::iterator itr=_sharedTextureList.begin();
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itr!=_sharedTextureList.end();
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++itr)
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{
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if(sa->compare(*(itr->get()))==0)
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return (osg::StateAttribute *)itr->get();
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}
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return NULL;
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}
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//----------------------------------------------------------------
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// SharedStateManager::setStateSet
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//----------------------------------------------------------------
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void SharedStateManager::setStateSet(osg::StateSet* ss, osg::Object* object)
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{
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osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
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if (drawable)
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{
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drawable->setStateSet(ss);
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}
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else
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{
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osg::Node* node = dynamic_cast<osg::Node*>(object);
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if (node)
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{
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node->setStateSet(ss);
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}
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::shareTextures
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//----------------------------------------------------------------
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void SharedStateManager::shareTextures(osg::StateSet* ss)
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{
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osg::StateSet::TextureAttributeList& texAttributes = ss->getTextureAttributeList();
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for(unsigned int unit=0;unit<texAttributes.size();++unit)
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{
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osg::StateAttribute *texture = ss->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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// Valid Texture to be shared
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if(texture && texture->getDataVariance()==osg::Object::STATIC)
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{
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TextureTextureSharePairMap::iterator titr = tmpSharedTextureList.find(texture);
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if(titr==tmpSharedTextureList.end())
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{
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// Texture is not in tmp list:
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// First time it appears in this file, search Texture in sharedAttributeList
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osg::StateAttribute *textureFromSharedList = find(texture);
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if(textureFromSharedList)
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{
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// Texture is in sharedAttributeList:
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// Share now. Required to be shared all next times
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if(mutex) mutex->lock();
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ss->setTextureAttributeAndModes(unit, textureFromSharedList, osg::StateAttribute::ON);
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if(mutex) mutex->unlock();
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tmpSharedTextureList[texture] = TextureSharePair(textureFromSharedList, true);
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}
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else
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{
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// Texture is not in _sharedAttributeList:
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// Add to _sharedAttributeList. Not needed to be shared all next times.
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_sharedTextureList.insert(texture);
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tmpSharedTextureList[texture] = TextureSharePair(texture, false);
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}
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}
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else if(titr->second.second)
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{
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// Texture is in tmpSharedAttributeList and share flag is on:
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// It should be shared
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if(mutex) mutex->lock();
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ss->setTextureAttributeAndModes(unit, titr->second.first, osg::StateAttribute::ON);
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if(mutex) mutex->unlock();
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}
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}
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}
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}
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//----------------------------------------------------------------
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// SharedStateManager::process
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//----------------------------------------------------------------
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void SharedStateManager::process(osg::StateSet* ss, osg::Object* parent)
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{
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if(shareMode & SHARE_STATESETS)
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{
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// Valid StateSet to be shared
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if(ss->getDataVariance()==osg::Object::STATIC)
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{
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StateSetStateSetSharePairMap::iterator sitr = tmpSharedStateSetList.find(ss);
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if(sitr==tmpSharedStateSetList.end())
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{
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// StateSet is not in tmp list:
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// First time it appears in this file, search StateSet in sharedObjectList
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osg::StateSet *ssFromSharedList = find(ss);
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if(ssFromSharedList)
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{
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// StateSet is in sharedStateSetList:
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// Share now. Required to be shared all next times
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if(mutex) mutex->lock();
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setStateSet(ssFromSharedList, parent);
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if(mutex) mutex->unlock();
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tmpSharedStateSetList[ss] = StateSetSharePair(ssFromSharedList, true);
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}
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else
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{
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// StateSet is not in sharedStateSetList:
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// Add to sharedStateSetList. Not needed to be shared all next times.
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_sharedStateSetList.insert(ss);
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tmpSharedStateSetList[ss] = StateSetSharePair(ss, false);
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// Only in this case sharing textures is also required
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if(shareMode & SHARE_TEXTURES)
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{
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shareTextures(ss);
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}
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}
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}
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else if(sitr->second.second)
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{
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// StateSet is in tmpSharedStateSetList and share flag is on:
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// It should be shared
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if(mutex) mutex->lock();
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setStateSet(sitr->second.first, parent);
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if(mutex) mutex->unlock();
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}
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}
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}
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else if(shareMode & SHARE_TEXTURES)
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{
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shareTextures(ss);
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}
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}
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