Added new osg::TextureBase, osg::Texture1D, osg::Texture2D, and osg::Texture3D

classes, and changed osg::Texture and osg::TextureCubeMap so that they now derive
from osg::TextureBase.
This commit is contained in:
Robert Osfield
2002-08-24 19:39:39 +00:00
parent 0c383901a7
commit 239068f223
35 changed files with 2801 additions and 1140 deletions

View File

@@ -381,6 +381,22 @@ SOURCE=..\..\src\osg\Texture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TextureBase.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Texture1D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Texture2D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\Texture3D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\TextureCubeMap.cpp
# End Source File
# Begin Source File
@@ -753,6 +769,22 @@ SOURCE=..\..\Include\Osg\Texture
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TextureBase
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Texture1D
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Texture2D
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Texture3D
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TextureCubeMap
# End Source File
# Begin Source File

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@@ -278,6 +278,14 @@ SOURCE=..\..\..\src\osgPlugins\osg\Texture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureBase.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\Texture2D.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osg\TextureCubeMap.cpp
# End Source File
# Begin Source File

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@@ -94,164 +94,84 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_AccelOperator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_CenteredPlacer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Emitter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_FluidFrictionOperator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ForceOperator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_LinearInterpolator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularEmitter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularProgram.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_MultiSegmentPlacer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Particle.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleProcessor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystem.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystemUpdater.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_PointPlacer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Program.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RadialShooter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RandomRateCounter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SectorPlacer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SegmentPlacer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_VariableRateCounter.cpp
# End Source File
# End Group
# Begin Group "Header Files"

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@@ -12,7 +12,8 @@ namespace osg {
class Referenced;
class Object;
class Image;
class Texture;
//class Texture;
class TextureBase;
class StateSet;
class StateAttribute;
class Node;
@@ -53,7 +54,8 @@ class SG_EXPORT CopyOp
virtual Drawable* operator() (const Drawable* drawable) const;
virtual StateSet* operator() (const StateSet* stateset) const;
virtual StateAttribute* operator() (const StateAttribute* attr) const;
virtual Texture* operator() (const Texture* text) const;
// virtual Texture* operator() (const Texture* text) const;
virtual TextureBase* operator() (const TextureBase* text) const;
virtual Image* operator() (const Image* image) const;
virtual Array* operator() (const Array* image) const;
virtual Primitive* operator() (const Primitive* image) const;

View File

@@ -14,7 +14,7 @@
namespace osg {
class Texture;
class Texture2D;
class Impostor;
class ImpostorSpriteManager;
@@ -106,10 +106,10 @@ class SG_EXPORT ImpostorSprite : public Drawable
* which transform local coords into screen space.*/
const float calcPixelError(const Matrix& MVPW) const;
void setTexture(Texture* tex,int s,int t);
void setTexture(Texture2D* tex,int s,int t);
Texture* getTexture() { return _texture; }
const Texture* getTexture() const { return _texture; }
Texture2D* getTexture() { return _texture; }
const Texture2D* getTexture() const { return _texture; }
const int s() const { return _s; }
const int t() const { return _t; }
@@ -149,7 +149,7 @@ class SG_EXPORT ImpostorSprite : public Drawable
Vec2 _texcoords[4];
Vec3 _controlcoords[4];
Texture* _texture;
Texture2D* _texture;
int _s;
int _t;

View File

@@ -4,72 +4,17 @@
// -*-c++-*-
#define TEXTURE_USE_DEPRECATED_API
#ifdef TEXTURE_USE_DEPRECATED_API
#ifndef OSG_TEXTURE
#define OSG_TEXTURE 1
#include <osg/GL>
#include <osg/Types>
#include <osg/Image>
#include <osg/StateAttribute>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <vector>
#include <map>
#include <set>
// if not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_MIRRORED_REPEAT_IBM
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#include <osg/TextureBase>
namespace osg {
/** Texture state class which encapsulates OpenGl texture functionality.*/
class SG_EXPORT Texture : public StateAttribute
class SG_EXPORT Texture : public TextureBase
{
public :
@@ -80,15 +25,13 @@ class SG_EXPORT Texture : public StateAttribute
Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture,TEXTURE);
virtual bool isTextureAttribute() const { return true; }
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(_target);
modes.push_back(GL_TEXTURE_2D);
}
/** Set the texture image. */
@@ -100,17 +43,6 @@ class SG_EXPORT Texture : public StateAttribute
/** Get the const texture image. */
inline const Image* getImage() const { return _image.get(); }
/** Set the unreference image after apply flag, default value is false.
* If set to true the attached image is unreferenced via a _image = 0;
* if the image has no other references to it, it will be automatically
* deleted. Note, this should only by used in case where only a single
* graphics context is being used, otherwise only the first context will
* be set, with the rest left with no image to apply.*/
void setUnrefImageAfterApply(bool unrefImage) { _unrefImageAfterApply = unrefImage; }
/** Get the unreference image after apply flag.*/
bool getUnrefImageAfterApply() const { return _unrefImageAfterApply; }
/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
* Creates an OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
@@ -126,82 +58,7 @@ class SG_EXPORT Texture : public StateAttribute
*/
void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
enum WrapParameter {
WRAP_S,
WRAP_T,
WRAP_R
};
enum WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
};
/** Set the texture wrap mode.*/
void setWrap(const WrapParameter which, const WrapMode wrap);
/** Get the texture wrap mode.*/
const WrapMode getWrap(const WrapParameter which) const;
/** Sets the border color for this texture. Makes difference only if
* wrap mode is CLAMP_TO_BORDER */
void setBorderColor(const Vec4& color) { _borderColor = color; _texParamtersDirty = true; }
const Vec4& borderColor(void) const { return _borderColor; }
enum FilterParameter {
MIN_FILTER,
MAG_FILTER
};
enum FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST,
};
/** Set the texture filter mode.*/
void setFilter(const FilterParameter which, const FilterMode filter);
/** Get the texture filter mode.*/
const FilterMode getFilter(const FilterParameter which) const;
/** Set the maximum anisotropy value, default value is 1.0 for
* no anisotropic filtering. If hardware does not support anisotropic
* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
* valid range is 1.0f upwards. The maximum value depends on the graphics
* system being used.*/
void setMaxAnisotropy(float anis);
/** Get the maximum anisotropy value.*/
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
enum InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION
};
/** Set the internal format mode.
* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
* and will overwrite the previous _internalFormatValue.
*/
inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
/** Get the internal format mode.*/
inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
/** Set the internal format to use when creating OpenGL textures.
* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
@@ -209,11 +66,11 @@ class SG_EXPORT Texture : public StateAttribute
inline void setInternalFormatValue(const int internalFormat)
{
_internalFormatMode = USE_USER_DEFINED_FORMAT;
_internalFormatValue = internalFormat;
_internalFormat = internalFormat;
}
/** Get the internal format to use when creating OpenGL textures.*/
inline const int getInternalFormatValue() const { return _internalFormatValue; }
inline const int getInternalFormatValue() const { return _internalFormat; }
enum SubloadMode {
@@ -301,41 +158,6 @@ class SG_EXPORT Texture : public StateAttribute
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Get the handle to the texture object for the current context.*/
/** return the OpenGL texture object for specified context.*/
inline GLuint& getTextureObject(const uint contextID) const
{
// pad out handle list if required.
if (_handleList.size()<=contextID)
_handleList.resize(contextID+1,0);
// get the globj for the current contextID.
return _handleList[contextID];
}
inline uint& getModifiedTag(const uint contextID) const
{
// pad out handle list if required.
if (_modifiedTag.size()<=contextID)
_modifiedTag.resize(contextID+1,0);
// get the modified tag for the current contextID.
return _modifiedTag[contextID];
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void dirtyTextureObject();
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
/** Compile the texture mip maps. Implemented by simply calling apply().*/
virtual void compile(State& state) const;
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
@@ -343,41 +165,15 @@ class SG_EXPORT Texture : public StateAttribute
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** use deleteTextureObject instead of glDeleteTextures to allow
* OpenGL texture objects to cached until they can be deleted
* by the OpenGL context in which they were created, specified
* by contextID.*/
static void deleteTextureObject(uint contextID,GLuint handle);
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
static void flushDeletedTextureObjects(uint contextID);
/** Get the maximum texture size supported, this is the
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
static GLint getMaxTextureSize();
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~Texture();
/** Method which does setting of texture paramters. */
void applyTexParameters(GLenum target, State& state) const;
/** Method which does the creation of the texture itself, and
* does not set or use texture binding. */
virtual void applyTexImage(GLenum target, Image* image, State& state) const;
typedef std::vector<GLuint> TextureNameList;
mutable TextureNameList _handleList;
typedef std::vector<uint> ImageModifiedTag;
mutable ImageModifiedTag _modifiedTag;
virtual void computeInternalFormat() const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called
@@ -385,32 +181,11 @@ class SG_EXPORT Texture : public StateAttribute
// which is const...
mutable ref_ptr<Image> _image;
bool _unrefImageAfterApply;
GLenum _target; // defaults to GL_TEXTURE_2D
WrapMode _wrap_s;
WrapMode _wrap_t;
WrapMode _wrap_r;
FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
// true if apply tex parameters required.
mutable bool _texParamtersDirty;
InternalFormatMode _internalFormatMode;
mutable GLint _internalFormatValue;
Vec4 _borderColor;
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth, _textureHeight;
// number of mip map levels the the texture has been created with,
mutable unsigned int _numMimpmapLevels;
mutable GLsizei _numMimpmapLevels;
SubloadMode _subloadMode;
GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
@@ -418,14 +193,21 @@ class SG_EXPORT Texture : public StateAttribute
GLsizei _subloadImageWidth, _subloadImageHeight;
ref_ptr<SubloadCallback> _subloadCallback;
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
static DeletedTextureObjectCache s_deletedTextureObjectCache;
};
}
#endif
#else // USE_DEPRECATED_API
#include <osg/Texture2D>
namespace osg {
typedef Texture2D Texture;
}
#endif // USE_DEPRECATED_API

126
include/osg/Texture1D Normal file
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@@ -0,0 +1,126 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
// -*-c++-*-
#ifndef OSG_TEXTURE1D
#define OSG_TEXTURE1D 1
#include <osg/TextureBase>
namespace osg {
/** Texture state class which encapsulates OpenGl 1D texture functionality.*/
class SG_EXPORT Texture1D : public TextureBase
{
public :
Texture1D();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Texture1D(const Texture1D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture1D,TEXTURE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_TEXTURE_1D);
}
/** Set the texture image. */
void setImage(Image* image);
/** Get the texture image. */
Image* getImage() { return _image.get(); }
/** Get the const texture image. */
inline const Image* getImage() const { return _image.get(); }
/** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(const int width) const
{
_textureWidth = width;
}
/** Get the texture subload width. */
inline void getTextureSize(int& width) const
{
width = _textureWidth;
}
class SubloadCallback : public Referenced
{
public:
virtual void load(const Texture1D& texture,State& state) const = 0;
virtual void subload(const Texture1D& texture,State& state) const = 0;
};
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** Copy pixels into a 1D texture image.As per glCopyTexImage1D.
* Creates an OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width. \a width must be a power of two.
*/
void copyTexImage1D(State& state, int x, int y, int width);
/** Copy a one-dimensional texture subimage. As per glCopyTexSubImage1D.
* Updates portion of an existing OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width.
*/
void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width);
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~Texture1D();
virtual void computeInternalFormat() const;
/** Helper method which does the creation of the texture itself, and
* does not set or use texture binding. */
void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMimpmapLevels) const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called
// in a valid OpenGL context, a therefore within an Texture::apply
// which is const...
mutable ref_ptr<Image> _image;
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;
};
}
#endif

127
include/osg/Texture2D Normal file
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@@ -0,0 +1,127 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
// -*-c++-*-
#ifndef OSG_TEXTURE2D
#define OSG_TEXTURE2D 1
#include <osg/TextureBase>
namespace osg {
/** Texture state class which encapsulates OpenGl texture functionality.*/
class SG_EXPORT Texture2D : public TextureBase
{
public :
Texture2D();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Texture2D(const Texture2D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture2D,TEXTURE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_TEXTURE_2D);
}
/** Set the texture image. */
void setImage(Image* image);
/** Get the texture image. */
Image* getImage() { return _image.get(); }
/** Get the const texture image. */
inline const Image* getImage() const { return _image.get(); }
/** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(const int width, const int height) const
{
_textureWidth = width;
_textureHeight = height;
}
/** Get the texture subload width. */
inline void getTextureSize(int& width, int& height) const
{
width = _textureWidth;
height = _textureHeight;
}
class SubloadCallback : public Referenced
{
public:
virtual void load(const Texture2D& texture,State& state) const = 0;
virtual void subload(const Texture2D& texture,State& state) const = 0;
};
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
* Creates an OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
* height \a height. \a width and \a height must be a power of two.
*/
void copyTexImage2D(State& state, int x, int y, int width, int height );
/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
* Updates portion of an existing OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
* height \a height. \a width and \a height must be a power of two,
* and writing into the texture with offset \a xoffset and \a yoffset.
*/
void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~Texture2D();
virtual void computeInternalFormat() const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called
// in a valid OpenGL context, a therefore within an Texture::apply
// which is const...
mutable ref_ptr<Image> _image;
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth, _textureHeight;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;
};
}
#endif

121
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@@ -0,0 +1,121 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
// -*-c++-*-
#ifndef OSG_TEXTURE3D
#define OSG_TEXTURE3D 1
#include <osg/TextureBase>
namespace osg {
/** Texture state class which encapsulates OpenGl 3D texture functionality.*/
class SG_EXPORT Texture3D : public TextureBase
{
public :
Texture3D();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Texture3D(const Texture3D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture3D,TEXTURE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
virtual void getAssociatedModes(std::vector<GLMode>& modes) const
{
modes.push_back(GL_TEXTURE_3D);
}
/** Set the texture image. */
void setImage(Image* image);
/** Get the texture image. */
Image* getImage() { return _image.get(); }
/** Get the const texture image. */
inline const Image* getImage() const { return _image.get(); }
/** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(const int width, const int height, const int depth) const
{
_textureWidth = width;
_textureHeight = height;
_textureDepth = depth;
}
/** Get the texture subload width. */
inline void getTextureSize(int& width, int& height, int& depth) const
{
width = _textureWidth;
height = _textureHeight;
depth = _textureDepth;
}
class SubloadCallback : public Referenced
{
public:
virtual void load(const Texture3D& texture,State& state) const = 0;
virtual void subload(const Texture3D& texture,State& state) const = 0;
};
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
* Updates portion of an existing OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
* height \a height. */
void copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~Texture3D();
virtual void computeInternalFormat() const;
void applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const;
// not ideal that _image is mutable, but its required since
// Image::ensureDimensionsArePowerOfTwo() can only be called
// in a valid OpenGL context, a therefore within an Texture::apply
// which is const...
mutable ref_ptr<Image> _image;
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth, _textureHeight, _textureDepth;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;
};
}
#endif

283
include/osg/TextureBase Normal file
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@@ -0,0 +1,283 @@
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_TEXTUREBASE
#define OSG_TEXTUREBASE 1
#include <osg/GL>
#include <osg/Types>
#include <osg/Image>
#include <osg/StateAttribute>
#include <osg/ref_ptr>
#include <osg/Vec4>
#include <vector>
#include <map>
#include <set>
// if not defined by gl.h use the definition found in:
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_MIRRORED_REPEAT_IBM
#define GL_MIRRORED_REPEAT_IBM 0x8370
#endif
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
#ifndef GL_CLAMP_TO_BORDER_ARB
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#ifndef GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
namespace osg {
/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
class SG_EXPORT TextureBase : public osg::StateAttribute
{
public :
TextureBase();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TextureBase(const TextureBase& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const = 0;
virtual osg::Object* clone(const CopyOp& copyop) const = 0;
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextureBase *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "TextureBase"; }
virtual const Type getType() const { return TEXTURE; }
virtual bool isTextureAttribute() const { return true; }
enum WrapParameter {
WRAP_S,
WRAP_T,
WRAP_R
};
enum WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
};
/** Set the texture wrap mode.*/
void setWrap(const WrapParameter which, const WrapMode wrap);
/** Get the texture wrap mode.*/
const WrapMode getWrap(const WrapParameter which) const;
/** Sets the border color for this texture. Makes difference only if
* wrap mode is CLAMP_TO_BORDER */
void setBorderColor(const Vec4& color) { _borderColor = color; _texParamtersDirty = true; }
const Vec4& borderColor(void) const { return _borderColor; }
enum FilterParameter {
MIN_FILTER,
MAG_FILTER
};
enum FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
};
/** Set the texture filter mode.*/
void setFilter(const FilterParameter which, const FilterMode filter);
/** Get the texture filter mode.*/
const FilterMode getFilter(const FilterParameter which) const;
/** Set the maximum anisotropy value, default value is 1.0 for
* no anisotropic filtering. If hardware does not support anisotropic
* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
* valid range is 1.0f upwards. The maximum value depends on the graphics
* system being used.*/
void setMaxAnisotropy(float anis);
/** Get the maximum anisotropy value.*/
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
enum InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION
};
/** Set the internal format mode.
* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
* and will overwrite the previous _internalFormat.
*/
inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
/** Get the internal format mode.*/
inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
/** Set the internal format to use when creating OpenGL textures.
* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
*/
inline void setInternalFormat(const int internalFormat)
{
_internalFormatMode = USE_USER_DEFINED_FORMAT;
_internalFormat = internalFormat;
}
/** Get the internal format to use when creating OpenGL textures.*/
inline const int getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
bool isCompressedInternalFormat() const;
/** Get the handle to the texture object for the current context.*/
/** return the OpenGL texture object for specified context.*/
inline GLuint& getTextureObject(const uint contextID) const
{
// pad out handle list if required.
if (_handleList.size()<=contextID)
_handleList.resize(contextID+1,0);
// get the globj for the current contextID.
return _handleList[contextID];
}
inline uint& getModifiedTag(const uint contextID) const
{
// pad out handle list if required.
if (_modifiedTag.size()<=contextID)
_modifiedTag.resize(contextID+1,0);
// get the modified tag for the current contextID.
return _modifiedTag[contextID];
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void dirtyTextureObject();
/** use deleteTextureObject instead of glDeleteTextures to allow
* OpenGL texture objects to cached until they can be deleted
* by the OpenGL context in which they were created, specified
* by contextID.*/
static void deleteTextureObject(uint contextID,GLuint handle);
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
static void flushDeletedTextureObjects(uint contextID);
/** Get the maximum texture size supported, this is the
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
static GLint getMaxTextureSize();
/** TextureBase is pure virtual base class, apply must be overriden. */
virtual void apply(State& state) const = 0;
/** Calls apply(state) to compile the texture. */
virtual void compile(State& state) const;
protected :
virtual ~TextureBase();
virtual void computeInternalFormat() const = 0;
void computeInternalFormatWithImage(osg::Image& image) const;
bool isCompressedInternalFormat(GLint internalFormat) const;
/** Helper method which does setting of texture paramters. */
void applyTexParameters(GLenum target, State& state) const;
/** Helper method which does the creation of the texture itself, and
* does not set or use texture binding. */
void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
int compareTextureBase(const TextureBase& rhs) const;
typedef std::vector<GLuint> TextureNameList;
mutable TextureNameList _handleList;
typedef std::vector<uint> ImageModifiedTag;
mutable ImageModifiedTag _modifiedTag;
WrapMode _wrap_s;
WrapMode _wrap_t;
WrapMode _wrap_r;
FilterMode _min_filter;
FilterMode _mag_filter;
float _maxAnisotropy;
Vec4 _borderColor;
// true if apply tex parameters required.
mutable bool _texParamtersDirty;
InternalFormatMode _internalFormatMode;
mutable GLint _internalFormat;
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
static DeletedTextureObjectCache s_deletedTextureObjectCache;
};
}
#endif

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@@ -7,7 +7,7 @@
#ifndef OSG_TEXTURECUBEMAP
#define OSG_TEXTURECUBEMAP 1
#include <osg/Texture>
#include <osg/TextureBase>
#ifndef GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP 0x8513
@@ -16,7 +16,7 @@
namespace osg {
/** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/
class SG_EXPORT TextureCubeMap : public Texture
class SG_EXPORT TextureCubeMap : public TextureBase
{
public :
@@ -24,8 +24,7 @@ class SG_EXPORT TextureCubeMap : public Texture
TextureCubeMap();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Texture(cm,copyop) {}
TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TextureCubeMap,TEXTURE);
@@ -50,19 +49,65 @@ class SG_EXPORT TextureCubeMap : public Texture
/** Get the const texture image for specified face. */
const Image* getImage(const Face) const;
/** Set the texture width and height. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setTextureSize(const int width, const int height) const
{
_textureWidth = width;
_textureHeight = height;
}
/** Get the texture subload width. */
inline void getTextureSize(int& width, int& height) const
{
width = _textureWidth;
height = _textureHeight;
}
class SubloadCallback : public Referenced
{
public:
virtual void load(const TextureCubeMap& texture,State& state) const = 0;
virtual void subload(const TextureCubeMap& texture,State& state) const = 0;
};
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
/** Set the number of mip map levels the the texture has been created with,
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
/** Get the number of mip map levels the the texture has been created with.*/
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~TextureCubeMap();
bool imagesValid() const;
void setImage(Image*) {} // prevent call to Texture::setImage(Image* image)
Image* getImage() { return _image.get(); } // prevent call to Texture::setImage(Image* image)
const Image* getImage() const { return _image.get(); } // prevent call to Texture::setImage(Image* image)
virtual void computeInternalFormat() const;
mutable ref_ptr<Image> _images[6];
// subloaded images can have different texture and image sizes.
mutable GLsizei _textureWidth, _textureHeight;
// number of mip map levels the the texture has been created with,
mutable GLsizei _numMimpmapLevels;
ref_ptr<SubloadCallback> _subloadCallback;
};
}

View File

@@ -5,7 +5,7 @@
#ifndef OSGUTIL_RENDERTOTEXTURESTAGE
#define OSGUTIL_RENDERTOTEXTURESTAGE 1
#include <osg/Texture>
#include <osg/Texture2D>
#include <osgUtil/RenderStage>
@@ -31,8 +31,8 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
virtual void reset();
void setTexture(osg::Texture* texture) { _texture = texture; }
osg::Texture* getTexture() { return _texture.get(); }
void setTexture(osg::Texture2D* texture) { _texture = texture; }
osg::Texture2D* getTexture() { return _texture.get(); }
void setImage(osg::Image* image) { _image = image; }
osg::Image* getImage() { return _image.get(); }
@@ -46,7 +46,7 @@ class OSGUTIL_EXPORT RenderToTextureStage : public RenderStage
virtual ~RenderToTextureStage();
osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::Texture2D> _texture;
osg::ref_ptr<osg::Image> _image;
};

View File

@@ -134,13 +134,13 @@ class MyCopyOp : public osg::CopyOp
return ret_attr;
}
virtual Texture* operator() (const Texture* text) const
virtual TextureBase* operator() (const TextureBase* text) const
{
writeIndent(); std::cout << "copying Texture "<<text;
if (text) std::cout<<" "<<text->className();
std::cout<<std::endl;
moveIn();
osg::Texture* ret_text = CopyOp::operator()(text);
osg::TextureBase* ret_text = CopyOp::operator()(text);
moveOut();
return ret_text;
}

View File

@@ -47,7 +47,7 @@ class MyCullCallback : public osg::NodeCallback
{
public:
MyCullCallback(osg::Node* subgraph,osg::Texture* texture):
MyCullCallback(osg::Node* subgraph,osg::Texture2D* texture):
_subgraph(subgraph),
_texture(texture) {}
@@ -76,9 +76,9 @@ class MyCullCallback : public osg::NodeCallback
void doPreRender(osg::Node& node, osgUtil::CullVisitor& cv);
osg::ref_ptr<osg::Node> _subgraph;
osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Node> _subgraph;
osg::ref_ptr<osg::Texture2D> _texture;
osg::ref_ptr<osg::Image> _image;
};
@@ -286,69 +286,140 @@ class MyGeometryCallback :
// Custom Texture subload callback, just acts the the standard subload modes in osg::Texture right now
// but code be used to define your own style callbacks.
class MyTextureSubloadCallback : public osg::Texture::SubloadCallback
class MyTextureSubloadCallback : public osg::Texture2D::SubloadCallback
{
public:
virtual void load(GLenum target, const osg::Texture& texture,osg::State&) const
MyTextureSubloadCallback():
_subloadMode(AUTO),
_subloadTextureOffsetX(0),
_subloadTextureOffsetY(0),
_subloadImageOffsetX(0),
_subloadImageOffsetY(0),
_subloadImageWidth(0),
_subloadImageHeight(0)
{
}
enum SubloadMode {
OFF,
AUTO,
IF_DIRTY
};
/** Set the texture subload mode. */
inline void setSubloadMode(const SubloadMode mode) { _subloadMode = mode; }
/** Get the texture subload mode. */
inline const SubloadMode getSubloadMode() const { return _subloadMode; }
/** Set the texture subload texture offsets. */
inline void setSubloadTextureOffset(const int x, const int y)
{
_subloadTextureOffsetX = x;
_subloadTextureOffsetY = y;
}
/** Get the texture subload texture offsets. */
inline void getSubloadTextureOffset(int& x, int& y) const
{
x = _subloadTextureOffsetX;
y = _subloadTextureOffsetY;
}
/** Set the texture subload width. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setSubloadTextureSize(const int width, const int height)
{
_textureWidth = width;
_textureHeight = height;
}
/** Get the texture subload width. */
inline void getSubloadTextureSize(int& width, int& height) const
{
width = _textureWidth;
height = _textureHeight;
}
/** Set the subload image offsets. */
inline void setSubloadImageOffset(const int x, const int y)
{
_subloadImageOffsetX = x;
_subloadImageOffsetY = y;
}
/** Get the subload image offsets. */
inline void getSubloadImageOffset(int& x, int& y) const
{
x = _subloadImageOffsetX;
y = _subloadImageOffsetY;
}
/** Set the image subload width. If width or height are zero then
* the repsective size value is calculated from the source image sizes. */
inline void setSubloadImageSize(const int width, const int height)
{
_subloadImageWidth = width;
_subloadImageHeight = height;
}
/** Get the image subload width. */
inline void getSubloadImageSize(int& width, int& height) const
{
width = _subloadImageWidth;
height = _subloadImageHeight;
}
virtual void load(const osg::Texture2D& texture,osg::State&) const
{
osg::notify(osg::INFO)<<"doing load"<<std::endl;
static bool s_SGIS_GenMipmap = osg::isGLExtensionSupported("GL_SGIS_generate_mipmap");
if (s_SGIS_GenMipmap && (texture.getFilter(osg::Texture::MIN_FILTER) != osg::Texture::LINEAR && texture.getFilter(osg::Texture::MIN_FILTER) != osg::Texture::NEAREST))
if (s_SGIS_GenMipmap && (texture.getFilter(osg::Texture2D::MIN_FILTER) != osg::Texture2D::LINEAR && texture.getFilter(osg::Texture2D::MIN_FILTER) != osg::Texture2D::NEAREST))
{
texture.setNumMipmapLevels(1); // will leave this at one, since the mipmap will be created internally by OpenGL.
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
}
else
{
texture.setNumMipmapLevels(1);
}
int subloadImageOffsetX;
int subloadImageOffsetY;
texture.getSubloadImageOffset(subloadImageOffsetX,subloadImageOffsetY);
int subloadImageWidth;
int subloadImageHeight;
texture.getSubloadImageSize(subloadImageWidth,subloadImageHeight);
GLsizei width = (subloadImageWidth>0)?subloadImageWidth:texture.getImage()->s();
GLsizei height = (subloadImageHeight>0)?subloadImageHeight:texture.getImage()->t();
GLsizei width = (_subloadImageWidth>0)?_subloadImageWidth:texture.getImage()->s();
GLsizei height = (_subloadImageHeight>0)?_subloadImageHeight:texture.getImage()->t();
int subloadTextureOffsetX;
int subloadTextureOffsetY;
texture.getSubloadTextureOffset(subloadTextureOffsetX,subloadTextureOffsetY);
int textureWidth;
int textureHeight;
texture.getSubloadTextureSize(textureWidth, textureHeight);
bool sizeChanged = false;
if (textureWidth==0)
if (_textureWidth==0)
{
// need to calculate texture dimension
sizeChanged = true;
textureWidth = 1;
for (; textureWidth < (static_cast<GLsizei>(subloadTextureOffsetX) + width); textureWidth <<= 1) {}
_textureWidth = 1;
for (; _textureWidth < (static_cast<GLsizei>(_subloadTextureOffsetX) + width); _textureWidth <<= 1) {}
}
if (textureHeight==0)
if (_textureHeight==0)
{
// need to calculate texture dimension
sizeChanged = true;
textureHeight = 1;
for (; textureHeight < (static_cast<GLsizei>(subloadTextureOffsetY) + height); textureHeight <<= 1) {}
_textureHeight = 1;
for (; _textureHeight < (static_cast<GLsizei>(_subloadTextureOffsetY) + height); _textureHeight <<= 1) {}
}
if (sizeChanged)
{
texture.setSubloadTextureSize(textureWidth, textureHeight);
texture.setTextureSize(_textureWidth, _textureHeight);
}
// reserve appropriate texture memory
glTexImage2D(target, 0, texture.getInternalFormatValue(),
textureWidth, textureHeight, 0,
glTexImage2D(GL_TEXTURE_2D, 0, texture.getInternalFormat(),
_textureWidth, _textureHeight, 0,
(GLenum) texture.getImage()->getPixelFormat(), (GLenum) texture.getImage()->getDataType(),
NULL);
@@ -356,42 +427,37 @@ class MyTextureSubloadCallback : public osg::Texture::SubloadCallback
glPixelStorei(GL_UNPACK_ROW_LENGTH,texture.getImage()->s());
glTexSubImage2D(target, 0,
subloadTextureOffsetX, subloadTextureOffsetY,
glTexSubImage2D(GL_TEXTURE_2D, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,
width, height,
(GLenum) texture.getImage()->getPixelFormat(), (GLenum) texture.getImage()->getDataType(),
texture.getImage()->data(subloadImageOffsetX,subloadImageOffsetY));
texture.getImage()->data(_subloadImageOffsetX,_subloadImageOffsetY));
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
}
virtual void subload(GLenum target, const osg::Texture& texture,osg::State&) const
virtual void subload(const osg::Texture2D& texture,osg::State&) const
{
osg::notify(osg::INFO)<<"doing subload"<<std::endl;
glPixelStorei(GL_UNPACK_ROW_LENGTH,texture.getImage()->s());
int subloadTextureOffsetX;
int subloadTextureOffsetY;
texture.getSubloadTextureOffset(subloadTextureOffsetX,subloadTextureOffsetY);
int subloadImageOffsetX;
int subloadImageOffsetY;
texture.getSubloadImageOffset(subloadImageOffsetX,subloadImageOffsetY);
int subloadImageWidth;
int subloadImageHeight;
texture.getSubloadImageSize(subloadImageWidth,subloadImageHeight);
glTexSubImage2D(target, 0,
subloadTextureOffsetX, subloadTextureOffsetY,
(subloadImageWidth>0)?subloadImageWidth:texture.getImage()->s(), (subloadImageHeight>0)?subloadImageHeight:texture.getImage()->t(),
glTexSubImage2D(GL_TEXTURE_2D, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,
(_subloadImageWidth>0)?_subloadImageWidth:texture.getImage()->s(), (_subloadImageHeight>0)?_subloadImageHeight:texture.getImage()->t(),
(GLenum) texture.getImage()->getPixelFormat(), (GLenum) texture.getImage()->getDataType(),
texture.getImage()->data(subloadImageOffsetX,subloadImageOffsetY));
texture.getImage()->data(_subloadImageOffsetX,_subloadImageOffsetY));
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
}
SubloadMode _subloadMode;
mutable GLsizei _textureWidth, _textureHeight;
GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
GLint _subloadImageOffsetX, _subloadImageOffsetY;
GLsizei _subloadImageWidth, _subloadImageHeight;
};
@@ -460,12 +526,12 @@ osg::Node* createPreRenderSubGraph(osg::Node* subgraph)
osg::Image* image = new osg::Image;
image->setInternalTextureFormat(GL_RGBA);
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
//texture->setSubloadMode(osg::Texture::IF_DIRTY);
texture->setSubloadCallback(new MyTextureSubloadCallback());
texture->setImage(image);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
polyGeom->setStateSet(stateset);

View File

@@ -2,7 +2,7 @@
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osg/Texture>
#include <osg/Texture2D>
#include <osg/DrawPixels>
#include <osgGA/TrackballManipulator>
@@ -24,22 +24,22 @@
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
class TextureCallback : public osg::NodeCallback
class Texture2DCallback : public osg::NodeCallback
{
public:
TextureCallback(osg::Texture* texture):_texture(texture)
Texture2DCallback(osg::Texture2D* texture):_texture(texture)
{
_filterRange.push_back(osg::Texture::LINEAR);
_filterRange.push_back(osg::Texture::LINEAR_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture::LINEAR_MIPMAP_NEAREST);
_filterRange.push_back(osg::Texture::NEAREST);
_filterRange.push_back(osg::Texture::NEAREST_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture::NEAREST_MIPMAP_NEAREST);
_filterRange.push_back(osg::Texture2D::LINEAR);
_filterRange.push_back(osg::Texture2D::LINEAR_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture2D::LINEAR_MIPMAP_NEAREST);
_filterRange.push_back(osg::Texture2D::NEAREST);
_filterRange.push_back(osg::Texture2D::NEAREST_MIPMAP_LINEAR);
_filterRange.push_back(osg::Texture2D::NEAREST_MIPMAP_NEAREST);
_currPos = 0;
_prevTime = 0.0;
}
virtual ~TextureCallback() {}
virtual ~Texture2DCallback() {}
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
@@ -49,7 +49,7 @@ class TextureCallback : public osg::NodeCallback
if (currTime-_prevTime>1.0)
{
std::cout<<"Updating texturing filter to "<<std::hex<<_filterRange[_currPos]<<std::dec<<std::endl;
_texture->setFilter(osg::Texture::MAG_FILTER,_filterRange[_currPos]);
_texture->setFilter(osg::Texture2D::MAG_FILTER,_filterRange[_currPos]);
_currPos++;
if (_currPos>=_filterRange.size()) _currPos=0;
_prevTime = currTime;
@@ -57,8 +57,8 @@ class TextureCallback : public osg::NodeCallback
}
}
osg::ref_ptr<osg::Texture> _texture;
std::vector<osg::Texture::FilterMode> _filterRange;
osg::ref_ptr<osg::Texture2D> _texture;
std::vector<osg::Texture2D::FilterMode> _filterRange;
osg::uint _currPos;
double _prevTime;
};
@@ -127,7 +127,7 @@ osg::Drawable* createSquare(float textureCoordMax=1.0f)
return geom;
}
osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture* texture,osg::Node* geometry)
osg::Node* createTexturedItem(const osg::Vec3& offset,osg::Texture2D* texture,osg::Node* geometry)
{
// create a tranform node to position each square in appropriate
// place and also to add individual texture set to it, so that
@@ -183,7 +183,7 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// defaults mipmapped texturing.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// add the transform node to root group node.
@@ -199,12 +199,12 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// bilinear
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up bilinear filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_NEAREST);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_NEAREST);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
@@ -216,12 +216,12 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// trilinear
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up trilinear filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
@@ -234,12 +234,12 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// anisotropic
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// set up anistropic filtering.
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR);
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
texture->setMaxAnisotropy(2.0f);
// add the transform node to root group node.
@@ -252,10 +252,10 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// arb compression
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
texture->setInternalFormatMode(osg::Texture2D::USE_ARB_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
@@ -267,10 +267,10 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// s3tc_dxt1 compression
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
texture->setInternalFormatMode(osg::Texture2D::USE_S3TC_DXT1_COMPRESSION);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometry));
@@ -279,10 +279,10 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
}
// default wrap mode. (osg::Texture::CLAMP)
// default wrap mode. (osg::Texture2D::CLAMP)
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
// add the transform node to root group node.
@@ -295,11 +295,11 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// clamp-to-edge mode.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_EDGE);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
@@ -311,11 +311,11 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// repeat wrap mode.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::REPEAT);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::REPEAT);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));
@@ -327,11 +327,11 @@ osg::Node* createLayer(const osg::Vec3& offset,osg::Image* image,osg::Node* geom
// mirror wrap mode.
{
// create the texture attribute
osg::Texture* texture = new osg::Texture;
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
texture->setWrap(osg::Texture::WRAP_S,osg::Texture::MIRROR);
texture->setWrap(osg::Texture::WRAP_T,osg::Texture::MIRROR);
texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::MIRROR);
texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::MIRROR);
// add the transform node to root group node.
top_transform->addChild(createTexturedItem(local_offset,texture,geometryRep));

View File

@@ -1,6 +1,7 @@
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/TextureBase>
#include <osg/Texture>
#include <osg/Drawable>
#include <osg/Array>
@@ -48,26 +49,42 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
{
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
{
const Texture* text = dynamic_cast<const Texture*>(attr);
if (text)
const TextureBase* textbase = dynamic_cast<const TextureBase*>(attr);
if (textbase)
{
return operator()(text);
return operator()(textbase);
}
else
{
// const Texture* text = dynamic_cast<const Texture*>(attr);
// if (text)
// {
// return operator()(text);
// }
// else
return dynamic_cast<StateAttribute*>(attr->clone(*this));
}
else
return dynamic_cast<StateAttribute*>(attr->clone(*this));
}
else
return const_cast<StateAttribute*>(attr);
}
Texture* CopyOp::operator() (const Texture* text) const
TextureBase* CopyOp::operator() (const TextureBase* text) const
{
if (text && _flags&DEEP_COPY_TEXTURES)
return dynamic_cast<Texture*>(text->clone(*this));
return dynamic_cast<TextureBase*>(text->clone(*this));
else
return const_cast<Texture*>(text);
return const_cast<TextureBase*>(text);
}
// Texture* CopyOp::operator() (const Texture* text) const
// {
// if (text && _flags&DEEP_COPY_TEXTURES)
// return dynamic_cast<Texture*>(text->clone(*this));
// else
// return const_cast<Texture*>(text);
// }
Image* CopyOp::operator() (const Image* image) const
{
if (image && _flags&DEEP_COPY_IMAGES)

View File

@@ -7,7 +7,7 @@
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Texture>
#include <osg/Texture2D>
using namespace osg;
@@ -415,7 +415,7 @@ void Image::ensureValidSizeForTexturing()
int new_s = computeNearestPowerOfTwo(_s);
int new_t = computeNearestPowerOfTwo(_t);
static GLint max_size=Texture::getMaxTextureSize();
static GLint max_size=TextureBase::getMaxTextureSize();
if (new_s>max_size) new_s = max_size;
if (new_t>max_size) new_t = max_size;
@@ -454,7 +454,7 @@ Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
float x = y*(s/t);
// set up the texture.
osg::Texture* texture = osgNew osg::Texture;
osg::Texture2D* texture = osgNew osg::Texture2D;
texture->setImage(image);
// set up the drawstate.

View File

@@ -8,7 +8,7 @@
#include <osg/Geometry>
#include <osg/ImpostorSprite>
#include <osg/Texture>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/AlphaFunc>
#include <osg/Notify>
@@ -107,7 +107,7 @@ const bool ImpostorSprite::computeBound() const
return true;
}
void ImpostorSprite::setTexture(Texture* tex,int s,int t)
void ImpostorSprite::setTexture(Texture2D* tex,int s,int t)
{
_texture = tex;
_s = s;
@@ -253,9 +253,9 @@ ImpostorSprite* ImpostorSpriteManager::createOrReuseImpostorSprite(int s,int t,i
stateset->setAttributeAndModes( _alphafunc.get(), StateAttribute::ON );
Texture* texture = osgNew Texture;
texture->setFilter(Texture::MIN_FILTER,Texture::LINEAR);
texture->setFilter(Texture::MAG_FILTER,Texture::LINEAR);
Texture2D* texture = osgNew Texture2D;
texture->setFilter(Texture2D::MIN_FILTER,Texture2D::LINEAR);
texture->setFilter(Texture2D::MAG_FILTER,Texture2D::LINEAR);
stateset->setTextureAttributeAndModes(0,texture,StateAttribute::ON);
stateset->setTextureAttribute(0,_texenv.get());

View File

@@ -75,6 +75,10 @@ CXXFILES =\
TexGen.cpp\
TexMat.cpp\
Texture.cpp\
TextureBase.cpp\
Texture1D.cpp\
Texture2D.cpp\
Texture3D.cpp\
TextureCubeMap.cpp\
Timer.cpp\
Transform.cpp\

View File

@@ -1,8 +1,8 @@
// Ideas and code borrowed from GLUT pointburst demo
// written by Mark J. Kilgard
#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/GL>
#include <osg/Point>
#include <osg/Notify>

View File

@@ -1,6 +1,6 @@
#include <osg/GLExtensions>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLExtensions>
#include <osg/GLU>
#include <algorithm>

View File

@@ -1,5 +1,5 @@
#include <osg/TexEnvCombine>
#include <osg/GLExtensions>
#include <osg/TexEnvCombine>
using namespace osg;

View File

@@ -1,36 +1,22 @@
#include <osg/GLExtensions>
#include <osg/Texture>
#ifdef TEXTURE_USE_DEPRECATED_API
#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <osg/ref_ptr>
#include <osg/Image>
#include <osg/Texture>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLExtensions>
#include <osg/GLU>
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
using namespace osg;
Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
Texture::Texture():
_unrefImageAfterApply(false),
_target(GL_TEXTURE_2D),
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_texParamtersDirty(true),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormatValue(0),
_borderColor(0.0, 0.0, 0.0, 0.0),
_textureWidth(0),
_textureHeight(0),
_numMimpmapLevels(0),
@@ -42,28 +28,11 @@ Texture::Texture():
_subloadImageWidth(0),
_subloadImageHeight(0)
{
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
}
Texture::Texture(const Texture& text,const CopyOp& copyop):
StateAttribute(text,copyop),
_handleList(),
_modifiedTag(),
TextureBase(text,copyop),
_image(copyop(text._image.get())),
_unrefImageAfterApply(text._unrefImageAfterApply),
_target(text._target),
_wrap_s(text._wrap_s),
_wrap_t(text._wrap_t),
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_texParamtersDirty(false),
_internalFormatMode(text._internalFormatMode),
_internalFormatValue(text._internalFormatValue),
_borderColor(text._borderColor),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_numMimpmapLevels(text._numMimpmapLevels),
@@ -79,8 +48,6 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
Texture::~Texture()
{
// delete old texture objects.
dirtyTextureObject();
}
int Texture::compare(const StateAttribute& sa) const
@@ -109,14 +76,12 @@ int Texture::compare(const StateAttribute& sa) const
}
}
int result = compareTextureBase(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_wrap_s)
COMPARE_StateAttribute_Parameter(_wrap_t)
COMPARE_StateAttribute_Parameter(_wrap_r)
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
COMPARE_StateAttribute_Parameter(_internalFormatValue)
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadMode)
@@ -149,75 +114,6 @@ void Texture::setImage(Image* image)
_image = image;
}
void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
{
switch( which )
{
case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
}
}
const Texture::WrapMode Texture::getWrap(const WrapParameter which) const
{
switch( which )
{
case WRAP_S : return _wrap_s;
case WRAP_T : return _wrap_t;
case WRAP_R : return _wrap_r;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
}
}
void Texture::setFilter(const FilterParameter which, const FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
{
switch( which )
{
case MIN_FILTER : return _min_filter;
case MAG_FILTER : return _mag_filter;
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
}
}
void Texture::setMaxAnisotropy(float anis)
{
if (_maxAnisotropy!=anis)
{
_maxAnisotropy = anis;
_texParamtersDirty = true;
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void Texture::dirtyTextureObject()
{
for(uint i=0;i<_handleList.size();++i)
{
if (_handleList[i] != 0)
{
Texture::deleteTextureObject(i,_handleList[i]);
_handleList[i] = 0;
}
}
}
void Texture::apply(State& state) const
{
@@ -232,13 +128,13 @@ void Texture::apply(State& state) const
{
if (_subloadMode == OFF)
{
glBindTexture( _target, handle );
if (_texParamtersDirty) applyTexParameters(_target,state);
glBindTexture( GL_TEXTURE_2D, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
}
else if (_image.valid() && _image->data())
{
glBindTexture( _target, handle );
if (_texParamtersDirty) applyTexParameters(_target,state);
glBindTexture( GL_TEXTURE_2D, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
uint& modifiedTag = getModifiedTag(contextID);
if (_subloadMode == AUTO ||
@@ -246,7 +142,7 @@ void Texture::apply(State& state) const
{
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
glTexSubImage2D(_target, 0,
glTexSubImage2D(GL_TEXTURE_2D, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,
(_subloadImageWidth>0)?_subloadImageWidth:_image->s(), (_subloadImageHeight>0)?_subloadImageHeight:_image->t(),
(GLenum) _image->getPixelFormat(), (GLenum) _image->getDataType(),
@@ -259,7 +155,7 @@ void Texture::apply(State& state) const
}
else if (_subloadMode == USE_CALLBACK)
{
_subloadCallback->subload(_target,*this,state);
_subloadCallback->subload(GL_TEXTURE_2D,*this,state);
}
}
@@ -268,392 +164,30 @@ void Texture::apply(State& state) const
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( _target, handle );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(_target,state);
applyTexImage(_target,_image.get(),state);
applyTexParameters(GL_TEXTURE_2D,state);
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( _target, handle );
if (_unrefImageAfterApply)
_image = 0;
glBindTexture( GL_TEXTURE_2D, handle );
}
}
void Texture::compile(State& state) const
{
apply(state);
}
void Texture::applyTexParameters(GLenum target, State&) const
{
WrapMode ws = _wrap_s, wt = _wrap_t;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
if (!s_mirroredSupported)
{
if (ws == MIRROR)
ws = REPEAT;
if (wt == MIRROR)
wt = REPEAT;
}
// GL_EXT_texture_edge_clamp, fall-back CLAMP
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
if (!s_edgeClampSupported)
{
if (ws == CLAMP_TO_EDGE)
ws = CLAMP;
if (wt == CLAMP_TO_EDGE)
wt = CLAMP;
}
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
if(!s_borderClampSupported)
{
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
}
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (_maxAnisotropy>1.0f)
{
// check for support for anisotropic filter,
// note since this is static varible it is intialised
// only on the first time entering this code block,
// is then never reevaluated on subsequent calls.
static bool s_anisotropicSupported =
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
if (s_anisotropicSupported)
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
}
if (s_borderClampSupported)
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
_texParamtersDirty=false;
}
void Texture::applyTexImage(GLenum target, Image* image, State& state) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
if (_subloadMode == OFF)
image->ensureValidSizeForTexturing();
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
// select the internalFormat required for the texture.
bool compressed = false;
GLint internalFormat = image->getInternalTextureFormat();
switch(_internalFormatMode)
{
case(USE_IMAGE_DATA_FORMAT):
internalFormat = image->getInternalTextureFormat();
break;
case(USE_ARB_COMPRESSION):
if (s_ARB_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
}
}
else internalFormat = image->getInternalTextureFormat();
break;
case(USE_S3TC_DXT1_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
default: internalFormat = image->getInternalTextureFormat(); break;
}
}
else internalFormat = image->getInternalTextureFormat();
break;
case(USE_S3TC_DXT3_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
default: internalFormat = _image->getInternalTextureFormat(); break;
}
}
else internalFormat = image->getInternalTextureFormat();
break;
case(USE_S3TC_DXT5_COMPRESSION):
if (s_S3TC_Compression)
{
compressed = true;
switch(image->getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: internalFormat = image->getInternalTextureFormat(); break;
}
}
else internalFormat = image->getInternalTextureFormat();
break;
case(USE_USER_DEFINED_FORMAT):
internalFormat = _internalFormatValue;
break;
}
_internalFormatValue = internalFormat;
// an experiment to look at the changes in performance
// when use 16 bit textures rather than 24/32bit textures.
// internalFormat = GL_RGBA4;
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
if (_subloadMode == OFF) {
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
if ( !compressed )
{
_numMimpmapLevels = 1;
glTexImage2D( target, 0, internalFormat,
image->s(), image->t(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else if(glCompressedTexImage2D_ptr)
{
_numMimpmapLevels = 1;
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, 0, internalFormat,
image->s(), image->t(),0,
size,
image->data());
}
}
else
{
if(!image->isMipmap())
{
_numMimpmapLevels = 1;
gluBuild2DMipmaps( target, internalFormat,
image->s(),image->t(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
_numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
int height = image->t();
if( !compressed )
{
for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexImage2D( target, k, internalFormat,
width, height, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if(glCompressedTexImage2D_ptr)
{
GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, k, internalFormat,
width, height, 0, size, image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
}
_textureWidth = image->s();
_textureHeight = image->t();
}
else if (_subloadMode == USE_CALLBACK)
{
_subloadCallback->load(target,*this,state);
}
else
{
static bool s_SGIS_GenMipmap = isGLExtensionSupported("GL_SGIS_generate_mipmap");
if (s_SGIS_GenMipmap && (_min_filter != LINEAR && _min_filter != NEAREST))
{
_numMimpmapLevels = 1; // will leave this at one, since the mipmap will be created internally by OpenGL.
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
}
else
{
_numMimpmapLevels = 1;
}
GLsizei width = (_subloadImageWidth>0)?_subloadImageWidth:image->s();
GLsizei height = (_subloadImageHeight>0)?_subloadImageHeight:image->t();
if (_textureWidth==0)
{
// need to calculate texture dimension
_textureWidth = 1;
for (; _textureWidth < (static_cast<GLsizei>(_subloadTextureOffsetX) + width); _textureWidth <<= 1) {}
}
if (_textureHeight==0)
{
// need to calculate texture dimension
_textureHeight = 1;
for (; _textureHeight < (static_cast<GLsizei>(_subloadTextureOffsetY) + height); _textureHeight <<= 1) {}
}
// reserve appropriate texture memory
glTexImage2D(target, 0, internalFormat,
_textureWidth, _textureHeight, 0,
(GLenum) image->getPixelFormat(), (GLenum) image->getDataType(),
NULL);
glPixelStorei(GL_UNPACK_ROW_LENGTH,image->s());
glTexSubImage2D(target, 0,
_subloadTextureOffsetX, _subloadTextureOffsetY,
width, height,
(GLenum) image->getPixelFormat(), (GLenum) image->getDataType(),
image->data(_subloadImageOffsetX,_subloadImageOffsetY));
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
glBindTexture( GL_TEXTURE_2D, 0 );
}
}
/** use deleteTextureObject instead of glDeleteTextures to allow
* OpenGL texture objects to cached until they can be deleted
* by the OpenGL context in which they were created, specified
* by contextID.*/
void Texture::deleteTextureObject(uint contextID,GLuint handle)
void Texture::computeInternalFormat() const
{
if (handle!=0)
{
// insert the handle into the cache for the appropriate context.
s_deletedTextureObjectCache[contextID].insert(handle);
}
if (_image.valid()) computeInternalFormatWithImage(*_image);
}
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
void Texture::flushDeletedTextureObjects(uint contextID)
{
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
if (citr!=s_deletedTextureObjectCache.end())
{
std::set<uint>& textureObjectSet = citr->second;
for(std::set<uint>::iterator titr=textureObjectSet.begin();
titr!=textureObjectSet.end();
++titr)
{
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
}
s_deletedTextureObjectCache.erase(citr);
}
}
void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
{
const uint contextID = state.getContextID();
@@ -693,18 +227,13 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
// Get a new 2d texture handle.
glGenTextures( 1, &handle );
glBindTexture( _target, handle );
applyTexParameters(_target,state);
glCopyTexImage2D( _target, 0, GL_RGBA, x, y, width, height, 0 );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
/* Redundant, delete later */
// glBindTexture( _target, handle );
_textureWidth = width;
_textureHeight = height;
// cout<<"copyTexImage2D x="<<x<<" y="<<y<<" w="<<width<<" h="<<height<< std::endl;
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
@@ -721,12 +250,12 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
{
// we have a valid image
glBindTexture( _target, handle );
applyTexParameters(_target,state);
glCopyTexSubImage2D( _target, 0, xoffset,yoffset, x, y, width, height);
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
/* Redundant, delete later */
glBindTexture( _target, handle );
glBindTexture( GL_TEXTURE_2D, handle );
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
@@ -740,30 +269,4 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
}
}
GLint Texture::getMaxTextureSize()
{
static GLint s_maxTextureSize = 0;
if (s_maxTextureSize == 0)
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
if (osg_max_size<s_maxTextureSize)
{
s_maxTextureSize = osg_max_size;
}
}
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
}
return s_maxTextureSize;
}
#endif // USE_DEPRECATED_API

335
src/osg/Texture1D.cpp Normal file
View File

@@ -0,0 +1,335 @@
#include <osg/GLExtensions>
#include <osg/Texture1D>
#include <osg/State>
#include <osg/GLU>
typedef void (APIENTRY * MyCompressedTexImage1DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
using namespace osg;
Texture1D::Texture1D():
_textureWidth(0),
_numMimpmapLevels(0)
{
}
Texture1D::Texture1D(const Texture1D& text,const CopyOp& copyop):
TextureBase(text,copyop),
_image(copyop(text._image.get())),
_textureWidth(text._textureWidth),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
}
Texture1D::~Texture1D()
{
}
int Texture1D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Texture1D,sa)
if (_image!=rhs._image) // smart pointer comparison.
{
if (_image.valid())
{
if (rhs._image.valid())
{
if (_image->getFileName()<rhs._image->getFileName()) return -1;
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
int result = compareTextureBase(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
void Texture1D::setImage(Image* image)
{
// delete old texture objects.
for(TextureNameList::iterator itr=_handleList.begin();
itr!=_handleList.end();
++itr)
{
if (*itr != 0)
{
// contact global texture object handler to delete texture objects
// in appropriate context.
// glDeleteTextures( 1L, (const GLuint *)itr );
*itr = 0;
}
}
_image = image;
}
void Texture1D::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle != 0)
{
glBindTexture( GL_TEXTURE_1D, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_1D,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
}
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_1D, handle );
applyTexParameters(GL_TEXTURE_1D,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_1D, handle );
}
else if (_image.valid() && _image->data())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_1D, handle );
applyTexParameters(GL_TEXTURE_1D,state);
applyTexImage1D(GL_TEXTURE_1D,_image.get(),state, _textureWidth, _numMimpmapLevels);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_1D, handle );
}
else
{
glBindTexture( GL_TEXTURE_1D, 0 );
}
}
void Texture1D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
}
void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed = isCompressedInternalFormat(_internalFormat);
image->ensureValidSizeForTexturing();
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
static MyCompressedTexImage1DArbProc glCompressedTexImage1D_ptr =
(MyCompressedTexImage1DArbProc)getGLExtensionFuncPtr("glCompressedTexImage1DARB");
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
if ( !compressed )
{
numMimpmapLevels = 1;
glTexImage1D( target, 0, _internalFormat,
image->s(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else if(glCompressedTexImage1D_ptr)
{
numMimpmapLevels = 1;
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
glCompressedTexImage1D_ptr(target, 0, _internalFormat,
image->s(), 0,
size,
image->data());
}
}
else
{
if(!image->isMipmap())
{
numMimpmapLevels = 1;
gluBuild1DMipmaps( target, _internalFormat,
image->s(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
if( !compressed )
{
for( GLsizei k = 0 ; k < numMimpmapLevels && width ;k++)
{
glTexImage1D( target, k, _internalFormat,
width,0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
}
}
else if(glCompressedTexImage1D_ptr)
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMimpmapLevels && width ;k++)
{
size = ((width+3)/4)*blockSize;
glCompressedTexImage1D_ptr(target, k, _internalFormat,
width, 0, size, image->getMipmapData(k));
width >>= 1;
}
}
}
}
inwidth = image->s();
}
void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
{
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle)
{
if (width==(int)_textureWidth)
{
// we have a valid texture object which is the right size
// so lets play clever and use copyTexSubImage2D instead.
// this allows use to reuse the texture object and avoid
// expensive memory allocations.
copyTexSubImage1D(state,0 ,x, y, width);
return;
}
// the relevent texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();
// note, dirtyTextureObject() dirties all the texture objects for
// this texture, is this right? Perhaps we should dirty just the
// one for this context. Note sure yet will leave till later.
// RO July 2001.
}
// remove any previously assigned images as these are nolonger valid.
_image = NULL;
// switch off mip-mapping.
_min_filter = LINEAR;
_mag_filter = LINEAR;
// Get a new 2d texture handle.
glGenTextures( 1, &handle );
glBindTexture( GL_TEXTURE_1D, handle );
applyTexParameters(GL_TEXTURE_1D,state);
glCopyTexImage1D( GL_TEXTURE_1D, 0, GL_RGBA, x, y, width, 0 );
_textureWidth = width;
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int width)
{
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle)
{
// we have a valid image
glBindTexture( GL_TEXTURE_1D, handle );
applyTexParameters(GL_TEXTURE_1D,state);
glCopyTexSubImage1D( GL_TEXTURE_1D, 0, xoffset, x, y, width);
/* Redundant, delete later */
glBindTexture( GL_TEXTURE_1D, handle );
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
else
{
// no texture object already exsits for this context so need to
// create it upfront - simply call copyTexImage1D.
copyTexImage1D(state,x,y,width);
}
}

234
src/osg/Texture2D.cpp Normal file
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@@ -0,0 +1,234 @@
#include <osg/GLExtensions>
#include <osg/Texture2D>
#include <osg/State>
#include <osg/GLU>
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
using namespace osg;
Texture2D::Texture2D():
_textureWidth(0),
_textureHeight(0),
_numMimpmapLevels(0)
{
}
Texture2D::Texture2D(const Texture2D& text,const CopyOp& copyop):
TextureBase(text,copyop),
_image(copyop(text._image.get())),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
}
Texture2D::~Texture2D()
{
}
int Texture2D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Texture2D,sa)
if (_image!=rhs._image) // smart pointer comparison.
{
if (_image.valid())
{
if (rhs._image.valid())
{
if (_image->getFileName()<rhs._image->getFileName()) return -1;
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
int result = compareTextureBase(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
void Texture2D::setImage(Image* image)
{
// delete old texture objects.
for(TextureNameList::iterator itr=_handleList.begin();
itr!=_handleList.end();
++itr)
{
if (*itr != 0)
{
// contact global texture object handler to delete texture objects
// in appropriate context.
// glDeleteTextures( 1L, (const GLuint *)itr );
*itr = 0;
}
}
_image = image;
}
void Texture2D::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle != 0)
{
glBindTexture( GL_TEXTURE_2D, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_2D,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
}
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_2D, handle );
}
else if (_image.valid() && _image->data())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_2D, handle );
}
else
{
glBindTexture( GL_TEXTURE_2D, 0 );
}
}
void Texture2D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
}
void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
{
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle)
{
if (width==(int)_textureWidth && height==(int)_textureHeight)
{
// we have a valid texture object which is the right size
// so lets play clever and use copyTexSubImage2D instead.
// this allows use to reuse the texture object and avoid
// expensive memory allocations.
copyTexSubImage2D(state,0 ,0, x, y, width, height);
return;
}
// the relevent texture object is not of the right size so
// needs to been deleted
// remove previously bound textures.
dirtyTextureObject();
// note, dirtyTextureObject() dirties all the texture objects for
// this texture, is this right? Perhaps we should dirty just the
// one for this context. Note sure yet will leave till later.
// RO July 2001.
}
// remove any previously assigned images as these are nolonger valid.
_image = NULL;
// switch off mip-mapping.
_min_filter = LINEAR;
_mag_filter = LINEAR;
// Get a new 2d texture handle.
glGenTextures( 1, &handle );
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
_textureWidth = width;
_textureHeight = height;
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
{
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle)
{
// we have a valid image
glBindTexture( GL_TEXTURE_2D, handle );
applyTexParameters(GL_TEXTURE_2D,state);
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
/* Redundant, delete later */
glBindTexture( GL_TEXTURE_2D, handle );
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
else
{
// no texture object already exsits for this context so need to
// create it upfront - simply call copyTexImage2D.
copyTexImage2D(state,x,y,width,height);
}
}

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#include <osg/GLExtensions>
#include <osg/Texture3D>
#include <osg/State>
#include <osg/GLU>
#include <osg/Notify>
#define TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
using namespace osg;
Texture3D::Texture3D():
_textureWidth(0),
_textureHeight(0),
_textureDepth(0),
_numMimpmapLevels(0)
{
}
Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop):
TextureBase(text,copyop),
_image(copyop(text._image.get())),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_textureDepth(text._textureDepth),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
}
Texture3D::~Texture3D()
{
}
int Texture3D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(Texture3D,sa)
if (_image!=rhs._image) // smart pointer comparison.
{
if (_image.valid())
{
if (rhs._image.valid())
{
if (_image->getFileName()<rhs._image->getFileName()) return -1;
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._image.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
int result = compareTextureBase(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_textureDepth)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
void Texture3D::setImage(Image* image)
{
// delete old texture objects.
for(TextureNameList::iterator itr=_handleList.begin();
itr!=_handleList.end();
++itr)
{
if (*itr != 0)
{
// contact global texture object handler to delete texture objects
// in appropriate context.
// glDeleteTextures( 1L, (const GLuint *)itr );
*itr = 0;
}
}
_image = image;
}
void Texture3D::apply(State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle != 0)
{
glBindTexture( GL_TEXTURE_3D, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_3D,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
}
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_3D, handle );
}
else if (_image.valid() && _image->data())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
applyTexImage3D(GL_TEXTURE_3D,_image.get(),state, _textureWidth, _textureHeight, _textureDepth,_numMimpmapLevels);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_3D, handle );
}
else
{
glBindTexture( GL_TEXTURE_3D, 0 );
}
}
void Texture3D::computeInternalFormat() const
{
if (_image.valid()) computeInternalFormatWithImage(*_image);
}
void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMimpmapLevels) const
{
#ifndef TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed = isCompressedInternalFormat(_internalFormat);
if (compressed)
{
notify(WARN)<<"Warning::cannot currently use compressed format with 3D textures."<<std::endl;
return;
}
image->ensureValidSizeForTexturing();
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
numMimpmapLevels = 1;
glTexImage3D( target, 0, _internalFormat,
image->s(), image->t(), image->r(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else
{
if(!image->isMipmap())
{
numMimpmapLevels = 1;
gluBuild3DMipmaps( target, _internalFormat,
image->s(),image->t(),image->r(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
int height = image->t();
int depth = image->r();
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height || depth) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
if (depth == 0)
depth = 1;
glTexImage3D( target, k, _internalFormat,
width, height, depth, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
depth >>= 1;
}
}
}
inwidth = image->s();
inheight = image->t();
indepth = image->r();
#endif // TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
}
void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height )
{
#ifndef TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle)
{
// we have a valid image
glBindTexture( GL_TEXTURE_3D, handle );
applyTexParameters(GL_TEXTURE_3D,state);
glCopyTexSubImage3D( GL_TEXTURE_3D, 0, xoffset,yoffset,zoffset, x, y, width, height);
/* Redundant, delete later */
glBindTexture( GL_TEXTURE_3D, handle );
// inform state that this texture is the current one bound.
state.haveAppliedAttribute(this);
}
else
{
notify(WARN)<<"Warning: Texture3D::copyTexSubImage3D(..) failed, cannot not copy to a non existant texture."<<std::endl;
}
#endif // TEMPORARY_COMMENT_OUT_WHILE_ESTABLISHING_X_PLATFORM_SUPPORT_FOR_3D_TEXTURES
}

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#include <osg/GLExtensions>
#include <osg/Image>
#include <osg/TextureBase>
#include <osg/State>
#include <osg/Notify>
#include <osg/GLU>
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
using namespace osg;
TextureBase::DeletedTextureObjectCache TextureBase::s_deletedTextureObjectCache;
TextureBase::TextureBase():
_wrap_s(CLAMP),
_wrap_t(CLAMP),
_wrap_r(CLAMP),
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
_maxAnisotropy(1.0f),
_borderColor(0.0, 0.0, 0.0, 0.0),
_texParamtersDirty(true),
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
_internalFormat(0)
{
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
}
TextureBase::TextureBase(const TextureBase& text,const CopyOp& copyop):
StateAttribute(text,copyop),
_wrap_s(text._wrap_s),
_wrap_t(text._wrap_t),
_wrap_r(text._wrap_r),
_min_filter(text._min_filter),
_mag_filter(text._mag_filter),
_maxAnisotropy(text._maxAnisotropy),
_borderColor(text._borderColor),
_texParamtersDirty(false),
_internalFormatMode(text._internalFormatMode),
_internalFormat(text._internalFormat)
{
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
}
TextureBase::~TextureBase()
{
// delete old texture objects.
dirtyTextureObject();
}
int TextureBase::compareTextureBase(const TextureBase& rhs) const
{
COMPARE_StateAttribute_Parameter(_wrap_s)
COMPARE_StateAttribute_Parameter(_wrap_t)
COMPARE_StateAttribute_Parameter(_wrap_r)
COMPARE_StateAttribute_Parameter(_min_filter)
COMPARE_StateAttribute_Parameter(_mag_filter)
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
COMPARE_StateAttribute_Parameter(_internalFormatMode)
COMPARE_StateAttribute_Parameter(_internalFormat)
return 0;
}
void TextureBase::setWrap(const WrapParameter which, const WrapMode wrap)
{
switch( which )
{
case WRAP_S : _wrap_s = wrap; _texParamtersDirty = true; break;
case WRAP_T : _wrap_t = wrap; _texParamtersDirty = true; break;
case WRAP_R : _wrap_r = wrap; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
}
}
const TextureBase::WrapMode TextureBase::getWrap(const WrapParameter which) const
{
switch( which )
{
case WRAP_S : return _wrap_s;
case WRAP_T : return _wrap_t;
case WRAP_R : return _wrap_r;
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getWrap(which)"<<std::endl; return _wrap_s;
}
}
void TextureBase::setFilter(const FilterParameter which, const FilterMode filter)
{
switch( which )
{
case MIN_FILTER : _min_filter = filter; _texParamtersDirty = true; break;
case MAG_FILTER : _mag_filter = filter; _texParamtersDirty = true; break;
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
}
}
const TextureBase::FilterMode TextureBase::getFilter(const FilterParameter which) const
{
switch( which )
{
case MIN_FILTER : return _min_filter;
case MAG_FILTER : return _mag_filter;
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getFilter(which)"<< std::endl; return _min_filter;
}
}
void TextureBase::setMaxAnisotropy(float anis)
{
if (_maxAnisotropy!=anis)
{
_maxAnisotropy = anis;
_texParamtersDirty = true;
}
}
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
void TextureBase::dirtyTextureObject()
{
for(uint i=0;i<_handleList.size();++i)
{
if (_handleList[i] != 0)
{
TextureBase::deleteTextureObject(i,_handleList[i]);
_handleList[i] = 0;
}
}
}
void TextureBase::computeInternalFormatWithImage(osg::Image& image) const
{
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
GLint internalFormat = image.getInternalTextureFormat();
switch(_internalFormatMode)
{
case(USE_IMAGE_DATA_FORMAT):
internalFormat = image.getInternalTextureFormat();
break;
case(USE_ARB_COMPRESSION):
if (s_ARB_Compression)
{
switch(image.getPixelFormat())
{
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT1_COMPRESSION):
if (s_S3TC_Compression)
{
switch(image.getPixelFormat())
{
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT3_COMPRESSION):
if (s_S3TC_Compression)
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_S3TC_DXT5_COMPRESSION):
if (s_S3TC_Compression)
{
switch(image.getPixelFormat())
{
case(3):
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
case(4):
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
default: internalFormat = image.getInternalTextureFormat(); break;
}
}
else internalFormat = image.getInternalTextureFormat();
break;
case(USE_USER_DEFINED_FORMAT):
internalFormat = _internalFormat;
break;
}
_internalFormat = internalFormat;
}
bool TextureBase::isCompressedInternalFormat(GLint internalFormat) const
{
switch(internalFormat)
{
case(GL_COMPRESSED_ALPHA_ARB):
case(GL_COMPRESSED_INTENSITY_ARB):
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
case(GL_COMPRESSED_LUMINANCE_ARB):
case(GL_COMPRESSED_RGBA_ARB):
case(GL_COMPRESSED_RGB_ARB):
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return true;
default:
return false;
}
}
void TextureBase::applyTexParameters(GLenum target, State&) const
{
WrapMode ws = _wrap_s, wt = _wrap_t;
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
if (!s_mirroredSupported)
{
if (ws == MIRROR)
ws = REPEAT;
if (wt == MIRROR)
wt = REPEAT;
}
// GL_EXT_texture_edge_clamp, fall-back CLAMP
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
if (!s_edgeClampSupported)
{
if (ws == CLAMP_TO_EDGE)
ws = CLAMP;
if (wt == CLAMP_TO_EDGE)
wt = CLAMP;
}
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
if(!s_borderClampSupported)
{
if(ws == CLAMP_TO_BORDER)
ws = CLAMP;
if(wt == CLAMP_TO_BORDER)
wt = CLAMP;
}
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
if (_maxAnisotropy>1.0f)
{
// check for support for anisotropic filter,
// note since this is static varible it is intialised
// only on the first time entering this code block,
// is then never reevaluated on subsequent calls.
static bool s_anisotropicSupported =
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
if (s_anisotropicSupported)
{
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
// by gl.h (or via glext.h) or by include/osg/Texture.
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
}
}
if (s_borderClampSupported)
{
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
}
_texParamtersDirty=false;
}
void TextureBase::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
{
// if we don't have a valid image we can't create a texture!
if (!image || !image->data())
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// update the modified tag to show that it is upto date.
getModifiedTag(contextID) = image->getModifiedTag();
// compute the internal texture format, this set the _internalFormat to an appropriate value.
computeInternalFormat();
// select the internalFormat required for the texture.
bool compressed = isCompressedInternalFormat(_internalFormat);
image->ensureValidSizeForTexturing();
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
if( _min_filter == LINEAR || _min_filter == NEAREST )
{
if ( !compressed )
{
numMimpmapLevels = 1;
glTexImage2D( target, 0, _internalFormat,
image->s(), image->t(), 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->data() );
}
else if(glCompressedTexImage2D_ptr)
{
numMimpmapLevels = 1;
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
image->s(), image->t(),0,
size,
image->data());
}
}
else
{
if(!image->isMipmap())
{
numMimpmapLevels = 1;
gluBuild2DMipmaps( target, _internalFormat,
image->s(),image->t(),
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
image->data() );
}
else
{
numMimpmapLevels = image->getNumMipmapLevels();
int width = image->s();
int height = image->t();
if( !compressed )
{
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
glTexImage2D( target, k, _internalFormat,
width, height, 0,
(GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(),
image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
else if(glCompressedTexImage2D_ptr)
{
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
GLint size = 0;
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
{
if (width == 0)
width = 1;
if (height == 0)
height = 1;
size = ((width+3)/4)*((height+3)/4)*blockSize;
glCompressedTexImage2D_ptr(target, k, _internalFormat,
width, height, 0, size, image->getMipmapData(k));
width >>= 1;
height >>= 1;
}
}
}
}
inwidth = image->s();
inheight = image->t();
}
/** use deleteTextureObject instead of glDeleteTextures to allow
* OpenGL texture objects to cached until they can be deleted
* by the OpenGL context in which they were created, specified
* by contextID.*/
void TextureBase::deleteTextureObject(uint contextID,GLuint handle)
{
if (handle!=0)
{
// insert the handle into the cache for the appropriate context.
s_deletedTextureObjectCache[contextID].insert(handle);
}
}
/** flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
void TextureBase::flushDeletedTextureObjects(uint contextID)
{
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
if (citr!=s_deletedTextureObjectCache.end())
{
std::set<uint>& textureObjectSet = citr->second;
for(std::set<uint>::iterator titr=textureObjectSet.begin();
titr!=textureObjectSet.end();
++titr)
{
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
}
s_deletedTextureObjectCache.erase(citr);
}
}
GLint TextureBase::getMaxTextureSize()
{
static GLint s_maxTextureSize = 0;
if (s_maxTextureSize == 0)
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
char *ptr;
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
{
GLint osg_max_size = atoi(ptr);
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
if (osg_max_size<s_maxTextureSize)
{
s_maxTextureSize = osg_max_size;
}
}
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
}
return s_maxTextureSize;
}
void TextureBase::compile(State& state) const
{
apply(state);
}

View File

@@ -2,12 +2,12 @@
#pragma warning( disable : 4786 )
#endif
#include <osg/GLExtensions>
#include <osg/ref_ptr>
#include <osg/Image>
#include <osg/State>
#include <osg/Texture>
#include <osg/TextureCubeMap>
#include <osg/GLExtensions>
#include <osg/GLU>
@@ -79,11 +79,29 @@ static GLenum faceTarget[6] =
#endif
TextureCubeMap::TextureCubeMap():Texture()
TextureCubeMap::TextureCubeMap():
_textureWidth(0),
_textureHeight(0),
_numMimpmapLevels(0)
{
_target = GL_TEXTURE_CUBE_MAP; // default to ARB extension
}
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
TextureBase(text,copyop),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
_images[0] = copyop(text._images[0].get());
_images[1] = copyop(text._images[1].get());
_images[2] = copyop(text._images[2].get());
_images[3] = copyop(text._images[3].get());
_images[4] = copyop(text._images[4].get());
_images[5] = copyop(text._images[5].get());
}
TextureCubeMap::~TextureCubeMap()
{
@@ -119,6 +137,14 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
}
}
int result = compareTextureBase(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
@@ -165,6 +191,10 @@ bool TextureCubeMap::imagesValid() const
return true;
}
void TextureCubeMap::computeInternalFormat() const
{
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
}
void TextureCubeMap::apply(State& state) const
{
@@ -183,65 +213,55 @@ void TextureCubeMap::apply(State& state) const
if (handle != 0)
{
if (_subloadMode == OFF)
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
if (_subloadCallback.valid())
{
glBindTexture( _target, handle );
if (_texParamtersDirty) applyTexParameters(_target,state);
_subloadCallback->subload(*this,state);
}
else if (imagesValid())
{
uint& modifiedTag = getModifiedTag(contextID);
modifiedTag = 0;
glBindTexture( _target, handle );
if (_texParamtersDirty) applyTexParameters(_target,state);
int rowwidth = 0;
for (int n=0; n<6; n++)
{
if ((_subloadMode == AUTO) ||
(_subloadMode == IF_DIRTY && modifiedTag != _images[n]->getModifiedTag()))
{
if (rowwidth != _images[n]->s())
{
rowwidth = _images[n]->s();
glPixelStorei(GL_UNPACK_ROW_LENGTH,rowwidth);
}
glTexSubImage2D(faceTarget[n], 0,
_subloadTextureOffsetX, _subloadTextureOffsetX,
(_subloadImageWidth>0)?_subloadImageWidth:_images[n]->s(), (_subloadImageHeight>0)?_subloadImageHeight:_images[n]->t(),
(GLenum) _images[n]->getPixelFormat(), (GLenum) _images[n]->getDataType(),
_images[n]->data(_subloadImageOffsetX,_subloadImageOffsetY));
// update the modified flag to show that the image has been loaded.
modifiedTag += _images[n]->getModifiedTag();
}
else if (_subloadMode == USE_CALLBACK)
{
_subloadCallback->subload(faceTarget[n],*this,state);
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
}
}
else if (imagesValid())
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( _target, handle );
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
applyTexParameters(_target,state);
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
applyTexImage( faceTarget[n], _images[n].get(), state);
}
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( _target, handle );
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
}
else if (imagesValid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
applyTexImage2D( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
}
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
}
else
{
glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
}
}

View File

@@ -2047,14 +2047,6 @@ void MyStateSet::Query( const osg::StateSet &sset )
}
}
if ( texture.getSubloadMode() != osg::Texture::OFF ) {
// FIXME: When we generalize this, remove the static hack
static int been_here = 0;
if ( !been_here ) {
msg_bin.Add( "WARNING: Texture subloading not supported.\n" );
been_here = 1;
}
}
}
// TEXENV

View File

@@ -49,8 +49,10 @@ CXXFILES =\
TexGen.cpp\
TexMat.cpp\
Texture.cpp\
Transform.cpp\
TextureBase.cpp\
Texture2D.cpp\
TextureCubeMap.cpp\
Transform.cpp\
LIBS += $(OSG_LIBS) $(OTHER_LIBS)

View File

@@ -1,5 +1,8 @@
#include "osg/Texture"
#ifdef TEXTURE_USE_DEPRECATED_API
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
@@ -27,7 +30,7 @@ RegisterDotOsgWrapperProxy g_TextureProxy
(
osgNew osg::Texture,
"Texture",
"Object StateAttribute Texture",
"Object StateAttribute Texture TextureBase",
&Texture_readLocalData,
&Texture_writeLocalData
);
@@ -55,70 +58,6 @@ bool Texture_readLocalData(Object& obj, Input& fr)
fr += 2;
iteratorAdvanced = true;
}
Texture::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(Texture::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
Texture::FilterMode filter;
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(Texture::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
Texture::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormatValue"))
{
int value;
if (Texture_matchInternalFormatValueStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormatValue(value);
fr+=2;
iteratorAdvanced = true;
}
}
Texture::SubloadMode submode;
if (fr[0].matchWord("subloadMode") && Texture_matchSubloadModeStr(fr[1].getStr(),submode))
@@ -201,22 +140,6 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
{
const char* str = Texture_getInternalFormatValueStr(texture.getInternalFormatValue());
if (str) fw.indent() << "internalFormatValue " << str << std::endl;
else fw.indent() << "internalFormatValue " << texture.getInternalFormatValue() << std::endl;
}
fw.indent() << "subloadMode " << Texture_getSubloadModeStr(texture.getSubloadMode()) << std::endl;
if (texture.getSubloadMode()!=Texture::OFF)
@@ -395,3 +318,26 @@ const char* Texture_getSubloadModeStr(Texture::SubloadMode value)
}
return NULL;
}
#else
#include "osg/Texture2D"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
RegisterDotOsgWrapperProxy g_TextureProxy
(
osgNew osg::Texture2D,
"Texture",
"Object StateAttribute Texture2D TextureBase",
0,
0
);
#endif

View File

@@ -0,0 +1,71 @@
#include "osg/Texture2D"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Texture2D_readLocalData(Object& obj, Input& fr);
bool Texture2D_writeLocalData(const Object& obj, Output& fw);
bool Texture2D_matchWrapStr(const char* str,Texture2D::WrapMode& wrap);
const char* Texture2D_getWrapStr(Texture2D::WrapMode wrap);
bool Texture2D_matchFilterStr(const char* str,Texture2D::FilterMode& filter);
const char* Texture2D_getFilterStr(Texture2D::FilterMode filter);
bool Texture2D_matchInternalFormatModeStr(const char* str,Texture2D::InternalFormatMode& mode);
const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mode);
bool Texture2D_matchInternalFormatStr(const char* str,int& value);
const char* Texture2D_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_Texture2DProxy
(
osgNew osg::Texture2D,
"Texture2D",
"Object StateAttribute Texture2D TextureBase",
&Texture2D_readLocalData,
&Texture2D_writeLocalData
);
bool Texture2D_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Texture2D& texture = static_cast<Texture2D&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Texture2D_writeLocalData(const Object& obj, Output& fw)
{
const Texture2D& texture = static_cast<const Texture2D&>(obj);
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
{
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
return true;
}

View File

@@ -0,0 +1,263 @@
#include <osg/TextureBase>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureBase_readLocalData(Object& obj, Input& fr);
bool TextureBase_writeLocalData(const Object& obj, Output& fw);
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap);
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap);
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter);
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter);
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode);
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode);
bool TextureBase_matchInternalFormatStr(const char* str,int& value);
const char* TextureBase_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureBaseProxy
(
0,
"TextureBase",
"Object StateAttribute TextureBase",
&TextureBase_readLocalData,
&TextureBase_writeLocalData
);
bool TextureBase_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureBase& texture = static_cast<TextureBase&>(obj);
TextureBase::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
TextureBase::FilterMode filter;
if (fr[0].matchWord("min_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
TextureBase::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && TextureBase_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormatValue"))
{
int value;
if (TextureBase_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool TextureBase_writeLocalData(const Object& obj, Output& fw)
{
const TextureBase& texture = static_cast<const TextureBase&>(obj);
fw.indent() << "wrap_s " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << TextureBase_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==TextureBase::USE_USER_DEFINED_FORMAT)
{
const char* str = TextureBase_getInternalFormatStr(texture.getInternalFormat());
if (str) fw.indent() << "internalFormat " << str << std::endl;
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
}
return true;
}
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap)
{
if (strcmp(str,"CLAMP")==0) wrap = TextureBase::CLAMP;
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = TextureBase::CLAMP_TO_EDGE;
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = TextureBase::CLAMP_TO_BORDER;
else if (strcmp(str,"REPEAT")==0) wrap = TextureBase::REPEAT;
else if (strcmp(str,"MIRROR")==0) wrap = TextureBase::MIRROR;
else return false;
return true;
}
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap)
{
switch(wrap)
{
case(TextureBase::CLAMP): return "CLAMP";
case(TextureBase::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
case(TextureBase::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
case(TextureBase::REPEAT): return "REPEAT";
case(TextureBase::MIRROR): return "MIRROR";
}
return "";
}
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter)
{
if (strcmp(str,"NEAREST")==0) filter = TextureBase::NEAREST;
else if (strcmp(str,"LINEAR")==0) filter = TextureBase::LINEAR;
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = TextureBase::NEAREST_MIPMAP_NEAREST;
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = TextureBase::LINEAR_MIPMAP_NEAREST;
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = TextureBase::NEAREST_MIPMAP_LINEAR;
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = TextureBase::LINEAR_MIPMAP_LINEAR;
else if (strcmp(str,"ANISOTROPIC")==0) filter = TextureBase::LINEAR;
else return false;
return true;
}
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter)
{
switch(filter)
{
case(TextureBase::NEAREST): return "NEAREST";
case(TextureBase::LINEAR): return "LINEAR";
case(TextureBase::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
case(TextureBase::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
case(TextureBase::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
case(TextureBase::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
}
return "";
}
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode)
{
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = TextureBase::USE_IMAGE_DATA_FORMAT;
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = TextureBase::USE_USER_DEFINED_FORMAT;
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = TextureBase::USE_ARB_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT1_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT3_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT5_COMPRESSION;
else return false;
return true;
}
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode)
{
switch(mode)
{
case(TextureBase::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
case(TextureBase::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
case(TextureBase::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
case(TextureBase::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
case(TextureBase::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
case(TextureBase::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
}
return "";
}
bool TextureBase_matchInternalFormatStr(const char* str,int& value)
{
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
else return false;
return true;
}
const char* TextureBase_getInternalFormatStr(int value)
{
switch(value)
{
case(GL_INTENSITY): return "GL_INTENSITY";
case(GL_LUMINANCE): return "GL_LUMINANCE";
case(GL_ALPHA): return "GL_ALPHA";
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
case(GL_RGB): return "GL_RGB";
case(GL_RGBA): return "GL_RGBA";
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
}
return NULL;
}

View File

@@ -11,23 +11,12 @@ using namespace osgDB;
bool TextureCubeMap_readLocalData(Object& obj, Input& fr);
bool TextureCubeMap_writeLocalData(const Object& obj, Output& fw);
bool TextureCubeMap_matchWrapStr(const char* str,TextureCubeMap::WrapMode& wrap);
const char* TextureCubeMap_getWrapStr(TextureCubeMap::WrapMode wrap);
bool TextureCubeMap_matchFilterStr(const char* str,TextureCubeMap::FilterMode& filter);
const char* TextureCubeMap_getFilterStr(TextureCubeMap::FilterMode filter);
bool TextureCubeMap_matchInternalFormatModeStr(const char* str,TextureCubeMap::InternalFormatMode& mode);
const char* TextureCubeMap_getInternalFormatModeStr(TextureCubeMap::InternalFormatMode mode);
bool TextureCubeMap_matchInternalFormatValueStr(const char* str,int& value);
const char* TextureCubeMap_getInternalFormatValueStr(int value);
bool TextureCubeMap_matchSubloadModeStr(const char* str, TextureCubeMap::SubloadMode& value);
const char* TextureCubeMap_getSubloadModeStr(TextureCubeMap::SubloadMode value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureCubeMapProxy
(
osgNew osg::TextureCubeMap,
"TextureCubeMap",
"Object StateAttribute TextureCubeMap Texture",
"Object StateAttribute TextureCubeMap TextureBase",
&TextureCubeMap_readLocalData,
&TextureCubeMap_writeLocalData
);

View File

@@ -938,7 +938,7 @@ ImpostorSprite* CullVisitor::createImpostorSprite(Impostor& node)
stateset->setRenderBinDetails(1,"DepthSortedBin");
}
Texture* texture = impostorSprite->getTexture();
Texture2D* texture = impostorSprite->getTexture();
// update frame number to show that impostor is in action.
impostorSprite->setLastFrameUsed(getTraversalNumber());